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Episode 165 of the V-LOG is now live!


r_Nives5
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I know it gets said far too often but this looks very much like the beginning of the end to me. I had a nice run. Maybe 2018 is the year!

Come on, that has been said since 2016 and look, we are all still here...

 

To make my point I just played a CTF match...I had 26 kills more than anyone on both teams, but I was on the losing team so I got 86 Cry.  The worst player on the other team got more than me...how is that fair?  I'm putting it all out there and I got squat for payoff.  Incentivise me to continue to play on a losing team.  These are the changes that need to be made. 

That is what they new crystal reward system will do from my understanding. Those that play well will receive a good reward even if you do lose the battle. It might not be as much if you won but it certainly will be better than what we have now.

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V-log made it sound like teams will be "balanced" (not holding my breath) but will have a mixture of weak and strong.  If they mean ranks - then the "weak" players have no hope of earning score when 1) they are being killed often by enemy and 2) compete with stronger members of their own team for score/crystals.   

 

What will the rank spread be when teams assigned in MatchMaking?

 

And battle groups... will create even more imbalance.  If it's MM - it should be completely random,

How balanced do you think it will be when a "battle group" is dropped into a battle against a randomly mixed team?

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They already said in v-log that in MM you can't see your mission progress in battle  

 

I know, and it's not the problem here. I am talking about completing my missions in a map I like. And we won't be able to chose the maps now. This is why I think there should be this MM and also keep a battle list with non-pro battles, and the ability to complete missions in both MM and non-pro battles.

 

As for the mission progress, I will just join a map, count the number of boxes I collected, or see my Exp, depending of the mission's type, and then I'll leave the map.

 

Hiding the mission progress, it's basically a move to force us to stay in battles... Devs are doing the wrong thing. But it's not a surprise.

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You will be able to play in PRO battles, and you will not have to buy a PRO pass.

You mean pro battles will be free after the match making system is there? Will it be totally free (no crystals or real money needed) or we need something else to do pro battles? And there will be battle list for pro battles so that we may choose the battles we want to play? But what is the down side of playing pro battles? I believe we cannot do daily missions there (not counted). Is there something else? Sorry for asking so many questions because I only play this game on and off for a few month.

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I know, and it's not the problem here. I am talking about completing my missions in a map I like. And we won't be able to chose the maps now. This is why I think there should be this MM and also keep a battle list with non-pro battles, and the ability to complete missions in both MM and non-pro battles.

 

As for the mission progress, I will just join a map, count the number of boxes I collected, or see my Exp, depending of the mission's type, and then I'll leave the map.

 

Hiding the mission progress, it's basically a move to force us to stay in battles... Devs are doing the wrong thing. But it's not a surprise.

yes ability to choose is what make this game special if Devs take this away I am uncertain about future of tanki. All this to stop muting in 15 min battle :lol: and zero effort to stop multing in long pro battle. 

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I hope everything that Tanki plans for the matchmaking to be, happens. Tanki, make it perfect common, I really wanna see a proper matchmaking system being built, set, and ready to go. 

 

As for the tank control thing... I don't understand it much even after re-watching that bit 2 times... And Hazel looks funny but even more confusing... but I'll have a look if I can in tomorrow's open test servers. 

 

Mobile version, nice, I don't know how well it'd function on my phone, but would definitely be awesome if I was able to play a couple minutes while waiting for class or smthing, or even inside class. :lol:

 

 

Goodluck.

Edited by Ishrak

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It takes much more of drugs to go to enemy base n take the flag, a lot of skill is needed than to sit back and heal or defend flag so I like this.

Plus returning a flag will also get more battle points.

Also I think CTF is vey passive game if many defenders sit in base with ishidas,

If you see a battle in low ranks a lot of players are defending or midfielding and only 1-3 players actually go for flag,so maybe TO want it to be dynamic, like RGB.

Let say, I'm a titan vulcan standing next to the flag defending it. If a wasp manage to steal a flag with speed boost, yes I will be able to kill him, but chances are he will be miles away from me. So you expect a titan to drive half of the map to return the flag and assume no other drive by "flag capturer" will return it instead?

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You mean pro battles will be free after the match making system is there? Will it be totally free (no crystals or real money needed) or we need something else to do pro battles? And there will be battle list for pro battles so that we may choose the battles we want to play? But what is the down side of playing pro battles? I believe we cannot do daily missions there (not counted). Is there something else? 

