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Episode 169 of the V-LOG is live!


r_Nives5
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It was confusing, I had to watch 4 more times to understand.

 

The new chain mission as proposed could be abused and will be abused.
 
How? Since you don't lose a week, and not even a day, for not doing a daily mission, players that get missions they don't like can just change one mission and not play that day, then comeback the next day to change another mission, until they get the missions they like.
 
Solution: If you log in one day and don't do a mission, you should go back one or two days in your mission chains. 
 

 
Casuals (buyers and non-buyers) will eventually get to week 10 too. And if you want to maximize your earnings you could only play on events and celebrations and still not lose your chain progress.
 
What's the incentive to play daily?
 
This could be good for me, but I don't think it's good for Tanki and for balance. Maybe make it so that if you don't do a daily mission one day, you go back one day in the mission chain, and if you login and don't do missions you go back 2 days.

 

Only 1 more container for playing like 2 months :D

a big dislike 

 

:lol: :lol: :lol: 6 more weeks, only for one more container. This is lame.

Do the math, players are already playing for months for the chains.

 

And after week 10, you get 4 containers every week.

 

just realized that if a player starts a mission now and do's not finish it , then he or she will and can take there good old sweet  time doing them . we no longer have to get them done in one day . was this not something we had in the past before..

Some will just play on events and celebrations and still advance their chains, that's an incentive to not play daily. Maybe I'll do that. 

Edited by r_Issimo2

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I think they need this for MM.  Players are more likely to stay on a losing side if it is only getting slaughtered for five or six minutes of pain as opposed to mass exodus when they know there is ten or eleven minutes of the slaughter left to go until the blowout finishes.  The shortened time also probably interfaces better with the assumed characteristics of the future "phone" player (I bet the mobile device players will be low hanging fruit).

Not for me.

 

If I'm in a battle getting spawn-killed and there's 3+ minutes left = exit

If matchmaking puts me in a battle with < 8 minutes left = exit

If my lower account ends up in "balanced" battles that has ranks significantly higher than me = exit

If I have greatly reduced chances of completing my missions, I'm not sticking around.

 

There's no point in playing "normal" (matchmaking) battles if I can't complete missions.

Might as well play Custom battles where I can select 1) map 2) length 3) control supplies and 4) control team-mates (to some extent)

 

They will, as stated in the V-LOG, the current rewards for week 4 will be the rewards for week 10 after the update (plus one extra container, so 4 instead of 3). Additionally, the rewards for future week 4 (after the  update) will be lower than the rewards for current week 4.

 

So if I've been completing week 4 for for some time now, it will take me 6 more weeks to get back to that amount of crystal/supply rewards?

 

Kind of sucks for those of us keeping up the 4 week progress.

Loss of rewards over 6 weeks affects lower ranks >> than upper ranks.  Those crystals/supplies are needed ASAP.

Edited by wolverine848

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But perhaps players will see playing less as a chore and more as fun again if they can take a break every now and then. Time will tell I guess. True

 

On top of that, battles can actually start from 0:00 because they will be full. Unlike now, where players leave and join at the start of a new battle and it takes a little while for everyone to be ready (I doubt that takes a full 5 minutes though).

The downside to that may translate into a waiting period to join a battle...that has the potential to be annoying.  It also means all standard battles will always be jam-packed...always.  Homogenization again...all battles the same, only the players change...Agario

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v.v I just reached week 4...now I go back to 2 containers....

No great loss.  I've been at week 4 for ages, and the last few weeks the rewards from containers have been uninspiring - last week I got 125 mines x2 and 125 Double Damage.  What the hell am I going to do with 13,427 mines?

So now we get one whole extra container for another six weeks? Wow.  Whoopee doo.

Stuff your containers and missions, Tanki.  Most of the time they're not worth the time and effort anyway

 

TO *could* have just given us the ability to pause our progress.

But no, as usual what little TO gives us with one hand they make sure they take away MORE with the other.

At least this update will finally kick Tanki into touch for me.

Edited by Nicola_M

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I don't see incentives for new missioners, and the incentives for missioners are "don't play if you don't want to" or "just change unwanted missions and comeback tomorrow". 

 

Actually I was nice, because if you take the text literally, week 10 should be the same as week 4. Consequently it will be in theory only when you reach 3 containers for the first time and this is a more balanced proposal 3 weeks as to pass before you get an extra containers (sadly the worst option for us):

 
> Week 1 => 0 Container
Week 2 => 0 Container
Week 3 => 0 Container
> Week 4 => 1 Containers instead of 3
Week 5 => 1 Containers
Week 6 => 1 Containers
> Week 7 => 2 Containers
Week 8 => 2 Containers
Week 9 => 2 Containers
> Week 10 => 3 Containers + 1 bonus container (= 4 in total)
Week 11 = Week 10 (4 containers).
...

