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Will Magnum Ever Get Nerfed?


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No matter how unpredictably you move, unless youre using a light hull or a medium hull with speed on a map like lost temple, the magnum shell will damage you to some extent. Magnum has a huge splash radius, and constantly moving makes you vulnerable to everything else.

This is one of the points magnum defenders never seem to read. It must come up in an invisible font.

 

Magnum is OP in large part because of the way the enemy team must scatter and dodge around even if they avoid the massive damage hits. Somehow. The turret causes issues even when it is missing.

 

and when magnum does that it absorbs self damage. also it has to be lucky to one shot you, there's the chance that he doesn't and has to wait 6 seconds-- enough time for you to fry him. also, you're talking drug vs no drug here, why didn't you activate DA??

 

if you can't escape a magnum shooting at you from across the map by just moving away when you hear the sound then the problem is with you and not the turret's power.

 

shaft hits it's target instantly, with magnum you have time to activate DA or even run away.

 

 

Well at least we got an insight into your uncritical defense of magnum. You hate shaft so much anything that can kill one of them must be a good thing. At least this is a form of logic.

 

As fr the comments themselves: see above

 

I hope not. It's actually quite far from OP. It requires a great deal of skill to use Magnum. When you see the one drugger Magnum killing off enemies camping, you just see the overpoweredness of the turret. You don't see the lots of hours the player spent into getting that good, which is why Magnum should not get nerfed.

It does not take any particular skill to use Magnum very effectively. Quite the opposite in fact. Other peeps have already covered the learning curve excuse.

 

The answer is NO. Magnum shall never be nerfed, because it must be strong enough to make kills, especially now with the addition of Juggernaut tank.

Now let's be serious. No magnum user is ging to kill the Juggernaught. No one is going to give up their magnum for a mere dual rail / dual striker tank.  As if.

 

I use magnum, do you guys understand how hard it is to use gee. I get so annoyed when people make useless topics that are just a complete waste and are just used to spam in. Tanki won’t take it out of the game.

 

Use magnum before posting s topic about it -_-

Let's see:

 

But magnum. Equip magnum. Enter battle. play around some,make some mistakes. Enter 2nd battle. Register k/d > 10.

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A player who spends real dollars to buy m3 equipment and upgrade - who thinks magnum is just fine.

 

Sure - you're just like everybody else.  :P  :D  :lol:

It's not hard to upgrade to M4 on 50% MU sale you know, you should try that sometime. Why are you so ignorant about that. I'm speaking from my experience, M4 makes no such difference.

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It's not hard to upgrade to M4 on 50% MU sale you know, you should try that sometime. Why are you so ignorant about that. I'm speaking from my experience, M4 makes no such difference.

It your perspective that is out of line with 85% of the players.

 

Has nothing to do with being ignorant - I can see what you have in your garage.

And I don't see you denying that you have bought crystals with $$ - making your garage much better at your rank than your peers.

 

I get it - you use magnum and don't want one of your favorite turrets nerfed. 

But you need to face it - Devs messed up and need to modify it. 

I guess you are too new to understand ALL turrets have gone through re-calibration at one point.

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It your perspective that is out of line with 85% of the players.

 

Has nothing to do with being ignorant - I can see what you have in your garage.

And I don't see you denying that you have bought crystals with $$ - making your garage much better at your rank than your peers.

 

I get it - you use magnum and don't want one of your favorite turrets nerfed. 

But you need to face it - Devs messed up and need to modify it. 

 

Never said I bought crystals to make my garage look better. So don't put your twisted words coming from your filthy ignorant head.

 

It is for my experience and the way I want to enjoy my time in game. Maybe you're a little bit butthurt because lower ranks have better garage than your "Legend" account, you can make your garage look better anyday baby.

 

Magnum is enjoyable but not my favourite. Since you're already at Legend rank, you should've noticed every person at your rank uses magnums, oh yeah wait... "M4" magnums, all maxed out.

 

 

I guess you are too new to understand ALL turrets have gone through re-calibration at one point.

 

Who's new? I'm here since 2012 baby.  :)  :)  :)  :)  :)  :)

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Never said I bought crystals to make my garage look better. So don't put your twisted words coming from your filthy ignorant head.

 

It is for my experience and the way I want to enjoy my time in game. Maybe you're a little bit butthurt because lower ranks have better garage than your "Legend" account, you can make your garage look better anyday baby.

 

Magnum is enjoyable but not my favourite. Since you're already at Legend rank, you should've noticed every person at your rank uses magnums, oh yeah wait... "M4" magnums, all maxed out.

 

 

 

Who's new? I'm here since 2012 baby.  :)  :)  :)  :)  :)  :)

You might want to re-read the posts again - I never said anything about how your garage "looks"

I said you bought crystals to improve it.  And you have.  That makes your perspective on it quite skewed compared to the majority of players.

