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Mission Chains Update [April 27th]


r_Nives5
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Week 10 worst nightmare...

 

nightmare.jpg

What does people have with mines, aren't they good? For me, the worst reward is DA, that's what I'll NEVER EVER use. You can spam those mines in a parkour battle within a few minutes :P

I like "Slightly reduced overdrive cooldown.", let's see how faster it loads now.

I personally don't like DM's kill cap reduced to 50, it's a nice challenge leaving it at 100. As for CTF, RGB it's okay, if a team can reach those 10 caps in 10 minutes, it's not really a balanced battle. In other words, if the battle is balanced, let it stay for 10 minutes intense fight, if not, it ends faster.

 

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TDM needs to be 50 too.

 

And they need to rethink CP and remove ASL. ASL is only good for easy flag and pick up supply missions, big number of mission mults there.

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TDM needs to be 50 too.

 

 

10 minutes is 2/3rd of 15 minutes.

 

So 2/3rd of 100 should be > 66.

 

Besides TDMs anyways get over quickly. 50 would be too low.

10 players, only 5 kills each?

 

All take magnum and DD, game over in 1 minute.

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I had a lot of collect supply missions this morning. They were more difficult but still doable. More problematic though was that for the first time, I really felt like a mult. Here I was doing nothing for my team, rather I was looking for supply drops. I know, it’s my choice to finish the mission quickly versus contribute to the battle and collecting supplies when I can. But at the end of the day, relying on normal battle-focused play to complete a supply mission is a long ask, four or five battles at least. Most players do what I did this morning and mult their way from drop zone to drop zone. Meanwhile those ten minute battles slipped right by. I felt disgusted.

 

So IMO collect supply drop missions should be removed.

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10 minutes is 2/3rd of 15 minutes.

 

So 2/3rd of 100 should be > 66.

 

Besides TDMs anyways get over quickly. 50 would be too low.

10 players, only 5 kills each?

 

All take magnum and DD, game over in 1 minute.

I was thinking battles could end sooner when there's a big disparity, like those battles that end 90-20.

 

But you're right, it would not be good for more even battles.

 

Maybe a lead of 50 could end the battle, if even it could continue.

Edited by r_Issimo2

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TDM needs to be 50 too.

 

And they need to rethink CP and remove ASL. ASL is only good for easy flag and pick up supply missions, big number of mission mults there.

They should ​re-think re-make the Daily rewards missions, for the pick up supplies, cap flags, etc. So that it will only get completed if you finish an entire battle and help your team. If you don't do that those missions will not get completed  ^_^ 

Edited by DRAKO523

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I had a lot of collect supply missions this morning. They were more difficult but still doable. More problematic though was that for the first time, I really felt like a mult. Here I was doing nothing for my team, rather I was looking for supply drops. I know, it’s my choice to finish the mission quickly versus contribute to the battle and collecting supplies when I can. But at the end of the day, relying on normal battle-focused play to complete a supply mission is a long ask, four or five battles at least. Most players do what I did this morning and mult their way from drop zone to drop zone. Meanwhile those ten minute battles slipped right by. I felt disgusted.

 

So IMO collect supply drop missions should be removed.

I dont think removing them is the answer....or even the problem.  The real problem is the missions have stayed the same while the battle duration has been reduced by 33%.  The mission bar should be reduced to match...or at least close.  What was 5 boxes should now be 3 or even 2.  What was 150 crystals should now be 100 crystals.  If a Legend had to collect 10 repair kits before the update, it should now be 6 or 7.  

 

Battle duration was reduced by 33%.  Number of Flags to win was reduced by 50%.  Why are missions exactly the same in this new battle environment?  Mission levels should be reduced by 33% across the board...crystal missions, experience missions, kill missions, supply missions.  MatchMaking will make this situation MUCH MUCH worse than it is right now since you will have no choice of map, team, time left in the battle, or how dense the battle population is.  

