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Economy  

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    • The economy rocks, no more updates needed
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    • eh, it's okay
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    • Needs major improvement
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As much as I hate to say, the tanki economy needs major improvement, I think a lot of people will agree with me when I say the game is become not just "Pay to win" but it's become a "Pay to play."

 

I won't go into detail about the problems with the economy, because most of you probably already know them. This is meant to be a place to discuss possible solutions to the economy, without bankrupting the game. Eventually when we get an idea on here good enough, let's have someone take the final step and make a formal suggestion in the "Ideas and suggestions" forum.

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It's way easier to earn crystals now than it was 2-3 years ago... 

 

Crystal: missions, weekly chains, containers from weekly chains and Gold Boxes, increased funds on most special events, increased missions on special events, battles offer decent rewards now, funds were actually increased for lower ranks 1-2 years ago. 

 

That's just naming them off the top of my head. There will also be a new crystal reward system at the end of each battle soon, so you will be rewarded on effort rather than just winning. So I don't see anything wrong with the economy. 

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Umm, at low ranks I felt the game ws Pay to win, but now I don't think so.

 

Yea, I agree there are some heavy spenders, and serious druggers but I have druggs too.

 

Earlier I never used to play DMs cause of drugging but now that ain't even a prob, I get decent position with high ranks and even m3s.

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It's way easier to earn crystals now than it was 2-3 years ago... 

 

Crystal: missions, weekly chains, containers from weekly chains and Gold Boxes, increased funds on most special events, increased missions on special events, battles offer decent rewards now, funds were actually increased for lower ranks 1-2 years ago. 

 

That's just naming them off the top of my head. There will also be a new crystal reward system at the end of each battle soon, so you will be rewarded on effort rather than just winning. So I don't see anything wrong with the economy. 

making the game more easier for whome? .. . lol now a dayz every kid is starting a yt channel and creating a 'Road to legend " back in those days ranking fast was hard  ,upgrading equipment,etc ,zeus paint had a very high rep in past because only wealthy and high rankers used to get it but now every kid has it .. Those days tankers used to have alot of fun by playing ..now a days its nothing .. point 1 . be a buyer .point 2. drug .point 3 rank fast (XD "Go gold' is one of the best sentence by these kids) 

Edited by CooperO
Kindly refrain from using profane abbreviations.
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In my opinion, it's mainly the xp/crystals gain ratio that's the problem, it overpowers buyers so they get to face easier people especially in the WO range.

 


To illustrate my point, I've been playing on and off on tanki for a LONG time, to put that in perspective I started my account before the huge economy update happen years ago where they multiplied everyone's crystals by 10x. Ever since then, I've always been able to pinpoint problems with the economy starting with that update, if you guys were around then, you'd know what I'm talking about. Because when they multiplied everyone's cry by 10, they didn't use the same multiplier for the other factors, items in the garage and battle funds are just a few examples.

 

And if you disagree with me that the economy update did all this, do some research, look up items in the garage from years ago before the update and from now, I guarantee the multiplier on all of them will be uneven. And if you still disagree, tell me the reason for the economy update, I believe that the reason for the update was to encourage players to spend for crystals.

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But the game literally can't be called "pay-to-play" as long as you can enter battles for free. And you can.

 

 

Because when they multiplied everyone's cry by 10, they didn't use the same multiplier for the other factors, items in the garage and battle funds are just a few examples.


The reason for that was the Rebalance, where everyone got their equipment removed and refunded. The game took such a massive economical loss from that decision that they had to compensate for that with update 123, which indirectly reduced battle funds.

 

Developers do admit that it was intentionally done to make players spend more money and they keep saying over and over that the rebalance was a terrible decision and there will never be any kind of massive refund again because it would inevitably result in the need for another "update 123".

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But the game literally can't be called "pay-to-play" as long as you can enter battles for free. And you can.

Sorry, I meant it as, pay for good K/D in high ranks

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It's way easier to earn crystals now than it was 2-3 years ago... 

 

Crystal: missions, weekly chains, containers from weekly chains and Gold Boxes, increased funds on most special events, increased missions on special events, battles offer decent rewards now, funds were actually increased for lower ranks 1-2 years ago. 

 

That's just naming them off the top of my head. There will also be a new crystal reward system at the end of each battle soon, so you will be rewarded on effort rather than just winning. So I don't see anything wrong with the economy. 

I'm going to hold judgement until I see how Match-Making works out.

 

With inability to choose map (or team) missions might become a lot harder.

It might place you on the "losing" team with 6 minutes left in battle. 

Good luck when you enter battle and are immediately spawn-killed.

 

OverDrive has a made lop-sided battles waaaay more lopsided and the "losers" do not get much reward at all.

Even if they implement the "new reward" system you still need to do well. 

Most of the "losers" will not be doing so well (see spawn-killing above)

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The reason for that was the Rebalance, where everyone got their equipment removed and refunded. The game took such a massive economical loss from that decision that they had to compensate for that with update 123, which indirectly reduced battle funds.

 

Developers do admit that it was intentionally done to make players spend more money and they keep saying over and over that the rebalance was a terrible decision and there will never be any kind of massive refund again because it would inevitably result in the need for another "update 123".