 

I do fine with my garage - I have success while using 30% less supplies than you have, even though I've played 3 more ranks.

 

Magnum is a terrible design and does not fit the game. I could buy it but I won't because it's junk.

And it's your second-most used turret... so whatever... 

 

If you've been here that long you know every single turret has been through balances.  So for you to say it is not OP is just ridiculous.

Edited by wolverine848

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   I'd like to say a few words. As a Magnum player, I definitely disagree with other's opposition against it. Magnum was meant to be a camping weapon, able to hit others from anywhere. It's very tricky to master, and I'll miss many shots throughout the game play, but it is not OP.

   There has been countless occasions where I'll get outclassed by other weapons, be it Firebird, Twins, Shaft, or Railgun. I don't see anyone complaining about Shaft's ability to one shot any medium hull of the same modification, or the alterations that make Twins, Firebird, or Railgun, and even Hammer's 5 shot clip extremely overpowered. Magnum doesn't even have any! Besides, none of them have self damage, and are very strong

   Magnum will lose any 1v1 with most weapons, why is it overpowered? You would probably say because of it's ability to shoot without exposing itself, but this doesn't matter as once its fought face to face, it will most likely lose. I'm not even counting the protection many have against it that make it so weak. Even in drug wars, it will always lose against many others simply because of its slow reload and self damage. Try fighting Twins with alteration face to face with drugs, Magnum will always lose.

I hope my points can help anyone see the real scenario here.

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 I don't see anyone complaining about Shaft's ability to one shot any medium hull of the same modification

Is this some sort of joke?

 

 

Magnum will win almost every time when it hits first, unless youre a blind sniper on brest, youre probably going to see people before they can hit you.

 

Speaking of brest, very few people will be able to even touch you, as this requires going into your base, past your flag and onto the roof. Youll probably be able to see people before they go in there, and get one or two direct hits in.

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Is this some sort of joke?

 

 

Magnum will win almost every time when it hits first, unless youre a blind sniper on brest, youre probably going to see people before they can hit you.

 

Speaking of brest, very few people will be able to even touch you, as this requires going into your base, past your flag and onto the roof. Youll probably be able to see people before they go in there, and get one or two direct hits in.

And Magnum has to expose its barrel a bit to shoot longer, therefore giving Shafts a clear shot. 

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And Magnum has to expose its barrel a bit to shoot longer, therefore giving Shafts a clear shot. 

No it does not. I've played with Magnum, you can position yourself so that your barrel is below a wall while maintaining the same exact firing range. Your tiny barrel is also a difficult target to hit for a Shaft - provided there is a Shaft actually targeting you.

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  Magnum will lose any 1v1 with most weapons, why is it overpowered? You would probably say because of it's ability to shoot without exposing itself, but this doesn't matter as once its fought face to face, it will most likely lose.

Many turrets will lose face to face against Firebird or Twins. Trying to justify Magnum's power by bringing up its alleged ineffectiveness at close range is a strawman. Any player with a brain will keep their distance - how do you think a Shaft, Railgun, Thunder, Smoky, Striker, or any ranged turret survives? Magnum is actually the best of all of these at keeping opponents at bay, since long range turrets cannot harm it.

 

Also, I cannot count the number of times a Magnum has popped DD and one-shotted me at close range. It doesn't even need to score a direct hit.

Edited by ThirdOnion
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Many turrets will lose face to face against Firebird or Twins. Trying to justify Magnum's power by bringing up its alleged ineffectiveness at close range is a strawman. Any player with a brain will keep their distance - how do you think a Shaft, Railgun, Thunder, Smoky, Striker, or any ranged turret survives? Magnum is actually the best of all of these at keeping opponents at bay, since long range turrets cannot harm it.

 

Also, I cannot count the number of times a Magnum has popped DD and one-shotted me at close range. It doesn't even need to score a direct hit.

So what do you suggest, make Magnum's damage so low that it can't even kill a Wasp with DD, and so other weapons can take advantage of its long reload?

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So what do you suggest, make Magnum's damage so low that it can't even kill a Wasp with DD, and so other weapons can take advantage of its long reload?

Sorry, but it is a problem when a turret can one shot heavy hulls of the same modification without any charge up like Shaft. I suggest Magnum is removed from the game altogether, because no matter how much it is nerfed it will still be a total pain to play against. The ability to shoot over terrain does not belong in Tanki. The majority of maps in Tanki have minimal over head cover. Do you not think that it is a problem when a turret can hit practically any location on a map without being able to be hit in return?

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Sorry, but it is a problem when a turret can one shot heavy hulls of the same modification without any charge up like Shaft. I suggest Magnum is removed from the game altogether, because no matter how much it is nerfed it will still be a total pain to play against. The ability to shoot over terrain does not belong in Tanki. The majority of maps in Tanki have minimal over head cover. Do you not think that it is a problem when a turret can hit practically any location on a map without being able to be hit in return?

