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Will the new matchmaking be the end of tanki?


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If used for MM, there are anomalies in the ratings system that could cause mismatched battles.

  • A parkour player that spends a lot of time messing about in parkour battles has a lower Cry/Exp ratio than they'd normally have = lower rating.

  • An isida healer or someone that plays a lot of Poly CP XpBp might have a lower profile KD,which lowers their rating even though they're still influential in non-PRO battles.

  • Non-Premium account buyers have a much lower rating than constant premium buyers.

You'd assume that being considered more noob than u actually are by Tanki's efficiency rating system will have advantages if it's used for MM.

 

 

Example.

I have a group of 3 buddies that play a lot of Poly CP XpBp with me. We get an average of 1 KD in these battles which we play most of the time, rekting all of our profile KD and efficiency ratings in the process. We jump into MM battles as a group and the system picks a battle of 5 efficiency noobs and 5 efficiency Pros on each team. Because we're rated far worse than we actually are we get dumped into one team as 3 of the 5 efficiency noobs. In reality, we are good non-PRO heavy druggers and the battle is actually 8 Pros vs 5 Pros.

 

Of course it depends on how Tanki dumps noobs and Pro's into MM battles, it's possibly better than the many mismatch battles we have now,...just sayin'....MM could be based on efficiency, equipment, drugging rate...etc.etc.

 

Ideally, I wouldn't have MM at all, but devs seem to have made their mind up so I guess we're stuck with it.

 

Loved the way you explained, I am same poly XP/BP player n I have good stocks of drugs too... So I feel good when you said  In reality, we are good non-PRO heavy druggers and the battle is actually 8 Pros vs 5 Pros.

That's a bug in the current rating system.

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Plenty of modern, successful MMO games are made with a matchmaking system, and they thrive from it. You may not like Matchmaking because it's different to what you're used to, but it's the only way this game can keep new players and continue surviving.

 

So it's pretty much the opposite of what you think -  the end of tanki would be NOT adding matchmaking.

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I think those new Tanki controls stand a larger chance of being the end of Tanki than the matchmaking system does.

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Ok if the new controls are like the HTML 5 test server is having, I will be surely say goodbye to non pro battles.

I missed like 20 shots with shaft there due to over rotation of turret, hunter is moving like its on snow, always overshooting from the desired position.

Players please take some time and play in the test servers, to get an idea of what I am saying,

http://test.tankionline.com/

Edited by LUCIFER1_the_dark
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Will there be a choice to select modes?

Yes. We will use the main lobby menu (with buttons for different game modes) to join battles, exactly how you can do it now.

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The devs have mentioned using the ratings system to match up teams of equal skill. So far the ratings system has worked pretty well and I don't see why there will be a problem with it hen used for MM.


Two weeks ago. Me with M2 hull and turret vs another player with similar hours, same rank, but with full M4. Guess who got murdered?
Rating system? pffffft

 

knobhead.jpg

 

 

Plenty of modern, successful MMO games are made with a matchmaking system, and they thrive from it. You may not like Matchmaking because it's different to what you're used to, but it's the only way this game can keep new players and continue surviving.

 

So it's pretty much the opposite of what you think - the end of tanki would be NOT adding matchmaking.


I don't have a problem with "different."
What I do worry about is that MM won't solve the current issues with battles - players with M4 vs players with M2 - while removing the ability to use Battle List, which brings its own set of problems.

 

If they left Battle List in, as it is now, maybe some might be less wary of MM.

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I don't have a problem with "different."

What I do worry about is that MM won't solve the current issues with battles - players with M4 vs players with M2 - while removing the ability to use Battle List, which brings its own set of problems.

 

If they left Battle List in, as it is now, maybe some might be less wary of MM.

I assume there will be M2 players against M4 sometimes, but that's just because there aren't enough players to quickly fill battles and make them completely balanced. It's a compromise between the amount of time required to find players with similar skills/equipment and the balance of equipment in battles. Sure, they can make it so that players with ONLY the same equipment upgrades and ONLY the same rank and efficiency ratios can join the same battles and yes, it will be balanced, but the battles will take ages to start (I'm talking about 15-25 minutes waiting time)

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Everybody likes the old tanki (2015-2016), I can't see why the devs keep changing everything we like..

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After reading Topic title only I will say Nope, Players will not leave the battle for that reason. Many players said they are leaving TO but then they came back take me as a Example I left TO and came back after 1 year with a new Username. If anyone will leave TO he/she is just talkng break and will be back (Never lose hope). About the matchmaking system take a look from Positive way you'll see it is helping players by starting match when all players join or dropping gold box at same rate or giving 1 xp in Pro battles etc.

Positive mind = Positive thinking

Negative mind = Negative thinking

My mind = Mix up (Positive and Negative thinking)

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Two weeks ago.  Me with M2 hull and turret vs another player with similar hours, same rank, but with full M4.  Guess who got murdered?

Rating system?  pffffft

 

Thats the point of the rating system and matchmaking combined. He will have a higher rating than you so he will be matched with players of equal ratings on the other team, in other words, another player with M4s.

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I assume there will be M2 players against M4 sometimes, but that's just because there aren't enough players to quickly fill battles and make them completely balanced. It's a compromise between the amount of time required to find players with similar skills/equipment and the balance of equipment in battles. Sure, they can make it so that players with ONLY the same equipment upgrades and ONLY the same rank and efficiency ratios can join the same battles and yes, it will be balanced, but the battles will take ages to start (I'm talking about 15-25 minutes waiting time)

And this is what many of us are concerned about.