Alex said you need to make 5 or 6 weeks to get the same rewards as today's week 4, I guess 5 or 6 more after week 4. I predict this:

 

Week 1 => 0

Week 2 => 0

Week 3 => 1 

Week 4 => 1

Week 5 => 1

Week 6 => 2

Week 7 => 2

Week 8 => 2

Week 9 => 3

Week 10 => 4

 

I would have preferred a total of 9 weeks (3 containers) with only going back one day in the chain if you don't do a mission one day.

Edited by r_Issimo2

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I don't see incentives for new missioners, and the incentives for missioners are "don't play if you don't want to" or "just change unwanted missions and comeback tomorrow".

The incentive to play daily is the missions themselves. The rewards are a pretty decent chunk of a players' annual crystal and/or supply gain. If you don't bother completing missions on a given day you effectively give up that days' mission rewards. Keep doing that and it will delay in a big way whatever equipment buying plans you have. Especially if you miss out on the sales days that happen to offer the best discount on whatever you wanted to buy, when you don't have enough crystals cos you didn't bother with missions.

 

Per annum, daily missions must surely be worth a few 100k crystals and a few k in supplies, depending on your rank of course. Always worth completing them if you can IMO.

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Nerf the stupid OP turrets before messing with our rewards.

 

10 minutes battles - less time spent on pause when your team is getting wrecked.

Edited by caiosilvac
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Very bad, ominous, noob update on chains. :wacko: :blink:

 

To sum up: do the same and longer for a lesser reward. :ph34r:

 

It seems that with the damned match-making on its way, Tanki is introducing another series of bad updates culminating in further loss of players.

 

The reduction in rewards in your weekly mission is the first new bad noob update of another series of bad updates to come.

 

After ruining and spoiling pro battles, now it is the regular battles turn.

 

No Tanki, in my opinion this is not the road to glory.

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The incentive to play daily is the missions themselves. The rewards are a pretty decent chunk of a players' annual crystal and/or supply gain. If you don't bother completing missions on a given day you effectively give up that days' mission rewards. Keep doing that and it will delay in a big way whatever equipment buying plans you have. Especially if you miss out on the sales days that happen to offer the best discount on whatever you wanted to buy, when you don't have enough crystals cos you didn't bother with missions.

 

Per annum, daily missions must surely be worth a few 100k crystals and a few k in supplies, depending on your rank of course. Always worth completing them if you can IMO.

There are no incentives unless you want to rank faster or need to make crystals for coming celebrations.

 

I'm now doing missions with 4 accounts, when this is implemented I may only play with 3 or only play with the accounts that get good missions, while I change the missions in the other accounts for following days.

 

Yes, I should be supporting this change because I can take advantage of the flaws, but that's not good for Tanki or balance.

 

Tanki should at least make it so that if you log in and don't do missions, you go back one day in the chain.

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The incentive to play daily is the missions themselves. The rewards are a pretty decent chunk of a players' annual crystal and/or supply gain. If you don't bother completing missions on a given day you effectively give up that days' mission rewards. Keep doing that and it will delay in a big way whatever equipment buying plans you have. Especially if you miss out on the sales days that happen to offer the best discount on whatever you wanted to buy, when you don't have enough crystals cos you didn't bother with missions.

 

Per annum, daily missions must surely be worth a few 100k crystals and a few k in supplies, depending on your rank of course. Always worth completing them if you can IMO.

The daily mission rewards are leaning too much toward supplies - and hardly ever RKs.  I already have more mines and speed-boosts than I will ever use.

 

It's the containers and weekly crystal rewards that matter most.  And it seems we take a 6-week nerf on the crystals to start.

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So if I've been completing week 4 for for some time now, it will take me 6 more weeks to get back to that amount of crystal/supply rewards?

Yes, that is how it will happen.

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The daily mission rewards are leaning too much toward supplies - and hardly ever RKs.  I already have more mines and speed-boosts than I will ever use.

 

It's the containers and weekly crystal rewards that matter most.  And it seems we take a 6-week nerf on the crystals to start.

Good point, but as I'm seeing now Legends get a good amount of RKs and a lot of the other supplies, maybe reducing the amount of other supplies? I'd still prefer exchanging some container rewards (mines and SBs) for something, since we are getting a lot of those from containers, I'll settle for 1k crystals. ;)

 

Low ranks should get a little more supplies and high rank a little less, the difference should come from crystal amounts.

