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Will Magnum Ever Get Nerfed?


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Well, it's been pretty OP for a while now, and I don't understand why the devs still believe that Magnum is balanced. What do you think?

They don't. They have said that there will be no more balance changes before the MMS.

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no need to nerf it because it is balanced and not OP

Ever had your Viking M3.5 one shot (even though I had DA) by an M4 Magnum with DD?

 

It's not fun.

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I feel that, given enough time, it will become less used, and more people will have strategies to deal with them. In the meantime, focus on killing any magnums you see, to discourage them :P

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Ever had your Viking M3.5 one shot (even though I had DA) by an M4 Magnum with DD?

 

It's not fun.

maybe it's not fair of me to judge one turret based on it's effect on another turret.

 

but i'm just gonna say why i think it's good for game balance.

 

it is not fun to have my m4 dictator( on a  friend's account ) one shotted by a m0 shaft on DD. shaft is far ranged, has scope and can see through bushes, so you won't know to activate DA in time, they land that one single  killing blow and it's all over before you can do anything. so many noobs all over the place use shaft and top the scoreboards with infinite k/d just by camping.

 

magnum is effective at far range against immobile targets. slow projectile speed, pressure up time, longer distance to travel via the parabolic arc, acceleration and deceleration... plus that sound you make when you fire... means you can't even hit a mammoth if he changes position. but those noob shaft campers are just sitting ducks for magnum.

 

outside of some maps like noise you can't really get good scores with magnum, but at least they scare those shafts out of hiding and threaten their isida slaves. it's not a game changer as it's probably the worst for capturing flags.

 

shaft ruins the balance, magnum evens it out without getting super scores and infinite k/d. okay, scores and k/d can be good but it's nowhere close to what a noob shaft can get just by camping.

 

it might be easy to get kills but they'll mostly just be killing the noobs.

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I was playing a game in DM, Viking M3 Firebird M2. Dictator Magnum M2 spawns next to me (no micro-upgrades). Easy kill, right? Yet moment he materializes he uses DD and one-shots me. Shaft can't do that.

 

Everything you said about Shaft applies to Magnum. If you can't see a Shaft, you definitely can't see a Magnum because they're behind a wall. It has long range. It can and will kill you without even landing a direct hit. The difficulty in hitting an accurate shot is not a justification for OP stats, because people learn how to play over time. If you can't hit a moving Mammoth with Magnum then I think it is your fault and not the turret's deficiencies.

 

Magnum ruins balance because of the ability to hit targets without having line of sight. It stands out like a sore thumb; this game for 7 years has never had such a mechanic and introducing it upsets the balance. A Shaft can reliably be countered by many turrets, because like it or not, it has to pop out of cover at some point. A Magnum can only be countered consistently by another Magnum. It is a turret that is unfair and un-fun to play against. Even if it is nerfed to the point where it's worse than Striker, I will still hate it, because of how frustrating getting hit out of nowhere and being punished without making any mistakes is. The ability to shoot over terrain does not belong in Tanki.

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I was playing a game in DM, Viking M3 Firebird M2. Dictator Magnum M2 spawns next to me (no micro-upgrades). Easy kill, right? Yet moment he materializes he uses DD and one-shots me. Shaft can't do that.

 

Everything you said about Shaft applies to Magnum. If you can't see a Shaft, you definitely can't see a Magnum because they're behind a wall. It has long range. It can and will kill you without even landing a direct hit. The difficulty in hitting an accurate shot is not a justification for OP stats, because people learn how to play over time. If you can't hit a moving Mammoth with Magnum then I think it is your fault and not the turret's deficiencies.

 

Magnum ruins balance because of the ability to hit targets without having line of sight. It stands out like a sore thumb; this game for 7 years has never had such a mechanic and introducing it upsets the balance. A Shaft can reliably be countered by many turrets, because like it or not, it has to pop out of cover at some point. A Magnum can only be countered consistently by another Magnum. It is a turret that is unfair and un-fun to play against. Even if it is nerfed to the point where it's worse than Striker, I will still hate it, because of how frustrating getting hit out of nowhere and being punished without making any mistakes is. The ability to shoot over terrain does not belong in Tanki.

and when magnum does that it absorbs self damage. also it has to be lucky to one shot you, there's the chance that he doesn't and has to wait 6 seconds-- enough time for you to fry him. also, you're talking drug vs no drug here, why didn't you activate DA??

 

if you can't escape a magnum shooting at you from across the map by just moving away when you hear the sound then the problem is with you and not the turret's power.

 

shaft hits it's target instantly, with magnum you have time to activate DA or even run away.

 

 

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and when magnum does that it absorbs self damage. also it has to be lucky to one shot you, there's the chance that he doesn't and has to wait 6 seconds-- enough time for you to fry him. also, you're talking drug vs no drug here, why didn't you activate DA??

 

if you can't escape a magnum shooting at you from across the map by just moving away when you hear the sound then the problem is with you and not the turret's power.