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So, first, you messed with the Veteran players by adding the old rare paints to containers (soon you will add legacy modules too, I bet).

 

And now, you are messing with dedicated players. Now, at some point, every player will be able to reach week 10.

 

As for the 10 minutes, I don't like it, it's too short. But it's just my opinion.


I dont think removing them is the answer....or even the problem.  The real problem is the missions have stayed the same while the battle duration has been reduced by 33%.  The mission bar should be reduced to match...or at least close.  What was 5 boxes should now be 3 or even 2.  What was 150 crystals should now be 100 crystals.  If a Legend had to collect 10 repair kits before the update, it should now be 6 or 7.  

 

Battle duration was reduced by 33%.  Number of Flags to win was reduced by 50%.  Why are missions exactly the same in this new battle environment?  Mission levels should be reduced by 33% across the board...crystal missions, experience missions, kill missions, supply missions.  MatchMaking will make this situation MUCH MUCH worse than it is right now since you will have no choice of map, team, time left in the battle, or how dense the battle population is.  

This. I agree with this. 100%. You are the man. It's a nonsense to keep the same missions, with 5 less minutes in battles now.

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I dont think removing them is the answer....or even the problem.  The real problem is the missions have stayed the same while the battle duration has been reduced by 33%.  The mission bar should be reduced to match...or at least close.  What was 5 boxes should now be 3 or even 2.  What was 150 crystals should now be 100 crystals.  If a Legend had to collect 10 repair kits before the update, it should now be 6 or 7.  

 

Battle duration was reduced by 33%.  Number of Flags to win was reduced by 50%.  Why are missions exactly the same in this new battle environment?  Mission levels should be reduced by 33% across the board...crystal missions, experience missions, kill missions, supply missions.  MatchMaking will make this situation MUCH MUCH worse than it is right now since you will have no choice of map, team, time left in the battle, or how dense the battle population is.  

If mission objectives should be reduced, shouldn't mission rewards be reduced also? Since it will take players less time and effort to complete them.

Or, instead of using reduced battle time as a reason why mission objectives should be reduced, perhaps all it takes is playing three 10 minute battles instead of two 15 minute battles. In other words, maybe players need to play more battles to complete their missions now, but that doesn't mean they have to spend more time to complete them.

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Tanki has been forcing us to play non pro for the past year, but the 10 min battles and other changes will make players shift back to pro battles more now  because most Tanki players play at least half an hour a day minimum, tanki still don't know this yet, but when they do, they will get the longer battles in non pro again.

 

once again i'm disgusted by how amateur this company, and how they can't even make theire mind on one decision, they always change parametres and game modes and the rules.

 

they have no clue on what to do, and that's what gonna kill this game reputaion eventually, i can't even recommande this game to my real life friends, because i'm so ashamed of it's policies and how they always nerf Turrets & Hulls AFTER you acquire it, in the US, that's cheating and most players deserve a refund if they ask for one.

 

dear developers, make up your mind already about how you want this game to be, until then, i'm not taking you or your game seriously.

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The new 10 week mission chain is ok. No problems with that (luckily I've had my 4 week reward yesterday  ;) ). But the 10 minute battles are too short. It's doable, but too short. However,  the 5 flags in CTF is even worse. Sometimes I did join the team which was 3-0 behind, now I don't bother anymore. Please make it 10 flags again  :(  

Edited by Noghtfly

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If mission objectives should be reduced, shouldn't mission rewards be reduced also? Since it will take players less time and effort to complete them.

Or, instead of using reduced battle time as a reason why mission objectives should be reduced, perhaps all it takes is playing three 10 minute battles instead of two 15 minute battles. In other words, maybe players need to play more battles to complete their missions now, but that doesn't mean they have to spend more time to complete them.

Sure...reduce mission rewards....hell, reduce them by 50% across the board, 33/% would probably be more equatable...fine, cut them too...only fair.