Edited by r_Issimo2

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Mission chains were only good thing for non-buyers 

Getting free supplies and crystals doesn't save buyers $$ ?

 

Good point, but as I'm seeing now Legends get a good amount of RKs and a lot of the other supplies, maybe reducing the amount of other supplies? I'd still prefer exchanging some container rewards (mines and SBs) for something, since we are getting a lot of those from containers, I'll settle for 1k crystals. ;)

 

Low ranks should get a little more supplies and high rank a little less, the difference should come from crystal amounts.

I rarely get Repair Kits - either as mission reward or in containers.  It's mostly mines, speed boosts, followed by DA and DD.

 

RKs are only supply I don't have in the thousands...

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Here's one idea:

 

If you change a mission and don't claim one mission in a particular day you lose 1 day of the chain.

 

miss.png

 

To prevent one type of abuse.

 

Getting free supplies and crystals doesn't save buyers $$ ?

 

I rarely get Repair Kits - either as mission reward or in containers.  It's mostly mines, speed boosts, followed by DA and DD.

 

RKs are only supply I don't have in the thousands...

Since the nerf of RKs, they should give us more RKs. Or they should make RKs give our tanks 2000 HPs.

Edited by r_Issimo2

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Does anybody know what would happen after the 10th week in the mission chain?

 

I don't think it would be maintained at the 10th week level (i.e. rewards at 11th week = 10th week, 12th week = 10th week...etc.) because the mission chain progress will be a one way that keeps progressing. That means sooner or later, except those already given up to play, everybody will reach and keep the 10th week level of rewards. I am afraid that after completing the 10th week, the chain will be reset back to the 1st week. That means we need to do 2.5 month, without any pause in the middle, to make it the the max then back to the begin and do it again. That means only 5 times max in one year. I don't think it is worth to be so concern the mission chain in this case. May be I missed something in the VLog, I don't know.

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Well, it seems that Tanki is going to the matchmaking system that World of Tanks already has in place! Same thing with 10 players and 10 min battles! Mission chains now are too much for casual players and guess what! Tanki will be left with the noobies and perhaps a few diehards who have invested some serious money in this game. As far as I am concerned, I already have switched to WoT and guess what! So far I did not have one of those "an error has occurred" or any lag! If I am to be dumped in a map that I did not chose to play or play with people that I did not choose, why should I play the not so stable Tanki where you never know when you will get kicked out as you are about to cap a flag or "an error has occurred"? I will play a game that is stable and the tank I got and upgraded is the same today and tomorrow and will not change because a developer thought it should be nerfed.

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Does anybody know what would happen after the 10th week in the mission chain?

 

I don't think it would be maintained at the 10th week level (i.e. rewards at 11th week = 10th week, 12th week = 10th week...etc.) because the mission chain progress will be a one way that keeps progressing. That means sooner or later, except those already given up to play, everybody will reach and keep the 10th week level of rewards. I am afraid that after completing the 10th week, the chain will be reset back to the 1st week. That means we need to do 2.5 month, without any pause in the middle, to make it the the max then back to the begin and do it again. That means only 5 times max in one year. I don't think it is worth to be so concern the mission chain in this case. May be I missed something in the VLog, I don't know.

You are right, it doesn't make sense, they might as well put everyone in week 10 right now.

 

If after week 10 it resets, which i don't think will happen, it would be frustrating to do allover again for 10 weeks, too long, for 5 maybe.

 

The only way to encourage players to play daily would be to take away one day of the mission chain progress when a player doesn't play that day., it is not drastic as taking 1 week like now and if you lose a day or two for whatever reason you only lose one or two days in the chain.

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"CooperO

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Posted 20 Apr 2018 - 17:55

wolverine848, on 20 Apr 2018 - 09:11, said:snapback.png

So if I've been completing week 4 for for some time now, it will take me 6 more weeks to get back to that amount of crystal/supply rewards?

Yes, that is how it will happen. "    

 

I guess in the Tanki universe that is a good thing, right?

Edited by jjg_the_dark

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How can they reduce the battle time without experimenting with the community? Even 15 minutes feels like a short period of time. 

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Yes, that is how it will happen. "    

 

I guess in the Tanki universe that is a good thing, right?

 

That's nothing, I stopped doing missions with one account 1 week ago. If I wanted to get the week 10 rewards I'd need to play 10 weeks or the equivalent, and I feel like not doing that.

Edited by r_Issimo2
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