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Mission Chains Update [April 27th]


r_Nives5
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:excl: :excl: 10 mins???!!! This one is of the worst. :(

15 min is thousand times better.

Why ? I remember when a player was able to create a non-PRO battle.

Really it was very good. :( :( :excl: :excl:

(This is only my negative opinion. I like mission changes).

Edited by niki1232
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Btw tanki tried 10 minute battles a few years ago... not a positive update in my opinion.

I am agree with you.

My oldest profile is not niki1232 but niki173.

I had LGC  protectors. It was very fun.

Now they added the damage/heal numbers, indicators what turret the player who destroys another player is.

It was much better then. :( :(. 

And yes, a player was able to control non-PRO battle length.

I can list more negative updates, but these are enough.

Edited by niki1232
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This is an absolutely appalling update. It seems the tanki devs are determined to undermine themselves and end up with less people playing.

10 minute battles?? what a joke........

And no penalty for not completing chains.....yep, I for one will not feel the need to finish a mission on 10+ accounts every day to keep the chains going so I (and no doubt a lot of others) will not be playing anywhere near as much.

And as for the matchmaking idiocy, well, I think I have said enough about that.....no one at tanki HQ is listening anyway.

TO_King can do like 20 accounts a day.  :P

 

Tanki is removing the advantage daily players used to get from playing daily. They may as well have removed the whole Chain system, but hey, everyone loves containers, right?

 

 

PS: The forum is more entertaining than the game.  :ph34r:

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Ok. I thought sometimes even the 15 minute battles were too short, especially for those intense ACTUALLY EVEN battles. But one thing I am very dissapointed about is that tanki is very bad for my rank currently. You cannot win the game without using supplies, and it really makes the game unfair for people like me who play the game without much use of supplies; But don't get me wrong, I use them often enough, but others and with this update made it terrible. Either nerf the supplies or nerf the length on the supplies, or weaken isida's strength to heal another isida. My opinion obviously, because a fully supplied isida is very overpowered, especially with another isida right next to it.

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oh....and by the way, daily players on week 4 will lose lots of containers. 6 to be exact, so it will take 12 weeks just to get even on the containers with 6 weeks to get to week 10 plus 6 weeks completed chains.........what a joke this is becoming. this update is a DISASTER waiting to happen.

Edited by polemos1821
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Are you deluded? How can they be done faster in 10 mins lol, there is no difference between 10 and 15 mins, although 15 mins has more advantage for missions, giving you more time to get kills/XP/collect boxes and especially cap flags. Don't come with your non-sense here.  

Oh, the *("^&(*$% finish THREE battles in the top 3 of the WINNING team" mission, and all the stupid crystal missions.

 

I agree. Those of us who have already reached and maintained week 4 rewards should be put at week 10 (or at least 9) with the update.

 

Not the end of the world and not a basis for rage/hate. But it would have been nice if Tanki had kept players in the earnings bracket they are at today. It would have also been nice if the update took into account how many week players have been at level four and adjusted us accordingly.

Agree that being moved to week 8 or 10 would be nice.

 

So....At last i can say how i feel about these updates:

Now lets start with mission chains:

BAD 

Reason is i feel like these 2 advantages are just excuses for another bad update like sure i don't mind 1 more container for being active but knowing that you cannot lose your progress in mission chains is just bad.

The whole point of mission chains is to give players who are ACTIVE a reward for doing there missions every single day.

Now people may say: "what about if we go on a vacation or our internet goes out for 2 days or 3". 1st If you are going on a vacation you gonna have the mobile version soon and you can play from there. 2nd Your internet cant be that bad that sometimes it goes off for 2 to 3 days + when mobile version comes out you can use mobile data to finish your mission. 

Now 10 min battles:

OK

I feel like people should not only one time of battles. It would be cool if Developers thought about making a reality to have multiple battle duration like maybe i don't have time and i just wanna finish my mission and i wanna find a 5 min battle or for example i have a whole day and i wanna play a 1 hour battle. would be cool

In conclusion i think Developers could of have made these 2 updates ALOT better but it is what it is

weekly chains - 3,5/10

10 min battles - 6/10

 

In the EU it is easy to lose internet for days on end, same in the US. Also, when traveling, people may spend a lot of time away from internet (i.e MM159 on I-40Westbound in New Mexico = no internet, or at 34,000feet.

if i will complete week 10 i will get 9 containers? -.- 

Where did you pull that from? 4 is the max.

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The tankers that are on week 4 should be able to get higher!!

Or they should just keep getting the same reward for week 4.

I don't agree. I know someone who has made an acc 4-5 weeks ago, and has just collected today his first 4th week reward. If he gets immediately put into week 10 tomorrow, won't he be lucky instead? Players who have made it to week 4 and stayed on week 4 for ages can clearly make it to week 10 within less than 3 months, and over 3 months if they decide to take it slow. 

Edited by Ishrak

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The only disadvantage of the 10 minute time limit for battles is that players will earn less crystals per round. To compensate with the loss of crystals, crystals rewards for each 10 minute battle (in standard battles) must increase by double, so that players don't waste their time battling for no reason.

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With this update, missions become less of a chore, so perhaps playing will become more fun again for those players since the pressure is off.

You are erring here. It is better with 15 mins.

When 10 mins, the battle has  much less probability the weak team to prevail over the strong team.

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So there will be changes in the script of "Mission" in tanki wiki right?

 

 

The only disadvantage of the 10 minute time limit for battles is that players will earn less crystals per round. To compensate with the loss of crystals, crystals rewards for each 10 minute battle (in standard battles) must increase by double, so that players don't waste their time battling for no reason.


Nice feedback, 2x Funds will be good idea.

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Spot on, this is a really stupid update.

Really really stupid

Can you exactly say what is stupid?

 

Getting more Container or Matchmaking System?

Edited by Sergiush1

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Catch boxes missions need to be removed, to prevent a possible increase of Catch boxes mission mults because both of these changes.

 

Instead I suggest missions like: 

 

Destroy 10 enemies in CTF (or any other mode)

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You are erring here. It is better with 15 mins.

When 10 mins, the battle has  much less probability the weak team to prevail over the strong team.

I think you understood her wrong. She was talking about the daily mission update which will hopefully make "missions become less of a chore". The 10min 15min battle length is still argueable. Tanki devs have given it as much of a thought as you very likely, so we'll see what the outcome of this change brings to the table. 

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 you will get the rewards for Week 4 of the new system WHY ME im finishing tomorrow my week 4 with one  less container                                                                                                                                                                                               not fair at all -_-  <_< 

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Now battles will be 10 minutes long, instead of 15. This will affect only regular, non-PRO battles and will be the next step in implementing the Matchmaking system.

I think it will be nice if you kept the 15 min for large maps especially for low ranks, it takes forever to reach the enemy base.

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Catch boxes missions need to be removed, to prevent a possible increase of Catch boxes mission mults because both of these changes.

 

Instead I suggest missions like: 

 

Destroy 10 enemies in CTF (or any other mode)

And what should be reward for that?

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