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Episode 165 of the V-LOG is now live!


r_Nives5
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We want to celebrate a massive achievement of the community like 100k with a proper, cool giveaway. It just snuck up on us  :ph34r:

:ph34r:  :ph34r:  :ph34r:  that means something huge is coming :ph34r:  :ph34r:  :ph34r:

Edited by I_am_awsome

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I feel like Rail is now more difficult to use with Wasp, Hornet and Dictator with the new dynamics in the test servers. Tanks feel too light, maybe there should be an adjustment in the form of adding more weight to the hulls, if what I'm saying makes sense.

 

Hunter is doing better, but I think it needs a redesign for it to also do better in Space mode, it feels like the center of gravity for this hull is in the turret, it should be a little more like Hornet, but bigger and taller.

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Here's the thing: the devs do not claim the current system to be balanced, so it is alarming when they say MM, which will be the same as it is now, will be balanced. In addition, you can at least somewhat choose what ranks you play against currently.

I agree, that I have a choice, but actually the choice is limited too.

I mean these days, the battles I can choose are of rank brackets in extremes, sometimes I am the lowest ranked guy, so I have to hide and camp, as I can't afford using 10+ drugs in a batle where I end up getting 200-300 crystals in best case scenario.

 

Sometimes I am forced to play with m1s and my team mates lack even the basics of turning turret.

Thus I have to run behind every flag bearer t o make sure he makes to base safley giving me less opprtunity to go and cap one.

And if by any means, 2 or more high ranks are in one team, the battle ends in 5 mins or less.

 

So, the game is missing fun, as WOs lack skills and I lack equip and exp to play with Marshals+. 

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If you're still trying to do the VOTW challenge right now, it's best you give up already, 1 team had already completed it a few days ago and the V-LOG team failed to provide the crucial information that only 1 team could win.

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I request a way to gain experience from clan trainings !

1) Make the battle public

2) Make the battle of the exact amount of players available for training

3) Co-ordinate with your clan mates and tell them to join the battle right after you make it and join it yourself

 

Public PRO battles will remain exactly the same as they are now. 

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I know probably people will say that my comment is not related to the topic but its worth the mention.

 

Currently according to what i understand from from the forum and VLOG, there wont be any normal battles, so im a wee bit confused on the pro battle part. like is it, anyone can join the pro battles? if so here is my issue with it 

 

    With the current clan system if you are the rank of private in a clan you can access pro battles but not create them, assuming that everyone can join pro battles Tanki has now implemented an update that renders in-game clan perks to be some what useless. of course you may argue clan wars, team play and so forth, my point is not those aspects, its the benefit of being in a clan for the essential free pro pass. 

 

    should it still require people to buy pro pass then i have no issue

Next point is regarding the MM

    seems ok in theory hopefully its not permenant, it has flaws and many updates do, but i suggest we all wait till it comes out, test it try it, give it a chance, should it be absolutely terrible then by all means flame the devs and do whatever you wish to get them to change it. right now lets just give it a chance. 

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1) Make the battle public

2) Make the battle of the exact amount of players available for training

3) Co-ordinate with your clan mates and tell them to join the battle right after you make it and join it yourself

 

Public PRO battles will remain exactly the same as they are now. 

While this definitely is a workable solution, it's far from convenient. Some random player could sneak in, for example when clan members want to swap, when someone lags out or right at the beginning. It could possibly even give competing clans a little insight into their trainings.

 

I know probably people will say that my comment is not related to the topic but its worth the mention.

 

Currently according to what i understand from from the forum and VLOG, there wont be any normal battles, so im a wee bit confused on the pro battle part. like is it, anyone can join the pro battles? if so here is my issue with it 

 

    With the current clan system if you are the rank of private in a clan you can access pro battles but not create them, assuming that everyone can join pro battles Tanki has now implemented an update that renders in-game clan perks to be some what useless. of course you may argue clan wars, team play and so forth, my point is not those aspects, its the benefit of being in a clan for the essential free pro pass. 

Good point and you might be right. However, keep in mind that the current clan system is far from finished. More benefits will be added eventually.

