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Will Magnum Ever Get Nerfed?


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To be honest, I see a lot less Magnums now than I did 7-8 months ago. Seems like the novelty wore off and people realised that Magnum is quite hard to use and other turrets are easier and more fun. And on maps where Magnum rules there's usually tons of protection modules and it's not that effective anyway. So in the end I don't think it needs a nerf at all.

There will always be at least 1 or 2 magnum's in every single game you go to which I don't think they make any difference, it's just for their own enjoyment. 

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There will always be at least 1 or 2 magnum's in every single game you go to which I don't think they make any difference, it's just for their own enjoyment.

 

But isn't that balanced? If there's 13 turrets and 20 players, then that's exactly what you would expect if the balance was perfect - one or two of each turret in every battle.

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But isn't that balanced? If there's 13 turrets and 20 players, then that's exactly what you would expect if the balance was perfect - one or two of each turret in every battle.

That's what I meant by my point that it is balanced already, which makes me think why people complain about magnum. 

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Smoky isnt nothing in the right hands it is the best turret and Hammer can do good also but need Peak-aboo

Maybe at M2 it seems great - it is one of the better M2s.

 

But once you reach m3+ and play against a bunch of other M3+ it will not seem as powerful.

 

To be honest, I see a lot less Magnums now than I did 7-8 months ago. Seems like the novelty wore off and people realised that Magnum is quite hard to use and other turrets are easier and more fun. And on maps where Magnum rules there's usually tons of protection modules and it's not that effective anyway. So in the end I'm not sure if it needs a nerf at all.

I don't see much of a decline usually ~ 1-2 per team. With 10 (or less) tanks on a team that ratio is >> than the 1/13 it should be. 

CTF most popular (always 2+) due to the static points (flags) where they know defenders will be hit.

 

Exact opposite of striker... not even 1 per battle.

 

I'm often using one of my two magnum protection modules and still take lots of damage - even if magnum does not kill you out-right it is damaging multiple tanks - including the isida trying to heal you.

The limited choices of turret selections to go with magnum in a protection module is a problem.

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But isn't that balanced? If there's 13 turrets and 20 players, then that's exactly what you would expect if the balance was perfect - one or two of each turret in every battle.

Noise CTF = 7/12 Magnum, 4/12 Isida, 1/12 Other

 

Considering how Magnum is the newest turret in the game and how popular it is right now, it's OP. 

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Noise CTF = 7/12 Magnum, 4/12 Isida, 1/12 Other

 

Considering how Magnum is the newest turret in the game and how popular it is right now, it's OP. 

There are barely noise battles anymore apart from Pro Battles. Most of the players are twins with titans or isidas/freeze in noise. Don't make it sound too dramatic here lol because it's not true tbh. 

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Noise CTF = 7/12 Magnum, 4/12 Isida, 1/12 Other

 

Considering how Magnum is the newest turret in the game and how popular it is right now, it's OP.

That's just one map that's not even in the main battle list. I know that Noise used to be a popular map and all (I liked it a lot too), but it's not really an argument.

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Exact opposite of striker... not even 1 per battle.

True, Striker is much, much weaker compared to Magnum. I asked Hazel about it a while ago and he said that Striker is a much more difficult turret and it IS possible to use it effectively, so he won't buff it because it will make striker too OP when used by those, who are experienced with it. But I personally disagree with this.

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True, Striker is much, much weaker compared to Magnum. I asked Hazel about it a while ago and he said that Striker is a much more difficult turret and it IS possible to use it effectively, so he won't buff it because it will make striker too OP when used by those, who are experienced with it. But I personally disagree with this.

That's very disappointing - basing a turrets value on maybe the top 10% of users :(.

 

The fact that almost no-one uses a turret that has been around for > 1 & 1/2 yrs should be evidence enough.

 

And tweaks can be made to make it more usable and still not OP - like trading off some damage for reducing lock-on time, or reducing amount of time laser is visible.

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That's very disappointing - basing a turrets value on maybe the top 10% of users :(.

 

The fact that almost no-one uses a turret that has been around for > 1 & 1/2 yrs should be evidence enough.

 

And tweaks can be made to make it more usable and still not OP - like trading off some damage for reducing lock-on time, or reducing amount of time laser is visible.

Fully agree with you. I would love to play with Striker more since it's an interesting turret, but I can't because it has such annoying parameters, such as the long lock-on time, no indication of which side will fire next, the exposing laser, and inability to shoot a volley of less than 4 rockets.

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Perhaps they could decrease gravitational force on the shell so it takes longer to land.

So if Magnums want the shell to be quicker; they will need to increase the charge rate and fire with a sharp angle -> expose themselves more.

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I have Magnum. Believe me when I tell you that I could not hit targets standing still more than 20 metres or so ahead of me. Magnum is the most difficult turret to use. Don't believe me? Just buy it.

 

I did buy it and played it to about 50k exp on a throwaway account. Yeah the first couple games you're experimenting a lot. But by my 5th game or so I was putting up the 30+ kills and the 3 or fewer deaths. Also thre are other Magnum players to watch. You see what they do and in moments you too are raking up the easy easy easy kills.

 

Now time for to ask you: how much have you played Striker? My guess is zero, if you think Magnum is hard to learn.

