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Mission Chains Update [April 27th]


r_Nives5
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I think you understood her wrong. She was talking about the daily mission update which will hopefully make "missions become less of a chore". The 10min 15min battle length is still argueable. Tanki devs have given it as much of a thought as you very likely, so we'll see what the outcome of this change brings to the table. 

Someone pitched an idea that they should make 2x Funds so players wont be battling for no reason.

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Ugh tanki.. Just because we're playing your game everyday you're gonna ruin everything for us..

 

The tankers that are on week 4 should be able to get higher!!

Or they should just keep getting the same reward for week 4.

 

The players that dont do their missions everyday will be able to get on week 10 easy smh

 

Tanki will now lose a lot of active players. 

 

I CANT RESTART MY MISSION CHAIN BECAUSE YOU MADE THE NEW UPDATE THAT IF YOU DONT DO UR MISSIONS FOR A DAY, NOTHING WILL CHANGE. THAT MEANS EVERYONE THAT IS ON WEEK 4 WONT BE ABLE TO GET TO WEEK 10. SO STUPID. MANY PLAYERS WILL LEAVE BECAUSE OF THIS.. BUT I DIDNT DO MY MISSIONS TODAY YET SO I JUST WONT DO THEM TODAY AND ILL BE ON WEEK 3 TOMMOROW.. THEN I HOPE I WILL BE ABLE TO GET TO WEEK 10.. CUZ BOI, IF IM STUCK ON WEEK 4 IM LEAVING THIS PAYTOWIN GAME

 

I DONT WANT TO BE REWARDED WITH ONLY 2 CONTAINERS AND SO LITTLE SUPPLIES FOR COMPLETING MY MISSION CHAIN ON WEEK 4!

 

(Oh and the update where the battles are only 10 min is good, I think)

 

You will not get stuck on week 4. After the update, every single player will be able to progress towards week 10 with each week they complete. What they mean by 'you will remain on the same week', is that you won't be 'upgraded' to week 10 straight away with tomorrow's release if you're currently in the highest possible week (week 4). You will have to play for 6 more weeks to reach the highest week (week 10).

One more thing. Are there any bug fixes to the game?

Bug fixes, if there are any, are usually released at the same time they roll out an update. They can be found in the patch notes.

 

if i will complete week 10 i will get 9 containers? -.- 

The chain reward for week 10 included 4 containers, not 9.

 

You are erring here. It is better with 15 mins.

When 10 mins, the battle has  much less probability the weak team to prevail over the strong team.

I was only referring to the mission chains, not the reduced battle time. 10 minutes is indeed very short for a team to make a comeback.

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Someone pitched an idea that they should make 2x Funds so players wont be battling for no reason.

What do you mean battling for too long? People will battle even longer if there is 2x funds implemented, in the first few weeks that is. And then a few weeks later people will complain that some people are getting m3s when others still only have m1s at certain rank. Battle fund system definitely needs a rework, but 2x funds will do the opposite of help.

Edited by Ishrak

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 you will get the rewards for Week 4 of the new system WHY ME im finishing tomorrow my week 4 with one  less container                                                                                                                                                                                               not fair at all -_-  <_> 

Yeah that's unlucky timing for you, but look on the bright side: you will reach week 5 the fastest (and all following weeks after that).

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Now that battles will be 10 minutes long, it means that players will earn less crystals for each round. This will create a loss of crystal earning for each round, so my suggestion to solve that problem is to have double battle fund for each round.

 

The double battle fund will become the normal amount and does not contribute to double battle fund players get during holidays.

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What do you mean battling for too long? People will battle even longer if there is 2x funds implemented, in the first few weeks that is. And then a few weeks later people will complain that some people are getting m3s when others still only have m1s at certain rank. Battle fund system definitely needs a rework, but 2x funds will do the opposite of help.

I've never mentioned battling too long, someone said that if they changed from 15 to 10 they should make 2x funds.

I've never mentioned battling too long, someone said that if they changed from 15 to 10 they should make 2x funds.

