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Mission Chains Update [April 27th]


r_Nives5
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Mission chain update is good, battle time sucks

Yes, you will get less overdrive per battle and so will have to hurry to use it to get the next one before time runs out, not like now, where you can save for a minute or 2 and still get 3 overdrives.

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Not sure this would have been so great, for real... that would mean all daily players of tanki would stay on week 10 forever, starting from now. That would be a way too big advantage for them compared to others who rarely complete week 1... Since with the new system everyone will one day get to week 10, it doesnt really matter if you just start from week 4 now, because those who are already on week 4 will get to week 10 in, like, only 6 weeks, 7 if they take some breaks. That is not a considerable amount of time imo and would just bring more unfairness in battles.

Makes no sense at all

If i took the time to reach week 4 it's unfair to reduce my rewards (both crystals and containers) even if temporarily.

Casual players will always be at a disadvantage, dedicated players are not to blame. Tanki appealing to the lowest common denominator once again.

Edited by caiosilvac

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 The important thing is that we are awesome, everyone is awesome, you're awesome. Tanki is awesome, fine people, very fine people everywhere. Amazing update, you can see devs hard work right there, just incredible, believe me, you believe me because you're amazing. You don't believe me?! How dare you! I'll trow my new, shine, smart pen at you!


​You feeling alright there mate?  :ph34r: 

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When I started playing tanki it was mostly a shooting game. I went in for the game.

 

Now it is all about shopping. How many containers can I collect or get as a reward? Who cares about containers and paints in a tanki shoot out game? When is the discount coming (well the price is set by tanki in the first place so discount is nice for shoppers, but in the end does not make any difference at all for anyone in the game shop. I am not going to say anything about supplies or overdrive).

 

Now I only do a bit of missions, I am definitely not playing a game. So it is a good change, mission changes are the only thing left. It is like those barbie doll games, you collect colours and outfits.

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The non-buyer's who do their missions everyday are rejoicing right about now  :P

Why? Now or eventually they will not have an advantage over casual players and they'll be less competitive against buyers, whom will also be getting the rewards on top of what they already have. Think of it as if everything will be leveled.

 

But that's good because casual players were at a big disadvantage compared to Daily Missioners and Buyers, and I talked about this before. I just don't think this is the right solution.

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I love reality, the reality is that Tanki just removed the advantage daily player could get from playing daily against other players, and they'll be less competitive against buyers, because buyers will be getting extra rewards too even if they don't play daily.

 

I agree that if you need to save for the next sales you need to complete as many missions as possible, but if you play slow you can even skip some sales, so in that sense is pretty good, one just needs to adjust the timing and frequency in one's head. I MUed at every sale all that I needed to MU btw.

 

Personally I think it's good for me, taking breaks will be awesome, maybe not too much but still great, you'll see. The important thing is that we are awesome, everyone is awesome, you're awesome. Tanki is awesome, fine people, very fine people everywhere. Amazing update, you can see devs hard work right there, just incredible, believe me, you believe me because you're amazing.

 
You don't believe me?! How dare you! I'll trow my new, shine, smart pen at you!

 

You disproved yourself already.  The steady player will be able to MU his gear every sale ... the 1-2 days / week payer will not.  I will have MU 10/10, 15/15, or 20/20 the other guy will not. This is called "advantage".

 

And if we are talking "reality" the gap between even m3 and full m4 is not that massive.  I play against m3 20/20 with my m2_10/10 all the time.  Skill is more important than a few % points.  

 

A lot of work by a lot of people is being put into inventing reason to whine on this topic. Players will get more, yet they still find a way to whine.

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Hello tankers. I am so thrilled to hear the good news about the release of the 10 week mission chains and the 10 minute battle time limit that was set up deliberately as a preparation for the upcoming matchmaking system. 

I am also delighted to hear about the 1 extra container that players will earn in week 10 of their mission chains. I also expect week 10 of the mission chains to include 10,000 crystals prize reward, rather than the current 8400 crystals prize reward which is now too small for week 10. By the way, will player have more mission types, because there are not many choices of missions. 

I hope that all you tankers from all over the world will like and enjoy this new update as much as I do. 

 

One more thing. Are there any bug fixes to the game?

Lol, no comment from you about the removal of the mission chain week reset? I was sure that you would be commenting about it. :ph34r:

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As for 10 minutes battles, I agree too, that without matchmaking it's gonna be quite short, since battle won't be full since the very start, well, let's see how it goes, you can't say anything if you didn't try.