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Quote from V-log:
 
"Here's what Tankers will get: Balanced battles.
A special system will choose players for battles and divide them equally among (should be between) the teams.  This doesn't mean all players in the battle will be of the same level.  They will be both strong and weak, but they will be split between teams in a fair way."  end quote.
 
So the brilliant MM system isn't going to match players like they have been saying.  All it will do is make sure the rank distribution is somewhat even.  If you are lucky you will be towards the top ranks...if you are unlucky and get tossed into a game where you are low ranked you get to be chewed up fodder for the higher rank players.
 
What an idiotic system.  It promises to  be very tedious and frustrating.  I guess Tanki is hoping for a majority of new players flocking in on their I-phones...good luck with that Tanki.

 

I think you will find the MM system will cast a wider net during low usage times. During high usage the MM will likely grab players all the same rank or very close. But at low usage times the MM will have to assemble teams out of a wider bracket. When that happens they will try to have the ranks even out across the two teams.

 

As has been mentioned right now we see the same wide rank brackets. But now all the high ranks can opt for one team. Lower ranks needing a mission have to suck it up and take a pounding because that's what is on offer at the moment.

 

The current system has many weaknesses so I support TO trying something different.

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I think you will find the MM system will cast a wider net during low usage times. During high usage the MM will likely grab players all the same rank or very close. But at low usage times the MM will have to assemble teams out of a wider bracket. When that happens they will try to have the ranks even out across the two teams.

 

As has been mentioned right now we see the same wide rank brackets. But now all the high ranks can opt for one team. Lower ranks needing a mission have to suck it up and take a pounding because that's what is on offer at the moment.

 

The current system has many weaknesses so I support TO trying something different.

But - at least currently you can choose not to enter battles where you will be the lowest.

Balanced teams won't mean squat to those at the low end of the spectrum when teams are formed.

 

IMO - less battles that place players in decent situations is far better situation than more battles with players way out of their league.

 

Of course, the insistence on 10 vs 10 in large-ish only maps only makes it worse.

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While this definitely is a workable solution, it's far from convenient. Some random player could sneak in, for example when clan members want to swap, when someone lags out or right at the beginning. It could possibly even give competing clans a little insight into their trainings.

Agreed, there are indeed some major flaws in doing clan training in public PRO battles. In fact, I don't recommend doing clan trainings in public PRO battles, keep doing them in private PRO battles. But as per the update mentioned by the devs, there's going to be either one of two things sacrificed; either you sacrifice exp gained, or you sacrifice privateness of the battle. The person I quoted requested to earn exp from training, so I told him how he can still earn exp from training by sacrificing privateness. :)

 

Don't understand me wrong, I'm sure there are ways to give clan training sessions the possibility to earn experience while still being private in the future, but honestly speaking it currently seems unlikely based on what Tanki is trying to achieve by rolling out this update.

Edited by Ishrak
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Quote from V-log:
 
"Here's what Tankers will get: Balanced battles.
A special system will choose players for battles and divide them equally among (should be between) the teams.  This doesn't mean all players in the battle will be of the same level.  They will be both strong and weak, but they will be split between teams in a fair way."  end quote.
 
So the brilliant MM system isn't going to match players like they have been saying.  All it will do is make sure the rank distribution is somewhat even.  If you are lucky you will be towards the top ranks...if you are unlucky and get tossed into a game where you are low ranked you get to be chewed up fodder for the higher rank players.
 
What an idiotic system.  It promises to  be very tedious and frustrating.  I guess Tanki is hoping for a majority of new players flocking in on their I-phones...good luck with that Tanki.

 

LUCIFER1_the_dark

Are the current battles not the same?

The rank brackets sometimes gets you amongst the high ranks and sometimes you are in the low ranks.

Players all times play in battles where they are the highest ranks, so atleast the MM will bring in a luck factor, because I don't want to play all battles with Field marshals neither do I want to spoil the fun the WOs have in the game, so by the randomisation, we will always find a diverse team, thus making the game more fun.

