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Mission Chains Update [April 27th]


r_Nives5
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How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

That is exactly I'm saying to people who say "I'll complete my mission quicker etc" like what..? That goes for every single mission, it will take longer not shorter, are you people deluded or something?

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How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

Everything is smaller with this update - Battle length, Battle fund, kill limits (and the EXP/Crystals you can earn), Week 4 to 10 missions crystals are 50%, and now an exp limit before you can catch a GB.

It doesn't affect me too much as I've got enough crystals to fully M4 my turret but for lower ranks and those saving up, this is a disaster.  They've lost so much and for what...... one extra container which is very likely to be 125 of the most common supplies?

I think this is the worst possible update in the entire history of Tanki.

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This has probably already been said, but change the battle funds and make em 33% higher, on this account I got 50 kills in a dm and got about 300 crystals. I used to get like 700+. It took 5 rounds for a gold box to drop as well .-.. But Yea that would be great  thanks,

-eSport

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True, if you pick a different battle each time. If you stay for 3 consecutive games in the same map however, the difference becomes a lot smaller.

When MM comes in, you won't even be able to do that.

10min battles + MM is going to be the rock that bashes in TO's head.

Edited by Nicola_M
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are you people deluded or something?

Yep.  One whole extra container.  They're all running around going  jump.gif for one whole container, while totally not seeing everything that's been taken off them.

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When MM comes in, you won't even be able to do that.

10min battles + MM is going to be the rock that bashes in TO's head.

That is a fair concern indeed. If too much time is spent while waiting to join a battle compared to actually playing, chances are that players will not bother with them at all.

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I don't like the fact that they made the battles short. It means you earn less crystals in a battle and experience! Let people do their own 10 minute battles in pro-battle and keep the 15 minute non-pro-battles the same! :excl:  -_- 

Edited by NCIS1
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I'm not that bothered about daily missions taking longer / more than one battle to complete. I would be if I regularly got three daily missions with crystal / gold box supply prizes, but that rarely happens.

 

I hate the 10 minute battles. It takes me long enough to find a battle on / in my favourite maps where I'm not hugely outranked (that's got harder at WO3), and then it's almost over before it's begun. The most fun I've had in this game is seeing a team get it together and turn around a CP battle (usually on Massacre), but that's not going to happen much anymore.

 

(I've got a PRO pass, but there are no PRO CP/CTF/RGB battles on the maps I like playing. Creating one is a waste of time because they'd be as common as Island or Polygon battles if there was any demand for them.)

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The more you play battles the more boring it gets. 10 minutes has a really big impact in battles, it changed the whole game, no more team-work, everybody camps at the bases now, the crystal fund only gets up to 1500. It's funny because I don't understand why they had to touch the time. 

 

Another thing, more players keep leaving the battles after 2-3 minutes and the battle becomes inactive. What a joke. 

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I will stop playing but I will not pay TO :P

 

Yeah thats true, I keep getting same missions after changing. And reward is like 840 crys for a legend. Gone mad developers?

I had 8 missions, all drugs but only one crystals.

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How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

 

IF you're at top of winning team this could happen (with a low crystal target).

But for the rest of the 17-19 players in battle it certainly won't be easier. The payout for losing teams is gonna be terrible.

Well you get the rewards in smaller chunks and you don't need to stay in a longer battle if only a small amount is missing, so it's kinda how Thunder's M2 alteration works  ;) It makes the fulfillment of the crystal missions more like the ones of the experience missions.

 

To the update: Imho halving the winning score is more of a problem than the 10 min duration.

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leave things alone . I was doing fine....I know people are leaving , or not joining like before . I have played for 5 years....many accounts . I miss the old game , spent a lot of real money here . Sad . I do like the way you try to justify all this crap , salesmanship. Ugh....remember , everyone is not 10 years old . , money to spend Tovarich , and can spend it somewhere else .


Well you get the rewards in smaller chunks and you don't need to stay in a longer battle if only a small amount is missing, so it's kinda how Thunder's M2 alteration works  ;) It makes the fulfillment of the crystal missions more like the ones of the experience missions.

 

To the update: Imho halving the winning score is more of a problem than the 10 min duration.

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Well you get the rewards in smaller chunks and you don't need to stay in a longer battle if only a small amount is missing, so it's kinda how Thunder's M2 alteration works  ;) It makes the fulfillment of the crystal missions more like the ones of the experience missions.

 

To the update: Imho halving the winning score is more of a problem than the 10 min duration.

Crystal missions are different from all the other ones.  You have to complete each battle you start to collect even "part" of the reward.

 

So there's no way 10-min missions make it easier to complete crystal missions - especially considering a 33% smaller battle fund.

 

And as I've said before - splitting a task into 3 is less efficient than splitting it in two.  You have 3 "starts" that waste time.

