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Episode 169 of the V-LOG is live!


r_Nives5
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Wait, so... the mission chain never resets? NEVER? Even if you leave for a year and come back you will still be on the final week with highest reward?

 

that's what they just said.

 

That seems way too OP.

 

exactly !

 

i bet you they will update this later, obviously it's OP, but they only said that now to suck the players anger from the change, they do that all the time.

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I've just realised I have to play 2 months and 2 weeks to get an extra container. 2 months to get an extra container, why are you treating us like lower class people? It feels like, buyers can buy any amount of containers but normal players has to play 2 months for an extra container, this seems really wrong. Plus, the disadvantages were mentioned in the video, why on earth are you including disadvantages in the first place? Why not remove them and make something positive out of it? This whole thing seems so rushed and ugly at the same time. I've never seen any game mentioning about disadvantages and implementing into a game. You have to turn disadvantages into positive outcome if not, don't include it into a game. They have been focusing on juggernut, another useless crap, it looks like circus to me, instead of focusing on the good things they focus on dumb looking juggernut and all I can see is them smiling and laughing how they enjoy that crap but you can see in the video on their faces they look so lost and confused, pretending they know what they are doing when it comes to real and important stuff. 

Ik it will take alot of time but the good thing is if u dont play even 1 day your mission chain will still be at the place u left it  ;)

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i bet you they will update this later, obviously it's OP, but they only said that now to suck the players anger from the change, they do that all the time.

I don't think devs are being sinister, but who knows, they promote gambling, so they could be doing what you're saying too.

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Wait, so... the mission chain never resets? NEVER? Even if you leave for a year and come back you will still be on the final week with highest reward? That seems way too OP, not gonna lie. Not that I'm complaining either, but the most I expected is perhaps going back 1 day every time you miss a mission, rather than losing the whole week.

 

I wonder if after this update some people would still prefer to have the "daily reward" that we had some years ago.  :lol:

the only thing that do's change now is that each week your rewards will now be changed and as you continue each week then it grows . so say good but to those containers we get for week 4 now we get less until were at the 10th week

 

 

 

also HAPPY BIRTHDAY..

Edited by Bydo
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I like the release of an e-sports website, should make it much easier to follow what's happening now. Also the match-making, can't wait for that to release.

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I cannot see how. The more days skipped between missions the less that player earns.

The way I see it, players who play daily because they are so afraid to lose their chains are likely to not play much anymore with that possibility gone.

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Well, I want to progress slowly in Tanki, for a a rational reason actually, and if this update is implemented as it is, it will be even slower. No, I'm not a mult that only picks up supply boxes and claims only one mission a day. (< You'll see more of these type of mults now btw, changing missions and only making them when they can do supply missions by multing.)

 

I play honestly, but if there are weakenesses in a system, I may take advantage of them just because many will be doing the same and I don't want to stay behind.

 

If implemented as it is it will be good for me that I want to play with one less account,

You can do whatever you please. But you claimed that not doing a mission some days is somehow going to damage the game. That is pure nonsense.

 

You accomplish little in 10 minutes (or less).

With time spent re-spawning, going to garage, being placed in game already-in-progress by MM, good luck trying to complete missions.

And since the devs insist on only large maps it takes longer to navigate and apply tactics.

 

My attention span is not that short.

 

Blow-outs stink, sure. Relying on a shorter battle to make blow-outs more palatable is a poor plan IMO.

Explain how I CAN finish missions in 30 minutes of game-play when it is divided into two 15-minute games, but I will NOT be able to do mission in 30 minutes of game=play if it is divided into 3 10-minute games.

 

I am not "relying" upon 10 minute games to address the blowout issue. I am saying I do not see the inherent merit to 15 minute games considering in 90% of the time the winner is obvious in the first 2-3 minutes.

 

I've just realised I have to play 2 months and 2 weeks to get an extra container. 2 months to get an extra container, why are you treating us like lower class people?

In the current system you would play the same number of week but NOT get the 4th container. Yet people find a way to whine about getting more.

 

I don't think devs are being sinister, but who knows, they promote gambling, so they could be doing what you're saying too.

They promote gambling. LOL 

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Hmm... interesting.

 

Matchmaking: IIRC: You only get to choose modes, but the battles will be based on a rating system and therefore more balanced. The battles are shorter, so you should be able to get rewards at the same rate, but in smaller increments. PRO battles are the only battles in the Battle List. IMO one of the best things to look forward to. 

 

Here's my reasoning:

 

Let's say you get an 'Earn 300 crystals in CTF mode'. Around the WO ranks, you're going to get an average of 200-250 crystals per battle, more if you have OP stuff. In general, that's probably (minutes) 15+7=22 minutes of battling. With MM, you'll get maybe 150-200 CPB. That means you'll need to play for only 20 minutes. The WO ranks benefit from MM in terms of missions.

