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Mission Chains Update [April 27th]


r_Nives5
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^ Not sure there has been enough time to analyze 3 Containers per week much less four. But my experience has been that Containers are icing on the cake for high ranks. Those players already have tons of supplies, paints, and Gold Boxes (if they even wanted them). Crystal packs don’t give enough to get far with M3 prices.

 

Low and Mid ranks are way different. IMO TO made a mistake by not changing the number of containers awarded based on rank. When my M1 and M2 accounts open 15 containers, they get crazy good rewards for those ranks. All they have to do is sit on their chain reward containers for a few weeks. I’ve got a Third Lieutenant running around wearing Lumberjack with enough crystals to MU his M2 gear to M3 and then buy M3 gear for free. It’s night and day from the play my main experienced years ago at that rank.

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What? There was never any sort of PRO in any shape or form, because the TX equivalent of PRO battles are free to create by anyone, and they do not give you EXP or help your rating.

sir if you remember last year around this time . that Cedric did say things will be changing including pro and premium passes , so give it time and you will see they will be removed and might be the same as what they have in TX .. lets wait and see what will come..

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Isn't Tanki-O supposed to have "Custom Battles" that basically replaces the Pro-battle pass, but is free?

 

Supposed to be able to earn xp & crystals in Custom Battles.

Custom battles should have less battle options that today's PRO battles so we can have better battles there, rather than 1 vs 1 date battles. Friendly fire and Autobalance should only be in Parkour and for Clan Battles.

 

 

PS: I'm kidding with the date battles.

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P.S....You'd have to actually fight in battles with the accounts you're trying to make OP if the pointless collect missions were removed, but the exploit is still there even if collect missions were removed, just less OP....why Tanki persists with these missions is a mystery to me. Get rid.

No, no and NO! Those "noob missions" are a LIFELINE for guys like me who don't have acceptable equipment and don't have much drugs. 

Yes, there are those grinder maps for free players, but do I have time for those mind-numbing games? NO

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we don't like the 5 flag battles .we cannot make any money then it not point using Premium account because no fund made and we don't get fun. we need 10 flags and 15 min time back plz I will not enjoy playing tanki online.

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No, no and NO! Those "noob missions" are a LIFELINE for guys like me who don't have acceptable equipment and don't have much drugs. 

Yes, there are those grinder maps for free players, but do I have time for those mind-numbing games? NO

Agreed, supply collecting missions should remain. Besides, MM is going to make these missions more difficult anyway.

Edited by ZuzoHU
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No, no and NO! Those "noob missions" are a LIFELINE for guys like me who don't have acceptable equipment and don't have much drugs. 

Yes, there are those grinder maps for free players, but do I have time for those mind-numbing games? NO

LOL, I never even called them “noob missions”, those are your words. But you just gave a perfect reason why they should be removed from the game. :lol:

 

Funny thing is, do you even need “noob” collect missions???..Looking at your profile, NO!!..You have better equipment than what I have on my first Lieutenant account, including Isida which is the best experience mission turret in the game, as proven on your own profile. Gain EXP missions are far better and quicker for you than collect missions, especially when matchmaking starts.

 

Collecting supply boxes in full MM battles will be even more of a boring chore than they are now. The further you rank up the more you have to collect and the bigger chore they'll be. Currently, I've got a collect 10 DD mission on this account, easy to do in a battle with few players, total chore in a full MM battle. Yawn!

 

You'll be dumped in a battle with 9 teammates that want those drops to try to win and you'll be having to share them or take them from people that needed them.

 

And what if you get dumped by MM into smaller maps like Forest, Highland, Poly or Tribute?....where there's not many drops to share among 20 players. Even on bigger maps with a wider spread of drops it comes down to things like luck of respawn location and timing of the drop, remembering that there's other players that might want those drops, as well as enemy long & mid rangers that have a habit of sniping at dropzones.

 

Collect missions suck..Get Rid!

Agreed, supply collecting missions should remain. Besides, MM is going to make these missions more difficult anyway.

They're only difficult if you play normally to try to help your team to win...In fact, the further you rank up the more you have to collect, so they often become the mission you complete last of the three when focusing on winning battles. As you say, they'll take even longer to do when MM starts, how is that good?

 

The fastest way to complete them is to just run between dropzones, picking up drops you might already have activated from teammates that needed them. They are a boring, lame chore. Get rid.

Edited by TaffyTank
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Will matchmaking take MUs into account? :/

No. 

 

MM should equalise battles, but it's no use if people witb M2->M3 are in the battle queue, unless MM considers MUs.