See my hockey analogy further up. #323. :P

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good point...u are doing well in a battle , now it ends . New folks enter and you are blitzed.....terrible . waste of supplies , poor returns . I am sure this was done , as usual , to encourage the sales of real money items . I have noticed over the years , each new thing usually involves spending cash . 

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How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

 

IF you're at top of winning team this could happen (with a low crystal target).

But for the rest of the 17-19 players in battle it certainly won't be easier. The payout for losing teams is gonna be terrible.

it is abysmal 

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Shorter battles does not influence the crystal earned. You play 3 battles of 10 minutes and you will have the same amount of 2 battle of 15 minutes. In both case you will have played 30 minutes and earn the same amounts.

The only positive effect is that it take less time to do " finish on top 3" mission :D

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Except for DM, it's bad for DM.

 

This has probably already been said, but change the battle funds and make em 33% higher, on this account I got 50 kills in a dm and got about 300 crystals. I used to get like 700+. It took 5 rounds for a gold box to drop as well .-.. But Yea that would be great  thanks,

-eSport

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I think I like that "get a base exp to catch a gold "idea, but the problem is many players do not get 100 exp in the first 5 minutes of the match. As much as i IU^&^%^%$ hate mults and would love to thwart them, I don't think dis is da way.

 

Thank you Willie for doing the math. And all horseradish is spoiled, so no difference there :)

I hear you on the horseradish. That and Brussels sprouts send my throat into Gandalf mode: You shall not pass!

 

Not trying real hard. At all.

 

And you are starting to sound a little preachy - and have no more for-knowledge than anyone else posting.

 

Maybe I'm wrong - and I hope I am.  But my experience with what they've done in tank-x says otherwise.

Yeah you are actually. If can do my missions with arbitrary battle lengths of 15 minutes I will do them under the arbitrary limit of 10 minutes.

 

As for 'preachy' we have both been seen to wear the clerical collar here. But I would not apply preachy to myself. I apply arrogant, acerbic, and bass-whole to myself, but not preachy.

 

I'm getting a lot more one sided battles than previously...maybe it's just because it is the first day of 10min battles.  The losing side starts losing its players whenever the first point or two is scored against them. 

That happens now in 15 minute battles. After thousands of hours play time it is clear quite soon when a team is full of passive camper types, tunnel vision types, etc.  When you are osuch a team you leave. Does not matter is the game is 5 minutes or 50 minutes such a team is going to lose 95% of the time.

 

Morbid curiosity perhaps?

 

Years back on one weekend, I remember renting a movie to watch. I can't remember the name of it but it was so so bad. Every 5 minutes I felt like switching it off and doing something else but there was something there that kept me watching it. I'd say to myself, it's got to get better in a minute - it'll get better in a minute. I ended up watching the whole thing. I was hoping for some kind of positive change but it never came. I felt robbed.

 

Whoever directed it knew how to keep your bum on your seat. It was the suspense that something good might eventually come. It was such a downer.

 

Tanki is like this.

 

Arsenal supporters know what I'm talking about.

Mystery Science Theatre is al about the joy of watching bad films. :)  And as a Yank I know just enough about the FA to feel you on the Arsenal crack. :)

 

I am not happy that for week 10 or onwards, Legend players only earn 8400 crystals.

 

Week 10, or onwards should always reward 10,000 crystals for the Legend ranks.

 

Please update the crystal reward for week 10 as 10,000 crystals for Legend players.

The maximum award now is 8400 Cry. The new maximum is 8400. Again Riddler asks more more more more gimme gimme gimme for no logical reason.

 

Once any of the team caps 1-2 flags, they will literally camp in their base, how stupid and boring. Literally no time to get another flag, especially if the other team has way stronger opponents, it just doesn't work out. 

IMO teams that try to win by 100% defense with a 1 or 2 flag lead  usually fail.  Teams that give up aggressive play allow the other team to get to all the on-map drops and hold the overlook points. Of course this depends on team mix. Attacker w/o Isidas have little chance against dug-in defender with Isidas, for example.

 

"Kills limit in DM and score limit in CP reduced from 100 to 50;"

 

There's a kill limit in DM?  That should be TDM, no?

Sure. Do't you remember G.F. explaining how he and every one of his Russian pals get 100 kills in every single DM match they play?

 

I had a lot of collect supply missions this morning. They were more difficult but still doable. More problematic though was that for the first time, I really felt like a mult. Here I was doing nothing for my team, rather I was looking for supply drops. I know, it’s my choice to finish the mission quickly versus contribute to the battle and collecting supplies when I can. But at the end of the day, relying on normal battle-focused play to complete a supply mission is a long ask, four or five battles at least. Most players do what I did this morning and mult their way from drop zone to drop zone. Meanwhile those ten minute battles slipped right by. I felt disgusted.

