Jump to content
EN
Play

Forum

Will the new matchmaking be the end of tanki?


 Share

Recommended Posts

It's the loss of any freedom to choose that upsets people. If you cannot perceive the value in that, then you need more help than I can give you.

I know this. I myself love the ability to choose maps and am very upset that it will be taken away. But it's a sacrifice I'm willing to accept in favour of more fair and balanced battles.

 

 Other platforms may have a successful MM systems - and I don't care. This is actually one of TO's appeals. Why TO wants to be like everyone else is beyond me. 

Because MM is a successful business model. It works and it makes games popular, so why the hell would developers NOT go for something that makes games more popular and appealing to the current audience?

  • Like 1

Share this post


Link to post
Share on other sites

How to discourage players from leaving early.

 

Sure a player can leave early, but the equipment stays in battle and is unavailable until the battle ends. The player still receives his share of the fund.

 

If that player wants to join another battle the player must do so with other equipment.

 

WoT does this. As a player I wasn’t crazy about it, but I certainly understand.

Share this post


Link to post
Share on other sites

How to discourage players from leaving early.

 

Sure a player can leave early, but the equipment stays in battle and is unavailable until the battle ends. The player still receives his share of the fund.

 

If that player wants to join another battle the player must do so with other equipment.

 

WoT does this. As a player I wasn’t crazy about it, but I certainly understand.

Give them a reason to stay.   The carrot works better than the stick.

  • Like 3

Share this post


Link to post
Share on other sites

I honestly don't see how balanced, easy-to-join battles could ever be discouraging compared to having to spend 5 minutes choosing a battle only to end up getting demolished by OP tanks and mults.

Since when any mult demolishes anyone in a battle.  :wacko:

Share this post


Link to post
Share on other sites

Since when any mult demolishes anyone in a battle.  :wacko:

A mult demolishes the team it joins. Especially when a group of druggers in one team plants a mult in the enemy. The imbalance of OP group in one team and disadvantaged enemy pretty much ruins the battle as a fair contest. What also often happens is alert good players spot that they have a mult in their team and leave the battle, that team then capitulates.

  • Like 2

Share this post


Link to post
Share on other sites

Since when any mult demolishes anyone in a battle.  :wacko:

It destroys their own team by being inactive and making them weaker.

  • Like 1

Share this post


Link to post
Share on other sites

Give them a reason to stay. The carrot works better than the stick.

That has been suggested and ignored countless times. It’s an easy fix though. Both teams get the same battle fund. The winning team gets a modest win bonus.

Share this post


Link to post
Share on other sites

That has been suggested and ignored countless times. It’s an easy fix though. Both teams get the same battle fund. The winning team gets a modest win bonus.

Then the push to win will be lost. All battles will basically become TDM. Why waste drugs trying to capture a flag/point when camping and losing will give you the same amount? A modest win bonus wouldn't be enough.

Share this post


Link to post
Share on other sites

Then the push to win will be lost. All battles will basically become TDM. Why waste drugs trying to capture a flag/point when camping and losing will give you the same amount? A modest win bonus wouldn't be enough.

I’m not following your TDM analogy. TDM while not popular is no less heated then other modes.

 

I was also not suggesting that a camper earning only double-digit XP and thus at the bottom of the leaderboard get an equal share of the fund as the top players on the same team. That part, Tanki has right.

 

But to your main point - that a modest win bonus isn’t enough to keep players interested. I disagree because I see that most players still engage no matter what the reward. For example, I see players on hopelessly losing teams use drug after drug after repair kit only to get a measly 36 crystals from the fund.

 

But - this is all my opinion. We’d need an experiment to know for sure.

  • Like 2

Share this post


Link to post
Share on other sites

For example, I see players on hopelessly losing teams use drug after drug after repair kit only to get a measly 36 crystals from the fund.

 

 

Which is exactly why someone leaving a game should not be penalised.

You stay in the game and waste a lot of supplies and your K/D ratio plummet, or you leave.

There are some battles where it's worth more to walk away.

 

And we're already penalised by the loss of any exp and crystals, not to mention the supplies used.

Edited by Nicola_M
  • Like 2

Share this post


Link to post
Share on other sites

Which is exactly why someone leaving a game should not be penalised.

You stay in the game and waste a lot of supplies and your K/D ratio plummet, or you leave.

There are some battles where it's worth more to walk away.

 

And we're already penalised by the loss of any exp and crystals, not to mention the supplies used.

