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1. I don't think you saw the picture I posted...

2. Let me guess, this "rebalance" will involve buffing railgun?

 

I saw the picture ,

 

 

And why saying this re balance involving rail buff only ? Just bcoz my twin spam about rail buff don't mean I'm mad about rail buff , stop being kid ,

 

I mean new re balance contain

 

Maganum nerf

Hunter buff

Dictator buff

Railgun buff

Vulcan buff

Wasp acceleration speed buff

 

And for wot this game are ... Are just great . try it again and see how fun is it ,

 

Its give u the REAL fun of playing tanks war game , after the re balance of 2016/10 I or ... I massive number of players left tanki and I was one of them . so I searched for other tanks game , and wot was the best choice .

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World of tanks is great game I know 3 years isn't a lot but in this 3 years I haved a great fun and BALANCED ! game no pay2win no need for MM system no bad updates every week .

 

 

Accept the truth , tanki is dead game and it will still be dead until a new re-balance release .

I've never played WoT so I cannot remark on that game. But TO is no where near a 'pay to win' game. Player income has been boosted greatly over the last year, and, it wasn't 'pay to win' before they did so.

 

As things are now, any player who cannot earn enough to buy the very best TO equipment can see the real problem by looking at a mirror. TO deserves many criticisms but 'pay to win' in not one of them.

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When did you last try it? They've done some pretty decent optimization in the past few months. My laptop went from 24fps to 47fps.

pfft my laptop went from 20fps to 25fps and graphic card burns after every battle so i need to wait after every battle  :wacko:

earlier it was barely surviving on 90C now surely goes over 100 if i try to play 2 battles

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No game is perfect People who leave TO because "the grass is greener" often come back when they discover that other games have the same issues.

Sorry but you're wrong. That's the problem, the people aren't coming back. In fact the number of players continues to decline because of how the Dev's have dumb down the game and because of  all the stupid gimmicks that they have added to the game. They've taken away choice, they've taken away skill, they've tried to make the game so balanced that it has taken away the necessity of being intelligent in your choices of equipment and protections. They've simplified the maps so much that they're boring and offer no challenge. You've got to ask yourself why was there so many players in the bad old days of overpowered weapons and drug wars (over 100,000 players during peak periods and impossible to get on some servers) and now, where the game has all these bad terrible things removed ( and it's getting hard to get to 30,000). I'll tell you why....It was because at that time the game was challenging, it required skill, and it was FUN and addictive. You had choice. You could build a garage with in game funds with effort. You could go almost anywhere on the maps (It took actual skill to navigate them and they had cool sniper holes that you could use if you had the skill to get to them). Plus many many other things that the Dev's have either watered down or taken away.

 

The Dev's took a  wonderful game that took skill to play and was fun and they made it bland and boring. Sort of like taking a beautifully cooked Steak and then boiling it to take all the flavor out of it. That's why people are leaving and not coming back.

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Sorry but you're wrong. That's the problem, the people aren't coming back. Most dont, I was mostly trying to express why they leave. In fact the number of players continues to decline because of how the Dev's have dumb down the game and because of  all the stupid gimmicks that they have added to the game. They've taken away choice,How? they've taken away skill,How? they've tried to make the game so balanced that it has taken away the necessity of being intelligent in your choices of equipment and protections. Are you trying to say once upon a time "smart" people chose Railgun and everyone else get the cruddy turrets? If not, I dont see your point.They've simplified the maps so much that they're boring and offer no challenge. I dont like all the new designs, but it didnt make the map easier to play in. You've got to ask yourself why was there so many players in the bad old days of overpowered weapons and drug wars (over 100,000 players during peak periods and impossible to get on some servers) and now, where the game has all these bad terrible things removed ( and it's getting hard to get to 30,000). I'll tell you why....It was because at that time the game was challenging, it required skill, and it was FUN and addictive. You had choice. You could build a garage with in game funds with effort. You could go almost anywhere on the maps (It took actual skill to navigate them and they had cool sniper holes that you could use if you had the skill to get to them). Plus many many other things that the Dev's have either watered down or taken away.

