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Tanki sucks because half the players on your team is not doing anything and they plain out suck, even at legend. Look, you might as well quit tanki if your average lifetime D/L is sub 0.1. 

 

I'm sick of always carrying my team. Even with the "balanced" auto-matchmaking update coming up, not all noobs are created the same, some noobs are eh and can muster 0.4 D/L while a lot only get 1 or 2 kills the entire match. Why should I get a score of 1.2k points a 15 minute battle while the rest of my team averages only about 150 points and we still lose??? <--- legit just happened

 

Plus, many players I see are using m0 hunter for some reason or m0 isida or railgun which is very weird but common. Please kick these players who are just straight up bad, because it sends them a message that no one wants them on their team. 

 

So this idea is to basically automatically kick players who get less than 2 kills for 10 deaths OR for people whose score is less than 50 after 3 minutes of battle. This will not kick people who are regularly bad at the game, it kick people who are mults or not trying. 

 

 

 

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Declined

 

A kick system existed in the game for some time a few years ago, but then got removed because too many people were abusing it to kick honest players for personal benefit (opening up a spot for a friend or getting more fund). We do not accept ideas for adding back removed features.

 

The idea to re-introduce this system has been suggested before, so no point having another topic. Keep in mind though that developers are aware of this idea and even plan to implement it in PRO battles after Matchmaking is released. For a full discussion about this idea, see this topic.

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stupid, 24 hour no lifers will have even better advantage

what a weird comment ! would you like to get in a team full of marshals with M0s ?

I completely support this idea , noobs who play against high ranks with M0s or M1s should not stay in a battle !

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  • K/D alone is not a good measurement for skill as it is influenced by playing with Isida or because of sacrificing for the team's success.
  • MM should equally distribute "noobs" on the teams.
  • Playing with equipment of a lower modification level than you really possess in your garage, is considered as official multing.

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I bet the majority of Tanki is 5 year old kids. I play in Polygon CP, and I see this marshal not know how to turn his turret. Once, I saw this guy with M4 viking, and m0 smoky. Kids smh. I hojestly don’t know why thry think this is a good idea :lol:

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So this idea is to basically automatically kick players who get less than 2 kills for 10 deaths OR for people whose score is less than 50 after 3 minutes of battle. This will not kick people who are regularly bad at the game, it kick people who are mults or not trying. 

Someone could be defending flag, where not many enemy tanks are coming to them, which could lead to under 50 score after 3 minutes of battle, does that mean they should be kicked too? also a bad d/l does not make someone a bad player, for example someone could be using isida or just shooting enemies because they want to hit as much people as possible so they can get as much points as possible.

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Ha

I remember the good old days being kicked from battle because you were coming first and not liked. 
Then there's leaderboard, filled with lots of dislike icon next to ur nick

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in other games where there's the kick option i always get kicked for hacking... even though I'm just good. 

so you're better than everyone else and always carry your team? yah you're gonna get kicked all the time cause everyone will think you're hacking. on top of that in tanki there's battle fund... so if the top scorer gets kicked everyone else would get a lot more

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Tanki sucks because half the players on your team is not doing anything and they plain out suck, even at legend. Look, you might as well quit tanki if your average lifetime D/L is sub 0.1. 

 

I'm sick of always carrying my team. Even with the "balanced" auto-matchmaking update coming up, not all noobs are created the same, some noobs are eh and can muster 0.4 D/L while a lot only get 1 or 2 kills the entire match. Why should I get a score of 1.2k points a 15 minute battle while the rest of my team averages only about 150 points and we still lose??? <--- legit just happened

 

Plus, many players I see are using m0 hunter for some reason or m0 isida or railgun which is very weird but common. Please kick these players who are just straight up bad, because it sends them a message that no one wants them on their team. 

 

So this idea is to basically automatically kick players who get less than 2 kills for 10 deaths OR for people whose score is less than 50 after 3 minutes of battle. This will not kick people who are regularly bad at the game, it kick people who are mults or not trying.

 

 

 

You've been having to deal with mults by the sound of it, for now, it's better to just leave the battle and find another one.