 

shaft hits it's target instantly, with magnum you have time to activate DA or even run away.

 

 

All magnums use magnum module because they know 100% it will be useful.

And 3rdOnion's point was magnum has no "build up" for damage done.  Unlike shaft.

 

You still must be playing noobs if your strategy of "moving away when you hear the sound" works regularly.

 

Magnums target areas - like the flag zone.  And often there's more than one sending in the shells. 

So where are you going to move? Outside of your base away from the flag?  That sounds like a perfect defense right?  "Door's open - come on in".

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All magnums use magnum module because they know 100% it will be useful.

And 3rdOnion's point was magnum has no "build up" for damage done. Unlike shaft.

 

You still must be playing noobs if your strategy of "moving away when you hear the sound" works regularly.

 

Magnums target areas - like the flag zone. And often there's more than one sending in the shells.

So where are you going to move? Outside of your base away from the flag? That sounds like a perfect defense right? "Door's open - come on in".

Magnum does have charge up time. It might be shorter but projectile speed is slower. It also doesnt have automatic vertical aiming and turret rotation.

 

 

I guard the flag by moving unpredictably around it, in and out of my base. I dont just sit beside it like a noob.

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Magnum does have charge up time. It might be shorter but projectile speed is slower. It also doesnt have automatic vertical aiming and turret rotation.

 

 

I guard the flag by moving unpredictably around it, in and out of my base. I dont just sit beside it like a noob.

No matter how unpredictably you move, unless youre using a light hull or a medium hull with speed on a map like lost temple, the magnum shell will damage you to some extent. Magnum has a huge splash radius, and constantly moving makes you vulnerable to everything else.

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No matter how unpredictably you move, unless youre using a light hull or a medium hull with speed on a map like lost temple, the magnum shell will damage you to some extent. Magnum has a huge splash radius, and constantly moving makes you vulnerable to everything else.

Yeah some extent but not all the time. Sometimes yoi can jump down an edge or go behind a wall. and even if you don't escape the splash completely it barely matters because weak splash damage is only 5%.

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Take a turret like thunder. More than double its splash damage radius. More than double its damage. Now give it the ability to hit you from pretty much any place in any map, and if you're using anything apart from a heavy hull, prepare to meet your maker. Well, not that you can actually prepare, since the shot comes from nowhere.

 

"magnum is completely balanced and doesn't need a ner-"

gK3PkA.png

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Yeah some extent but not all the time. Sometimes yoi can jump down an edge or go behind a wall. and even if you don't escape the splash completely it barely matters because weak splash damage is only 5%.

"behind a wall" My friend, do you not understand how magnum works?

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Lol, maybe  :ph34r: '

When i am playing with Mag, I dont mind annoying players

but when i play against a mag. I am totally annoyed 

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I agree, magnum is really OP.

This was a pic from War.

war.png

 

You see, if you have a good hiding place, magnum becomes invisible threat.

I just used 2 RK in that battle and had M0 magnum with no Mu.

It's only fun when you use magnum, else it is very annoying to die, as soon as you spawn in ASL if in blue team and enemies have magnum raining into your base.

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I hope not. It's actually quite far from OP. It requires a great deal of skill to use Magnum. When you see the one drugger Magnum killing off enemies camping, you just see the overpoweredness of the turret. You don't see the lots of hours the player spent into getting that good, which is why Magnum should not get nerfed.

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I hope not. It's actually quite far from OP. It requires a great deal of skill to use Magnum. When you see the one drugger Magnum killing off enemies camping, you just see the overpoweredness of the turret. You don't see the lots of hours the player spent into getting that good, which is why Magnum should not get nerfed.

I agree on that too.

Even I have played enough with mag, to learn how it works,

else I have seen players doing 10 degrees shoot and self destructing from the splash.

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I hope not. It's actually quite far from OP. It requires a great deal of skill to use Magnum. When you see the one drugger Magnum killing off enemies camping, you just see the overpoweredness of the turret. You don't see the lots of hours the player spent into getting that good, which is why Magnum should not get nerfed.

And once they learn how to use it ... ? 

 

The "it takes a long time to learn it" is no justification for making the weapon too powerful.  The learning curve eventually disappears and has no impact on performance.

 

Of course it should be nerfed.  The game was never designed to incorporate an indirect fire weapon that hits a large area while hiding behind walls and mine-fields.

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And once they learn how to use it ... ? 

 

The "it takes a long time to learn it" is no justification for making the weapon too powerful.  The learning curve eventually disappears and has no impact on performance.

 

Of course it should be nerfed.  The game was never designed to incorporate an indirect fire weapon that hits a large area while hiding behind walls and mine-fields.

Well said, once you know the right angle and the power, you can always hit the same place.

Like Kungur, If in red team, the house beside the bridge is the best place for mag camper.

No one bothers to come there, even if the defenders come the place is a blind spot.

Once you know the correct angle n power every shot u deal 2000+ damage as blue teams base is full.

 

I won't tell the exact power n angle for obvious reasons :D

 

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