 

 

 

I guess you don't use the battle list.  I never use the battle buttons just because of the randomization, and when using the battle list to choose my battles, I find battles where I am in the top two or three ranks...preferably the top rank.  With MM this will be impossible. 

 

Someone mentioned amounts of players at different times of the day and I think he was 100% accurate....peak times will pit mostly equal ranks (ok, that new effectiveness rating) against each other, but at slow times a poor M0 will be trying to slug it out with an M2...almost impossible.  Now that lowly M0 can CHOOSE to join a battle more suited to his rank.  MM will just fill the map regardless.

 

For me personally I forsee trying to fight agains M4s with my M2s.  I can find battles right now with that horror and I avoid them completely.  With MM, I will just be dropped into the meat grinder.

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I have been contemplating our collective plight in Neo-Tanki.  I think that Tanki is using TankiOnline to experiment with mobile device players.  I think they are barking up the wrong tree...even if PC player numbers are declining.  Even if the loss of PC players is made up by new mobile players (doubtful in my opinion), I just can't believe that mobile players will be buyers like PC players.  

 

Mobile players are usually on their device for much shorter periods of time.  Are they really going to send in money to build their garage?  I may be wrong but most big bickie games are still PC...GTA, Rust, Overwatch, World of Tanks, etc.  You can play most of these on your phone, but they are mostly used in conjunction with a PC.  

 

Tanki is changing the entire game in what seems to be a bid for the mobile market...different controls, shorter games, homogenized maps/turret/hulls, and MatchMaking all seem to favor mobile devices.

 

Tanki was getting better again with the advent of higher weekly rewards and the lovely free containers.  There seemed to be more people starting to come back or new players...with MatchMaking, I hear the death bell tolling again.

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I have been playing TO since 2012 and I love the developing nature of the game. I have five Tanki accounts, each one of them has only one hull and turret I have put crystals into. This is the only way I can compete against people who put real money into the game. What this means, however is that I cannot change hulls or turrets in different battles. because of that I have learned which turret/hull combos go well with certain maps and I only play those maps with the account. If the battle list is removed all my accounts will be largely useless because unless I get the couple maps where my hull and turret combos are good I will be really struggling and unable to compete against players who spend real money. 

For some practical examples, freeze is next to useless in desert but amazing in forest. With another account using my hornet and rail I can beat a guy with titan and smokey if I am in massacre, if I am in polygon I will be smoked against the same adversary. 

 

I understand the benefits of matchmaking and I know I can still pick pro-battles. but at the very least such a change will eliminate me from being able to compete in a war or any other special activity that involves non-pro battles. even completing daily challenges is no longer an option. I would ask the developers to please consider making an alternative way for those of us who rely on being able to pick our maps. Maybe allow us to pick maps but not the battle or the side? add the selection option to those who have a pro-pass?

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1. No that's not possible in matchmaking battles. Only in PRO battles.

2. There will be a battle list with only PRO-battles. Because players are automatically assigned to matchmaking battles and they can't pick those battles themselves, there'll be no battle list with matchmaking battles.

3. XP/BP is played in PRO battles, which means they can be found in the battle list, not through the matchmaking system.

Thank you for the answers! Hartelijk dank voor de antwoorden!

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Tried out the new controls, and it feels like I'm trying to control a feather with light hulls not very comfortable at all, but on the other hand it feels great with medium and heavy hulls. Might feel very light trying to control the small hulls, but I'm sure it's worth time and effort to handle after sometime I myself could get used to it. Not very happy about the fact that the light hulls feel so strange and weird to control but like I said after time I could get used to it. Tried a few xp/bp battles with them as well, and it turned out alright, just takes time to learn that's all ;p Heavy and medium hulls with the new controls are fantastic though. 

And my opinion about the MMS. You will not  be able to pick your battle, meaning you will not be able to pick the winning team over the losing team it  will be more fair.  You will be able to pick your pro  battles in the battle list. MMS is here to  balance the game, and I like the idea. Most people are not very fond of such things, as things changing, it's like trying something new, you don't know you like it, until it's actually there and you will be able to experience it. That's why most tankers don't like the idea of MMS in my opinion.