 

So IMO collect supply drop missions should be removed.

4 or 5 battles to pick up 1 to 5 RKs or 3 to 10 other types?  SMH  Just play the game and you'll get the boxes. Or if they are that hard change out of them/ You need do only 1 mission day after all.

 

You know what most players are doing among a player base of over 50,000?  No, actually you just speak for yourself not 50,000 others.

 

I dont think removing them is the answer....or even the problem.  The real problem is the missions have stayed the same while the battle duration has been reduced by 33%.  T....

It will take the same number of minutes to do your missions. The number of battles is not the important number.

 

How are crystal missions completed easier if the battle is 33% shorter?  The battle-fund will be ~ 33% smaller... so the payout is smaller as well.

 

IF you're at top of winning team this could happen (with a low crystal target).

But for the rest of the 17-19 players in battle it certainly won't be easier. The payout for losing teams is gonna be terrible.

You get your Cry payout 5 minutes sooner so sometimes you will indeed find it easier. Other times you will have to play 2, 10 minute bouts instead of 1, 15 minute battle.  For larger Cry goals you'll probably play the same number of minutes split into differing numbers of game.  Long term this will probably be a wash in terms of minutes played / mission completed.

 

---

 

I do not know why TO wants 10 minute battle for the MM system instead of 15 minutes. But it is not the end of the world --- nor is it something that cannot be undone if it rally turn out to be significantly worse. 10 and 15 are both arbitrary lengths.

Edited by LittleWillie
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I know it's the weekend and the servers will be busier than during weekdays BUT ... hallelujah!  The battles I played in today with the new, reduced battle length occasionally lost players but these players were replaced by others very quickly so that the battle was barely affected by those dropping out.  Super!

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In case one is doing nothing (no kills, caps, etc.) then the Overdrive charges now around 40 sec. faster, making it to 4 min. and 50 sec. So in a full 10 min. battle, it is guaranteed that you can activate it twice. Has anybody noticed changes regarding the activity bonus for the Overdrive? If yes, you can compare them to the original numbers in @Viking4s' awesome Overdrive analysis  ;)

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Yeah you are actually. If can do my missions with arbitrary battle lengths of 15 minutes I will do them under the arbitrary limit of 10 minutes.

 

As for 'preachy' we have both been seen to wear the clerical collar here. But I would not apply preachy to myself. I apply arrogant, acerbic, and bass-whole to myself, but not preachy.

 

That happens now in 15 minute battles. After thousands of hours play time it is clear quite soon when a team is full of passive camper types, tunnel vision types, etc.  When you are osuch a team you leave. Does not matter is the game is 5 minutes or 50 minutes such a team is going to lose 95% of the time.

 

IMO teams that try to win by 100% defense with a 1 or 2 flag lead  usually fail.  Teams that give up aggressive play allow the other team to get to all the on-map drops and hold the overlook points. Of course this depends on team mix. Attacker w/o Isidas have little chance against dug-in defender with Isidas, for example.

 

 

 

Sure. Do't you remember G.F. explaining how he and every one of his Russian pals get 100 kills in every single DM match they play?

 

The mission completion "issues" are << on my concern-list than game-play is.

 

Played 10 battles last night and 9/10 first team that scored won.  It's much more tempting to defend a lead when there's little time left.

Much harder to defend for 12 minutes than it is to defend for 5 or 6 minutes.  So teams are more likely to enact this strategy. Already saw a lot of that last night.  Much more so than the 15-min battles.

 

Is it the end of the world?  no.  Does it decrease my enjoyment of the game? Definitely.

 

I recall GF mentioning the 100 - but - was never aware that was connected to a specific limit. Had just figured that was typical limit due to time.

I rarely play DM - not my style.

 

Shorter battles does not influence the crystal earned. You play 3 battles of 10 minutes and you will have the same amount of 2 battle of 15 minutes. In both case you will have played 30 minutes and earn the same amounts.

The only positive effect is that it take less time to do " finish on top 3" mission :D

You will accomplish less in 2x15 min battles than you will in 3x10 minute battles. Starting a new battle always results in loss of efficiency. Unless somehow you are starting each battle in enemy territory?

 

I usually finish an individual mission within the 15-min battle - unless it was for a larger than usual reward. So yes, 33% less reward in a battle will influence the completion of a mission based on rewards that were established on the 15-min baseline.

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That was courageous to write all of it. You just need to do it more like plato says in The Allegory of The Cave.

Yikes. Even though I read Plato in college (well skimmed might be more apt) I had to research this one. I paid closer attention to the segment on John Stuart Mills. Well in any case emulating Plato is likely beyond my ken. :p

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