But i do have to say that changing it to 10 minutes is no good, they really need to make at least rework or revert.

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What about people who claimed their week 4 reward today? Will they start week 5 tomorrow or week 4?

Good question, we'll know the answer after the server update.

 

Now that battles will be 10 minutes long, it means that players will earn less crystals for each round. This will create a loss of crystal earning for each round, so my suggestion to solve that problem is to have double battle fund for each round.

 

The double battle fund will become the normal amount and does not contribute to double battle fund players get during holidays.

While it might indeed mean a slight loss of crystals per time unit, the loss certainly won't be half of what players currently earn in battles.

tomorrow is  the last  day of  week4 . i"m   gonna  get 3  containers  and same  supplies??

:blink:

Your reward will be as follows, as stated in the opening post:

 

For example, on the Legend rank when you complete Week 4 you will get 4200 crystals, 28 repair kits, 84 of each other supply (except Gold Boxes) and 2 containers.

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Players who are at week 4 should be put on week 10 after the update...

Not sure this would have been so great, for real... that would mean all daily players of tanki would stay on week 10 forever, starting from now. That would be a way too big advantage for them compared to others who rarely complete week 1... Since with the new system everyone will one day get to week 10, it doesnt really matter if you just start from week 4 now, because those who are already on week 4 will get to week 10 in, like, only 6 weeks, 7 if they take some breaks. That is not a considerable amount of time imo and would just bring more unfairness in battles.

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 you will get the rewards for Week 4 of the new system WHY ME im finishing tomorrow my week 4 with one  less container                                                                                                                                                                                               not fair at all -_-  <_< 

Ce le guerre

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Still the loss of crystals per round would bring a big disadvantage to non-buyer players that needs to earn enough free crystals for purchasing equipment and micro upgrades from the garage.

 

Today, I have claimed week 4 of my mission chain, so I believe that after server restart tomorrow at 2:00 AM UTC, I will start week 5 after the server reboot. Other, players who claimed week 4 today will hopefully get week 5 as well after the server restart.

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And what should be reward for that?

A little better than the rewards for Catch boxes missions, I think. But the rewards for the rest will be that it will encourage player to contribute in battles and hopefully stay until the end.

 

And to discourage Gold multing...

 

goldexp.png

 

100 exp before being able to pick up Golds. That will teach them!

Edited by r_Issimo2
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For the Recruit rank, I believe that the mission chains should begin from this first rank, so that newbies on rank 1 get some tiny freebies for use on the battlefield.

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This update sucks.

Tanki is getting worse by the moment

I hate this stupid update

I mean i'm on 4rth level mission

This is so unfair.

I hope everyone from tanki quits so they understand that they just made the worst update

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Are you deluded? How can they be done faster in 10 mins lol, there is no difference between 10 and 15 mins, although 15 mins has more advantage for missions, giving you more time to get kills/XP/collect boxes and especially cap flags. Don't come with your non-sense here.  

It is a pretty simple concept.  You can earn 50 or 100 Cry in 10 minutes. You can pick up an RK or two 10 is less than 15. OTOH sometimes you will have toi play another battle... but that is a 10 minute add not 15.  Overall the time to do missions will probably not be affected too much.

 

I know right lol people are like cant wait to see the changes but they dont think about how that update will change the game

when they reach Officer ranks or Lieutenant ranks they realise what is happening ;)

Yes I am sure these mid-rank players will be crushed when they see they are making 9,000 more Cry / week. [eye roll] That's the rough value of +1 container.

 

It'll take like forever to reach Week 10 >_<

I think they realized it became rather 'easy' to get till week 4  :/

The only good thing that makes people overlook this update is the fact that we wouldn't lose our mission chain even if we miss a day or two :3 

If 6 weeks is "forever" then yes you are right.

