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Mission Chains Update [April 27th]


r_Nives5
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Why? Now or eventually they will not have an advantage over casual players and they'll be less competitive against buyers, whom will also be getting the rewards on top of what they already have. Think of it as if everything will be leveled.

 

But that's good because casual players were at a big disadvantage compared to Daily Missioners and Buyers, and I talked about this before. I just don't think this is the right solution.

A non-buyer can have the very best gear and 3 or 5 digit stockpiles of drugs.

 

Once your gear is at its max and you have supplies in stock it is IMPOSSIBLE to buy an advantage over that.  I will say this again since math skills are virtually non-existent on this forum

 

It is I M P O S S I B L E to buy better gear than the maximum allowed. It is I M P O S S I B L E to use more drugs / minute than the next guy even if you own 1,000,000 more of each type than that next guy.

 

So no, this does not widen the gap between buyer and non-buyer it narrows it.

 

Again, non-existant math skill.

 

3x10 minute battles will not be the same as 2x15 minute battles.  It's not just a simple sum-game.

 

You are starting fresh three times instead of two times = less productivity.

 

You're trying real hard to turn what might be a ~5% difference not night and day.  The difference between 10 and 15 minute battles is negligible.

 

If you play daily you ranks faster and accordingly you need to upgrade faster; if you play casually you rank slower and accordingly you need to upgrade slower. No advantage, and that's good for overall economic balance. Everyone will get about the same rewards for the same amount of effort. Tanki is just ending the advantage daily players use to get by just playing daily.

 

One of my issues with the update is that I think we'll see fewer and fewer players. We'll see if that's what happens, I don't have a crystal ball for that.

Pretzel logic.  The player who plays everyday will have more MU steps for his rank than the player who plays casually.  You can pretzel logic all you want but MU 10/10 is an advantage over MU 3/10.

 

If a daily player cannot beat someone who plays a few time per month the problem exists with the daily player not his gear.  Full stop.

10 minute battles

 

IMO map size will become the primary concern. Battles on larger maps like Wolfenstein, Brest, and Yorkshire will become undesirable for short battles since tanks spent too much time driving and too little time fighting. Thus battle funds will be low.

 

No one will want to play on maps with known low battle funds.

I never pick a map because I think the battle fund will be high or low. I pick a map that has the battle mode I need, a competitive game, and an open slot for me.  I get 80% of my income from outside the battle fund.  There are maps I avoid but that is because they are just shooting barrels for Magums and / or Shafts. 

 

I play to have a fun game.  Income and garage development is easy on TO. Only chumps grind for exp and Cry instead of playing for fun. If players have FUN on a map they will CHOSE that map. If not they won't

 

And when MM comes in no one will be picking maps in basic battle anyway.

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Are the Russian servers getting the same updates? I've been in many Russian battles where the weaker team is kept in the lead until the last 5 mins and then the stronger team overtakes the weaker one. There goes that strategy. Now, the stronger team will have to be determined within the first 5 mins of the battle. 

 

A player mentioned earlier that only noobs join a losing team. That's not always true. If the score is close and the only opening is on the losing team, I'll join it if I think I can make a difference. But if there is a big gap, there is usually a reason for that. Either the other team has a load of Magnums or the losing team is playing TDM on CTF, RGB, ASL (leaving the base uncovered and not caring that the other team is making points), and CP. I cannot carry a team by myself in those modes. Although on rare occasions that strategy worked. While the team was keeping the enemy busy, I racked up CP points and capped a few flags.  

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A non-buyer can have the very best gear and 3 or 5 digit stockpiles of drugs.

 

Once your gear is at its max and you have supplies in stock it is IMPOSSIBLE to buy an advantage over that.  I will say this again since math skills are virtually non-existent on this forum

 

It is I M P O S S I B L E to buy better gear than the maximum allowed. It is I M P O S S I B L E to use more drugs / minute than the next guy even if you own 1,000,000 more of each type than that next guy.

 

...

 

Again, non-existant math skill.

 

...

 

You're trying real hard to turn what might be a ~5% difference not night and day. 

 

...

 

Pretzel logic.  The player who plays everyday will have more MU steps for his rank than the player who plays casually.  You can pretzel logic all you want but MU 10/10 is an advantage over MU 3/10.

 

...

 

Only chumps grind for exp and Cry instead of playing for fun.

...

Come on, there's no need to tell everyone how stupid they are.

 

We are not responsible for what other people are going through.

 

Of course a player that plays daily can upgrade faster and have more MUs, the difference is that this players will be in a different rank bracket in battles, fighting others with more upgraded equipment.

 

Very simple logic. (< just to indicate the form, no to offend anyone)

A player mentioned earlier that only noobs join a losing team. That's not always true.... 

That's me, but let me clarify, I say "mostly noobs join a losing team", that's from personal experience and observation. You can see it when you see low ranks joining the losing team and high ranks joining the winning team. Many are not even using the Battle List and then they complain that they are put in battles where they are in the lowest ranks.