 

The Dev's took a  wonderful game that took skill to play and was fun and they made it bland and boring. Sort of like taking a beautifully cooked Steak and then boiling it to take all the flavor out of it. That's why people are leaving and not coming back.

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Sniva you know that's not what you said. You said, and I quote - "People who leave TO because "the grass is greener" often come back when they discover that other games have the same issues." Thus implying that they were mistaken in their belief that there was anything wrong with Tanki. The point I made is they're not coming back. Thus pointing out the fact that most are leaving because of bad decisions made by the Dev's and Pony Tail Boy. If you meant something different then clarify.

 

As to the other stuff, you're obviously happy with the game. So enjoy it while it lasts. All I'm doing is sharing my opinion and those of others who have been around for a long time. (for me since 2012) Just ask yourself why has a game that boasted over 100000 players playing during peak times now can barely muster 30000. While Tanki might not have been perfect in the old days, it was more fun, more challenging, and, yes, required more intelligence.

 

I'm not going to list every bad decision the Dev's have made. I don't need too, just look at the numbers. The Dev's have never listened to the experienced players and have never pulled back a change that was obviously wrong and was causing people to leave the game. So like I said I'll let the number's speak for themselves. You started in 2016. Back then you would have 50000 to 60000 during peak times. Now it's 30000 to 40000. All during that time the Dev's and Pony Tail Boy have been making great and wonderful changes to the game. (I say that sarcastically) What does the evidence point towards? And don't say it's because the game is just getting old. I can point to many games that are going strong even after 20 years. Best example Eve online (now over 20 years). If you have a good game people will play it no matter how old it is. Pony Tail Boy and the Dev's ruined this one.

 

*I made a correction. EVE ONLINE has only been around 15 years. Thanks to the person bringing that to my attention. I do try to maintain accuracy in my statements*

Edited by Dliver

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I saw the picture ,

 

 

And why saying this re balance involving rail buff only ? Just bcoz my twin spam about rail buff don't mean I'm mad about rail buff , stop being kid ,

 

I mean new re balance contain

 

Maganum nerf

Hunter buff

Dictator buff

Railgun buff

Vulcan buff

Wasp acceleration speed buff

 

And for wot this game are ... Are just great . try it again and see how fun is it ,

 

Its give u the REAL fun of playing tanks war game , after the re balance of 2016/10 I or ... I massive number of players left tanki and I was one of them . so I searched for other tanks game , and wot was the best choice .

1. Says the guy who makes an alt caled "Re-old-railgun"

2. It would be if I didn't lag all the time.  <_<

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Sorry but you're wrong. That's the problem, the people aren't coming back. In fact the number of players continues to decline because of how the Dev's have dumb down the game and because of  all the stupid gimmicks that they have added to the game. 

Actually devs said many times that the main reason player numbers are declining is because there aren't enough new players to replace them. Tanki became old and irrelevant, so if the game was left as it was back in, say, 2014, then any new player coming across it would be very unlikely to continue playing because it's just not the kind of thing today's gamer generation wants to play. Nowadays people want quick, action-packed games, which is why devs are adding all the "gimmicks" and removing choice, etc. It's all aimed at new players, who should hopefully start pouring in once things like MM and the mobile version are released.

 

Players always leave the game - there's nothing that can be done about it and it's not because of "bad updates".

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I can point to many games that are going strong even after 20 years. Best example Eve online (now over 30 years). If you have a good game people will play it no matter how old it is. Pony Tail Boy and the Dev's ruined this one.

Funny how you bring up Eve Online, which used to have 50k-60k players during 2009-2014 but in the past 2-3 years has had 30k-40k.

 

fX94ggG.jpg

 

Sound familiar?

 

Back then you would have 50000 to 60000 during peak times. Now it's 30000 to 40000.