 

Let's take the M2 ranks, same mission. You typically get 400-500 per game, depending on your team. This basically means you have to play 12-15 minutes. With MM: 500*(2/3)=333. 10 minutes for an amount that still satisfies the mission.

 

I'm not M3, so IDK. Overall though, MM saves time and also balances the game a bit more.

 

XT skins: These aren't all that important. #1 - You know they're coming, #2 - They're purely cosmetic, #3 - already said that he will relay the info on skins once he gets it. Why pester them?

 

Mission Chains: Hmm... I do like the idea, but it's executed poorly. 10 weeks is far too long; 6 weeks is more feasible. Or, another option is to ditch the 'weeks' and make it 5 day increments, 10 stages. You get rewarded more often, while still making them wait 50 days for the full reward. The idea that you cannot go backwards is absurd. How about this: first day inactive - nothing happens. Second day - one day subtraction. Third day - two days subtracted. Fourth day and onward - three days subtracted every day.

Edited by C.O.N.Q.U.E.R.O.R
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The way I see it, players who play daily because they are so afraid to lose their chains are likely to not play much anymore with that possibility gone.

Exactly, and when players stop playing a few days, they may stop thinking about Tanki and find other games to play or things to do. Many here do missions because of the rewards and the incentive to continue daily.

 

You can do whatever you please. But you claimed that not doing a mission some days is somehow going to damage the game. That is pure nonsense.

 

They promote gambling. LOL 

It's not good for the game because many will stop playing daily and some will just forget about Tanki eventually. I know a big number of players do missions because on one occasion when something happened to the missions many where helping each other in battles asking "what missions do you have?"

 

Selling containers is a form of gambling, in my opinion, but we can disagree there.

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Well once you get to week 10 you are fine... Just need to get there. :lol:

Every active player will eventually get to week 10, they may as well give everyone the maximum rewards every 7 daily missions starting now.

 

That's how much sense this makes, maybe they think that Mobile Tanki and Matchmaking will be a hit and they don't need crazy missioners anymore.

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I've just realised I have to play 2 months and 2 weeks to get an extra container. 2 months to get an extra container, why are you treating us like lower class people?


The thing is, once you've played for 2 months and 2 weeks, you will be able to get 4 containers a week FOREVER, without worrying about losing your mission chain. It's a difficult start, but once everything evens out the system will be much more profitable than the previous one.

 

Someone made the point that rewards from missions themselves are altogether more substantial than mission chain rewards. It's important not to forget this point.

 

 

Exactly, and when players stop playing a few days, they may stop thinking about Tanki and find other games to play or things to do. Many here do missions because of the rewards and the incentive to continue daily.

 

It's not good for the game because many will stop playing daily and some will just forget about Tanki eventually. I know a big number of players do missions because on one occasion when something happened to the missions many where helping each other in battles asking "what missions do you have?"


The devs are well aware that for some people missions are a major incentive to play the game. But I do not think the new system will reduce willingness to play; rather, it will simply make it less demanding. Right now some players are chained to the game and feel obligated to complete missions whether they like it or not because they will lose their chain otherwise. With the new system, the more often you complete missions, the quicker you get your prize, so the incentive stays without the stress. You can take breaks on occasion if necessary, but 4 containers can lure dedicated players back in eventually.
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idk about this, but the current missions chain system is way better than the10 weeks, in the current system, you reward the dedicated players, but the the new system, even lazy players than don't even play will reach week 10 eventually, and when they do, they never get back to week 1, so they get the SAME rewards as the daily players, good for me because i rarely play anyway, but really bad for the dedicated players that play on daily basis, from now on, we will get the same rewards, all i have to do is reach week 10 once !  :lol:

Sure there are loopholes and lazy people will one day get there to the same prize zone as daily players. BUT, one thing you are forgetting is, daily players will get rewards every 7 days, whereas for lazy or unregular players it will take longer to get that same reward. The amount of time you put into it determines the speed at which you will be getting those rewards. People who want to get more rewards in a shorter time and/or faster will do them regularly, those who don't want to or don't need to will do it at a slower rate. Both will get paid accordingly. 

 

It does take away, however, the sense of needing to claim a mission per day. We will definitely see many players, including me, taking a pause to their daily mission chains after this system comes out, for any number of reasons. 

 

lol, I just hope that it doesn't come out at the very START of next week (Sunday) because that's when I finish mission streak week 4. But, yeah, I agree, I don't like this update.

Lol bro, I wish they don't roll out this update before next week Thursday... I started a new acc 3 weeks ago and I wanna get my 4th week reward on Thursday before system changes. xD

Edited by Ishrak
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OP will be the norm.  So Op will not be OP. 

 

One interesting eventual outcome to the new mission chain system is that almost ALL mid and high ranked players will have fully MUed equipment.  Eventually (a few months from now), even very casual players will get to week 10 and will get high rewards every time they manage to complete seven more missions.  This has to translate into upgrading/buying equipment. It won't take long to see the vast majority of players with fully MUed equipment.