 

LOL players now play only for doing missions, not for have fun... devs is this that you've wanted? Battles are 90% one-sided, because nearly everyone want to make missions as fast as possible and use supplies like crazy, and those in the losing team leave because you get a ridiculous reward... I say it again, with the latest (and future) updates tanki has become a join-make mission-exit game, the old, fun, long and challenging battles are only a memory :(

I have more fun when I am playing for a mission so I guess we cancel each other out.  What is "un-fun" about doing missions?  "Earn exp", "get boxes"  ... in playing the game I do those things anyway ... what is the difference.  Missions do not say "Eat a pile of spoiled horseradish".

 

4 containers for completing 10th week. not encouraging at all.

Yes the current system is MUCH more encouraging. In the current system after 10 weeks you get nothing extra.  It is going to SUCK getting 9,000 more Cry / week. Also 2+2 = gopher.

 

That's not an advantage, that's just doing it faster.

 

But there's actually a disadvantage for daily players, they only get one free Mission Change, while others can change Missions more than once in more days and only play when they have the Missions they want, some will even want to only play pick up supply missions and mult.

Getting it "faster" means getting ore income / day. If you do not see that is an advantage it is time for remedial math.  

 

Go ahead.  Change your missions all week instead of doing them You get 0 income for the week, I get about 30k ... you call that an "exploit"? Exploit away.  You'll be poor in-game and I will be rich.

 

Let's get real.

 

If anyone does daily missions then they will be able to afford the best hull turret and modules for their rank all MU ed up to the max.  They will have more supplies than they can use.  Any equipment advantage is negligible.

 

What does matter is playing skill.  And here the player who plays daily will have sharp instincts and relexes.  The m,ore causal player will be a tad less honed. 

 

There's your real advantage.  

Edited by LittleWillie
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Changes to mission chains not good! For battle length there should be new tabs like you want to play 10,15 or 30 minute long non-pro regular battle. 

Vote for this

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I guess the english wiki is not updated yet, here are the numbers from russian wiki: https://ru.tankiwiki.com/%D0%95%D0%B6%D0%B5%D0%B4%D0%BD%D0%B5%D0%B2%D0%BD%D1%8B%D0%B5_%D0%B7%D0%B0%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F
In few words - if you are now on 4th week, it will take you 6 weeks to start getting the maximum rewards, and meanwhile you'll get one container less for 4th, 5th, and 6th mission chain (total 3 containers), and then from 7th week it's 3 per week. Once you reach 10th week, you'll be getting 4 containers every week, meaning just 3 times 10th week reward will compensate you for the "loss" of the following 3 weeks (after the update lauches tomorrow).
That's total of 9 weeks, and from that point you'll be getting an extra container every week. Downside? None. And you never risk dropping a mission chain.
I still don't understand what people don't like about this, it's just so useful, and moreover balances stuff towards occasional players who won't suffer that much from daily players.

As for 10 minutes battles, I agree too, that without matchmaking it's gonna be quite short, since battle won't be full since the very start, well, let's see how it goes, you can't say anything if you didn't try.

 

Who will be the first to achieve the 100 kills in 10 minutes? :ph34r:

 

 

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What the hell. I lost it all.

All week long I played for what?????????????????????????

Saturday is the last date to complete the 4th week mission.Where is my reward as you promised??? That is bad. 

Edited by GENERAL_H_A_M_Z_A_9
Kindly refrain from using profanity.

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Getting it "faster" means getting ore income / day. If you do not see that is an advantage it is time for remedial math.  

 

Go ahead.  Change your missions all week instead of doing them You get 0 income for the week, I get about 30k ... you call that an "exploit"? Exploit away.  You'll be poor in-game and I will be rich.

 

Let's get real.

 

If anyone does daily missions then they will be able to afford the best hull turret and modules for their rank all MU ed up to the max.  They will have more supplies than they can use.  Any equipment advantage is negligible.

 

What does matter is playing skill.  And here the player who plays daily will have sharp instincts and relexes.  The m,ore causal player will be a tad less honed. 

 

There's your real advantage.  

I love reality, the reality is that Tanki just removed the advantage daily player could get from playing daily against other players, and they'll be less competitive against buyers, because buyers will be getting extra rewards too even if they don't play daily.

