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Mission Chains Update [April 27th]


r_Nives5
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At least the new missions thing makes it easier for me. But 1 Question, I'm in the middle of my mission chain but it was interrupted by the restart. Do I get new reward or old?

You will get the new reward.

See ther what will be your new reward for your rank and your current chain week: https://en.tankiwiki.com/Missions

 

Don't worry, there is no silly question.

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At least the new missions thing makes it easier for me. But 1 Question, I'm in the middle of my mission chain but it was interrupted by the restart. Do I get new reward or old?

You stay wherever you were before the interruption. The update has dropped a few days ago.

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10 minute battles are rubbish i gave it until now not a few moments 10 minutes battles fall into the tanki psychology of making you get a pro pass so you play longer to get better value for money. I will do a full psychology of tanki topic soon to show you how they think 

 

I bought a PRO pass, but have hardly used it because (at my rank) there are hardly any PRO battles with the non-PRO maps. Does that happen at higher ranks as well? 

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Really? Everything shows to be the opposite: missions are for non-PRO only, special events are in non-PRO only, PRO pass costs crystals . . . the devs do not care for PRO battles nor do they want the majority of players to play there.

in away he has it right, think about it to now play we have to spend crystals which they want us to waste them on , and most higher ranks can't be bother doing missions , why should we when we get peanuts now from them . you get more crystals in pro battles which within three or four battles or less you make them back .

 

I bought a PRO pass, but have hardly used it because (at my rank) there are hardly any PRO battles with the non-PRO maps. Does that happen at higher ranks as well? 

in lower battles yea there is seldom many battles for them but when you get higher in ranks you will get them. the only good thing for you right now on pro battles is you get double crystal funds so your building up crystals to buy items faster then others who don't buy it.

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if your team is not good enough to get a flag, nor defend yours successfully, in the first few minutes, then I say the loss is well deserved.

Other team gets the flag, and successfully defends their own. So they deserve to win.

You missed the point entirely.

 

​10 minute battles are a step towards MMS (Matchmaking system) we should just give it a few moments for them to work it out and see what they have planned for us. -_- 

They could have 15-minute MM battles.

But for reasons unexplained they choose not to. Judging by the comments here many players prefer the 15 min battles.

 

Tanki-X has MM battles, and guess what... team that gets early lead wins almost all the time.  Mines and defense means they just kill more of the enemy desperate to grab a flag - and the shorter battles encourage this strategy.

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This is a rubbish update. 10 weeks is same as 4 weeks was.....if you did complete missions you have now lost out.

 

Who thought of this...ridiculous

No . . . week 10 reward has 4 containers vs 3 containers for old 4 week reward.

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They could have 15-minute MM battles. But for reasons unexplained they choose not to. Judging by the comments here many players prefer the 15 min battles.Tanki-X has MM battles, and guess what... team that gets early lead wins almost all the time.  Mines and defense means they just kill more of the enemy desperate to grab a flag - and the shorter battles encourage this strategy.

Tanki is not Tanki X. and it's only 5 minutes cut out. I agree the funds don't grow fast enough or whatever the reason maybe. But most of the tankers join at 7-8 minutes right in the middle of the game. So there is not really a big difference..They wait and join the winning team, and that could be around 10-8 or even 7 minutes. I cannot say anything about the MMS yet. Because it is not out, but there was a test a few months ago for a reason. And I do think MMS will keep the game going. We cannot see the future mate. if you do math with  two battles of 15 minutes with 3 battles. 

Edited by DRAKO523

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Mr CooperO

 

Regarding your edit of my   post using insults all I have to say is:

 

If you do not want players to use insults KINDLY REFRAIN from INSULTING OUR INTELLIGENCE by making changes that most players find useless. 

Edited by CooperO, 30 Apr 2018 - 12:29.

Kindly refrain from using insults.

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Mr CooperO

 

Regarding your edit of my   post using insults all I have to say is:

 

If you do not want players to use insults KINDLY REFRAIN from INSULTING OUR INTELLIGENCE by making changes that most players find useless. 

 

Edited by CooperO, 30 Apr 2018 - 12:29.

Kindly refrain from using insults.

You have every right to disagree with, dislike or criticize the game and changes to the game, but that does not give you a free pass to break the game rules. It's part of my responsibility to deal with violations of said rules on the forum, it is not my responsibility, nor within my ability, to make changes to the game. If you think my way of fulfilling my responsibilities is incorrect, I highly recommend you contact our community manager to file a complaint about it. Furthermore, if you disagree with the game rules themselves, you may contact the help desk with your feedback.