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The battle list system is rigged and the map variety is at its worst currently. I don't see any option other than matchmaking to solve these problems.

 

I never play mobile games, I think they're way too simple and don't have the large community with an additional forum. This was the main reason I joined this game. Mobile games more of a 'dumb' time-killer than Tanki Online is.

 

We have a lot more customization than mobile games. T.O. still sits right between the big downloadable games you can find on steam and the mobile apps. But I believe it's becoming a niche.

 

Well not for me. I appreciate most of the updates and progression this game went trough. With the friend system and pro battles as my favorite. I will definitely stick around and wait out the matchmaking system.

 

 

I am also really excited to what they will do with the mobile app. Currently I can only think of how easy it will be to destroy players who play trough the app. I hope they won't change the whole game to suit the app.

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Funny how you bring up Eve Online, which used to have 50k-60k players during 2009-2014 but in the past 2-3 years has had 30k-40k.

 

fX94ggG.jpg

 

Sound familiar?

Do the same for Tanki and see what you get. You will see a huge difference. There is no comparison, Eve Online is used as an industry standard for quality game design and content. Also Eve Online has not become an irrelevant game. It has a news presence, it is used as a teaching tool, and has many many popular YouTube and related websites. Also Eve online is consistent and has survived because of keeping a core player base due to consistently good and interesting content. The Dev's for Tanki are chasing their core players away because of bad decisions on content, changing things that players want retained, not delivering on promises and over all poor management of the game.

Edited by Dliver

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Actually devs said many times that the main reason player numbers are declining is because there aren't enough new players to replace them. Tanki became old and irrelevant, so if the game was left as it was back in, say, 2014, then any new player coming across it would be very unlikely to continue playing because it's just not the kind of thing today's gamer generation wants to play. Nowadays people want quick, action-packed games, which is why devs are adding all the "gimmicks" and removing choice, etc. It's all aimed at new players, who should hopefully start pouring in once things like MM and the mobile version are released.

 

Players always leave the game - there's nothing that can be done about it and it's not because of "bad updates".

So says the Dev who has failed to keep his game alive and current. I'm not saying that a game should remain stagnate. There have been some good ideas implemented and that have made the game better. The point is this though, when bad decisions have been made and the community has clearly pointed these out to the Dev's and have made cogent recommendations that would have made the the idea work, the Dev's have consistently not listened. Hence the decline in players. Yes there is going to be a turnover in players. But to have retention of a fair percentage of any new players you have to have an interesting and challenging game that is also fun. The Dev's and Pony Tail Boy have slowly over the years been removing that aspect.

 

I know they are putting all their money on a last throw of the dice with the mobile version because TankiX is a total failure. From what I've seen in the videos showing the mobile version, it is overly complicated and ponderous, hence it will not be fun for those on mobile devices. Also those playing the PC version are going to have a huge advantage over those players because of their more nimble controls and will be pounding those on mobile devices. Also not fun for those on mobile devices. So probably your going to see a nerf to the control responses for those on PC's. Oh yes they're already playing with that solution right now with changing the control responses for driving the tanks. Another thing that will probably happen is that they'll probably end up splitting the mobile version from the PC version to supposedly enhance game play when the mobile version starts to fail. Once again dragging this once great game down into oblivion.

 

Now as to being a quick action packed and interesting game, that is exactly what this game was before all these changes that were supposedly made to improve game play. Many of those changes have actuality made the game overly complicated, expensive and boring to play. Hence the loss of so many players.

 

Well that's about it. I suggest going back into the archives and read what we were writing back then and you will see that many of the things going on today were actually predicted back then if the Dev's made certain decisions. Now it's getting so bad that they are now tying to entice people to setup YouTube channels so that they can garnish free advertising. Which is smart on their part because the money must be drying up due to the sharp decline in players and they can't afford to produce their own advertising. The ship is sinking guys, and the Dev's are doing too little too late to save it I think.

