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Increased Score Rate for Losing Team


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Well 'cause once you start losing, everyone leaves, and the game is no fun. Maybe people will actually stay if they earned more points or maybe even EXP once they are losing. This also promotes clutch-ness and making comebacks and trying harder when you are losing. 

 

For example, maybe instead of 10 points per kill, it would be 15 points (that might be an overkill, no pun intended) or maybe a cap against a full active team of 10 would be worth 150 points instead of 100 points. Stuff like that to motivate players more on the losing side. 

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With the introduction of MM, a losing team player may leave the team and instead a more powerful player might join which has the advantage of dealing high damage because he is in the losing team,  quickly gains a lot of scores which leads to uneven  distribution of the fund at the end of battle. With team members of losing side having higher scores despite not performing well as compared to their counter team.

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