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Economy  

56 members have voted

  1. 1. scale of 1-10

    • The economy rocks, no more updates needed
      8
    • 2
      4
    • 3
      5
    • 4
      5
    • eh, it's okay
      13
    • 6
      1
    • 7
      6
    • 8
      0
    • 9
      1
    • Needs major improvement
      13


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They could rent billboards in the games to companies :D Post their adverts on them, might make the game look more real life :D

Exactly what I was thinking to write down.

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I am a free-to-play (never spent a single crystal on the game) player and I think the economy has improved a lot. I gave it a 3 meaning that I think it is nearly perfect. I own 7 m3s, most of those m3 are halfway to m4. 

 

This game is not pay to win. Everything that can only be obtained through spending IRL money or through containers are cosmetics. You don't need them. Like I just said, I have 7 m3s (5 m3 turrets, 2 m3 hulls) and free-2-play. This shows that even you can get all this stuff without spending real money. 

 

M4s are not for buyers only. I can testify that I have many friends who have a fully m4 combo who doesn't spend money on the game. To succeed in this game, you only need a good turret and hull. 

 

As a free to play, there are still some drawbacks, which is the reason why I did not vote perfect. You can't get enough protection modules and you can't try out every single combo in the game. That's what alt accounts are for, which stinks because I have to grind EXP from the beginning again to try out a new combo. I don't have a real protection module (still using that LGC-36 Spark) and that is actually a significant disadvantage when all of your opponents have them against you. 

 

But right now, I think the economy is really favorable towards people who spend a little time every day. With the mission rewards amplified up, how are you still broke? Honestly, you really can't be now. I think the devs are doing a very good job with the economy right now, now please just nerf magnum. 

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I think what he's trying to do is this:

 

1...Very Satisfied

2...Satisfied

3...Somewhat Satisfied

4...Dissatisfied

5...Very Dissatisfied

 

He put the extra numbers in there for those who are wishy-washy about their vote. 

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This game is not pay to win. Everything that can only be obtained through spending IRL money or through containers are cosmetics. You don't need them. Like I just said, I have 7 m3s (5 m3 turrets, 2 m3 hulls) and free-2-play. This shows that even you can get all this stuff without spending real money. 

uhhh getting a kit with equipment thats only available at ranks 3 above yours is not cosmetic... buying can give you an advantage in battle thats not cosmetic. yes, technically, you dont ever have to buy and still be proficient at your rank, but you'll never be ahead of everyone else. 

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This game is not pay to win. Everything that can only be obtained through spending IRL money or through containers are cosmetics. You don't need them. Like I just said, I have 7 m3s (5 m3 turrets, 2 m3 hulls) and free-2-play. This shows that even you can get all this stuff without spending real money. 

I do not think the problem is with whether you can obtain items as a F2P or not. Rather, I think the problem lies in whether you can obtain those items at the same ranks that buyers can.

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Poll only needs three options. Not good, okay, and good.

 

Since the MU system was dropped from 40 to 10/20 steps, and mission chains and containers were introduced, economy is better.

 

Economy is not just about play and get crystals so we can get more gear in the game. Economy is also about temping real people to spend real money to keep the game running. TO is pretty decent in this regard. With time and patience, all garage equipment (excluding Premium items) can be obtained without spending real money.

 

Premium is a delicate thing. How to make it attractive without spoiling the economy. IMO they’ve succeeded. For spending real money a player gets to move up through ranks faster but is not materially stronger than free players. Moreover there is a debate about whether one should rank quickly or slowly, and having seen both sides, smart players rank slowly, earning as much as possible before moving up. Premium suddenly doesn’t look so appealing.

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They could rent billboards in the games to companies :D Post their adverts on them, might make the game look more real life :D

 

People don't seem to pay much attention to them and its a feature in the game which can be quite annoying playing in some maps.
No one really pays attention to them, however they should make a quick and easy poll for 1k to make everyone do it and ask questions if they ever look at them or pay attention. Should they be kept etc etc.

 

It would be an indirect way but clever. However the adverts should be graphically designed to suit the game and not a straight up picture of something, but edited to make it look more tanki alike.


Good Idea actually, you should suggest it

 

 

Poll only needs three options. Not good, okay, and good.

 

Since the MU system was dropped from 40 to 10/20 steps, and mission chains and containers were introduced, economy is better.

 

Economy is not just about play and get crystals so we can get more gear in the game. Economy is also about temping real people to spend real money to keep the game running. TO is pretty decent in this regard. With time and patience, all garage equipment (excluding Premium items) can be obtained without spending real money.