Yup - some battles should just end - there is absolutely no reason to prolong them.  That's why the timer is there - mercy ending.

  • Like 1

Share this post


Link to post
Share on other sites

IMO the current system needs change. The new MM system wil bring aspect we do not like. But my guess is it cannot fail to be an net improvement over what we have now.

IMO they're trying to fix problems that aren't the issue.

-Fix the bugs, glitches and lag.

-Many of the maps we have are too small for 10x10, you can't move to avoid being killed.  Bring back the big maps like Lost Temple and Deathtrack.

-Rank brackets - we're already in brackets to stop M4 playing M0.  But it should be about equipment not rank.  M0s are up against M1 players with what are basically M2s.  And mid ranks with M2s are up against full M4s and the same rank that has M2 can face another same rank with M4, so basic it on rank is hopeless.  So far TO have said the new MM will be on rank and exp.  No mention of equipment, so it's not going to be fixed at all.

-Some turrets are too OP,

-Some battles are dominated by turrets you can't defend against - Magnum, Shaft.  Their number per battle should be limited.

 

All those are going to still be in the game after MM... along with long waits, inability to choose battle or what to use in it.

But hey, let's progress with MM.  Any MM, just as long as we can tick the "we added MM" box. -_-

 

IMO it's going to be worse.  Much worse.

Edited by Nicola_M
  • Like 1

Share this post


Link to post
Share on other sites

People thought the 2012 rebalance and new cartoony graphics would be the death of Tanki, but hey, it's still here.

 

But what we need in this game is more variety. Barely a few years ago, there was the availability of almost all maps in the non-PRO version. When you limit it to only about 5 or 6 maps, and have ALL of them medium and long range, gameplay quickly becomes stale, with certain combos almost always controlling the field, and so keeping mission chains becomes more and more like a chore. Yes, if there's a death of Tanki, it will be from boredom!

 

Also, we need to bring back the old Madness :P

 

 

Not very helpful to form an opinion on something if you're "not full familiar with all the details."

 

When the update is released, you will have two options: use the matchmaker, or use the battle list. The battle list will consist of PRO battles which anyone will be able to create for free, without PRO pass. You will also be able to name battles. The only drawback will be the inability to complete missions in PRO battles. It's not that bad actually.


You have no idea how happy I was when I read that. :)
  • Like 1

Share this post


Link to post
Share on other sites

I used to play a Massively popular MMO that goes by the name Clash of Kings (not clans :D ) till last year.

The game was popular like hell, I knew a lot of players who spent ravishely on the game, even more than $1000.

But then players suddenly started leaving, even I did.

 

The reason was quite clear, I had almost everything in that game say like the current M4 garage in Tanki (all my 2 years of hardwork) so I was losing interest, and mostly the players who had maxed their levels and equipments had enourmous resources and Power, so they started attacking other maxed players.

 

It was fun in the start like if legends play with legends its a matc of skill, but soon like TO players got bored (because people would get their power back and so everyday the map was foged with war say like how the legends drug like hell and soon players lose interest).

 

Another phase began, now the strongest players formed an alliance and started to attack low rankers (I am glad that does not happens in TO to the extent it happened there).

 

We enjoyed it, but soon we saw the map became empty, like 80% of the players had left and who were left were like the most top rankers, so I left the game as I lost inetest in it.

 

And now after more than an year the company has not sank, it's even stronger than before and I am soon thinking about playing again from my old account.

 

What they did is what games like COC can not even dream of doing.

 

They added a whole new storyline to the game, with introduction of 4 civilizations, so basically they changed the whole graphics for every civilization.

  • They added 10 more ranks above the max level and believe me its even better than TO, not like Legend 29, then 30, but like a whole new level after legends.
  • Addition of new features which the players never thought of, and they were welcomed by a massive number of players.
  • Adding a kind of Matchmaking thus allowing the low ranks to fully grow, and for the high ranks they created numerous missions to earn a lot of goodies.
  • Merging servers, from different kingdoms and making the map bigger than ever before.
  • Allowed a cross kingdom event once in a month that lasts for a week, like War.
  • Added the best ingame tournament battle for the throne, its like the esports tournaments but not just the top 2 tiers fight for it, the low ranks are allowed to forge a group of atmost 10 alliance together as one, so low ranks can have 1200 players fighting against 120 players of high ranks.
 

 

I saw all these things from play store and I am more then excited to play that game again.