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3 Battles with Premium an M4 Isida to get 500 exp on CTF what a joke tanki

 


ive played many ids for many years here an have been watching this game steadily decline over the recent years start making changes for the good not this bull youve doing as of lately your losing many players daily myself i did love the game not so much anymore if you dont change your ways very soon an begin to listen to us you wont have a job anymore Due to Tanki being Dead forever just look at your player base 2 years ago then look at your player base now numbers don't lie the changes youve made on the last 2 years are taking you down hill quit lying to yourselves an face the facts your going about this the wrong way correct your mistakes please

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Sometimes when fighting we forget that time is running out, I think there should be a visual and audio reminder, maybe starting 90 seconds from the end. The visual/audio reminder could be like the supplies cooldown visuals/sounds. Some think it should be music, I guess like in Tanki X, but I think that would be too much on the software.

 

Mr CooperO

 

Regarding your edit of my   post using insults all I have to say is:

 

If you do not want players to use insults KINDLY REFRAIN from INSULTING OUR INTELLIGENCE by making changes that most players find useless. 


Edited by CooperO, 30 Apr 2018 - 12:29.
Kindly refrain from using insults.

 

CooperO is a volunteer helper and like her other users with green avatars are, what they do is help players with questions and communicate Game Developers the feedback players give. Except for Nives who is a paid Community Manager, go after him... no just kidding, he's not responsible for the game either but his job is to communicate information both ways, form Devs to players and from players to Devs.

Edited by r_Issimo2

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Tanki is not Tanki X. and it's only 5 minutes cut out. I agree the funds don't grow fast enough or whatever the reason maybe. But most of the tankers join at 7-8 minutes right in the middle of the game. So there is not really a big difference..They wait and join the winning team, and that could be around 10-8 or even 7 minutes. I cannot say anything about the MMS yet. Because it is not out, but there was a test a few months ago for a reason. And I do think MMS will keep the game going. We cannot see the future mate. if you do math with  two battles of 15 minutes with 3 battles. 

Correct - Tanki-O is not Tanki-X but... there have been changes introduced over time that have similarities to Tanki-X...

- shorter battles

- containers

- soon to be introduced MM

 

I'm less concerned with battle-fund than I am with gameplay - or style of battle that results from shorter battles.

- First team to cap a flag wins >> 75% of the time. 

--- In short battle tankers will bail quickly. "come-backs" will all but disappear.

- Mults

--- be they actual saboteurs or tankers running around just collecting supplies they have a more drastic effect in a 10-min battle than they do in a 15 min battle. Visiting garage also has more impact on a team in a shorter battle.

 

So far I find the 10-minute battles much less enjoyable to play than previous 15-min battles.

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Correct - Tanki-O is not Tanki-X but... there have been changes introduced over time that have similarities to Tanki-X...

- shorter battles

- containers

- soon to be introduced MM

 

I'm less concerned with battle-fund than I am with gameplay - or style of battle that results from shorter battles.

- First team to cap a flag wins >> 75% of the time. 

--- In short battle tankers will bail quickly. "come-backs" will all but disappear.

- Mults

--- be they actual saboteurs or tankers running around just collecting supplies they have a more drastic effect in a 10-min battle than they do in a 15 min battle. Visiting garage also has more impact on a team in a shorter battle.

 

So far I find the 10-minute battles much less enjoyable to play than previous 15-min battles.

But one sided battles where a problem with 15 minute battles too, and comebacks where rare unless done by raiders, likely planting mults. So I think the big question is why are battles one sided? I blame Overdrive, long rank brackets, crystal missions, finish top 3...

 

Since everyone will get supply rewards as they progress, I think Tanki should remove Overdrive. Even if it's for a week or so just to see how negative it is to battle balance.

I for one like 10 minute battles, much less spawn killing, but most battles end quickly due to 5 flags limit.

Players are starting to hold to the last flag.

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Okay, as mentioned by many here this 10 minute battle change doesn't seem to suit CTF type battles. Capture first against outnumbered team and camp for the win seems to be the general pattern of battles. Making a comeback is far more difficult, especially if you join late in a struggling team. Pretty odd move from the devs, cos when players get a sniff of a comeback they tend to up their drugging rate. No hope of a comeback = why bother wasting drugs?

 

Personally, I'd prefer either....

  • 15 minutes default battle time. However the battle auto-finishes at the 10 minute mark if it's a mismatch in terms of flags, points etc.etc.

  • Or, 10 minutes default battle time, with 5 minutes added if the battle is still close.

Of course, MM may fix these problems, however it won't paper over the general feeling that 15 minutes of a good battle was perfectly fine. It is a good battle duration and there must be a reason why Tanki chose to have it in the game for so long. I'm all for ending junk mismatch battles at 10 minutes tho.

Edited by TaffyTank
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I am not asking for much crystals, but please change the reward for week 10 for Legend players to 10,000 crystals.

 

Last year during the x3 mission chain rewards I used to earn 14,000 crystals, and because of that I did manage to save up over 1 million crystals to buy all M3 turrets and hulls at 50% off.

  

blah blah blah

For the love of God stop begging.

