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Bonus points for destroying flag-bearer, ball carriers or point capturers


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This might help players choose their targets more wisely, and prioritize the game as a whole rather than focusing on kills. I'm thinking 1.5X the EXP for flag bearers (Since the flag doesn't leave the base often, and the flag is the objective of its namesake gamemode), 1.3X for ball carriers (Since the ball changes hands often), and 1.2X for point capturers (Since multiple people are on the point at a given time), rounded up. The point bonus should be enough for people to target the flag bearer/ball carrier/point capturer on sight, but not enough that people will go out of their way to actively seek and destroy them.

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Valid

 

In CTF you already get 2x points for killing a player with the flag. The CP idea was already mentioned here, although for RGB and ASL modes your idea is valid.

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