 

Your 3-10 minutes battles being equal to 2-15 minute battles is a bit off.  You must take into account the time it takes to get into each battle.  Sometimes it takes me 30 to 60 seconds (even 90 sometimes) to load  and spawn into a battle.  Then there is a bit of time to get into the flow and get your bearings.  3-10 minute battle takes significantly longer than just 30 minutes so 3-10s and 2-15s are not even close to equal.

 

A strong player could easily finish most missions in one 15 minute battle.  Now with missions at the same quantity level but with 33% shorter battle duration, even a strong play has to do 2-10 minute battles to complete his missions.  So what used to take 15 minutes now takes significantly longer than 20 minutes.

 

Reduce mission objectives by 33% to equate with the 33% reduction in battle duration and reduce the rewards by 33% or even 50% (if Tanki is feeling mean :) ).

Edited by ByeByeBye
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Oh my god, TDM reduced to 50 kills :lol: :lol: :lol:

Okay, 50 kills for TDM was a bad idea. 

 

But a 50 lead limit is a good idea.

 

You see, even bad ideas could lead to good ones.  :P Like ASL that lead to Rugby, I think, but just remove ASL now.

 

Reduce mission objectives by 33% to equate with the 33% reduction in battle duration and reduce the rewards by 33% or even 50% (if Tanki is feeling mean  :) ).

What missions are you having trouble with? Personally I'm not sure if we should be making conclusions in the first day, even thought I played more time to complete my missions.

 

I think Catch boxes missions require more time to complete them, maybe they should remove those missions and replace them with Kill in Modes missions, those would take less time. everyone would be contributing to team, and players would be encouraged to stay in battles, and it would discourage mission multing.

 

It would be like these:

  • Destroy 10 enemies in TDM
  • Destroy 10 enemies in CTF
  • Destroy 10 enemies in RGB
  • Destroy 10 enemies in DM
  • Destroy 10 enemies in CP
Edited by r_Issimo2

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No, TDM has a 100 kill limit. 50 kills would be a disaster.. xD

Yes my bad, I watched DM. But CP is 50 too.

 

Plz explain me the logic here. They have cut 33% of the battle's length. Why they cut 50% of the points? Why not making it like 70 or 75?

 

RGB 5, it's a joke too.

 

I will play more and more Pro Battles.

Edited by a7x_Pedro48

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10 min battles are a joke ... there is no working together to accomplish something . Its just kill kill kill and finish the mission as fast as possible . In 15 min battles you learned something from teammates seeing how they worked together or how the enemy worked , so you could figure out how to get around it . Now its like a DM ( or TDM ) , 0.0% team effort , no plan no strategy . I dont like ...

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Yes my bad, I watched DM. But CP is 50 too.

 

Plz explain me the logic here. 

I don't know their reasoning behind the decision, but I'll surely pass on the feedback about how those maximum points are a limiting factor.

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Your 3-10 minutes battles being equal to 2-15 minute battles is a bit off.  You must take into account the time it takes to get into each battle.  Sometimes it takes me 30 to 60 seconds (even 90 sometimes) to load  and spawn into a battle.  Then there is a bit of time to get into the flow and get your bearings.  3-10 minute battle takes significantly longer than just 30 minutes so 3-10s and 2-15s are not even close to equal.

True, if you pick a different battle each time. If you stay for 3 consecutive games in the same map however, the difference becomes a lot smaller.

Don't get me wrong, I understand your reasoning, you want to be able to finish the missions in one game. It's just that I don't think many will be happy to see mission rewards reduced and that is definitely a likely scenario if mission objectives are reduced.

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Tanki has been forcing us to play non pro for the past year, but the 10 min battles and other changes will make players shift back to pro battles more now  because most Tanki players play at least half an hour a day minimum, tanki still don't know this yet, but when they do, they will get the longer battles in non pro again.

Nah. Players who want to play longer battles can play PRO battles, for example. Even more so now, because the daily mission chain can be paused for unlimited amount of days. No one is forced anymore to play non-PRO battles daily. Both these updates came at the perfect time, because if people would rather want to play longer battles such as 30min battles, they can do so without disrupting their chain. All they need is to create a PRO battle with the parameters they want, and just hope for it to full up fast enough to start a proper battle.