 

Premium is a delicate thing. How to make it attractive without spoiling the economy. IMO they’ve succeeded. For spending real money a player gets to move up through ranks faster but is not materially stronger than free players. Moreover there is a debate about whether one should rank quickly or slowly, and having seen both sides, smart players rank slowly, earning as much as possible before moving up. Premium suddenly doesn’t look so appealing.


I'm not sure you understand the purpose of this thread. The main reason I made the thread wasn't just to complain that the game is imbalanced, it was to possibly give tanki the possibility of completely eliminating the buying system, and in that place tanki would use ads to generate the revenue needed to run the game. Now it's given that this would have to happen gradually, like starting with putting ads on the test server, it'd be impossible just to do it immediately. But the main benefit of this would be allowing every single player to be balanced with each other in battles as well as giving tanki a better revenue source. I mean let's be honest, if your not a buyer you're going to have a pretty big disadvantage against buyers regardless of missions, prices, etc.... In my opinion, I don't think that the economy should be based around trying to make peope buy crystals, that basis for a game's economy just isn't good at all.

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The main reason I made the thread wasn't just to complain that the game is imbalanced, it was to possibly give tanki the possibility of completely eliminating the buying system, and in that place tanki would use ads to generate the revenue needed to run the game.

It will never happen. Besides the logistics of introducing such a system, revenue from ads cannot compare to the massive amounts of money (sometimes in the thousands of dollars for one player) some players spend on the game.

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It will never happen. Besides the logistics of introducing such a system, revenue from ads cannot compare to the massive amounts of money (sometimes in the thousands of dollars for one player) some players spend on the game.

Not long ago, a Player said that he has allotted 100 USD every month to spend on Tanki. There may be others that spend more. 

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It will never happen. Besides the logistics of introducing such a system, revenue from ads cannot compare to the massive amounts of money (sometimes in the thousands of dollars for one player) some players spend on the game.

Okay, well you make it blindingly obvious that you know absolutely nothing about the revenue ads can produce(no offense). First of all, most players don't spend upwards of a thousand dollars on the game, second I said that the change would need to happen gradually like putting ads on the test server and seeing how people like it. Then they could put ads on the regular server if it is well accepted and then gradually start eliminating the buying system. 

 

last but not least, with the current impressions Tanki is generating, switching to ads would generate at least(the very least) 2x the amount being generated by people buying crystals, kits, and other digital items. Not to mention that switching to ads would make tanki's income more stable and allow for more gradual updates. And if you don't believe that stability comment then read my post about it on the previous page I think it was.

 

Sorry, I don't want you to think I'm mad at you, but you're arguments aren't correct and I want you to know I've done my research.      

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First of all, most players don't spend upwards of a thousand dollars on the game

Most don't, but enough do.

 

last but not least, with the current impressions Tanki is generating, switching to ads would generate at least(the very least) 2x the amount being generated by people buying crystals, kits, and other digital items.

How do you know this? I am basing my assumption on the fact that Tanki has been surviving for 9 years on in-game purchases (and rather successfully) and that the majority of successful MMOs rely on buyers. I would imagine the marketing team has already considered such options.

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Most don't, but enough do.

 

How do you know this? I am basing my assumption on the fact that Tanki has been surviving for 9 years on in-game purchases (and rather successfully) and that the majority of successful MMOs rely on buyers. I would imagine the marketing team has already considered such options.

Well I'm basing my assumption based on evidence that has proved to become a trend in the e-marketing word. Essentially the more traffic(people) you bring to a site the higher the money goes up. And the reason the marketing team hasn't done is because(they told me this) they think ads would make the game look "amateur" and less people would play. However, I personally don't think people would mind ads if the economy got a little better and tanki gained content more quickly. And the reason I'm talking about ads, is because IMO the main problem of the economy is the imbalance that buyers can bring to the battles.

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Maybe but still tanki has lot do.. . ...balance buyers and non buyers. Support non buyers here .non buyers are pro.#Balance #I am supporter of justice of non buyers

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Maybe but still tanki has lot do.. . ...balance buyers and non buyers. Support non buyers here .non buyers are pro.#Balance #I am supporter of justice of non buyers

Topic merged

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I am a free-to-play (never spent a single crystal on the game) player and I think the economy has improved a lot. I gave it a 3 meaning that I think it is nearly perfect. I own 7 m3s, most of those m3 are halfway to m4. 

 

This game is not pay to win. Everything that can only be obtained through spending IRL money or through containers are cosmetics. You don't need them. Like I just said, I have 7 m3s (5 m3 turrets, 2 m3 hulls) and free-2-play. This shows that even you can get all this stuff without spending real money. 