Yes, it will be totally free. The only downside is that you will not be able to complete missions, just like it is now. Private battles will not earn any crystals or EXP, but the majority of PRO battles are not private, so it is fine.

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V-log made it sound like teams will be "balanced" (not holding my breath) but will have a mixture of weak and strong.  If they mean ranks - then the "weak" players have no hope of earning score when 1) they are being killed often by enemy and 2) compete with stronger members of their own team for score/crystals.   

 

What will the rank spread be when teams assigned in MatchMaking?

 

And battle groups... will create even more imbalance.  If it's MM - it should be completely random,

How balanced do you think it will be when a "battle group" is dropped into a battle against a randomly mixed team?

They said that the team balancer of the MM will work by balancing out the strength of the players. This should be measured by a skill rating which takes factors like xp, equipment level, drug count, K/D into account.

 

I understand that you have to balance it out, but it would be dull if we couldn't play with friends in those battles at all, because invites are disabled. TO said, that they want to balance out battle groups as well, so I expect that there will be a battle group in red if there is a battle group in blue.

On the other side I am bit reluctant to believe that there will be a great balance as I consider that the concept and the financial side of the game is to have a bought advantage over others, so a 'perfect' balance can be harmful in this aspect.

Edited by Tani_S
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I played TX for a while and I'm really triggered of the battle point system in there.

 

In TX:

1. Kill an enemy reward you 20 pt

2. Capture/Return the flag reward you 100 pt averagely (really depends on how far the flag is way from the base. e.g. if player A get the enemy flag and die in mid way back, player B get it and cap it. Both will get around 50 pt respectively)

3. Kill an enemy flag carrier reward you around 50 pt (also depends on the distance between the enemy carrier and your base)

 

See the problem here? 

What about heavy hulls? What can it do? He can only do (1) and (3). While an hornet railgun thief can steal the points from you by returning the flag. Honestly, I got 200 pt at the first 3 min of the game by returning a flag which the carrier is killed by another team mate (and he got absolutely nothing).

 

Also, what's the main duty of a defender? 1) Keep the enemies away from your base as far as possible, 2) destroy the enemy flag carrier ASAP. Now turns out you can get more points by violating (1), let them get the flag then kill them afterwards, which reward you extra point. Also, by violating (2), let the enemy flag carrier back to his base and kill him there, which again reward you huge amount of point (there is no way a heavy hull defender can do it in time before a light flag carrier steal your points).

 

From what the vlog said, it seems it is the same system that they are going to implement in TO. This system is all out flavor to the flag carrier which most of the so call "pros" love to be. 

Edited by Aegis
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Sorry I mnuar have misunderstood you 

not to worry .. we all make mistakes and trust me I know , I do it all the time. its part of learning..

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Ah, the final death throws of the game. Total loss of freedom of choice. The last chance grab for players by putting out a crappy mobile version and "simplifying" the controls. Yep, Pony Tail Boy really showed the high intelligence quotient that exists in the development department with his air demo of the new controls. Yep, tankionline is pretty much dead now. I'm so glad I've not spent a dime in over a year on this once great game that's now just crap.

Edited by Dliver
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Yes, it will be totally free. The only downside is that you will not be able to complete missions, just like it is now. Private battles will not earn any crystals or EXP, but the majority of PRO battles are not private, so it is fine.

Thanks again. At least there is a point, even it is a small one, to stay and play this game. BTW can we make the pro battles to be not earning exp (even no crystal)? I don't really care my rank. I know I can get better weapons as I ranked up but I will face opponents with better/same weapons as well; it is a "zero-sum game". I don't care to rank up for higher modification items or good looking paints (I use only white paint); I am happy with what I have now. What I want is to play some battles for fun.

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Ah, the final death throws of the game. Total loss of freedom of choice. 

Allowing anyone to create free PRO battles is loss of choice?

 

Thanks again. At least there is a point, even it is a small one, to stay and play this game. BTW can we make the pro battles to be not earning exp (even no crystal)? I don't really care my rank. I know I can get better weapons as I ranked up but I will face opponents with better/same weapons as well; it is a "zero-sum game". I don't care to rank up for higher modification items or good looking paints (I use only white paint); I am happy with what I have now. What I want is to play some battles for fun.