 

Only problem with PRO battles now (that I know and can think of) is the PRO pass. However, we've been told that PRO pass will become free (as in gone completely from the system) when matchmaking comes out, so that will hopefully bring back a majority of players back to PRO battles... I think.

 

-

 

As for first day of 10min battles, I have to say, I like it so far. Finished 2 missions in less than 10min, though I admit both were easy ones like earning crystals in TDM and earning experience in battles. Nonetheless, earn crystals missions definitely becomes easier with 10min battles. Earn experience missions,.. doesn't feel any different. I think earn 1000 exp or 500 cry can be more annoying to finish with this new system, but I'll only see it for myself when I get one of those missions.

Edited by Ishrak
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True, if you pick a different battle each time. If you stay for 3 consecutive games in the same map however, the difference becomes a lot smaller.

Don't get me wrong, I understand your reasoning, you want to be able to finish the missions in one game. It's just that I don't think many will be happy to see mission rewards reduced and that is definitely a likely scenario if mission objectives are reduced.

When matchmaking comes back we won't be able to stay in battles though...

 

With each new battle there is some time loss - spawning, orienting, maneuvering. Getting to the other side of a large map (lower ranks will be even worse off as they are so slow)

Just think of a hockey game - team has control in offensive zone.  But period ends.  Start of new period you face-off at centre ice and must begin the assault again.

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What does people have with mines, aren't they good? For me, the worst reward is DA, that's what I'll NEVER EVER use. You can spam those mines in a parkour battle within a few minutes :P


I have over 13,000 mines. You can only drop them every 1 minute, so it would take me YEARS to need more.
But look what I got two weeks ago:
Mission_containers_10apr18.jpg

 


My point is, all this fuss about 4x containers is all hype - often the rewards are not worth the effort it took to get them.
I am starting to wonder if the new update is designed to keep us hooked for the magical Week 10 while they bring in something r e a l l y bad before then. Like MM.

 

 

When matchmaking comes back we won't be able to stay in battles though...

 

With each new battle there is some time loss - spawning, orienting, maneuvering. Getting to the other side of a large map (lower ranks will be even worse off as they are so slow)
Just think of a hockey game - team has control in offensive zone. But period ends. Start of new period you face-off at centre ice and must begin the assault again.


Totally agree. Battles shortened to 10 minutes is okay but when they add MM to it and you can't stay in the same battle it's going to be horrible.
I really wish I could find another game like Tanki but not run by this lot. The constant changes are doing my head in.
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Nah. Players who want to play longer battles can play PRO battles, for example. Even more so now, because the daily mission chain can be paused for unlimited amount of days. No one is forced anymore to play non-PRO battles daily. Both these updates came at the perfect time, because if people would rather want to play longer battles such as 30min battles, they can do so without disrupting their chain. All they need is to create a PRO battle with the parameters they want, and just hope for it to full up fast enough to start a proper battle.

 

Only problem with PRO battles now (that I know and can think of) is the PRO pass. However, we've been told that PRO pass will become free (as in gone completely from the system) when matchmaking comes out, so that will hopefully bring back a majority of players back to PRO battles... I think.

 

 

 

As for first day of 10min battles, I have to say, I like it so far. Finished 2 missions in less than 10min, though I admit both were easy ones like earning crystals in TDM and earning experience in battles. Nonetheless, earn crystals missions definitely becomes easier with 10min battles. Earn experience missions,.. doesn't feel any different. I think earn 1000 exp or 500 cry can be more annoying to finish with this new system, but I'll only see it for myself when I get one of those missions.

How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

 

IF you're at top of winning team this could happen (with a low crystal target).

But for the rest of the 17-19 players in battle it certainly won't be easier. The payout for losing teams is gonna be terrible.

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