 

I agree that if you need to save for the next sales you need to complete as many missions as possible, but if you play slow you can even skip some sales, so in that sense is pretty good, one just needs to adjust the timing and frequency in one's head. I MUed at every sale all that I needed to MU btw.

 

Personally I think it's good for me, taking breaks will be awesome, maybe not too much but still great, you'll see. The important thing is that we are awesome, everyone is awesome, you're awesome. Tanki is awesome, fine people, very fine people everywhere. Amazing update, you can see devs hard work right there, just incredible, believe me, you believe me because you're amazing.

 
You don't believe me?! How dare you! I'll trow my new, shine, smart pen at you!

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Ok. I thought sometimes even the 15 minute battles were too short, especially for those intense ACTUALLY EVEN battles. But one thing I am very dissapointed about is that tanki is very bad for my rank currently. You cannot win the game without using supplies, and it really makes the game unfair for people like me who play the game without much use of supplies; But don't get me wrong, I use them often enough, but others and with this update made it terrible. Either nerf the supplies or nerf the length on the supplies, or weaken isida's strength to heal another isida. My opinion obviously, because a fully supplied isida is very overpowered, especially with another isida right next to it.

If you do not use Supplies that is not called "unfair" that is called "You are not good at playing TO".  Doing missions will give you more Supplies than you can use.

 

Why stop at not using Supplies?  Why not refuse to use protection modles too?  Or why not refuse to use anything but m0 hulls and turrets?  Supplies, modules, upgrades are all core elements to this game. If you do not use them you are just playing poorly. Period.

 

oh....and by the way, daily players on week 4 will lose lots of containers. 6 to be exact, so it will take 12 weeks just to get even on the containers with 6 weeks to get to week 10 plus 6 weeks completed chains.........what a joke this is becoming. this update is a DISASTER waiting to happen.

And starting with week 13 and every week afterwards you will have MORE than you would have now. Time will pass no matter what.  

 

The only disadvantage of the 10 minute time limit for battles is that players will earn less crystals per round. To compensate with the loss of crystals, crystals rewards for each 10 minute battle (in standard battles) must increase by double, so that players don't waste their time battling for no reason.

Christ Almighty does anyone playing this game know how to do 4-function math?  If I earn 150 Cry in a 15 minute battle or 100 Cry in a 10 minute battle my income over time played remains the same. Jesus H. Christ.

 

You are erring here. It is better with 15 mins.

When 10 mins, the battle has  much less probability the weak team to prevail over the strong team.

I wouldn't know.  I never spend more than 2 minutes on a weak team now.

 

Can you exactly say what is stupid?

 

Getting more Container or Matchmaking System?

This post takes First Place.

 

Catch boxes missions need to be removed, to prevent a possible increase of Catch boxes mission mults because both of these changes.

 

Instead I suggest missions like: 

 

Destroy 10 enemies in CTF (or any other mode)

There is nothing wrong with pick up box missions. It is nice to have the chance to get a relatively short mission.  I play thuis game daily too and I see players doing nothing but box-camping about ... never. I do see people get an RK when at 100% or a DD with DD already up but these tanks are also fighting.  So this is a mountain being made ofa molehill.

 

There are already "Destroy ## tank" missions. 

 

Still the loss of crystals per round would bring a big disadvantage to non-buyer players that needs to earn enough free crystals for purchasing equipment and micro upgrades from the garage.

 

Today, I have claimed week 4 of my mission chain, so I believe that after server restart tomorrow at 2:00 AM UTC, I will start week 5 after the server reboot. Other, players who claimed week 4 today will hopefully get week 5 as well after the server restart.

Actually the change to 10 minute battles will not affect my income one bit as anyone who can add and divide can see.

 

I am a 100% free to play player and this change will do nothing but increase my income.  And I already have the best stuff I can buy. The only thing buyers can do that I cannot is they do not have to wait for MU sales. 

 

The short temporary dip in weekly chain rewards between New week 4 and New Week 10 is of very little concern.  It will still be vastly more income than daily players got just one year ago. It just not worth a single worry.

Edited by LittleWillie
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