If you make a parkour battle you will not earn crystals or EXP. However all people do in parkour is mess around, so . . .

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Allowing anyone to create free PRO battles is loss of choice?

 

 

If you make a parkour battle you will not earn crystals or EXP. However all people do in parkour is mess around, so . . .

The matchmaking system is a taking away of freedom of choice. Also the taking away of rewards for Pro battles takes away freedom of choice by making choosing them worthless and pretty much pressures people to use the matchmaking system.

 

The first thing that the incompetent take away is freedom of choice because they aren't smart enough to deal with it.

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If they're going to bring in Matchmaking, they need to do so on equipment not rank and experience.

 

I spent my M0 to M2 on Isida healing in CTF so my K/D is really bad.

Two weeks ago I had M2 equipment at Lt General and this is me being absolutely killed -repeatedly- by four Lt Generals with full M4.

MM will not stop that happening, as both me and them will be classed as having the "same rank and experience"

 

knobhead.jpg

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The matchmaking system is a taking away of freedom of choice. Also the taking away of rewards for Pro battles takes away freedom of choice by making choosing them worthless and pretty much pressures people to use the matchmaking system.

The first thing that the incompetent take away is freedom of choice because they aren't smart enough to deal with it.

PRO battles are worthless? Strange. I see far more PRO battles right now than non-PRO.

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PRO battles are worthless? Strange. I see far more PRO battles right now than non-PRO.

They are worthless if you need to complete Daily Missions.

The only use for them as far as I see it is a place to drop and collect GBs.

 

And many of the Pro battles I've seen are empty anyway.

empty.png

Edited by Nicola_M
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PRO battles are worthless? Strange. I see far more PRO battles right now than non-PRO.

Please read the context of the post. My comment had to do with the upcoming changes to game. Those changes will pretty much make pro battles useless. Except for practice and making recordings.

 

Also it may help you understand if you watch the latest vlog and see the dramatic changes coming to the game.

Edited by Dliver

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Let say, I'm a titan vulcan standing next to the flag defending it. If a wasp manage to steal a flag with speed boost, yes I will be able to kill him, but chances are he will be miles away from me. So you expect a titan to drive half of the map to return the flag and assume no other drive by "flag capturer" will return it instead?

 

 

 

I don't understand this, if u are a titan why would you expose yourself to attackers by going away from base, the best thing is to sit on the flag like many titans do, n kill the nearest of the enemy and return the flag every time(this happens in almost all CTF battles I play in closed maps with few entrances Highways included).

 

I think you missed my post to KILL_BILL where I said TO wants a dynamic gameplay, for example see the XP/BP CTFs, there the best defence is offence and little people care about returning the fla(I agree that in non pro people will crowd around to return thr flag after MM).

 

And yes, heavy hulls will be pretty much dead so say goodbye to them, but once see this perspective,

 

If there is no one to defend, all teams will have to constantly play a dynamic game where they switch gameplay, the ishida sitting in the base earlier, will try to be close to the mid field, n helping the flag bearer, or returning the flag.

If u died in an attempt to take flag n respawn u will focus on checking ur defences n then go for flag again, thus with balanced teams it will be more competitive and also more opportunity to cap flags.

 

They are worthless if you need to complete Daily Missions.

The only use for them as far as I see it is a place to drop and collect GBs.

 

And many of the Pro battles I've seen are empty anyway.

 

empty.png

 

I wouldn't be sure if I were you regarding pro battles assumption.

The gold drop more often in pro then non pro.

The funds are bigger, for a 60 min fame you get more than u can get from 4 non pro battles..

The teams are balanced n if teams are not, players leave quickly ensuring of no unfair battle.

Mostly people don't leave the battle early, so there are many chances of comeback.

TBH all I do in TO is play pro battles n believe me only 10% of the experience n crystals I have earned is from non pro.

And pro battles being empty, wow, are you kidding me?

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Please read the context of the post. My comment had to do with the upcoming changes to game. Those changes will pretty much make pro battles useless. Except for practice and making recordings.

The state of PRO battles after MM will be exactly the same as it is now. The removal of crystal funds only applies to private battles.

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Yeah Give the devs a round of applause

Cause they are fixing thing's which are not broken , the tank controls are perfect why did you need to change that ? :angry:

And now i Can't choose my own map , :( 

RIP my PC and my gaming 

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