Edited by Dliver

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 So probably your going to see a nerf to the control responses for those on PC's. Oh yes they're already playing with that solution right now with changing the control responses for driving the tanks. 

That's a very pessimistic opinion on this. Yes, mobile players are going to find it more difficult to compete, but it will still be possible to play against PC users. As for nerfing control responses - that's extremely unlikely. What they did with hulls is far from that. They just changed a tiny parameter in some hulls (note - only some, not all of them) so that they are more convenient on mobile. In fact, one could argue that the change improved the hulls' handling for PC users as well.

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Do the same for Tanki and see what you get. You will see a huge difference. At least Eve online is consistent and has survived because of keeping a core player base due to consistently good and interesting content. The Dev's for Tanki are chasing their core players away because of bad decisions on content, changing things that players want retained, not delivering on promises and over all poor management of the game.

You completely avoided the question. What you described happening in TO is exactly what happened in Eve Online in terms of player count, which I found to be a strange example to bring up. And how do you know core players are leaving? All you have is your personal experience.

 

I know they are putting all their money on a last throw of the dice with the mobile version because TankiX is a total failure.

Another strange thing to say, and it really makes me take everything you say with a grain of salt. What makes you think Tanki X is a "total failure?" I see this said by a lot of players without much to back it up.

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That's a very pessimistic opinion on this. Yes, mobile players are going to find it more difficult to compete, but it will still be possible to play against PC users. As for nerfing control responses - that's extremely unlikely. What they did with hulls is far from that. They just changed a tiny parameter in some hulls (note - only some, not all of them) so that they are more convenient on mobile. In fact, one could argue that the change improved the hulls' handling for PC users as well.

I'm pessimistic because I have seen the changes over the years, and they usually start out with small changes. Also I've seen the decline of the game due mainly to those changes. The proof is in the numbers. A steady and consistent decline, usually accelerated after most changes. 

 

The Mobile version hasn't been released yet. This adjustment was an experiment. Who's to say that in order to better balance the game for the mobile users, once released, that it will be decided by the Dev's that the controls for the PC users need to be nerfed so mobile users can be competitive? I guarantee you will see even more leave if that happens.

Edited by Dliver

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The Mobile version hasn't been released yet. This adjustment was an experiment. Who's to say that in order to better balance the game for the mobile users, once released, that it will be decided by the Dev's that the controls for the PC users need to be nerfed so mobile users can be competitive? I guarantee you will see even more leave if that happens.

This is your own assumption. Things have not been released yet, it's far to early to make such predictions.

 

If you watch some of the vlogs, you will notice that "Pony Tail Boy" believes quite strongly that mobile users will be just as competitive at the game as PC players. So it's very unlikely that controls will be "nerfed."

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 And how do you know core players are leaving?

 

I know because most of the people I consistently have played with over the years no longer play the game. I know from reading the forums. I know because of the decline in player numbers. Also you may want to go back to my post that you quoted from because I clarified  my position further.

 

What makes you think Tanki X is a "total failure?" I see this said by a lot of players without much to back it up.

 

You said it yourself  "I see this said by a lot of players". The proof is low number of players, and the constant complaint at how bad it is in the forums.

 

 

Edited by Dliver

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This is your own assumption. Things have not been released yet, it's far to early to make such predictions.

 

If you watch some of the vlogs, you will notice that "Pony Tail Boy" believes quite strongly that mobile users will be just as competitive at the game as PC players. So it's very unlikely that controls will be "nerfed."

I watch the vlogs. So Yep, my assumption and my analysis due to my experiences with what Pony Tail Boy and the Dev's have done in the past. Also my confidence in what Pony Tail Boy believes is very low due to his track record and poor management of the game.

Edited by Dliver

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What makes you think Tanki X is a "total failure?" I see this said by a lot of players without much to back it up.

 

 

You said it yourself  "I see this said by a lot of players". The proof is low number of players, and the constant complaint at how bad it is in the forums.

