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Episode 169 of the V-LOG is live!


r_Nives5
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Good update
Im going to 3day trip someday soon

 


Here's one idea:

 

If you change a mission and don't claim one mission in a particular day you lose 1 day of the chain.

 

miss.png

 

To prevent one type of abuse.

 

Since the nerf of RKs, they should give us more RKs. Or they should make RKs give our tanks 2000 HPs.


No, cuz i have 3hs of premium right now, Im using it at the right time to get crystals (daily rewards) and stuff.

 

Hey mods, when the new mission chain comes up, do missions change? And we lose the ones we have rn? What date is the change?

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There are no incentives unless you want to rank faster or need to make crystals for coming celebrations.

 

I'm now doing missions with 4 accounts, when this is implemented I may only play with 3 or only play with the accounts that get good missions, while I change the missions in the other accounts for following days.

 

Yes, I should be supporting this change because I can take advantage of the flaws, but that's not good for Tanki or balance.

 

Tanki should at least make it so that if you log in and don't do missions, you go back one day in the chain.

If ranking too fast compared to the amount of crystals you gain is the problem then constantly completing all daily missions is the best way to keep a high crystal to exp ratio. Even at a rate of one 600 crystal mission every 2 days you're getting near 110k crystals a year. And the rate of crystal missions is surely higher than that if you actually keep clearing all missions to make way for new ones.

 

At legend rank I get at least a 1k crystal mission a day on average, some days I get 6k+ from 2 or 3 of the missions...but even at 1k a day average it obviously comes to 365k a year from daily cry missions. The incentive is there if I want those bonuses.

 

The daily mission rewards are leaning too much toward supplies - and hardly ever RKs.  I already have more mines and speed-boosts than I will ever use.

 

It's the containers and weekly crystal rewards that matter most.  And it seems we take a 6-week nerf on the crystals to start.

It's been that way since I started this game. I've always had a shortage of RK's cos I refuse to pay real cash for drug kits. And I agree there seems to be a reduction in RK's from missions (since the big drug kit got moved to the shop IMO ). But I guess Tanki would argue that the option to take advantage of supplies sales is there should we wish to play more non-PRO when we're short of RK's, with no-supplies battles allowing us to still earn cry without having to join drugwars.

 

The 6 week nerf is a pain but in the long term this will end up as a buff to our weekly rewards. I assume by the end of this year we'll have gained more crystals & supplies from weekly rewards with the new chain system, compared to what we would have got from the current system, unless we're unlucky with the extra container we get a week. How lucky we are pretty much dictates how quickly this new chain system turns into a buff.

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I guess in the Tanki universe that is a good thing, right?

 

Like they said in the V-LOG, the update has a couple of advantages and disadvantages.

 

Hey mods, when the new mission chain comes up, do missions change? And we lose the ones we have rn? What date is the change?

Missions themselves shouldn't change after the update, as it will only affect the chains. The update is planned for next week, and normally updates are released on Thursdays after the server restart, so it is likely to be on the 26th.

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They will, as stated in the V-LOG, the current rewards for week 4 will be the rewards for week 10 after the update (plus one extra container, so 4 instead of 3). Additionally, the rewards for future week 4 (after the  update) will be lower than the rewards for current week 4.

 

I'm not sure which one you're referring to, but here are the links:

Tanki Challenge Submissions

Question of the Week Submissions

 

According to what was said in the V-LOG yes.

 

But perhaps players will see playing less as a chore and more as fun again if they can take a break every now and then. Time will tell I guess.

 

On top of that, battles can actually start from 0:00 because they will be full. Unlike now, where players leave and join at the start of a new battle and it takes a little while for everyone to be ready (I doubt that takes a full 5 minutes though)

Nah I wanted to know about the Swords of railgun contest ..

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For me the mission chain changes are fine as are 10 minute battles. In the long run the missions chains give every active player more income. 10 minutes or 15 minutes?  Meh. Not a big enough difference to get worried over.

 

 

Only 1 more container for playing like 2 months :D

a big dislike 

+

 

:lol: :lol: :lol: 6 more weeks, only for one more container. This is lame.

Unless you stop playing TO you will get more in the long run than you do now.  Why the p*ssing and moaning over getting more?  If you do not keep playing TO what does it matter?

 

I'll reserve my comments on the new mission chain system until we get exact figures on the rewards.

 

Looks good, anyway.

You have the exact figures. The new week 10 is exactly equal to the old week 4 + 1 container.

 

Well this will actually somewhat remove motivation, less people will feel pressure to complete that mission every day.

I cannot see how. The more days skipped between missions the less that player earns.

 

10 minute battles?

 

How many people with ADD are playing this game?

Seriously - stop catering to the lowest common denominator. 

 

If people can't handle 15 min battles, why don't they join at the 10 minute mark.

Why the nostalgia for 15 minute battles when we both long agree than 90% of TO battles are lopsided wins for one of the two teams? 10 minutes is long enough for a shoot-em-up game.

 

It was confusing, I had to watch 4 more times to understand.

 

The new chain mission as proposed could be abused and will be abused.
 
