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Mission Chains Update [April 27th]


r_Nives5
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alright dev's tell me what the point is in playing now everytime we join get 1 flag or a few cp points other team leaves this is completely boring now

I warned about that long ago when they introduced Overdrive, Crystal Missions, Finish Top 3 in Winning Team and other balance affecting updates. You can still do well in battles if you know when to join and when to leave.

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I am not asking for much crystals, but please change the reward for week 10 for Legend players to 10,000 crystals.

 

Last year during the x3 mission chain rewards I used to earn 14,000 crystals, and because of that I did manage to save up over 1 million crystals to buy all M3 turrets and hulls at 50% off.

 

The current amount of crystals that Legend players earn on week 10 of the new mission chain system is not enough. It needs to be at least 10,000 guaranteed so that Legend players can earn just enough crystals for buying equipment and micro upgrades more often.

 

Tanki Online developers are not thinking about players like me who are non-buyers. I am not a buyer, so I need to earn good funding at the end of my 10 week mission chain. Currently, I am on week 5, day 3 of my mission chain, so it does not matter that my crystal reward on the final day of the mission chain - week 5 being smaller. But on week 10, as a Legend player, I expect to earn a good 10,000 crystals so that I can later buy micro upgrades when there are good sales of 50% off like today.

 

Please update week 10 for Legends from 8400 to 10,000 crystals.

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I quit battles much more often now. Simple, really, there is just nothing to get invested in with a 10 minute battle.

 

Seriously, if I don’t like the way I get killed, I’ll quit and find another battle rather than be bothered with changing a protection module or trying to rally a team. Just not worth it.

 

The above sounds negative, but it’s actually really cool and liberating. Don’t like the battle? Don’t care! Bail! Have a small collect crystal mission? Just join battles already in progress. They’ll end soon and you can collect. Rinse and repeat. Battles full? Wait a few minutes - they’ll cycle!

 

I almost joined the ‘less battle fund’ bandwagon, but there are exploits to 10 minute battles to compensate for this. For example, it’s MUCH easier to join a losing team and turn the battle around. That’s a crystal gold mine, if you’ll pardon the mixed mine metaphor.

Exactly like i said it on the 1st day the 10min battle was applied , and my feeling havent changed at all , on the contrary ... Missions are done easily , but any GG are over and done with . Put now the MM in place and see people run  .

Some battles are ok , but most are a big failure . Theres no point of staying in a battle where i get 100 or less crystals ( those are real nrs , WTF am i gonna do with <100 crystals ? ) , when on the winning side its ok , but then again , theres no fun when everybody quits . I did quit only very very very rare in the past , and i think never on a non-pro game , but now ive done it allready many times .

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At least change the flag count to 10. 5 flags end so quick, literally there is no more fun in battles, everything seems to be rushed. 

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At least change the flag count to 10. 5 flags end so quick, literally there is no more fun in battles, everything seems to be rushed. 

True, but whats the point staying in a battle like that and you'll be getting like 7 crystals ( actual nr , i got yesterday a game like that ) . If next game is better , ok i understand , but chances are not very big right now to join in and see where next game goes .

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True, but whats the point staying in a battle like that and you'll be getting like 7 crystals ( actual nr , i got yesterday a game like that ) . If next game is better , ok i understand , but chances are not very big right now to join in and see where next game goes .

I agree in part, and I think it should stay like this for awhile until we analyze it better.

 

I think we need to understand that every flag matters and defending is as important as capturing.

 

And if we think about it flags are probably being captured at a similar rate as before. The thing is that many want to accomplish what they did before in a 15 minute battle in a 10 minute battle.

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I think we need to understand that every flag matters and defending is as important as capturing.

I think we been understanding this for at least 7 years that flag & defending matters not only on this new update. On this new update it shows how stupid the game-play is since an enemy always manages to cap a flag from the beginning of the round even though the other team has at least 2-4 players whilst it's team has almost full team, once new players begin to join in, it's already 3-0 with 5-6 minutes left within the battle so that does show defending is important because you can't do nothing in 5 minutes with full team gathered around the flag. 

 

So cringe to even quote your non-sense. 

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10 minute battles are in preparation for matchmaking. By then unbalanced battles (at least in terms of player count) will not be a problem and your whole point of "capping flags in first 5 minutes" is moot.

