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[Gameplay] Action/Request Indicators in Team Battles


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Some short range weapons with better firing rate can just shoot a little or some light hulls can dance around their teammates to indicate these things. Some players understand (that feels great) and most players just don't. This way, it'll be much easier to coordinate with the team. And this way, coordinating with players who speak in a different language will also be much simpler.

 

 

There should be different indicators for tankers in team battles for:

 

• Requiring healing (or critical healing)

• Requesting players for flag taking assistance (or indicating that you're going for the flag)

• Requesting a pass (flag or the ball)

• Requesting players to gather around for an overdrive

• Requesting "back on track" assistance for side-flipped players

• Warning teammates of incoming enemies to their base

or any other important things you can think of.

 

The indicators could be activated using any configurable key, and when they are activated:

 

• for healing, all players equipped with Isida will see an icon over the player who requested healing (like a green or red for critical [+] )

 

• for a pass, whoever has the flag/ball will see an icon over the player who requested it (like a left-right swap arrow)

 

• for players to gather around for overdrive, all players of the team in a small range will see (a golden star icon) on the player who requested it.

 

• for the warning of incoming strong enemies, all players near the base will be alerted (This could be done with text on top left of the screen?)

 

• for side-flipped teammates who require help in getting back on their tracks, there could be an icon over them (like a white downwards arrow)

 

((There should also be skull icon over tankers who pressed DELETE and are about to self destruct, to avoid more teammates from trying to help them))

 

 

Most of these indicators should work mostly in a limited short range to avoid confusion and too many icons on large maps or players at far away distances. Long range should only be for critical healing assistance and only for players who have the flag or ball. I think short range should definitely be for a pass, overdrive signal and side-flipped teammates (and also the self destruct icon).

 

Some more things can be:

• A set of players planning to attack, defend or cover-fire (which could be seen in TAB, with icons next to nicknames)

• A few players planning to go for the flag or the ball

• Players deciding which of them are focusing on which control point in CP mode

 

These icons could be just like the ones which indicate where a control point or flag/flag post is, or where the ball is. (means can be seen through buildings and walls, and for short range, is indicated by a small length colored laser like that of shaft, or light on the turret or hull, or just an icon next to the player's nickname above their tank)

 

There can be more ideas for RGB mode, like push forward with full force or retreat back, and which path to attack from, attack or strongly defend for the incoming enemies, etc, and ASL Mode is quite simple (when it comes to attack/defense). 

 

These things would greatly improve team performance in all game modes (ofcourse except DM), specially the most in CTF and RGB.

 

TDM and CP modes are less dynamic (they don't have flags or a ball), so indicators like healing, playing which position, help me im flipped, etc will work good there.

 

These will definitely be great for high rank players, but can't say much for low rank players. (These could be included in a separate gameplay tutorial for new players to understand it better)

 

The only downside I see to this is that there could be mults who use these just to annoy their teammates, or new tankers who have no idea why they're using these indicators.

 

This was just a quick idea and more players might be able to think of more improvements to it. :)

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Valid

 

On 3/25/2018 at 5:47 PM, Captin_XLAB said:
 
There should also be skull icon over tankers who pressed DELETE and are about to self destruct, to avoid more teammates from trying to help them

 

As I came by the line above, I immediately thought that this single line alone is already such a simple and helpful idea, that it deserves to be under review.

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I just skimmed over it, cuz text wall, ya know, but I think it would be nice. Ive never been the faster typer, and bye the time I alert my teamates about enemies headed towards the base, they are already there :X

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It's been quite a while since I started this topic now...

 

Another improvement to it - Just like the overdrive or supplies icon, all these icons:

 

Skull icon when someone pressed delete (the same one which appears on the small box that says "self destructing in..."

 

Upside down arrow when someone is flipped

 

VN8Sh2T.png

 

Red or Blue Left-Right arrow when someone wants a flag or ball pass (red blue dependant on team)

 

E8V18NH.png

 

Green (+) sign when someone is critical on health and needs isida support

 

aeaptEy.png

 

Red/Blue and green switching (+) sign when someone needs critical healing

 

xICDRtP.png

 

VTH50pr.png

 

Golden star when someone wants to activate overdrive and help players

 

kq52U8y.png

 

Can be next to the supply icons appearing below a tanker's nickname.

 

Sorry, my bad, didn't realize the image sizes were this large. 

Edited by Captin_XLAB

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Is that a Brigadier rank? :P

Anyway, nice idea. I suggest not posting idea like this only here, it really can apply to many other games of similar concept.

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