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I use Vulcan. I can get a clean kill on individual tanks, but not on a large group. However, If the opposing team is gathered around in one spot on their base, I can give them a good spray of bullets until I'm killed or until I burn up, which makes them an easier kill for my attacking teammates. If I can, I'll concentrate more fire power on the Isida(s). That's one of the advantages Vulcan has over many of the other turrets. Plus, if I can get the attention of enough enemy tanks and get them to attack me, that's less actively protecting the base from my teammates. Because of this strategy, I get less kills and my teammates get my kill points. Are you trying to tell me that's a bad thing? 

 

There is no way I can get 50 kills in 3 minutes, but I can and have weakened the enemy. You want me kicked out of battle for that? Thanks, Pal, you're all heart. 

 

If my math is correct, what you are proposing is this:

 

50 kills every 3 minutes x 5 = 250 kills by each player in a 15 minute battle.

10 players on your team. 

250 kills in a 15 minute battle x 10 = 2,500 kills per team in 15 minutes. 

 

With those figures, there wouldn't be very many left on the team. What about your Isida who has been very busy keeping your butts alive? Opppsss sorry Isida, you haven't made your 50 kills in 3 minutes, so you have got to go. Bye. 

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I use Vulcan. I can get a clean kill on individual tanks, but not on a large group. However, If the opposing team is gathered around in one spot on their base, I can give them a good spray of bullets until I'm killed or until I burn up, which makes them an easier kill for my attacking teammates. If I can, I'll concentrate more fire power on the Isida(s). That's one of the advantages Vulcan has over many of the other turrets. Plus, if I can get the attention of enough enemy tanks and get them to attack me, that's less actively protecting the base from my teammates. Because of this strategy, I get less kills and my teammates get my kill points. Are you trying to tell me that's a bad thing? 

 

There is no way I can get 50 kills in 3 minutes, but I can and have weakened the enemy. You want me kicked out of battle for that? Thanks, Pal, you're all heart. 

 

If my math is correct, what you are proposing is this:

 

50 kills every 3 minutes x 5 = 250 kills by each player in a 15 minute battle.

10 players on your team. 

250 kills in a 15 minute battle x 10 = 2,500 kills per team in 15 minutes. 

 

With those figures, there wouldn't be very many left on the team. What about your Isida who has been very busy keeping your butts alive? Opppsss sorry Isida, you haven't made your 50 kills in 3 minutes, so you have got to go. Bye. 

I said 50 points

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With those figures, there wouldn't be very many left on the team. What about your Isida who has been very busy keeping your butts alive? Opppsss sorry Isida, you haven't made your 50 kills in 3 minutes, so you have got to go. Bye.

 

*isida rages and ends up breaking their keyboard* :ph34r:

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*isida rages and ends up breaking their keyboard* :ph34r:

honestly, you have to be a sped not to get 2 kills in 10 deaths, especially you are isida. I mean yeah, some isida concentrate on 100% healing but honestly, it's really hard not getting 2 kills in the process. 

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Tanki sucks because half the players on your team is not doing anything and they plain out suck, even at legend. Look, you might as well quit tanki if your average lifetime D/L is sub 0.1. 

 

I'm sick of always carrying my team. Even with the "balanced" auto-matchmaking update coming up, not all noobs are created the same, some noobs are eh and can muster 0.4 D/L while a lot only get 1 or 2 kills the entire match. Why should I get a score of 1.2k points a 15 minute battle while the rest of my team averages only about 150 points and we still lose??? <--- legit just happened

 

Plus, many players I see are using m0 hunter for some reason or m0 isida or railgun which is very weird but common. Please kick these players who are just straight up bad, because it sends them a message that no one wants them on their team. 

 

So this idea is to basically automatically kick players who get less than 2 kills for 10 deaths OR for people whose score is less than 50 after 3 minutes of battle. This will not kick people who are regularly bad at the game, it kick people who are mults or not trying. 

LOL I agree with this, but what Hate said is true. The system would be abused and break the game. There should be some penalty for mults. I'd say Tanki Online should hire more battle moderators.

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Equip M1, play without drugs and fight generals. Good luck, sensei.

seriously , unless you're playing with Vulcan , you can easily get 1 D/L in poly CP.

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seriously , unless you're playing with Vulcan , you can easily get 1 D/L in poly CP.

Vulcan has almost the DPS of Twins and unlimited range. Problems would be with Shaft because Polygon is too small for it.

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Vulcan has almost the DPS of Twins and unlimited range. Problems would be with Shaft because Polygon is too small for it.

my point is you can get 1 K/D easily

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