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Episode 169 of the V-LOG is live!


r_Nives5
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Personally, if this is implemented as it is, I'll play for about one hour and then do other things, that could mean playing with two accounts or three. With the other account I'll play occasionally or when there's 2X, crazy weekends or other events. I may also change missions I don't like and not play until I align 3 missions I like.

 

What some others may do:

  • Others may mult, change and only do missions when they can do supply missions.
  • Others may change and only do missions when they get crystal rewards.
  • Others may change and only do missions when they find missions with Premium Account or Gold.
  • Others may play a little and complete a mission another day, they don't have to complete a mission that day and not even complete a battle.
  • All of the above and probably more.

As you see there are more incentives to game the system and play less, and still get the same rewards and get an OP garage for your rank level.

 

With matchmaking and the idea of hiding the missions from battles, the reasonable thing to do will be to focus on counting the supplies you pick up and not in the battle.

 

Many try to rank as slow as possible to get an OP garage for their rank, and this just plays into their hands.

 

Eventually all active players will get to week 10 and everyone will be hitting 2 3 4 5 1. Even mult accounts will eventually get to week 10.

I think this is a fair analysis.  The two big points here are Tanki will become less stressful being freed up from the mission chain and thereby making it more enjoyable again. 

 

Another point that hasn't been mentioned is Pro-Battles.  They may played more after this next update and Tanki has said that they plan to do away with the pay-pro-pass completely when MM hits.  This basically means any player will be able to create battles on any map, in any mode they like...maybe even be able to adjust rank brackets and other criteria of each battle...in other words we may get to go back to mostly the GOOD OLD VERSION of Tanki because we don't have to complete daily missions!  I think this is a brilliant possible outcome! 

 

Do your missions, don't do your missions, pick and choose, do 1, 3, or 0 a day, take a year or a few weeks to get to the top tier rewards, or make bank from the son of pro-battles.  This new update sounds like it will give us back much of the freedom we have lost over the last year, and, promises to make Tanki GREAT AGAIN.  Who would have thought the Devs could have actually pulled this off!  Maybe they aren't the drooling morons I pegged them to be...could they be...well...crafty?

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Please note the following is just my opinion. :ph34r:

When people drop mission chain, sometimes they don't even try to start it again. However, if you are still at the same week even after few days trip, then what stops you from getting back?

The value from mission chains is way too high to just keep it laying around, and there are way more people who can't play daily, but WANT the huge rewards, rather than those, who will play daily no matter what, and never drop a single mission (or if they do, they stop playing altogether).

And it's better to have a nice playerbase which comes online every second day, people who don't just play tanki, but do also other thing, rather than a nolifer group, which is not likely to bring new people in because... they just play tanki. Have a guy in class play tanki and tell it to others? Yea! If they can't keep up with mission chains, they'll just find other game. But if they come online every few days online and play in a squad, that's a higher chance to stay, especially if they get those rewards anyway and can keep up with other players. (With this new system rewards from mission chains will be fairly distributed according to number of days PLAYED, rather than number of days played in ROW, which keeps things balanced for occasional and no-daily players) Also, people who don't always play tanki are more likely to be buying more, since... they have more time to earn the money (even if in low amounts).

 

 

As for 10 minute battles, shorter is always "better" - if players have more time to play, they can always start a new battle. Still, if battles are supposed to be be one third shorter, I suggested a one-third shorter delay between gold box notification and it's drop  :rolleyes:  (from 30 seconds to 20, instead of 10), but I guess that's not gonna happen :/ Still better than an instant drop.

 

Also, upcoming matchmaking meets this "type" of players with the battle group mechanic (gather a group of friends and matchmaking will send you all to same battle, one team.).

Honestly, I never thought I'd be saying this, but it's quite a good change in my opinion. Let's see.

 

 

If all this works, I think the matchmaking needs a separate "rating" which comes just from stats in matchmaking battles, and not from overal account stats from past months and years.

Then, skins should be a great way to earn money without damaging game economy. And that's a way to go, selling cosmetics is always better than P2W.

 

 

 

PS: Yea, I'm also annoyed I'll need 6 more weeks to get back to 3(4) containers. Less containers - less chance for eternity :( I'll get them back once, tho.

This is also a very very good point.  Tanki might experience organic growth again!  To be competitive as it is now you either have to be dedicated or spend real money....or even spend real money AND be dedicated.  The new system may very well motivate new, more casual players to join.  It may also attract some of the tens of thousands of players that liked playing Tanki but found it becoming too frustrating, or just quit playing after whatever nasty update broke the camel's back for them.

 

PS >>>  Since week 10 is four, week 9 must be three...that leaves weeks 8, 7, 6, 5, and 4 in question.  I just gotta believe that they won't dial week 4 back to one container so I bet it is two.  Week 10 gives an extra so that balances out week 9 at three each.  So the max we could lose would be five containers even in this build up period.  I would guess that week 8 and maybe 7 or even 6 might get three containers so, my guess is that we are looking at only losing out on 2 or 3 containers as we move from week 4 to week 10.  And eventually, regardless of the actual number lost (2 to 5), we will be getting more containers...so, overall, even bigger chances of Eternity Paint...maybe just a bit of a delay.