 

You are getting a 4th container which is more than makes up for the cut to the weekly cash payout. You ignore that bit. Beg beg gimme gimme.

 

At least change the flag count to 10. 5 flags end so quick, literally there is no more fun in battles, everything seems to be rushed. 

The flag count and CP point count reduction seem to be more significant that the time cut to 10 minutes.

 

True, but whats the point staying in a battle like that and you'll be getting like 7 crystals ( actual nr , i got yesterday a game like that ) . If next game is better , ok i understand , but chances are not very big right now to join in and see where next game goes .

I got 7 Cry is a battle yesterday too ... at 2x funds.  But that low lopsided payout is the same now as it was in 16 minute battles.  The payment system is the issue. TO said at one point the payment system will change.  That is a root cause issue for so much of TO's shortcomings!

 

That's understandable. 

 

Most of your reasons do not make sense though. You do realise defending is boring, I'd hate to sit in the same place for the whole 10 minutes at the same spot. Even if players do try to defend, they fail most of the time, nobody has time to sit in the same spot, players want action, they want to go out and dominate opponents.

There is more than one way to defend too. Clustering around the flag is not the only way to do it. IMO it is a poor way to do it.  When I see seems collapse to pure defense I often see them lose.  When you stop pressuring the other team they get two advantages. 1: they get to roam the map and get all the supply boxes and 2: they can focus their whole team on an attack with big splash support on the packed defenders.

 

Ahahaaaaa! The whole point is far from moot. I want to see you going up against 10 Legends when your team has only 1! The game will be balanced alright, but they can cap 1 flag and then stay and defend with much better tank combos and you can burn as many drugs as you want, but you will never make it near that flag.. 

TO will not release MM with he exact same coding as last time.  Yes last experiment matched ranks too far apart.But it is unfair to insist MM will be no better in Round Two.  The new system will improve on that. How do I know? Well it has to be different and better, because if their plan was to keep everything the same they'd have made MM live months ago.

 

I bought a PRO pass, but have hardly used it because (at my rank) there are hardly any PRO battles with the non-PRO maps. Does that happen at higher ranks as well? 

It is the same at higher ranks.  Every time I have a Premium Account active when I check the Pro section all I find are Specialty games like BP or Parkour. I have no interest in those. 99% of the other are just mindless dull boring skill-free Poly CP and similar grinder games.  The basic games are simply 10 times as interesting at 99% of the Pro offerings.  TO Pro players are very very very much into boring mindless skill-free grinders. 

 

in away he has it right, think about it to now play we have to spend crystals which they want us to waste them on , and most higher ranks can't be bother doing missions , why should we when we get peanuts now from them . you get more crystals in pro battles which within three or four battles or less you make them back .

 

in lower battles yea there is seldom many battles for them but when you get higher in ranks you will get them. the only good thing for you right now on pro battles is you get double crystal funds so your building up crystals to buy items faster then others who don't buy it.

I suspect my "most higher ranks" you mean "13y1ord". Pro battles genreate bigger battle funds maybe.  But that is still less than basic battle fund payout + mission payout in the same amount of time.  So the players who "can't be bothered" are just hamstringing themselves.  No one is forcing them to.

 

Besides if Pro funds grow faster that is only because players play in mindless grinder mode: spawn, drive to the center of the map, die, and repeat. Basic games have lower funds because players are playing an actual game not circumventing actual game play.

 

That's the exact opposite of fun for me.  I do n't care if I earn 10,000x the funds the point to playing a game is to enjoy the time spent.

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But I didn't say that as a negative.  :P

 

Nor it's positive of course.

You don't think holding onto a flag - not capping the last flag (to end the battle) is a negative?

(leave gold dropping out of current equation - diff situation)

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I for one like 10 minute battles, much less spawn killing, but most battles end quickly due to 5 flags limit.

Sure spawn killing is out of the question , as soon as the enemy in in your base , everybody leaves , making the game finish . How can you ever learn how to get out of such a spawn killing when all you do is leave . Ill be very happy to play against players who never learned how to do that , once they get to go in same battles like me ( or not since it wouldnt be a fair fight ) .

 

3 Battles with Premium an M4 Isida to get 500 exp on CTF what a joke tanki

 

ive played many ids for many years here an have been watching this game steadily decline over the recent years start making changes for the good not this bull youve doing as of lately your losing many players daily myself i did love the game not so much anymore if you dont change your ways very soon an begin to listen to us you wont have a job anymore Due to Tanki being Dead forever just look at your player base 2 years ago then look at your player base now numbers don't lie the changes youve made on the last 2 years are taking you down hill quit lying to yourselves an face the facts your going about this the wrong way correct your mistakes please

++ on my lowest i just had to do 4 battles to get 400 experience CP , and i was 1st in my team every time . 3 games ended in less then 3 minutes since people left . How can that be fun ???

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