Edited by DRAKO523
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Tried out the new controls, and it feels like I'm trying to control a feather with light hulls not very comfortable at all, but on the other hand it feels great with medium and heavy hulls. Might feel very light trying to control the small hulls, but I'm sure it's worth time and effort to handle after sometime I myself could get used to it. Not very happy about the fact that the light hulls feel so strange and weird to control but like I said after time I could get used to it. Tried a few xp/bp battles with them as well, and it turned out alright, just takes time to learn that's all ;p Heavy and medium hulls with the new controls are fantastic though. 

And my opinion about the MMS. You will not  be able to pick your battle, meaning you will not be able to pick the winning team over the losing team it  will be more fair.  You will be able to pick your pro  battles in the battle list. MMS is here to  balance the game, and I like the idea. Most people are not very fond of such things, as things changing, it's like trying something new, you don't know you like it, until it's actually there and you will be able to experience it. That's why most tankers don't like the idea of MMS in my opinion.

We did try it !! It was there for a full 2 days last year , and there was a complaint topic of 100 pages ( yes 100 pages long if i remember correct ) long . It was even so that Tanki send a questionary afterwards to ask what we didnt like . It is not about the change , theres been numerous changes , some good some bad , some people complain others dont . On this 1 i personally heard nobody saying that they liked the 2 days it had been going on .

There is no reason whatsoever that they need to comply this . If you push BATTLE now , you will also go in a random battle same like in the matchmaking thing . Nearly nobody uses it ( i think ) and everybody takes the battle list to see what they like and where they want to go . They just remove that option and to benefit what ? Same like they want to battle 8 vs 8 , why ? Old polygon is better , old Brest is better , and so on ...

They say they give a option to play with friend , but for example  , many people in know are not in my friendslist and whats even so , they cut down on how many friends you are allowed to have .

Good luck if pro battles will stay the same ( for now ) so i can still play there and leave the missions for what they are . I'll miss the containers , but thats about it .

Good luck in finding players the next time you want to make WAR ....

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:ph34r:  :ph34r:  :ph34r:  that means something huge is coming :ph34r:  :ph34r:  :ph34r:

yea watch it be a Spring sale / April fools event seeing its getting close to the end of the month . and both Easter / April Fools day falls on the same day.. Just hope we also get some sort of contest added on to it , then it will be more fun ..

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You don't actually know what's it's gonna be like this time, it's not even out yet, it's probably not as bad as you suspect it to be, we're just gonna have to wait and experience it.  :ph34r: ​Best wish's mate.

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We did try it !! It was there for a full 2 days last year , and there was a complaint topic of 100 pages ( yes 100 pages long if i remember correct ) long . It was even so that Tanki send a questionary afterwards to ask what we didnt like . It is not about the change , theres been numerous changes , some good some bad , some people complain others dont . On this 1 i personally heard nobody saying that they liked the 2 days it had been going on .

There is no reason whatsoever that they need to comply this . If you push BATTLE now , you will also go in a random battle same like in the matchmaking thing . Nearly nobody uses it ( i think ) and everybody takes the battle list to see what they like and where they want to go . They just remove that option and to benefit what ? Same like they want to battle 8 vs 8 , why ? Old polygon is better , old Brest is better , and so on ...

They say they give a option to play with friend , but for example  , many people in know are not in my friendslist and whats even so , they cut down on how many friends you are allowed to have .

Good luck if pro battles will stay the same ( for now ) so i can still play there and leave the missions for what they are . I'll miss the containers , but thats about it .

Good luck in finding players the next time you want to make WAR ....

Well, there are a few people using the BATTLE NOW buttons - that's how those battles you are selecting from get made.  Unfortunately that's the ONLY way those battles are made. :(

 

And it's just silly that 3 Brest maps will be created while a bunch of other maps are not in use.  They need to add some programming to prevent a duplicate map - or at least lower odds of a duplicate map.

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If you're still trying to do the VOTW challenge right now, it's best you give up already, 1 team had already completed it a few days ago and the V-LOG team failed to provide the crucial information that only 1 team could win.

are you sure?

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