Edited by r_Issimo2

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So will I get more crystal income on week 10?

Which chain is going to being to increase my income?

Yes. 

You will receive the reward for completing every chain, but the most you would receive will be for week 10. After that, every following reward will be the same as that of the 10th week.

You can find the updated mission chain rewards here: Missions

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It looks like the crystal rewards for Week 10 are the same as they were for Week 4 before this update.

 

Meaning, after the update our crystal rewards will be much reduced from what they were.

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One of my issues with the update is that I think we'll see fewer and fewer players. We'll see if that's what happens, I don't have a crystal ball for that.

You're saying this just for a sake of it. It's not like you sit there and count the statistics after each update how many players stop playing. You just simply don't notice that at all, you don't notice how many players stop playing. As you go to the lobby, you see full battles filled with players and not once comes into your head what you've just said above. You're trying to use too much psychology but it doesn't work like that. Like I said, your mind is full of imagination that you think of and just type it for the sake of it. 

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You're saying this just for a sake of it. It's not like you sit there and count the statistics after each update how many players stop playing. You just simply don't notice that at all, you don't notice how many players stop playing. As you go to the lobby, you see full battles filled with players and not once comes into your head what you've just said above. You're trying to use too much psychology but it doesn't work like that. Like I said, your mind is full of imagination that you think of and just type it for the sake of it. 

That's why I said that I don't have a crystal ball.

 

Even Devs don't know for sure what will happen after the update even if they have all the statistics. I think, using my imagination (how dare I), they think that daily players were causing an imbalance because they had far better equipment than casual players and even casual player buyers, or maybe that they we'll continue playing daily anyway, or that the extra container is enough as an incentive for players to play daily. No one knows what's in everyones mind.

 

Nives mentioned that time when they paused missions because a lot of people were upset with the 3X difficulty. What data they got from that event is probably what influenced this decision. Maybe most continued playing even when they had the chance to take break, we don't know. i hope they made the right calculations.

 

Personally I'm following these closely out of curiosity, I don't even know if I can take a break as i would like to... 30 more minutes...

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A little better than the rewards for Catch boxes missions, I think. But the rewards for the rest will be that it will encourage player to contribute in battles and hopefully stay until the end.

 

And to discourage Gold multing...

 

goldexp.png

 

100 exp before being able to pick up Golds. That will teach them!

I think I like that "get a base exp to catch a gold "idea, but the problem is many players do not get 100 exp in the first 5 minutes of the match. As much as i IU^&^%^%$ hate mults and would love to thwart them, I don't think dis is da way.

 

It is a pretty simple concept.  You can earn 50 or 100 Cry in 10 minutes. You can pick up an RK or two 10 is less than 15. OTOH sometimes you will have toi play another battle... but that is a 10 minute add not 15.  Overall the time to do missions will probably not be affected too much.

 

Yes I am sure these mid-rank players will be crushed when they see they are making 9,000 more Cry / week. [eye roll] That's the rough value of +1 container.

 

If 6 weeks is "forever" then yes you are right.

 

I have more fun when I am playing for a mission so I guess we cancel each other out.  What is "un-fun" about doing missions?  "Earn exp", "get boxes"  ... in playing the game I do those things anyway ... what is the difference.  Missions do not say "Eat a pile of spoiled horseradish".

 

Thank you Willie for doing the math. And all horseradish is spoiled, so no difference there :)

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You're trying real hard to turn what might be a ~5% difference not night and day.  The difference between 10 and 15 minute battles is negligible.

 

Not trying real hard. At all.

 

And you are starting to sound a little preachy - and have no more for-knowledge than anyone else posting.

 

Maybe I'm wrong - and I hope I am.  But my experience with what they've done in tank-x says otherwise.

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SERVER RESTART

 

Who is the first to post a Week 5 image?

 

EDIT: We'll see that tomorrow, today I see only week 4 full.

 

EDIT 2: Looks like I'm gonna play Tanki for longer before taking a break, that's because I have Premium in a couple of accounts. Looks like getting Premium from containers will give players an incentive to play daily. If you don't want that don't open containers unless you need it or before events.

Edited by r_Issimo2

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:( Disappointed in the cut to the prizes for mission chains.  Senseless to cut them in half.  I just got screwed on 4 of my account that were all at week 4 and on the last day of the week, so I finished each final mission and collect my prizes which were a lot smaller than in the past.  Now not sufficient incentive to get me to play regularly, so I'll probably drop back to 1 or 2 times a week. :(

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:( Disappointed in the cut to the prizes for mission chains.  Senseless to cut them in half.  I just got screwed on 4 of my account that were all at week 4 and on the last day of the week, so I finished each final mission and collect my prizes which were a lot smaller than in the past.  Now not sufficient incentive to get me to play regularly, so I'll probably drop back to 1 or 2 times a week. :(

Remember that everyone is receiving the same amount, that means no one is getting an advantage. 