How? Since you don't lose a week, and not even a day, for not doing a daily mission, players that get missions they don't like can just change one mission and not play that day, then comeback the next day to change another mission, until they get the missions they like.
 
Solution: If you log in one day and don't do a mission, you should go back one or two days in your mission chains. 
 

The only "abuse" you describe is a player abusing his own income.  What do you care if a player does not complete missions for a few days in order to get something they like playing more? That player is losing income to do that. That is the opposite of "abuse". 

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The downside to that may translate into a waiting period to join a battle...that has the potential to be annoying.  It also means all standard battles will always be jam-packed...always.  Homogenization again...all battles the same, only the players change...Agario

That all battles will be full is a benefit not a loss.

 

v.v I just reached week 4...now I go back to 2 containers....

For a few weeks. BFD.

 

There are no incentives unless you want to rank faster or need to make crystals for coming celebrations.

 

I'm now doing missions with 4 accounts, when this is implemented I may only play with 3 or only play with the accounts that get good missions, while I change the missions in the other accounts for following days.

 

Yes, I should be supporting this change because I can take advantage of the flaws, but that's not good for Tanki or balance.

 

Tanki should at least make it so that if you log in and don't do missions, you go back one day in the chain.

You are welcome to make completely irrational decisions based on this change but I doubt few other players will reach the same decision to undermine their own progress.

 

Does anybody know what would happen after the 10th week in the mission chain?

 

I don't think it would be maintained at the 10th week level (i.e. rewards at 11th week = 10th week, 12th week = 10th week...etc.) because the mission chain progress will be a one way that keeps progressing. That means sooner or later, except those already given up to play, everybody will reach and keep the 10th week level of rewards. I am afraid that after completing the 10th week, the chain will be reset back to the 1st week. That means we need to do 2.5 month, without any pause in the middle, to make it the the max then back to the begin and do it again. That means only 5 times max in one year. I don't think it is worth to be so concern the mission chain in this case. May be I missed something in the VLog, I don't know.

Since the Vlog explicitly said this will not happen why do you post that it might? Christ almighty.

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I'm fine with 10 minutes battles. A lot of players don't like the lack of choice MM will offer. Playing a map you don't like for 10 minutes is better than playing it for 15 in my opinion. It also makes blowouts less frustrating. Being steamrolled for 10 minutes > steamrolled for 15.

Edited by ThirdOnion
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I just tried playing TO now. Need CTF exp for a mission. Five different games tried and every one of them I find myself on a blowout POS noob team. So I quit TO entirely. I have the mission open now becaue last night I had the same experience. Not a single available CTF was worth playing. So I quit playing TO entirely. It is understandable why the TO company does not want that situation.

 

THAT'S the lame POS status quo the complainers here are defending. Matchmaking will give me a 50% chance of landing on the non-noob team. That's tremendously better chances than what we have now. Bring on Matchmaking!

Edited by CooperO
Kindly refrain from using profanity.

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You are welcome to make completely irrational decisions based on this change but I doubt few other players will reach the same decision to undermine their own progress.

Well, I want to progress slowly in Tanki, for a a rational reason actually, and if this update is implemented as it is, it will be even slower. No, I'm not a mult that only picks up supply boxes and claims only one mission a day. (< You'll see more of these type of mults now btw, changing missions and only making them when they can do supply missions by multing.)

 

I play honestly, but if there are weakenesses in a system, I may take advantage of them just because many will be doing the same and I don't want to stay behind.

 

If implemented as it is it will be good for me that I want to play with one less account,

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Why the nostalgia for 15 minute battles when we both long agree than 90% of TO battles are lopsided wins for one of the two teams? 10 minutes is long enough for a shoot-em-up game.

 

You accomplish little in 10 minutes (or less).

With time spent re-spawning, going to garage, being placed in game already-in-progress by MM, good luck trying to complete missions.

And since the devs insist on only large maps it takes longer to navigate and apply tactics.

 

My attention span is not that short.

 

Blow-outs stink, sure. Relying on a shorter battle to make blow-outs more palatable is a poor plan IMO.

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I've been contemplating the new mission chain system.   I am usually very negative about updates, but I think this will be a very good change in the long run.  Most of the drama and trauma in Tanki is based around income in one way or another.  I have been violently opposed to MatchMaking because I fear it will impact my income, thereby keeping me from upgrading as soon as possible and therefore wasting my time.

 

The new mission chain system takes all the pressure off keeping the chain going. If there is no pressure to complete a mission or three each day, much of the problem I had with MatchMaking will disappear.  If you get a junk mission after your one free change, let it slide...eventually you will get to week 10 anyway and your reward income becomes static (less container roulette :) )  MM doesn't seem nearly as evil and vile as it did when we were forced to keep up a daily mission chain (forced if you wish to remain competitive anyway).

 

As I think about this it gets better and better.  Hats off to you Tanki...I think you actually may be making the game better.  Well, better after the horrors you have been inflicting on us poor downtrodden players for over a year.  I still think Tanki was much better before the Paint Separation update, with diverse turrets and hulls, many and unique maps each with their own quirks and flavor, and lots of control over how we played the game.  Now we will all play in a very uniform manor on the same old tired homogenized maps, but at least it promises not to be horrible.  Tanki seems like it will still be playable after MM happens with this next update.  