 

So if TO is bringing updates we should accept them, as soon we may witness a great n intriguing game, and maybe a lot of old players might one day return :) .

Edited by LUCIFER1_the_dark
  • Like 2

Share this post


Link to post
Share on other sites

From what you wrote, there is no comparison.
Merging servers - so players from EN, RU, BRA and IRA servers all play together?  On the same - limited and repetitive - maps?  It's more maps that's the missing item, unlockable levels/maps, hidden areas, places to hide, - all things that would make the current maps more exciting -  not more players from all the other servers together, that's just boring and doesn't address how 10x10 can be cramped on some small maps.

We may witness a great and intriguing game?  Not when the only changes coming come down to only about who can play who, and how.

Maybe, just maybe, it's all the constant changes that have driven people away.  You get used to a game then over time it's changed into something you didn't sign up for and spend money on.  Everyone has that cutoff point where a certain change is too much.

The point is not to make changes too drastic, nor to take away the choice to obviate them.

Edited by Nicola_M

Share this post


Link to post
Share on other sites

I was just pointing out that there are many things that TO could do to improve the game.

Sadly they never even consider anything that might improve it for us, the players.

 

MM, their pet project. They'll bring it in, regardless of how bad it makes the game.

The new Overdrives, will just make battles harder not more enjoyable.

New controls.  Yes they met with overwhelming likes on here, didn't they?

 

The part they never work on is making the game enjoyable.

Edited by Nicola_M
  • Like 3

Share this post


Link to post
Share on other sites

Cmon bro

 

 

^ Umm I was not comparing.

 

I was promoting Clash Of Kings. :P

TO is dead.

 

I know that you know the last line was joke, so why did you click the spoiler? :ph34r:  :blink:  :lol:

 

 

 

Guys let's wait and see how this MM turn out

Don jump in to conclusions

Share this post


Link to post
Share on other sites

I think some times things need to go to the edge to start afresh.

I just hope TO devs don't do that.

 

But the way the current game is as Maf stated Players would slowly start to grow bored.

So thats why they are experimenting, and mistakes are inevitable in the way .

  • Like 1

Share this post


Link to post
Share on other sites

I think some times things need to go to the edge to start afresh.

I just hope TO devs don't do that.

 

But the way the current game is as Maf stated Players would slowly start to grow bored.

So thats why they are experimenting, and mistakes are inevitable in the way .

That's the mistake they keep making - changing the game dynamics.  It's not the game dynamics that makes it boring.

  • Like 3

Share this post


Link to post
Share on other sites

IMO they're trying to fix problems that aren't the issue.

-Fix the bugs, glitches and lag.

-Many of the maps we have are too small for 10x10, you can't move to avoid being killed.  Bring back the big maps like Lost Temple and Deathtrack.

-Rank brackets - we're already in brackets to stop M4 playing M0.  But it should be about equipment not rank.  M0s are up against M1 players with what are basically M2s.  And mid ranks with M2s are up against full M4s and the same rank that has M2 can face another same rank with M4, so basic it on rank is hopeless.  So far TO have said the new MM will be on rank and exp.  No mention of equipment, so it's not going to be fixed at all.

-Some turrets are too OP,

-Some battles are dominated by turrets you can't defend against - Magnum, Shaft.  Their number per battle should be limited.

 

All those are going to still be in the game after MM... along with long waits, inability to choose battle or what to use in it.

But hey, let's progress with MM.  Any MM, just as long as we can tick the "we added MM" box. -_-

 

IMO it's going to be worse.  Much worse.

There are more problems than MM is intended to solve but there are in fact problems MM does dress. I agree there are other issues in TO but MM deserves to be evaluated on what it is and why it is coming.  

 

Last night I counted how many games I did NOT play on until I found one worth joining. At the time there were about 30-35 team games being played. I skipped past 26 of them before I found one to attemtp my mission. What was that mission? Earn XXX experience in battle.  -- The EASIEST mission to find a battle.

 

But I still skipped past 2/3s of all the games in play because, some we full and the vast majority were blowouts with room only on the losing team. I chose to leave TO without completing any missions on 2 of my accounts.

 

When players leave the game because it is so tedious just to find a game worth their time ... don't you perceive that as a problem worth addressing?

 

Anyone running TO should be scared shinola-less. MM is needed. With MM I have at worst a 50/50 chance of joining the team that is not going to be spawn-camped that game.  

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...