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I think we been understanding this for at least 7 years that flag & defending matters not only on this new update. On this new update it shows how stupid the game-play is since an enemy always manages to cap a flag from the beginning of the round even though the other team has at least 2-4 players whilst it's team has almost full team, once new players begin to join in, it's already 3-0 with 5-6 minutes left within the battle so that does show defending is important because you can't do nothing in 5 minutes with full team gathered around the flag. 

 

So cringe to even quote your non-sense. 

I said that because I say things for a reason, and the reason I say this is because I'm seeing many players rushing for the enemies flag and leaving owns flag undefended. 

 

For example, what I do when I join battles is first asses the defense of my team just in case we a lacking in defense, then i decide what to do.

 

I'm saying it's more important now because if the enemy steal and captures the flag your team is more likely to lose.

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10 minute battles are in preparation for matchmaking. By then unbalanced battles (at least in terms of player count) will not be a problem and your whole point of "capping flags in first 5 minutes" is moot.

That's understandable. 

 

I said that because I say things for a reason, and the reason I say this is because I'm seeing many players rushing for the enemies flag and leaving owns flag undefended. 

 

For example, what I do when I join battles is first asses the defense of my team just in case we a lacking in defense, then i decide what to do.

 

I'm saying it's more important now because if the enemy steal and captures the flag your team is more likely to lose.

Most of your reasons do not make sense though. You do realise defending is boring, I'd hate to sit in the same place for the whole 10 minutes at the same spot. Even if players do try to defend, they fail most of the time, nobody has time to sit in the same spot, players want action, they want to go out and dominate opponents.

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That's understandable. 

 

Most of your reasons do not make sense though. You do realise defending is boring, I'd hate to sit in the same place for the whole 10 minutes at the same spot. Even if players do try to defend, they fail most of the time, nobody has time to sit in the same spot, players want action, they want to go out and dominate opponents.

We are not talking if defense is fun or boring, nor I'm saying that is better than attacking and stealing flags, I'm saying that it's important.

 

Who here said that we should all surround the flag for 10 minutes? Why do you need to go to those extreme examples to have an argument?

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That's understandable. 

 

Most of your reasons do not make sense though. You do realise defending is boring, I'd hate to sit in the same place for the whole 10 minutes at the same spot. Even if players do try to defend, they fail most of the time, nobody has time to sit in the same spot, players want action, they want to go out and dominate opponents.

In these 10 minute battles team that scores first wins > 75% of the time.

 

Cap that flag or 2, and you will have plenty of action defending. Enemy has no choice but to attack. Lay the mines and increase your score and battle-fund by mowing down the enemy desperate for a flag.  Your OD will build up faster too - positive-feedback loop kicks in.

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In these 10 minute battles team that scores first wins > 75% of the time.

 

Cap that flag or 2, and you will have plenty of action defending. Enemy has no choice but to attack. Lay the mines and increase your score and battle-fund by mowing down the enemy desperate for a flag.  Your OD will build up faster too - positive-feedback loop kicks in.

if your team is not good enough to get a flag, nor defend yours successfully, in the first few minutes, then I say the loss is well deserved.

Other team gets the flag, and successfully defends their own. So they deserve to win.

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if your team is not good enough to get a flag, nor defend yours successfully, in the first few minutes, then I say the loss is well deserved.

Other team gets the flag, and successfully defends their own. So they deserve to win.

And if one a team gets a flag and doesn't defend the other team could get your flag. Defending is important too.

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Wow what a useless change! 10 min battles? Who thought of that? Matchmaking? who thought of that?

 

Anyway, it seems a lot of long time players at the higher ranks are already abandoning the game. Looking at the available no-pro battles, I can see there are fewer they are since  a few months ago. Right now 10:00 PM Pacific time there are 11,000 players and only 14 CTF battles for my Generalissimo rank. That is only 280 higher rank players doing missions! I remember times when that was 10 times that amount of players at this hour. 

 

I am already cutting back my playing time and switching to World of Tanks and especially to World of Warships which I am really starting to like it.  Although, I do not like their matchmaking either at least their system MATCHES each type of ship one for one so the teams are balanced and no one is outgunned. (Unlike Tanki that dumped captains with Legents!) And guess what? I have been playing for 2 months now and I di not encounter ANY lag or any error! (like the nebulous "an error has occurred" that I get very often in Tanki!) 