What? Did you miss the part where I said "without much to back it up?" This is said by players on TO forum. Not on TX forum or anywhere else. We also do not know the number of players, and the game has been out for 2 years, the majority of which was open beta, vs the 8 years TO has been around for. 

 

TX has problems, sure. But the community honestly is way better than that of TO. You see lots of constructive complaints in the TX forum, calling for buffs to this and nerfs to this, rework that, etc. In TO there is a huge amount of moaning over how bad the game has become. Players in TX forum complain and offer suggestions because they know the devs are actually listening and there is hope for changes. With TO there is little of that, everyone's pretty much given up on communication at this point.

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What? Did you miss the part where I said "without much to back it up?"

 

OK, hard numbers. Web traffic analytics. ALEXA - Tankionline.com  has a rating of  2,962

                                                                                         TankiX.com has a rating of 67,103

 

                                                                         SimilarWeb - Tankionline.com has a rating of 3,109

                                                                                                  TankiX.com has a rating of 153,144

 

Do you require more?

 

Seems to me Tanki X is a failure in comparison. By the way the larger the number the worse it is. Those numbers include those actually playing and also those just checking the site out.

Edited by Dliver

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What? Did you miss the part where I said "without much to back it up?"

 

OK, hard numbers. Web traffic analytics. ALEXA - Tankionline.com  has a rating of  2,962

                                                                                         TankiX.com has a rating of 67,103

 

                                                                         SimilarWeb - Tankionline.com has a rating of 3,109

                                                                                                  TankiX.com has a rating of 153,144

 

Do you require more?

 

Seems to me Tanki X is a failure in comparison. By the way the larger the number the worse it is. Those numbers include those actually playing and also those just checking the site out.

 

 

EDIT: I didn't know that the game was offically released a month ago.

TankX is still in "Open Beta" and usually the Devs don't like to advertise games when they are in open beta.

Yes, you can say that Steam was advertising, but they are only preparing for the "Big Release". 

Edited by Guest

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You do realize Tanki X is a downloadable game? A large part of TO players play it on the TO website, which is part of why it is so popular. You can't play TX through a browser and so it makes little sense to compare the ratings of the websites.

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TankX is still in "Open Beta" and usually the Devs don't like to advertise games when they are in open beta.

Actually Tanki X was officially released about a month ago.

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Actually Tanki X was officially released about a month ago.

It was?  :wacko:

I don't play TX much to I'm behind. 

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You do realize Tanki X is a downloadable game? A large part of TO players play it on the TO website, which is part of why it is so popular. You can't play TX through a browser and so it makes little sense to compare the ratings of the websites.

 

I guess you will accept no facts at all then.  But to finish this conversation I'll grant you that Tanki X uses a client and that depresses it's web ranking. But if Tanki X was as popular as you seem to be inferring in your comments, it should still be reflected, to a degree, in it's web traffic rating. You so kindly criticized earlier my use of EVE Online because of it's seemly low  player numbers, so we will continue to use them as an example. It uses a client in order to play but it's Website is still rated at 9,627. Now here is a game which you claim is on par with Tanki player numbers wise. Hmmmm, if that is the case then it still shows that Tanki X is a horrible failure with ratings of 67,109 or 153,144 (depending on which service you use).

 

Tanki X is a failure.  I've laid in evidence my observations, what is being said on the forums(that you yourself says is there), and also information from  independent monitoring services and you dismiss ALL that information. Well, I'll leave you with one last set of hard numbers that I can get of the number of players playing Tanki X. Now while it's true that  Tanki doesn't publish the actual numbers playing Tanki X, Steam does publish the actual numbers using that platform. When Tanki X went live on Steam it reached a peak of 451 players playing Tanki X on April 24, 2017, It is now at an average of 112 players over the last 30 days. Seems to be pointing in the same direction as Tanki online. I would say that there is plenty of evidence that Tanki X is a dead end.

 

- end of line-

(ps. That's a reference to the movie TRON when a conversation comes to an end)

Edited by Dliver

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