 

M4s are not for buyers only. I can testify that I have many friends who have a fully m4 combo who doesn't spend money on the game. To succeed in this game, you only need a good turret and hull. 

 

As a free to play, there are still some drawbacks, which is the reason why I did not vote perfect. You can't get enough protection modules and you can't try out every single combo in the game. That's what alt accounts are for, which stinks because I have to grind EXP from the beginning again to try out a new combo. I don't have a real protection module (still using that LGC-36 Spark) and that is actually a significant disadvantage when all of your opponents have them against you. 

 

But right now, I think the economy is really favorable towards people who spend a little time every day. With the mission rewards amplified up, how are you still broke? Honestly, you really can't be now. I think the devs are doing a very good job with the economy right now, now please just nerf magnum. 

I agree with this almost entirely. I have no trouble making enough crystals to buy what I want. With the weekly bonus and containers, playing a little every day to complete missions can give a ton of income. Plenty to get competitive equipment, especially because you rank up slower if you only do missions. On an alt, it is possible to just do missions and get containers without ranking up. I intend to have m1 10/10 combo's before wo1. Patience is all that is required. Modules aren't actually that hard, if you buy garage kits.

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Good By Tanki!  RIP game

 

Whats the point of a game if it only requires a credit card?

 

There is no skill left in this game outside of spending hours to find maybe one 15min game that isn't ruined by talent-less buyers bricking their supply buttons.  Not to mention their equipment that's 1-2 levels above everyone's.  How that's fun for anyone is beyond me.  

 

Anyways i see no point in wasting my time here any longer as its not a game anymore.  

Edited by Badmonkey66
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Yep, on top of that , tanki devs like to punish f2p (Who like to play drugless pro games) by forcing them to become a prey to druggers during gold box type events. No wonder the playerbase is reducing

Edited by G.O.L.D.B.0.X
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There are some types of players. Druggers, campers, pros, noobs and magnums.

 

Druggers need only 1 skill - to use the right drug in right time. They do not need any other skill but when they have it, they are like Godmode_ON.

 

Campers use range as their advantage. They usually use Shaft, Railgun or Isida (I count it as a camper because it helps campers). Campers can also use short and medium range guns when the map is not suitable for camping (Forest, Future, Polygon) but they get lower k/d and score. I am a camper.

 

Pros are players who mastered Railgun. These players are the most skilled and they are hard to kill in long range combat.

 

Noobs are players who have basically no aim, no skills and no strategy. Easy kills for other players.

 

Magnum players are campers who use Magnum (sometimes also noobs use Magnum but they are easy to kill). These players know how Shafts think because all of them probably played Shaft (everyone must try that amazing gun). They can basically annihilate enemy team even without drugs. *half the Magnum damage*

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In what world was my post connected to this.

 

Your posts starts with a statement Tanki being "pay-to-win", hence why it's here. If you don't want to discuss it here, consider posting in the Complaint Book.

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Your posts starts with a statement Tanki being "pay-to-win", hence why it's here. If you don't want to discuss it here, consider posting in the Complaint Book.

 

 

That wasn't my title, you just made that up!

 

Whatever you just bury stuff you don't like.

 

That's not moderating and whats with the obsession here on combining posts? 

 

Get a life 

Edited by Badmonkey66
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Whatever you just bury stuff you don't like.

 

That's not moderating and whats with the obsession here on combining posts? 

The text you posted does not encourage an interesting discussion. We got dozens of topics just like yours over the years - in every single one the comments are the same. So by posting the same thing that has been discussed many times before you aren't adding any useful contribution to the section, which is why your post was moved to a more appropriate topic (or "buried", as you say).

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The text you posted does not encourage an interesting discussion. We got dozens of topics just like yours over the years - in every single one the comments are the same. So by posting the same thing that has been discussed many times before you aren't adding any useful contribution to the section, which is why your post was moved to a more appropriate topic (or "buried", as you say).
Maf, I know you have a history of trying to avoid cognitive dissonance(you probably don't understand that so look it up in the dictionary) but please let me explain. You and I both know that the P2W in TO has to do with the game economy, which is waht the post is called.

 


So he did nothing wrong Maf, the P2W nature of tanki IS the economy, hence the word "Pay" is in it, tell me maf, what does that NOT have to do with the economy?

 


And Maf, you are notorious for loving buyers, so bad monkeys' statement where he said you bury stuff you hate actually holds some weight in this matter because you wouldn't want F2P people to gain any ground in the forums.

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