 

RIP Tanki, although I know that always will be noobs joining, the old timers seems they are dropping off fast.

Edited by CooperO
Kindly refrain from using insults.

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ThirdOnion

  

Posted 30 Apr 2018 - 02:09

X-O, on 29 Apr 2018 - 19:03, said:snapback.png

10 minute battles are in preparation for matchmaking. By then unbalanced battles (at least in terms of player count) will not be a problem and your whole point of "capping flags in first 5 minutes" is moot.


 

 

 

Ahahaaaaa! The whole point is far from moot. I want to see you going up against 10 Legends when your team has only 1! The game will be balanced alright, but they can cap 1 flag and then stay and defend with much better tank combos and you can burn as many drugs as you want, but you will never make it near that flag.. 

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Ahahaaaaa! The whole point is far from moot. I want to see you going up against 10 Legends when your team has only 1! The game will be balanced alright, but they can cap 1 flag and then stay and defend with much better tank combos and you can burn as many drugs as you want, but you will never make it near that flag.. 

If you will notice, I said the battles will be balanced in terms of player count, not necessarily player rank, although the devs promise that the rank will be balance too. The person I was responding to was complaining about battles in which one team caps even if there are 2-3 players on the other team.

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Missions are not meant to be done in one battle especially the one that requires 1000 xp or 500 crystals or collect 10 boxes.

If you already worry (for nothing) now about mission, wait for the MM, because when battles are balanced it would be even harder as the fund, xp will be more likely to be balanced between the 2 teams, unlike when it is not balanced.

 

The mult issue was, is and will always be there. But is is also a cry wolf by unhappy players, it is more talked about than actually experienced in battle. Anybody is a mult (noob player) or a hacker (pro player) nowadays.

 

10 minutes are 33% less enjoyable yes (only when it is a good game) but it is better when it comes to be on the losing side. Many peoples join battle late, so many time you actually not play 15 minutes; and probably less than 10. With MM everybody will join at the same time and hopefully leave at the same time, so all players will actually stay together and play the full 10 minutes - which is to me better, you don't have to reassess the strength of your team, and found out that a good player is gone and a less good just joined.

 

Your subjectivity tells you it is harder, but the maths tells you it is the same.

I would wait for MM to take place to see the fit with 10 minutes battles as the 10 minutes was proposed with MM in mind (and all the other overdrive). 

What I hate most is people leaving mid game, player from the losing side or even the wining side, so the shorter the battle the less it will happen.

I know you drank the Kool-Aid, but put down the pipe for a minute.  There will be some lucky players that are placed in the beginning of a battle...after waiting in queue.  But as the losing team is determined, players will start to bail as they are right now...what will MM have to do with getting people to stay on the losing team?  The only difference is that now the game terminates as the losing side falls below a specific threshold.  In MM the system will just keep squirting in queued players to the slaughter.

 

This is just one of the many horrible outcomes of MM.  It will not be fun to be pushed into an ongoing game on the losing team...and this will happen frequently...like all the time frequently.   Completely full 10 minute battles all the time...just hope you get the winning team.

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New Battle Length

 

 
One more update that will be released with the morning restart will affect the length of battles. Now battles will be 10 minutes long, instead of 15. This will affect only regular, non-PRO battles and will be the next step in implementing the Matchmaking system.
 
Congratulations tanki you finally fully ruined non pro battles
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alright dev's tell me what the point is in playing now everytime we join get 1 flag or a few cp points other team leaves this is completely boring now

​10 minute battles are a step towards MMS (Matchmaking system) we should just give it a few moments for them to work it out and see what they have planned for us. -_- 

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10 minute battles are rubbish i gave it until now not a few moments 10 minutes battles fall into the tanki psychology of making you get a pro pass so you play longer to get better value for money. I will do a full psychology of tanki topic soon to show you how they think 

Edited by LiquidGold
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10 minutes battles fall into the tanki psychology of making you get a pro pass so you play longer to get better value for money.

Really? Everything shows to be the opposite: missions are for non-PRO only, special events are in non-PRO only, PRO pass costs crystals . . . the devs do not care for PRO battles nor do they want the majority of players to play there.

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At least the new missions thing makes it easier for me. But 1 Question, I'm in the middle of my mission chain but it was interrupted by the restart. Do I get new reward or old?

 

******ed questions

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