 

I may have to pull a few pins out of my Tanki Voodoo Doll.

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idk about this, but the current missions chain system is way better than the10 weeks, in the current system, you reward the dedicated players, but the the new system, even lazy players than don't even play will reach week 10 eventually, and when they do, they never get back to week 1, so they get the SAME rewards as the daily players, good for me because i rarely play anyway, but really bad for the dedicated players that play on daily basis, from now on, we will get the same rewards, all i have to do is reach week 10 once !  :lol:

 

and 10min battles ? less funds, less golds, less quality battles, and to be honest, currently we already have a very hard time to find a decent balanced & enjoyable non pro battle, and this will become even a bigger issue after MM and the 10 min update.

 

it's like they try really hard to kill this game ! 

Edited by tankcalm
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I'm still waiting for any info related to the XT skins, which has been discussed for nearly a YEAR!!!!!!!!!!

Edited by Aegis

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Like they said in the V-LOG, the update has a couple of advantages and disadvantages.

 

Missions themselves shouldn't change after the update, as it will only affect the chains. The update is planned for next week, and normally updates are released on Thursdays after the server restart, so it is likely to be on the 26th.

So my 3 hours of premium in one of my mission slots will be safe, even if it is completed and not collected for weeks?

 

You guys complained about a week ago on I&S on that mission chains should be stopped, etc, so the devs are listening to you guys!

Cool devs

Edited by RevengeAttacker
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I like that we won’t lose progress. I also like that week 10 rewards will be a bit better by one container.

 

The ‘recovery’ from week 4 to week 10 is temporary. We’ll be fine.

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Wait, so... the mission chain never resets? NEVER? Even if you leave for a year and come back you will still be on the final week with highest reward? That seems way too OP, not gonna lie. Not that I'm complaining either, but the most I expected is perhaps going back 1 day every time you miss a mission, rather than losing the whole week.

 

I wonder if after this update some people would still prefer to have the "daily reward" that we had some years ago.  :lol:

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Wait, so... the mission chain never resets? NEVER? Even if you leave for a year and come back you will still be on the final week with highest reward? That seems way too OP, not gonna lie. Not that I'm complaining either, but the most I expected is perhaps going back 1 day every time you miss a mission, rather than losing the whole week.

 

I wonder if after this update some people would still prefer to have the "daily reward" that we had some years ago.  :lol:

++ This is stupid ... if you do 1 week lets say every month , after 10 months you get the full reward and never lose it ? why not give the rewards away and throw the system in the bin alltogether since this is what you are doing or am i missing something . The weekly reward was for people who play daily not for people who complete the missions sometimes . . On all my accounts i never missed a single day on missions , so ill always will be having the 4 containers ... but you have to understand that the system has a serious flaw in the design .

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lol, I just hope that it doesn't come out at the very START of next week (Sunday) because that's when I finish mission streak week 4. But, yeah, I agree, I don't like this update.

Edited by r_Spytank2

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I've just realised I have to play 2 months and 2 weeks to get an extra container. 2 months to get an extra container, why are you treating us like lower class people? It feels like, buyers can buy any amount of containers but normal players has to play 2 months for an extra container, this seems really wrong. Plus, the disadvantages were mentioned in the video, why on earth are you including disadvantages in the first place? Why not remove them and make something positive out of it? This whole thing seems so rushed and ugly at the same time. I've never seen any game mentioning about disadvantages and implementing into a game. You have to turn disadvantages into positive outcome if not, don't include it into a game. They have been focusing on juggernut, another useless crap, it looks like circus to me, instead of focusing on the good things they focus on dumb looking juggernut and all I can see is them smiling and laughing how they enjoy that crap but you can see in the video on their faces they look so lost and confused, pretending they know what they are doing when it comes to real and important stuff. 

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I've just realised I have to play 2 months and 2 weeks to get an extra container. 2 months to get an extra container, why are you treating us like lower class people? It feels like, buyers can buy any amount of containers but normal players has to play 2 months for an extra container, this seems really wrong. Plus, the disadvantages were mentioned in the video, why on earth are you including disadvantages in the first place? Why not remove them and make something positive out of it? This whole thing seems so rushed and ugly at the same time. I've never seen any game mentioning about disadvantages and implementing into a game. You have to turn disadvantages into positive outcome if not, don't include it into a game. They have been focusing on juggernut, another useless crap, it looks like circus to me, instead of focusing on the good things they focus on dumb looking juggernut and all I can see is them smiling and laughing how they enjoy that crap but you can see in the video on their faces they look so lost and confused, pretending they know what they are doing when it comes to real and important stuff. 

Nives would say,

 

A Good developer always thinks and work on which it makes players play their game and ultimately turn into additive. This is why this update. You play for 2 months, You get a container as extra. :) Make Youtube videos, You get hell lotta containers. 

 

What the heck, How hard is going to be to reach Week 10, My vacations will be over within a month and Nives wanted this update!! 

week 4 prizes are been reduce is not fair. The older version is good compared to previous. 

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