 

I actually foresee lots of fully MUed tanks at M1 ranks...many even in M0.

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You have the exact figures. The new week 10 is exactly equal to the old week 4 + 1 container.

I meant, the rest of the weeks - i.e. weeks 5 to 9.

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Sure there are loopholes and lazy people will one day get there to the same prize zone as daily players. BUT, one thing you are forgetting is, daily players will get rewards every 7 days, whereas for lazy or unregular players it will take longer to get that same reward. The amount of time you put into it determines the speed at which you will be getting those rewards. People who want to get more rewards in a shorter time and/or faster will do them regularly, those who don't want to or don't need to will do it at a slower rate. Both will get paid accordingly. 

 

It does take away, however, the sense of needing to claim a mission per day. We will definitely see many players, including me, taking a pause to their daily mission chains after this system comes out, for any number of reasons. 

 

Lol bro, I wish they don't roll out this update before next week Thursday... I started a new acc 3 weeks ago and I wanna get my 4th week reward on Thursday before system changes. xD

Personally, if this is implemented as it is, I'll play for about one hour and then do other things, that could mean playing with two accounts or three. With the other account I'll play occasionally or when there's 2X, crazy weekends or other events. I may also change missions I don't like and not play until I align 3 missions I like.

 

What some others may do:

  • Others may mult, change and only do missions when they can do supply missions.
  • Others may change and only do missions when they get crystal rewards.
  • Others may change and only do missions when they find missions with Premium Account or Gold.
  • Others may play a little and complete a mission another day, they don't have to complete a mission that day and not even complete a battle.
  • All of the above and probably more.

As you see there are more incentives to game the system and play less, and still get the same rewards and get an OP garage for your rank level.

 

With matchmaking and the idea of hiding the missions from battles, the reasonable thing to do will be to focus on counting the supplies you pick up and not in the battle.

 

Many try to rank as slow as possible to get an OP garage for their rank, and this just plays into their hands.

 

Eventually all active players will get to week 10 and everyone will be hitting 2 3 4 5 1. Even mult accounts will eventually get to week 10.

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TheJukey0 xD

Thats an alt.  :ph34r:

 

Every active player will eventually get to week 10, they may as well give everyone the maximum rewards every 7 daily missions starting now.

 

That's how much sense this makes, maybe they think that Mobile Tanki and Matchmaking will be a hit and they don't need crazy missioners anymore.

I see your point, and that is pretty much how it will work once you reach week 10.

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I find it quite strange that people so quickly forgot how only a year ago not only did we still risk losing the whole 4-week chain by being away for a few days, but the rewards were also 2x less than now and didn't have ANY containers  <_>

 

I honestly think this is the best possible reasonable scenario we could ever have with mission chains.

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Please note the following is just my opinion. :ph34r:

When people drop mission chain, sometimes they don't even try to start it again. However, if you are still at the same week even after few days trip, then what stops you from getting back?

The value from mission chains is way too high to just keep it laying around, and there are way more people who can't play daily, but WANT the huge rewards, rather than those, who will play daily no matter what, and never drop a single mission (or if they do, they stop playing altogether).

And it's better to have a nice playerbase which comes online every second day, people who don't just play tanki, but do also other thing, rather than a nolifer group, which is not likely to bring new people in because... they just play tanki. Have a guy in class play tanki and tell it to others? Yea! If they can't keep up with mission chains, they'll just find other game. But if they come online every few days online and play in a squad, that's a higher chance to stay, especially if they get those rewards anyway and can keep up with other players. (With this new system rewards from mission chains will be fairly distributed according to number of days PLAYED, rather than number of days played in ROW, which keeps things balanced for occasional and no-daily players) Also, people who don't always play tanki are more likely to be buying more, since... they have more time to earn the money (even if in low amounts).

 

As for 10 minute battles, shorter is always "better" - if players have more time to play, they can always start a new battle. Still, if battles are supposed to be be one third shorter, I suggested a one-third shorter delay between gold box notification and it's drop  :rolleyes:  (from 30 seconds to 20, instead of 10), but I guess that's not gonna happen :/ Still better than an instant drop.

 

Also, upcoming matchmaking meets this "type" of players with the battle group mechanic (gather a group of friends and matchmaking will send you all to same battle, one team.).

Honestly, I never thought I'd be saying this, but it's quite a good change in my opinion. Let's see.

 

 

If all this works, I think the matchmaking needs a separate "rating" which comes just from stats in matchmaking battles, and not from overal account stats from past months and years.
Then, skins should be a great way to earn money without damaging game economy. And that's a way to go, selling cosmetics is always better than P2W.

 

 

PS: Yea, I'm also annoyed I'll need 6 more weeks to get back to 3(4) containers. Less containers - less chance for eternity :( I'll get them back once, tho.

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