Now, before discussing the economy it's important to address the elephant in the room, I understand that without the huge economy update and update 123, tanki could go bankrupt and lose it's only source of income: buyers. Now for the solution, Tanki Online generates hundreds of thousands, if not millions of impressions per day on the site. And currently the only way Tanki is using that publicity to generate money is through buyer, now I mean no disrespect, but this is extremely inefficient. With the publicity Tanki has, it could be fully independent of buyers and run completely on ads, doing this would not only give tanki room to make it less of a "pay to win" game, but it would also give tanki a higher budget, which could allow tanki to expand, and even have the possibility of creating a North American server. Doing this would also give the game more publicity and also generate more $ for the game.

 

The simple reality is, it would only take a few days for the game to switch over to using google adsense's PPC(Pay per click) ads. And if it ever becomes big enough tanki could start using CPM(Cost Per Impression) and then branch out into other affiliate online marketing styles. To be honest(no offense), if I owned tanki, I would've done this a long time ago. And to those who think running an ad in the corner of the garage or on the site itself would ruin the game, to them I say that the ad is so minuscule that it wouldn't interfere with the game at all.

 

Oh and maf, if you didn't understand the whole e-marketing thing, then talk to the devs or someone who knows about it :)

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I know how ads work. Pretty sure developers don't want to use them for revenue because they would make the game look amateur and unprofessional, as well as generally being an annoyance and distraction in the interface.

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What makes you think generating revenue through buyers is inefficient? Many huge MMOs gain their revenue in that way.

All I'm saying that (financially speaking) it's much easier to know for sure you have a steady income (using ads)than to have to rely on players buying seemingly meanless items which are essentially just digital space. With ads, companies that sell REAL things, real as in, tangible items that people benefit from in the real world instead of just digital space. And those REAL items which ads would promote would sell 100x better than crystals, or kits or the things that tanki sells. So essentially the most reliable source of income is to advertise those REAL items through affiliates which will then give tanki a portion of that whether the deal is PPC, CPM, or purely affiliate, in which the company would give tanki a portion of their profit on whatever tanki helped them sell.

 

I know how ads work. Pretty sure developers don't want to use them for revenue because they would make the game look amateur and unprofessional, as well as generally being an annoyance and distraction in the interface.

Well, Google uses ads, are they unprofessional? I promise you that the profit made in ads will easily counter that which is lost in tanki looking "unprofessional" or "amateur" 

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I know how ads work. Pretty sure developers don't want to use them for revenue because they would make the game look amateur and unprofessional, as well as generally being an annoyance and distraction in the interface.

That's very true and I'm glad they don't have ads. However, Tanki could resort to ads and the players would have to pay $XX.XX to have them removed. I am not advocating that they do that. Flash ads will overtax some computers. That happened to me on my old computer that was running Windows XP when Windows 10 came out. 

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Well, I'm no marketing expert, but I'm sure developers have their reasons for not using in-game ads for profit, otherwise they would have done it already.

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Well, I'm no marketing expert, but I'm sure developers have their reasons for not using in-game ads for profit, otherwise they would have done it already.

Do you have contact with them? Maybe you could ask them

By them I mean the devs

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So, here are some thoughts. There are some things that actively hurt someone's ability to have the crystals they want. The first is what I've heard as "I'm only playing for xp". Leaving a game after gaining a bunch of experience, but not gaining any coin hurts you because ppl who did not leave games will have way more crystals for their xp amount. Also, missions give reward daily, so the less you play each day, as long as you hit your missions, the mre crystals you will have because you will be getting rewarded much closer together. If you feel you are behind others, try just doing missions each day. You will advance slowly, but the constant flow of crystals will build up quickly.

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So, here are some thoughts. There are some things that actively hurt someone's ability to have the crystals they want. The first is what I've heard as "I'm only playing for xp". Leaving a game after gaining a bunch of experience, but not gaining any coin hurts you because ppl who did not leave games will have way more crystals for their xp amount. Also, missions give reward daily, so the less you play each day, as long as you hit your missions, the mre crystals you will have because you will be getting rewarded much closer together. If you feel you are behind others, try just doing missions each day. You will advance slowly, but the constant flow of crystals will build up quickly.


Ya I did do that, but I still think there should be a way to easily play as much as you want and still stay at a good level, upgrades I mean

 


I mean, before the economy update and before the infamous "update 123" there was a way to stay at good upgrades with your rank, but now there's not, except for only doing missions every day.

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Crystal: missions, weekly chains, containers from weekly chains and Gold Boxes, increased funds on most special events, increased missions on special events, battles offer decent rewards now, funds were actually increased for lower ranks 1-2 years ago. 

Daily bonuses? There were still increased funds 2-3 years ago, eg the 5x funds in all battles (Pro or non pro), golds in theory fall less frequently than they used to (now a 1 in 10k chance, before it was every 7k).

 

Not saying I disagree, but it isn't as simple as you make out.

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They could rent billboards in the games to companies :D Post their adverts on them, might make the game look more real life :D

 

People don't seem to pay much attention to them and its a feature in the game which can be quite annoying playing in some maps. 

No one really pays attention to them, however they should make a quick and easy poll for 1k to make everyone do it and ask questions if they ever look at them or pay attention. Should they be kept etc etc.

 

It would be an indirect way but clever. However the adverts should be graphically designed to suit the game and not a straight up picture of something, but edited to make it look more tanki alike.

Good creative thinking. I've seen billboards that could show 3 or more ads. One would show, shutters close, open and another ad is showing. Shutters close, open and the 3rd ad shows and so on. That would make the billboards in Tanki more modernistic. 

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