Honestly, I doubt Tanki will remove a weapon they spent time on implementing in the game. Besides, any Magnum player won't be able to know where their enemies are all the time unless by some miracle they test their shoot, but the shell takes quite a while to reach, and enemies are always on the move.

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Well, it's been pretty OP for a while now, and I don't understand why the devs still believe that Magnum is balanced. What do you think?

its balanced bruh ...!! the reload time of it and once the shot is missed its dead

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How to play Magnum 101

 

1) Play CTF

2) Find your cover

3) Aim at the enemy base

4) Fire a few shoot with different angle and power

5) Remember the numbers which did the most damage

6) Keep shooting with that parameters

 

#skills #balance  

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well i would suggest use a magnum before yelling on magnum .. the power is op but controlling is not that easy :)  

butthurt topic!!


How to play Magnum 101

 

1) Play CTF

2) Find your cover

3) Aim at the enemy base

4) Fire a few shoot with different angle and power

5) Remember the numbers which did the most damage

6) Keep shooting with that parameters

 

#skills #balance  

sorry but every magnum user is not a camper :) ..

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And once they learn how to use it ... ? 

 

The "it takes a long time to learn it" is no justification for making the weapon too powerful.  The learning curve eventually disappears and has no impact on performance.

 

Of course it should be nerfed.  The game was never designed to incorporate an indirect fire weapon that hits a large area while hiding behind walls and mine-fields.

Point taken. Although, if it's truly as irritating as you are saying, then maybe get some protection. I have 40% and enemy Magnums seldom kill me if I use that protection. I get that protection isn't much of a solution if you're low on crystals, but trust me that turret is the hardest to master.

 

As for your last point, can't you hit people hding behind walls with Thunder, Ricochet and Hammer?

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Honestly, I doubt Tanki will remove a weapon they spent time on implementing in the game. Besides, any Magnum player won't be able to know where their enemies are all the time unless by some miracle they test their shoot, but the shell takes quite a while to reach, and enemies are always on the move.

Of course they won't. Which is a shame. 

 

It's not like players with other turrets know where their enemies are all the time. Yet somehow Railguns and Shafts manage to avoid short range encounters - can you not do that with Magnum? (Answer: of course you can) Just because your enemies are on the move doesn't mean anything. It's not particularly difficult to lead ahead, especially if you are an experienced Magnum player, and besides, Magnum has enormous splash. Rarely does a Magnum score a direct hit, but that doesn't matter since splash will take more than 50% of your HP off anyway.

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in a sand box or short maps  if the opponent is using magnum use fire or fireeze :) ..every gun has its own statatics !fire is still op in short maps 

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I get so annoyed when people disregard a bunch of arguments and post their own thing. This has been stated many times: a steep learning curve does not justify unbalanced stats. You might have trouble using Magnum, but it's been a year and plenty of players have mastered it, consequentially ruining battles. 

 

By the way, I have played Magnum. More than you have, actually.

Maybe you should see my main accounts profile -_-

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Maybe you should see my main accounts profile -_-

Link it

 

If you are experienced with Magnum on your main, you shouldn't be complaining about the skill curve as though you were using it for the first time.

Edited by ThirdOnion

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in a sand box or short maps  if the opponent is using magnum use fire or fireeze :) ..every gun has its own statatics !fire is still op in short maps 

Guess what! There aren't any tiny maps in the battle list!

 

Also, consider that practically every turret in the game will lose against Firebird head on. This is a terrible way of trying to prove that turret is balanced.

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The basics of this turret are learned within days and someone can more or less get away with that in a battle.

 

However; it takes some time to master the charge rate to 5% interval and to aim the right distance in front of moving targets. If you don't hit the enemy right on top, you'll lose 50-70% of the damage. I found those two things the hardest to learn. It probably took me 2 or 3 weeks. 

 

There's plenty of time to learn these things in battles. Just sit behind a wall, mine the place and practise until you found some comfortable charge/angle combination. You can basically keep on firing without getting killed.

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Magnum in my opinion was the easiest turret to learn.

I think anyone with a little knowledge of Physics and how Trajectories work can master the turret within a week.

 

For the basics 3 angles are enough for the turret, 30, 45 and 60 degrees.

When you are in a cover with a wall before you, 30 degrees is the best angle as it covers good distance with less flight time, so the target can't move away a lot.

Use 45 degrees when you wish to hit maximum distance, like in highways, 45 degress and power ranging from 70-90% is enough to hit anywhere in enemy base.

 

The hardest to master is the 60 degree curve, as the time in air of the projectiles is way much so a lot of prediction is required, but once mastered you will be practically invisible as you can hit over the top of houses, like in Kungur blue base, Tribute Red base.

 

So with that said its easy to learn and many players suck in prediction that's why they end up doing self damage and miss the targets, thus magnum is a turret that depends on player to player.

 

And since a majority sucks in using Mag, we will not see any balance in the turret atleast for now.

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