 

True, Striker is much, much weaker compared to Magnum. I asked Hazel about it a while ago and he said that Striker is a much more difficult turret and it IS possible to use it effectively, so he won't buff it because it will make striker too OP when used by those, who are experienced with it. But I personally disagree with this.

The learning curve should not justify more damage. That excuse gave us Magnum.  Off though to hear the same person say the exact opposite thing about the learning curve when it comes to Magnum and striker. The VLog said it is OK Magnum is so strong because it has a long learning curve.  But for Striker this justification does not apply.  Same person, contradictory opinions.

 

Welcome to TO-quality. Again.

 

Well I agree with the learning curve opintion (Striker version). I do not want Striker buffed so much it becomes the next Magnum. It could use a little bump but not much. Sort of like Vulcan.

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Usually, in the battle I see at least 2 strikers in game, same as magnum, at least 2-3 of them. Rest of them are the main turrents that has been in Tanki for a long time. Seems like striker & magnum is hard to use, hence why there isn't much of them in battles. 

 

Personally, when a striker targets on me, he manages to kill me all the time, if he locks on me or shooting 1 missile at a time, it does a lot of damage even with 1 missile, it takes out around 50HP which means striker can easily kill its opponent in less than 5 seconds with 2 missiles. I'm talking from my own experience against striker, as it happens most of the time. Correct me if I'm wrong. 

 

Although, striker can easily self-destruct if the opponent comes near him, same as magnum. 

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I see way more Magnums than Strikers. It's rare to see a battle without any Magnums.

You know where they might not be? DMs. They don't tend to join them without a bunch of mines to hole themselves up somewhere.

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I will tell you one thing - striker is the best turret there is if you really know how to use it.

 

BUT, I have only seen one guy who mastered striker.

 

He could kill you so quick and from ANYWHERE on the map. A master of that turret and lots of protection modules and drugs too.

 

But very few have mastered it and most just get killed.

Do you remember what hull this guy was using?

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only striker i ever tried is my m0 because none of the people who lend me their accounts have striker. that said, i know it is super powerful... as i remember, my friend here used to top legend battles whe she was just general with her m3 striker. that was when rank brackets were larger and striker was just released. so obviously,  she didn't need a lot of time to master it enough to obliterate everyone else.

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I know she never does parkour annd always uses both magnum and striker equally... just compare the exp/time ratio


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and another friend, this is his profile... best module is rustle legacy, doesn't even have protection from self damage... he was already commander when striker got released.


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and there's lots of other people i know like this, problem is that they don't use striker as their main turret so i can't use their profiles to show how good striker can be when used by proper players.


i don't understand how some striker users can use the rarity of the turret in battles to prove that striker is underpowered. if it's rare that means that people aren't experienced to know how to counter it and isn't that a good thing?

Edited by GuidoFawkes

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i don't understand how some striker users can use the rarity of the turret in battles to prove that striker is underpowered. if it's rare that means that people aren't experienced to know how to counter it and isn't that a good thing?

If a turret is underpowered few people are going to use it. You don't need to know how to counter Striker because it will never hit you anyway.

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only striker i ever tried is my m0 because none of the people who lend me their accounts have striker. that said, i know it is super powerful... as i remember, my friend here used to top legend battles whe she was just general with her m3 striker. that was when rank brackets were larger and striker was just released. so obviously,  she didn't need a lot of time to master it enough to obliterate everyone else.

 

i don't understand how some striker users can use the rarity of the turret in battles to prove that striker is underpowered. if it's rare that means that people aren't experienced to know how to counter it and isn't that a good thing?

At m0 mant players are noobs and don't know what is going on.  Using an alt, even with striker gives you an advantage.

Plus at that rank most tanks are not zipping around nearly as fast lock-ons are actually possible.

 

Only good thing about striker is lack of protection.  No one equips it because you see < 1 striker per battle.

 

The turret is not good at long range - missiles too slow - and at medium range the faster tanks can dodge them.

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If a turret is underpowered few people are going to use it. You don't need to know how to counter Striker because it will never hit you anyway.

maybe the 36 kills my friend got in that battle was all with mines...

Edited by GuidoFawkes

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If a turret is underpowered few people are going to use it. You don't need to know how to counter Striker because it will never hit you anyway.

i think i saw you talking about how vulcan is the weakest turret... how come i see it so much in esports? because protection. vulcan against 0% protection is still better than magnum against 50% protection. same goes for striker.

 

 

you don't think you need to know how to counter striker because you'll never get hit by it? i can arrange a 1 vs 1 for you with one of my striker friends, we'll see how long your "never get hit by striker" works ;)

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At m0 mant players are noobs and don't know what is going on. Using an alt, even with striker gives you an advantage.

Plus at that rank most tanks are not zipping around nearly as fast lock-ons are actually possible.

 

Only good thing about striker is lack of protection. No one equips it because you see < 1 striker per battle.

 

The turret is not good at long range - missiles too slow - and at medium range the faster tanks can dodge them.

Striker is GREAT at long ranges because it does FULL damage at any range-just like Magnum, Railgun and Shaft. For comparison, Shaft arcade shots make half damage and Smoky, Thunder and also Vulcan (?) do only 1/10 damage at long ranges.

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