Jump to content
EN
Play

Forum

Give the "Juggernaut" a unique Overdrive


Recommended Posts

I think the new "Juggernaut" hull for the game mode of the same name arriving soon should be given it's own Overdrive. Any ideas? Landing a Magnum missile on every tank in the battle? Activating all supplies for 45 seconds? What do you think?

Share this post


Link to post
Share on other sites

I think the new "Juggernaut" hull for the game mode of the same name arriving soon should be given it's own Overdrive. Any ideas? Landing a Magnum missile on every tank in the battle? Activating all supplies for 45 seconds? What do you think?

No, this won’t happen because the tank is already overpowered and they don’t want to make it any more overpowered than it is, besides if you’d looked it up overdrive comes a LOT faster than it usually dose, if tanki where going to add this they already would have. Next time do your research before posting :)

Share this post


Link to post
Share on other sites

Jugg's Overdrive with battle balancing cool down feature

 

Better Supplies Overdrive:

  • RK 2000 instant HP (no more and no less)
  • DA same
  • DD same
  • SB same
  • 5 mines (1 in the middle, 1 in front, 1 in back, 1 in the left and 1 in the right)

 

Variable Overdrive cool down:

  • 10 minutes if there is only 1 enemy in battle
  • 9 minutes if 2 or 3
  • 8 minutes if 4 or 5
  • 7 minutes if 6 or 7
  • 6 minutes if 8 or 9
  • 5 minutes if 10 or 11
  • 4 minutes if 12 or 13
  • 3 minutes if 14 or 15
  • 2 minutes if 16 or 17
  • 1 minute if 18 or 19

Share this post


Link to post
Share on other sites

No, this won’t happen because the tank is already overpowered and they don’t want to make it any more overpowered than it is, besides if you’d looked it up overdrive comes a LOT faster than it usually dose, if tanki where going to add this they already would have. Next time do your research before posting :)

That missile strike sounds awesome till you realise it would happen basically every 30 seconds. :P

Actually, in the V-logs, they said that the Overdrive charges twice as fast. That is the time from having 0% Overdrive to having 50%, much more than 30 seconds.

Share this post


Link to post
Share on other sites

thought about some ideas but it's impossible to have any overdrive more powerful than mammoth's. mammoth activates his overdrive, what can possibly be able to kill what is unkillable, what can possibly be able to have a chance at surviving what kills everything? 

Share this post


Link to post
Share on other sites

thought about some ideas but it's impossible to have any overdrive more powerful than mammoth's. mammoth activates his overdrive, what can possibly be able to kill what is unkillable, what can possibly be able to have a chance at surviving what kills everything? 

But it does not last as long as other Overdrives, and it slows the hull down.

Share this post


Link to post
Share on other sites

nice balance...

It is. But I forgot to say that Jugg also needs different variable supply cool downs and a RK that only gives 2000 hp for better balance.

Share this post


Link to post
Share on other sites

Juggernaut needs a very powerful air strike turret that can follow enemy tanks and destroy them by an instant rocket blast. Such a turret would fire super powerful shells more powerful than Magnum and behave like a Striker rocket, but at the same time be extremely accurate on following enemy targets and destroying them with a single rocket. This turret would fire 10 rockets from its barrels causing widespread destruction on clusters of tanks.

 

Carnage is what juggernaut must do. Mass destruction.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...