Edited by ByeByeBye

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May holidays are coming up, last year they increased rewards by x3 or x4-5 till January I believe so if they do that again we would get triple amount of containers. 

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Neat.

 

So I can spend as long as I want reaching Week 10. I'll maybe do it slowly over a few years. Considering it's taking just as long for Tanki to actually fullfill the promises they make us.

 

Where are XT skins? XTs in containers? The matchmaking system that was promised months ago? Finishing the clan system? The new overdrives you said you were developing? The Juggernaut mode?

 

Get your act together and actually take something through to completion for once. Freezing mission chains might be nice and helpful, but it's not a serious or pressing issue.

You also forgot the mention the new forum engine that RU has they said they were gonna implement over a year ago.

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emrakul

I see your point , but then on the other hand why bother playing when you leave for a week or more and still be at  the same mission level each week , sure its nice but if you continue to come and go when ever you end up loosing interest in the game all together . just like Mine craft I go on when I feel like it and know what I created will always be there.. so why do anything to improve it . it looses the interest and the challenge to play the game ( tanki would end up going to be like this in time.. )

 

for the 10 minute battles you need to also remember it takes a few minutes to get your team organized and working as one . it just do's not happen. I find when I battle with others it takes a good 3 minutes into the game for all to get really into battling.

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emrakul

you end up loosing interest in the game all together

 

You should play the game, because you want to have fun. Not because you need to keep up the mission chain.

If people like to play battles, they WILL return. Or if they want the weekly rewards earlier, they they will play more often, to earn more experience and crystals. Just the exp/cry ratio will be more fair, and "occasional" players won't suffer that much.

10 minutes is more than enough, also don't forget, that everyone will spawn in the battle and stay there for full battle time.

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You should play the game, because you want to have fun. Not because you need to keep up the mission chain.

If people like to play battles, they WILL return. Or if they want the weekly rewards earlier, they they will play more often, to earn more experience and crystals. Just the exp/cry ratio will be more fair, and "occasional" players won't suffer that much.

10 minutes is more than enough, also don't forget, that everyone will spawn in the battle and stay there for full battle time.

sir in the past it was way more fun but since Oct 15 2015 this game changed and has lost its interest for most regular players. what u say not many now play like this . its now a game just to pass the time now a days. all the good players who most of us enjoyed over the years have left and sure there are some good players but now a days the battles are more one sided battles and no longer balanced . also most of the friends we did have also left since this date.. its not like the old days when you got on line and everyone wanted to chat or battle with u. now its u just find what every game u think will be good and then once in its all one sided kill for all and it feels like u never seem to get any where.. so yea its lost its spark over the years .

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You should play the game, because you want to have fun. Not because you need to keep up the mission chain.

If people like to play battles, they WILL return. Or if they want the weekly rewards earlier, they they will play more often, to earn more experience and crystals. Just the exp/cry ratio will be more fair, and "occasional" players won't suffer that much.

10 minutes is more than enough, also don't forget, that everyone will spawn in the battle and stay there for full battle time.

Why will there stay there for the full battle time.  I would expect there will be lots and lots of very quick desertions as soon as the losing side is assumed.  MM will send in other players that are in queue so the battle will remain full, but I'm pretty sure the losing team will consistently lose originally starting players. 

 

Actually, this is probably one of the two worst things about MM...when MM shoves you into a losing team half-way through a battle...little reward, little xp, little in time battle, little chance to complete a mission.  Battles will be full, and MM may put you into the beginning of a battle, but it may throw you into an ongoing battle just as easily...and the winning team is just never going to have as many vacancies as the losing team.

 

The other problem with MM will be in everything but peak play times, you may find yourself out ranked by many levels.  MM is concerned with "balance" of teams not equality of individual players.  In other words it will be OK with MM to send a rank 11 into a battle with mostly rank 19s and 20s as long as there is a rank 11 on each team.  It will suck to be the lowest rank in any given battle...winning or losing team.

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Question - can the designers publish the new chain rewards for us to view?  This might answer a lot of questions.

 

I know it's too much for a forum post, but maybe publish the new numbers to the wiki with link goodness posted here...

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Question - can the designers publish the new chain rewards for us to view?  This might answer a lot of questions.

I know it's too much for a forum post, but maybe publish the new numbers to the wiki with link goodness posted here...

Usually it is updated in the wiki only.

I bet it will be available in the RU wiki first.

It's not there yet but here is the link: https://ru.tankiwiki.com/mission chains

Edited by Viking4s
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You should play the game, because you want to have fun. Not because you need to keep up the mission chain.