 

The Devs stubborn insistence on 10 vs 10 means fewer battles.  So then M2 are pigeon-holed into battles with M4 - this is just wrong.

 

It does not matter if Teams are balanced if weaker players are forced into battles against stronger.  The M2s cannot earn scores or crystals when 1) being easily killed by enemy M4s and 2) competing against M4s on their own team for score.

 

Balanced teams may be fine for upper ranks - but that will be small comfort for the weaker team members who can't get anything done.

 

Yes

You might want to elaborate - Riddler might think Non-pro battles can be made through MM...

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It will not be the end of Tanki, but it has the potential to be the dumbest update ever.

 

It will be not possible to chose the map, the team. Sometimes we will join, half way to the end of a battle (so only 5-6 minutes to play).

 

I want to see the waiting time and the rank bracket.

 

Btw, now, all celebrations take places in non-pro battles.

 

For example, the War, I liked to play in a map like Year 2042 for kills. Now, we won't be able to chose.

 

Anyways, with this match failing system coming soon, I will try to complete one mission as fast as I can, then I will leave the map, and go straight to Pro Battle.

 

And probably play less (I'm making 5 to 10K Exp per week now, I can't imagine how many Exp I will make when the match failing system comes out...)

Edited by a7x_Pedro48
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It does not matter if Teams are balanced if weaker players are forced into battles against stronger.  The M2s cannot earn scores or crystals when 1) being easily killed by enemy M4s and 2) competing against M4s on their own team for score.

But don't forget that battle funds will be higher, so having a low score amongst high ranks will give them a similar reward compared to having a high score on lower ranks. And who knows, maybe devs will add some kind of system that gives low rank players more points when they face opponents of higher ranks? This actually used to be a thing back in 2011, but they removed it.

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But don't forget that battle funds will be higher, so having a low score amongst high ranks will give them a similar reward compared to having a high score on lower ranks. And who knows, maybe devs will add some kind of system that gives low rank players more points when they face opponents of higher ranks? This actually used to be a thing back in 2011, but they removed it.

0 x (multiplier) is still 0 though right?  I exaggerate - but - my point is - the "weaker" tanks could very well struggle to score enough to get any crystals.

 

At least when you can pick your battles now you can make sure other players are within a "comfort-zone" of power.

When MM comes in you just might see tons of players leaving many battles early because they were placed in a battle they can't compete in.

 

And it's not just the reward at end (if there is any) - if they get stomped during the battle they will exit - no one wants to be the punching bag.

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I am actually positive about MM, think it will help tanki a lot.

How can you be positive about it?  This version hasn't changed from the one they tried a few months ago, and look what an abortion that turned out to be.

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How can you be positive about it?  This version hasn't changed from the one they tried a few months ago, and look what an abortion that turned out to be.

How do you know that? It hasn't even been tested in the test servers yet...

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Plenty of modern, successful MMO games are made with a matchmaking system, and they thrive from it. You may not like Matchmaking because it's different to what you're used to, but it's the only way this game can keep new players and continue surviving.

 

So it's pretty much the opposite of what you think -  the end of tanki would be NOT adding matchmaking.

or it's also possible that you discourage the new player and lose the old one. :)

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or it's also possible that you discourage the new player and lose the old one. :)

I honestly don't see how balanced, easy-to-join battles could ever be discouraging compared to having to spend 5 minutes choosing a battle only to end up getting demolished by OP tanks and mults.

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And this is what many of us are concerned about.

 

The Devs stubborn insistence on 10 vs 10 means fewer battles.  So then M2 are pigeon-holed into battles with M4 - this is just wrong.

 

It does not matter if Teams are balanced if weaker players are forced into battles against stronger.  The M2s cannot earn scores or crystals when 1) being easily killed by enemy M4s and 2) competing against M4s on their own team for score.

 

Balanced teams may be fine for upper ranks - but that will be small comfort for the weaker team members who can't get anything done.

 

 

You might want to elaborate - Riddler might think Non-pro battles can be made through MM...

Thissssss! Couldn’t have said it better myself man. But the problem is, many updates would need to follow to abolish the devs fixation with 10v10 battles.

 

Look, as maf said, I think MM will be very useful and it is necessary for a game to survive (I have no idea how TO lasted so many years without it :p )... but 10v10 is honestly ridiculous...I mean Ye one ‘noob’ won’t affect the battle that much because there are 9 others, but on the flip side, waiting times could easily be halved (atleast by making them 6v6) with minimal effect (and better and more tactical gameplay and less lag).

 

The problem ->

 

But for gameplay to be reduced to 6v6, I think it would also be necessary for TO to introduce penalties for leaving battles, since 5v6 will affect the team a lot more than 9v10 (eg small crystal fine/ small time limit where a player can’t enter any other battle). Unfortunately this would then require TO implementing some sort of ‘surrender system’ if a battle is totally one sided and everyone wants to leave.

 

I’m all for 6v6 battles rather than 10v10, but given the limited number of resources TO have, it isn’t feasible for them to do it, imo

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I honestly don't see how balanced, easy-to-join battles could ever be discouraging compared to having to spend 5 minutes choosing a battle only to end up getting demolished by OP tanks and mults.

It's the loss of any freedom to choose that upsets people. If you cannot perceive the value in that, then you need more help than I can give you. Other platforms may have a successful MM systems - and I don't care. This is actually one of TO's appeals. Why TO wants to be like everyone else is beyond me. 

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