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Beyond Battles: The War


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war-long.jpg

OPKTedh.png

 

Hello, and welcome! Were you excited by reading the announcement of an all-new event for the community? If so, you already probably know what «War» is and what's it all about. However, if you still haven't gotten the hang of it, do not worry and read on below!

___________________________________________________________________________________________________________

 

The War: Definition

 

According to the standard definition supplied by the Administration, the War is a global event in which four communities - namely English, Russian, German and Polish - will battle it out for supremacy over the areas of a fictional world (hereinafter called as World). In a nutshell, all the teams will have to complete their strategic goals and maintain a high kill/death ratio after voting for two areas to attack and one to defend in the said world. While performing these objectives, they will not only have to work together as a community, but also display high standards of teamwork, co-ordination, skills and control over the strategic element of the event.

 

The War: Factions and Paints

 

Before voting for areas in the World, or most importantly, joining a faction, the players must pick one of the four available paints in the Garage, which are as follows:

 

Paint_WarEN.pngPaint_WarRU.pngPaint_WarDE.pngPaint_WarPL.png

 

The paints shown above are for the English, Russian, German and Polish communities respectively, and cost the same amount of crystals (100 Crystal.png).

 

The War: Resources

 

Participating teams in the War not only have to reach kill goals and maintain a high kill/death ratio, but also gather ten of each resource, Survey Data and Rocket Fuel.

res.png

Essentially, there are two ways to earn resources:

  • Firstly, all teams will earn one of each resource from their Capitals every turn.
  • Secondly, teams can capture areas on the map which hold Survey Data Centers and Rocket Fuel Factories, and also get one of each resource, every turn.

Remember, you need to obtain at least ten of each resource before you hold the Nuclear Rocket successfully and win the game. You can attack the region before fulfilling the quota, but then your team has to hold it for one more turn after obtaining the resources.

 

The War: Components

 

In the War, a lot of terminology exists as part of the event, and understanding these is highly important if you're willing to participate and have hopes of winning together as a faction.

 

ldQGKCB.png?1

 

Capitals (Z0WAh81.png) are where the magic happens. These are special regions on the map from which you start together as the faction and work towards the Nuclear Rocket (hlXZsUA.png), the region which you have to capture in order to win. Capitals not only are the starting point of each team, they are also producers of 1x Survey Data (ITzOT3y.png) and Rocket Fuel (87BVHGJ.png) for your team every turn. This means if your team gets to turn six, it'll have obtained 6x of each resource from the Capital itself. Don't forget, Capitals can be seized by other teams, so make sure your faction represents itself with a relatively high kill to death ratio!

 

Some of the regions in the map hold Factories (G5ukWaF.png) and Data Centers (CWDAp5I.png), which provide Rocket Fuel and Survey Data for your team respectively. These can be attacked and defended (only if your team holds it) at any time, even if they are held by the enemy team.

 

Remember, you have to obtain at least 10x of each resource in order to hold the Rocket region, plus the fact that you have to hold it for one whole turn. This gives all teams the chance of maximizing their profit from event by going for Bonuses (RHfhWnv.png) and Great Bonuses (Pq0KR3c.png) - which grant you 10x and 20x Containers respectively.

 

Furthermore, attacking and defending by any team in the War is symbolized as follows:

  • Attack     ---    nRfbrhu.png
  • Defend    ---    QcNiq8z.png

 

The War: Phases and Scenarios

 

Being a turn-based event, the War progresses with two major phases - Strategy and Battle Phase; with the latter having two applicable scenarios, «Breach» and «Destruction»

 

Strategy Phase is the first phase of every turn, in which all the team have to vote for regions to attack and defend on the map and confirm their votes by killing two hundred people. Note that you can vote for two regions to attack and one to defend, but you only need to make the kills once, not twice. This phase lasts for a whole day (twenty four hours) and must be strategically driven by the team. Any wrong vote can put the team out of the War and their loss becomes inevitable.

 

Battle Phase is the second phase, which comes into play right after the Strategy Phase ends. In this phase, the team must fulfill the global kills counter as a faction (the green bar, as shown below) and maintain a high kill/death ratio as it's doing it.

 

JdZMmgx.png?1

 

This phase also lasts for twenty four hours, and can depend on the following scenarios:

  • «Breach» is when the region which is being attacked is not being attacked by another team and is completely free to take.

In this scenario, you do not need to worry about K/D, you only need to fulfill the kills goal.

  • «Destruction» is when the region which is being attacked by a team is being attacked by another team (or other teams), or is held by another team after it attacked it previously.

In this scenario, maintaining a high K/D is of the utmost importance as it will decide the result of the attack, that whether your team won the region or lost.

 

The War: Rewards

 

Rewards are, well, the most important thing people go and fight for, and honestly, the developers haven't disappointed us with the rewards being awarded in the War. 

 

First of all, regardless of whether the faction has won the War or not, all players who participated in the War and completed their turns will receive 3x Containers per completed turn.

 

Attacks on Bonus territories grant the team 10x Containers, while Great Bonus regions grant 20x Containers. These are added into the rewards of the whole faction to win and enjoy. However, remember to confirm your votes by completing two hundred kills! If you don't you'll not receive the Containers.

 

Players of the winning faction in the War will receive a special, unique animated paint (only if the person in the winning faction has contributed their vote for at least five completed turns) and three additional Containers for each completed turn, meaning six per turn in total, but not exceeding the overall number of 100x Container at the end of the event. And the best part — all tankers of the winning faction will enter a giveaway for a Dream Tank (unless the player had less than five complete turns)!