If people like to play battles, they WILL return. Or if they want the weekly rewards earlier, they they will play more often, to earn more experience and crystals. Just the exp/cry ratio will be more fair, and "occasional" players won't suffer that much.

10 minutes is more than enough, also don't forget, that everyone will spawn in the battle and stay there for full battle time.

That's wishful thinking, at the best case, and you are ignoring the weaknesses many could exploit.

 

Tanki is boring, battles are one sided, I don't think many players will be coming back after a few breaks.

 

How can some not understand that it'll be the same if you do your week chain in a week or in a month? Except that you may lose interest in the game and not come back after awhile. I don't care that today's week 4 will become like week 2 in terms of reward, and I don't care if I have to reach week 10 in 6 weeks or 6 months, because everyone will be in the same circumstances with those that do it faster will also be ranking up faster, so they'll not be playing against me, unless they take advantage of the system weaknesses. (< This is my central issue with this update)

 

If implemented as it is, I already know what to do. Hopefully I'll break the Tanki habit eventually, this update may be very good for me in helping me with that.

 

Watch out for the casual pick up supply boxes mults, especially during 2X+ Golds/Containers.

Edited by r_Issimo2
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Well, it seems that Tanki is going to the matchmaking system that World of Tanks already has in place! Same thing with 10 players and 10 min battles! Mission chains now are too much for casual players and guess what! Tanki will be left with the noobies and perhaps a few diehards who have invested some serious money in this game. As far as I am concerned, I already have switched to WoT and guess what! So far I did not have one of those "an error has occurred" or any lag! If I am to be dumped in a map that I did not chose to play or play with people that I did not choose, why should I play the not so stable Tanki where you never know when you will get kicked out as you are about to cap a flag or "an error has occurred"? I will play a game that is stable and the tank I got and upgraded is the same today and tomorrow and will not change because a developer thought it should be nerfed.

Wot lags wayy to much.... every single freaking battle I lag for 10 whole seconds. One time in Overlord (that's a map in WOT in case you don't know) I lagged for a solid half minute.

Edited by Guest

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10 minutes or 8 minutes?  :ph34r:

 

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It could be like a stress test. Devs could see more things with 8 minutes than with 10.

 

I think 10 minutes will be better than 15, because if you end up with the noob team, the suffering of one side battles is shorter.

Edited by r_Issimo2
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I am not going to quote a whole bunch more of the doom and glom postings because they all can be summarized thusly:

 

"I am have thought of a convoluted reason why players will not play TO because this change will increase player income. Therefore the vast majority of players will also think up this convoluted reasoning and quit playing."

 

To which I reply:

 

"No, only YOU will arrive at that mental destination. You are welcome to make odd predictions but please don't try to make then sound valid by claiming the majority supports you."

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I am not going to quote a whole bunch more of the doom and glom postings because they all can be summarized thusly:

 

"I am have thought of a convoluted reason why players will not play TO because this change will increase player income. Therefore the vast majority of players will also think up this convoluted reasoning and quit playing."

 

To which I reply:

 

"No, only YOU will arrive at that mental destination. You are welcome to make odd predictions but please don't try to make then sound valid by claiming the majority supports you."

You are saying that everyone will like, eventually, getting the maximum rewards (4 containers) for doing 7 daily missions, at the pace they want. That could be part of the equation and I think some will continue playing daily for that, but others will stop playing daily, then for longer periods of time and maybe one day not come back. In that sense this could be very good for many addicted players.

 

But I think it's not good for Tanki, a game I like and want to play for some time. Not good for gameplay either, everyone will be drugging and 2345 skills will rule. I'm doing well in battles BTW, taking advantage of Finish Top 3s, and I'll likely adapt fast to the new system too.

 

And what about the potential abusers? Defensive defenders seem to selectively forget about them.

Edited by r_Issimo2
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I’ve been toying with the idea of starting another alt. I’ve held off because I doubted I could maintain week four chains on yet another account. This change might make that idea a reality.

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Explain how I CAN finish missions in 30 minutes of game-play when it is divided into two 15-minute games, but I will NOT be able to do mission in 30 minutes of game=play if it is divided into 3 10-minute games.

 

I am not "relying" upon 10 minute games to address the blowout issue. I am saying I do not see the inherent merit to 15 minute games considering in 90% of the time the winner is obvious in the first 2-3 minutes.

 

one example... CTF.  As soon as one team is up 1 or 2 flags in a short battle it will become a pill-box laced with mines.  There will be a lot of those battles ending 2-0.  Good luck completing that mission.

 

As well, the first minute or so of many battles is the sorting and positioning - especially on larger maps.  1 or 2 minutes of that on 15 min battle is not impactful.  On a 10 minute battle = more impact.

 

You don't think more time is wasted trying to get into and complete 3 ten-minute battles vs two 15 minute battles?

 

Tanki-X has 10-minute battles.  Tactic and strategy don't exist.  Maybe that's ok with you. For me that's meh.

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