 

I completed week 4 in one account too, in that case think that you'll get to Week 10 sooner than others who completed yesterday and are today starting Week 4 again.

Edited by r_Issimo2
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I like the fact that CTF is now limited to just 5 flags. That's a very sensible change. It's rare that the score reaches 5 flags without one team completely dominating the other, so this will help end badly balanced battles.

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So this new missions thing is very much what our "illustrious" president trumpy would say is "fake news"... hang in their right wingers there is actually numbers to go along with this criticism that I would find fairly difficult to argue with (not impossible just difficult) so in the new system you get an amazing FOUR containers for completing the 10th chain... so do the math in the old system you would only get 3 containers for weeks 4, 5, 6, 7, 8, 9, and 10 that is 7 weeks of "only" getting 3 containers each week which by week 10 you would have acquired 21 containers... under the new and "improved" (aka more beneficial for players-cough cough) in the same exact period of time you only get 19 containers... so let me do the math 21-19=2!!!!! so we the oh so valuable players are getting 2 fewer containers for the same period of time playing. Hmmmmm.... I'm sure that my bleeding heart liberal outlook is overlooking something--I know I didn't not account for the other supplies acquired so admittedly I could be wrong. Blast away with the hateful comments this is sure to generate. If you think it will matter in my world... it won't, but please find the holes in my math because I am sure I overlooked some sort of generous little tidbit that Mr. Tanki is providing us... just not sure what that is.

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So this new missions thing is very much what our "illustrious" president trumpy would say is "fake news"... hang in their right wingers there is actually numbers to go along with this criticism that I would find fairly difficult to argue with (not impossible just difficult) so in the new system you get an amazing FOUR containers for completing the 10th chain... so do the math in the old system you would only get 3 containers for weeks 4, 5, 6, 7, 8, 9, and 10 that is 7 weeks of "only" getting 3 containers each week which by week 10 you would have acquired 21 containers... under the new and "improved" (aka more beneficial for players-cough cough) in the same exact period of time you only get 19 containers... so let me do the math 21-19=2!!!!! so we the oh so valuable players are getting 2 fewer containers for the same period of time playing. Hmmmmm.... I'm sure that my bleeding heart liberal outlook is overlooking something--I know I didn't not account for the other supplies acquired so admittedly I could be wrong. Blast away with the hateful comments this is sure to generate. If you think it will matter in my world... it won't, but please find the holes in my math because I am sure I overlooked some sort of generous little tidbit that Mr. Tanki is providing us... just not sure what that is.

Consider a longer time frame of about 100 weeks, and do the math, and see which system gives more containers, if you do missions everyday.

You're legend and been playing this game since 2016, so I presume you're used to playing regularly.

 

Instead of looking at the short run (next 6 week period), think long term.

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So this new missions thing is very much what our "illustrious" president trumpy would say is "fake news"... hang in their right wingers there is actually numbers to go along with this criticism that I would find fairly difficult to argue with (not impossible just difficult) so in the new system you get an amazing FOUR containers for completing the 10th chain... so do the math in the old system you would only get 3 containers for weeks 4, 5, 6, 7, 8, 9, and 10 that is 7 weeks of "only" getting 3 containers each week which by week 10 you would have acquired 21 containers... under the new and "improved" (aka more beneficial for players-cough cough) in the same exact period of time you only get 19 containers... so let me do the math 21-19=2!!!!! so we the oh so valuable players are getting 2 fewer containers for the same period of time playing. Hmmmmm.... I'm sure that my bleeding heart liberal outlook is overlooking something--I know I didn't not account for the other supplies acquired so admittedly I could be wrong. Blast away with the hateful comments this is sure to generate. If you think it will matter in my world... it won't, but please find the holes in my math because I am sure I overlooked some sort of generous little tidbit that Mr. Tanki is providing us... just not sure what that is.

That could be real news or fake news, i don't know, I didn't do the math, even Little Willie says that I don't do math.

 

The thing is that everyone will be receiving the same amount of rewards if they are on Week 4, that means no one is getting an advantage.

Edited by r_Issimo2
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Been playing today after server restart, and battles are just fine.

 

There was even a 5 minute TDM battle (even shorter that the 10 minutes proposed), and that worked out fine too.

 

Quite happy with the update so far.

 

BUG REPORT:

 

When you click the star icon on top right, you will see the mission window pop up.

Top of the window says "Complete atleast 1 mission .... an additional bonus"

 

"bonus" is a clickable word.

When you click on it, the description still says "Maximum reward is awarded for 4 weeks" and this should be updated to 10 weeks.

 

Note: This message is visible only if you haven't completed any missions for the day.

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I think I like that "get a base exp to catch a gold "idea, but the problem is many players do not get 100 exp in the first 5 minutes of the match. As much as i IU^&^%^%$ hate mults and would love to thwart them, I don't think dis is da way.

Could be 50 EXP to be able to pick up a Goldbox.

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