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So there it is, an all-out review and guide to the phenomena currently taking over the game by storm. What do you think about this event? Do you have any suggestions you think would make the event more interesting or even better, more fruitful? If so, please do comment your opinions down below!

 

For the current standings and positions of teams, have a look below. Once the event is over, the results will be posted in this topic, here.

 

Play your battles, get those kills and carry on warring, peace!

 

 

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The War: Current Standings

[/th]

[th]

FACTION                                                                                           

nRfbrhu.png

QcNiq8z.png

Paint_WarEN.png

Rift CWDAp5I.png

Esplanade G5ukWaF.png

 

Iran CWDAp5I.png

Sandbox G5ukWaF.png

 

Nucl. Rocket hlXZsUA.png

Fort Knox

 

Solikamsk Pq0KR3c.png

Hill [PL] G5ukWaF.png

 

Ind. Zone [RU] CWDAp5I.png

Duality [RU] G5ukWaF.png

EN Capital

 

 

EN Capital

 

 

Sandbox

 

 

Nucl. Rocket

 

 

Nucl. Rocket

Paint_WarRU.png

Massacre CWDAp5I.png

Silence G5ukWaF.png

 

Barda

Brest [PL] G5ukWaF.png

 

 Ind. Zone CWDAp5I.png

Gravity Pq0KR3c.png

 

Molotov

Duality [DE] G5ukWaF.png

 

Nucl. Rocket [EN] hlXZsUA.png

Island G5ukWaF.png

RU Capital

 

 

RU Capital

 

 

Massacre [PL]

 

 

Ind. Zone

 

 

Duality [EN]

Paint_WarDE.png

Lost Temple CWDAp5I.png

Parma G5ukWaF.png

 

Skylark CWDAp5I.png

Duality G5ukWaF.png

 

Serpuhov CWDAp5I.png

Ping Pong RHfhWnv.png

 

Deck-9 RHfhWnv.png

Island G5ukWaF.png

 

Sandbox [EN] G5ukWaF.png

Duality [EN] G5ukWaF.png

DE Capital

 

 

DE Capital

 

 

Lost Temple

 

 

Duality [RU]

 

 

Parma

 

Paint_WarPL.png

Wave CWDAp5I.png

Short Bridge G5ukWaF.png

 

Factory RHfhWnv.png

Brest [RU] G5ukWaF.png

 

Massacre [RU] CWDAp5I.png

Hill G5ukWaF.png

 

Camp CWDAp5I.png

Tribute CWDAp5I.png

 

Year 2042 RHfhWnv.png

Hill G5ukWaF.png

PL Capital

 

 

PL Capital

 

 

Brest

 

 

Hill [EN]

 

 

Short Bridge

[/td]

[td]

 

To read more about the current standings of each team in the War in more detailed and explained way, please take a look at the Daily Herald.

 

This post will be updated with every turn. Green indicates that the faction has successfully attacked/defended a region, while red indicates that the faction has failed to attack/defend a region. The symbol [X] next to a region implies that the faction has either successfully, or failed to attack/defend a region against Faction X.

 

NOTE: Some of the regions' names have been shortened in order to maintain the column sizes of the table.

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This event is so amazing. It´s time killer! I wake up and i must go to pc and check war statistics... what is happing etc. I never do 200kills in a day but in this war i´m doing it! I have completed 6/6 turns... I can´t wait for end! wo win etc. but we have lot of time until war is over. so GOOD LUCK EVERYBODY WHO IS PLAYING WAR!

 

 

- And thanks for more explaining THE WAR for other player that are starting play war.

YOU ARE AMAZING TANKI!

LOVE YOU SO MUCH!

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Players of the winning faction in the War will receive a special, unique animated paint and three additional Containers for each completed turn, meaning six per turn in total, but not exceeding the overall number of 100x Container at the end of the event. And the best part — all tankers of the winning faction will enter a giveaway for a Dream Tank (unless the player had less than five complete turns)!

Some key information you left out which could change the whole purpose of participating in the War for some... you need to have completed at least 5 turns to receive the special animated paint too in the end.

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Some key information you left out which could change the whole purpose of participating in the War for some... you need to have completed at least 5 turns to receive the special animated paint too in the end.

Added the clarification in, thanks for the input! ;)

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GIven from the article, the devs honestly expect everyone to play 5+ hours everyday....

      Depends on their purpose:  if they wanted more participation, 100 would have been more reasonable.  If they wanted exclusivity, 200.  If they want people who actually BUY things with REAL MONEY to play, it would be 50, because we have jobs and need to earn the money that buys the goodies that those who play 5+ hours a day can earn just through kills.

 

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These are addedinto the rewards of the whole faction to win and enjoy. 

does this mean that if i hadnt attacked on the territory that gave bonuses, still i will get the bonus?

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i completed my 200 kills. but still not in battle phase :(  :(  :(


These are addedinto the rewards of the whole faction to win and enjoy. 

does this mean that if i hadnt attacked on the territory that gave bonuses, still i will get the bonus?

yes you can get bonus even if you had not selected that base for your attack but your faction chose it to attack. only if you complete your 200 kills in vote session and enter battle phase

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I have a question. Is doing vote and 200 kill for each 1st day of new turn for winning team to get animated paint, or we have just to vote.I am asking this that one day of war, I couldn`t do 200 kills, but voted for the next maps. I am member of winning en team, will i get the animated paint or not?

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