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Episode 165 of the V-LOG is now live!


r_Nives5
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In today’s episode we’ll be talking about Matchmaking in Tanki, discussing changes to Gold Box drops and we’ll also be talking about how tank controls will change.
 
Check out V-LOG 165 right below!
 


 
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Tanki devs are working on match making for 1 year but the fact is most of the current player don't like non pro battle. We are forced to play in non pro battle for mission or holiday celebration.

 

Multing is not a big issue in 15 min non pro battle but Mults make a huge differnce in pro battle specially long battle. What is tanki doing about that? BM are not online 24X7 and reporting mults in forum will only give them 1 day chat ban and not to forget everyone don't get ban as they get few exp in a period of time.

 

What is the compensation for honest players who lose because of mults?

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voteDown.png

 

 

 

 

 

you guys are missing the whole video

 

see with match making DM battles will be gone for good , also battles less time . then no longer allowed to choose the battles or maps you like. this all will be random selected from the computer. crystals given from battles will be less..

see players who play in Tanki X understands and know what its like . way more changes will be happen .

 

for gold dropping will now increase which is good news but then still a fail on getting to the location , but if they eliminated large maps and only use medium size then getting golds will be easy .

so not sure who will end up staying in tanki once they see how the new system works .

 

thanks forgot about pro passes and premium pass will now be a thing of the pass , seeing we will no longer be able to make battles

 

 

video of the week was great .. good job

Edited by Bydo
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No more experience in private battleS? Ridiculous.  I'd say about 2 million of my 6.5mil experience is from clan trainings and XP battles constitute most of the rest

Edited by Lankbouv
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I'll say the update seems pretty cool.

  • MMS was required a lot, and TO did a nice think to reduce game time as balanced battles would otherwise grow long and boring.
  • The new gold drop system will be very effective, as it won't depend on funds and the drop time is ok, if battle time is reduced(actually it may soon be like the early case as drop time is reduced but so is game time).
  • Tank controls, I am skeptical about it, because hornet is light n viking is medium so the current way how they operate is fine, why make them lousy and heavier? And btw, this guy is a legend... :P  :D

 

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  • And increased battle funds, ooh baby, I am happy that TO realise that the battle funds and experience growth was too much dependent, so it will be a good news for all hard working players, and the best player per battle.

With that said, see you in the test server tomorrow :D

Edited by LUCIFER1_the_dark
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To all who are saying that the pro battles are dead, watch the video again.

They said,

Funds in Private pro battles will raise very slowly.

I mean come on guys TO are not stupid that they kill pro battles, all XP/BP battles n clan battles are pro, so why would they do that.

Lol, I made the same mistake, so better watch again :) 

Edited by LUCIFER1_the_dark
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Wow pro-battle are dead!

Bie bie xp/bp

No, PRO battles will be fine. It's just private games that won't earn EXP.

 


 

The tank controls though...oh no, they look awful.

 

I don't want realism please, I can play WOT for that.

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The tank controls though...oh no, they look awful.

 

I don't want realism please, I can play WOT for that.

I agree, I don't want hornet to turn like a viking, and viking to turn like titan, and titan...........

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To all who are saying that the pro battles are dead, watch the video again.

They said,

Funds in Private pro battles will raise very slowly.

I mean come on guys TO are not stupid that they kill pro battles, all XP/BP battles n clan battles are pro, so why would they do that.

Lol, I made the same mistake, so better watch again :) 

sir if you watched the system,what  your talking about is joining friends to a battle sure this will still be there but not a map you want . the system will be choosing your battles,  just like in tanki X.. also if I heard correctly this also will be open battles and not private.

 

also with DM battles being removed , this now will be changing missions and having Dm missions removed

Edited by Bydo

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sir if you watched the system will be choosing your battles just like in tanki X

 

also with DM battles being removed , this now will be changing missions and having Dm missions removed

What's the problem in that, its better than playing a favourite map winning for half of time and then some noob kids join and you lose the game, it's more awful than playing on a random battle.

And DM being removed, when did they say that?

I mean Juggernaut will be a DM like mode, are you sure about that?

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Multing is not a big issue in 15 min non pro battle but Mults make a huge differnce in pro battle specially long battle. What is tanki doing about that? BM are not online 24X7 and reporting mults in forum will only give then 1 day chat ban and not to forget everyone don't get ban as they get few exp in a period of time.

 

Agree, I will never understand why mults only get a 1 day ban. Kinda worthless to record them if their just going to be come the next day.

 

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after some good updates tanki is going to add more noob updates? 

 

capturing flag/point will give more battle point for same exp so all defenders and Isida who are helping team will get less crystal 

It takes much more of drugs to go to enemy base n take the flag, a lot of skill is needed than to sit back and heal or defend flag so I like this.

Plus returning a flag will also get more battle points.

Also I think CTF is vey passive game if many defenders sit in base with ishidas,

If you see a battle in low ranks a lot of players are defending or midfielding and only 1-3 players actually go for flag,so maybe TO want it to be dynamic, like RGB.

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It takes much more of drugs to go to enemy base n take the flag, a lot of skill is needed than to sit back and heal or defend flag so I like this.

Plus returning a flag will also get more battle points.

Also I think CTF is vey passive game if many defenders sit in base with ishidas,

If you see a battle in low ranks a lot of players are defending or midfielding and only 1-3 players actually go for flag,so maybe TO want it to be dynamic, like RGB.

the person who took flag needs isida help. he will capture the flag and get more crystals then what will isida get ? and why anyone would play with isida then? 

 

also what about heavy hull users ? 

Edited by KILL_BILL_CHAUHAN
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the person who took flag needs isida help. he will capture the flag and get more crystals then what will isida get ? and why anyone would play with isida then?

Look like that way, even I can argue why would players play with dictator now when the drop time is reduced n the hull loses its only good at ability.

And I say, take it as a game balance, because in many battles ishida just heal n heal n not do anything else n keeps getting free exp n crystals while the attackers keeps on dying and get less exp then ishida.

I am saying from my experience as I witness this is most of CTF non pro battles I play, I take XP equipment n gets killed more often than an ishida who just hides near base n onlyy heals n even with hornet or viking they rarely play at midfield.

I hope the MMS will even solve the problem of many heavy hulls n ishidas in team, making a more dynamic game.

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What's the problem in that, its better than playing a favourite map winning for half of time and then some noob kids join and you lose the game, it's more awful than playing on a random battle.

And DM being removed, when did they say that?

I mean Juggernaut will be a DM like mode, are you sure about that?

sir I would rather choose my own maps and play on DM battles .its hard to battle with players who have no clue on how to battle as a team , in other words no defense and all out to capture the flag.

Edited by Bydo
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