 

 

Who will be the first to achieve the 100 kills in 10 minutes? :ph34r:

 

 

sir I have battled in Tanki X with match making and there is no DM battles there . there is no way you can get 100 kills in any battles it can't be done. the battles it self in TX are unbalanced and you have higher ranks mixed in with lower ranks , drugging there is almost not happening due to some players choose not too or have no clue on how to load them to there accounts .. I don't give tanki long before they follow suit with Tanki X system for battles..

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It is a pretty simple concept.  You can earn 50 or 100 Cry in 10 minutes. You can pick up an RK or two 10 is less than 15. OTOH sometimes you will have toi play another battle... but that is a 10 minute add not 15.  Overall the time to do missions will probably not be affected too much.

3x10 minute battles will not be the same as 2x15 minute battles.  It's not just a simple sum-game.

 

You are starting fresh three times instead of two times = less productivity.

All things being equal, the 10-minute battles will not generate 2/3 the battle fund a 15 minute battle will.

Nor will they generate 2/3 the experience.

 

It's like splitting up a task you are working on - are you more productive starting and finishing it in one go?

Or interrupting it multiple times?

 

And, except for crystal missions, you don't have to stay for 15 minutes after first battle.

 

All the above aside - I just find 10-minute battles less enjoyable - less flow and - cap a flag in 10 minute battle watch the lock-down occur.

"come-backs" will disappear and more people could ditch battle after just 1 or 2 flags capped.

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Bias is real.

 

I never asked you to explain anything, as I don't need it. Hell, I wasn't even talking to you.

It's not about bias, it's about you understanding that if you came to week 4, you can go to week 10 easily; it is just 2.5x longer than the time it took you to get to week 4 initially. And that point alone should be able to slap away the fact that you've been keeping the chain for so long, because not everyone in the 4th week has done the same, even if its a minor group that you will never associate with.

Hell, if I was in tanki HQ I would've told them to reset everyone back to week 1. They are too generous to us. 

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You disproved yourself already.  The steady player will be able to MU his gear every sale ... the 1-2 days / week payer will not.  I will have MU 10/10, 15/15, or 20/20 the other guy will not. This is called "advantage".

 

And if we are talking "reality" the gap between even m3 and full m4 is not that massive.  I play against m3 20/20 with my m2_10/10 all the time.  Skill is more important than a few % points.  

 

A lot of work by a lot of people is being put into inventing reason to whine on this topic. Players will get more, yet they still find a way to whine.

If you play daily you ranks faster and accordingly you need to upgrade faster; if you play casually you rank slower and accordingly you need to upgrade slower. No advantage, and that's good for overall economic balance. Everyone will get about the same rewards for the same amount of effort. Tanki is just ending the advantage daily players use to get by just playing daily.

 

One of my issues with the update is that I think we'll see fewer and fewer players. We'll see if that's what happens, I don't have a crystal ball for that.

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All the above aside - I just find 10-minute battles less enjoyable - less flow and - cap a flag in 10 minute battle watch the lock-down occur.

"come-backs" will disappear and more people could ditch battle after just 1 or 2 flags capped.

Wash, rinse and repeat.

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10 minute battles

 

IMO map size will become the primary concern. Battles on larger maps like Wolfenstein, Brest, and Yorkshire will become undesirable for short battles since tanks spent too much time driving and too little time fighting. Thus battle funds will be low.

 

No one will want to play on maps with known low battle funds.

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10 minute battles

 

IMO map size will become the primary concern. Battles on larger maps like Wolfenstein, Brest, and Yorkshire will become undesirable for short battles since tanks spent too much time driving and too little time fighting. Thus battle funds will be low.

 

No one will want to play on maps with known low battle funds.

I think the devs are changing the way funds work though.

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I've been on week 4 for a long time... easily 8 months to 1 year. I played occasionally but didn't want to break the chain. For me this update is not too bad. I finish the chain on Mondays so I assume I will be on week 5 next week. It's about ~90 less of each supply but I will just play less.

After tonights games I'm glad that I will be able to quit playing for a few days at least. Blowouts everywhere, takeovers and cheaters.

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10 minute battles

 

IMO map size will become the primary concern. Battles on larger maps like Wolfenstein, Brest, and Yorkshire will become undesirable for short battles since tanks spent too much time driving and too little time fighting. Thus battle funds will be low.

 

No one will want to play on maps with known low battle funds.

I'm at the stage where battle fund isn't very important anymore but for sure... 10 minute battles on large maps like Wolfenstein will be quite uneventful. I've started playing DM more on large maps like OSA which is quite enjoyable.

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