MM will not. It will not look at equipment at all.  You can change equipment during battle.  So there is not point to comparing it.  A Legend with m0 stuff left over in the Garage could get into matches with Corporals, switch to m4 gear, and cackle madly as the flames dance to his tune.

 

You know that Rating thing no one ever mentions on this forum? ... There's a hint in that for people wondering how MM will work.

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Haha if only.. onlyy i only i had a... had a good pc will never.. never.. never play this game ever again..

 

come guys accept that player who play tanki because of their weak pc and soon players will buy new PCs and move forward to fortnight...

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Some USEFUL missions to replace collect supplies:

 

Kill a Flag Carrier

Kill a Ball Carrier

Kill X Enemies Using Mines

Share an Oversrive with X Teammates

Capture an Enemy-Controlled Point

Kill an Enemy Within X Meters of a Goal/Flag/Point etc

Kill an Enemy Within X Meters of a Flag Carrier

 

I’m sure there are others. Bottom line, missions should always contribute to the purpose of the battle.

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Haha if only.. onlyy i only i had a... had a good pc will never.. never.. never play this game ever again..

 

come guys accept that player who play tanki because of their weak pc and soon players will buy new PCs and move forward to fortnight...

 Plenty of people play on laptops , and not plan buying anything else then that . Yes laptops do get more power also and they can play games , but not everybody is looking at that . If you want graphics , sure move along , no point staying here . Many dont care about the graphics , its fine and will also slowly move along if the game is still around in lets say 10y . A game is about fun , and not about how many fps you can reach and how the leaves blow when all i want to do is drive a tank and shoot .

Card games are also pretty popular on pc , and they always will be . They dont require much system demands , how come they are so popular you think ? Because its basic fun .

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Some USEFUL missions to replace collect supplies:

 

Kill a Flag Carrier

Kill a Ball Carrier

Kill X Enemies Using Mines

Share an Oversrive with X Teammates

Capture an Enemy-Controlled Point

Kill an Enemy Within X Meters of a Goal/Flag/Point etc

Kill an Enemy Within X Meters of a Flag Carrier

 

I’m sure there are others. Bottom line, missions should always contribute to the purpose of the battle.

Yeah they seem to be good missions tbh. I don't understand why Tanki can't be more creative with missions, surely new missions would be more fun though. 

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Seriously, but back 10 flags, 10 RGB and 100 CP.

 

It's a joke, espeacilly in RGB. You play a fun battle, it's 4-4, then someone caps the 5th ball and there's still 3 minutes on the clock.


I’m sure there are others. Bottom line, missions should always contribute to the purpose of the battle.

Instead of collecting 5 DD, it should be "use 5 DD". (from garage supplies).

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Some USEFUL missions to replace collect supplies:

 

Kill a Flag Carrier

Kill a Ball Carrier

Kill X Enemies Using Mines

Share an Oversrive with X Teammates

Capture an Enemy-Controlled Point

Kill an Enemy Within X Meters of a Goal/Flag/Point etc

Kill an Enemy Within X Meters of a Flag Carrier

 

I’m sure there are others. Bottom line, missions should always contribute to the purpose of the battle.

If new missions replace box missions that's OK. I do not like the idea of just removing them.

 

These are good concepts but IMO these are better examples of how the basic battle fund should grow and be distributed.  If your team loses but you killed 5 flag carriers you had a good game! That should be rewarded on the basic battle fund. Obviously today it is not.

 

Change the battle fund mechanics and so many annoyance in TO are instantly lessened.

 

There should be a mission Use x number of Over drivers and reward should be handsome!!

And here we have a bad idea for a mission.  Using an OD is its own reward. OD are already overly significant to game play.

 

Seriously, but back 10 flags, 10 RGB and 100 CP.

 

It's a joke, espeacilly in RGB. You play a fun battle, it's 4-4, then someone caps the 5th ball and there's still 3 minutes on the clock.

Instead of collecting 5 DD, it should be "use 5 DD". (from garage supplies).

This is what I came to post. I am not sure why TO wants 10 minute games but it will not worry me until I see reasons to worry.
 
But why also change to 10 flags / goals 50 CP points too?  This change is already giving reasons for worry. Games end before they really get rolling. I just played about 3 CTF games on Iran.  Two good teams but mine was a bit better. I made caps and or killed enemies with our flag... But even with good team good action and good performance I came out of each battle with 100-120 exp points.
 
Keep the 10 minutes, fine. But return the original 10/10/100. Maybe 5/5/50 will work with MM up and actualy running. But it does not seem to be working now.
 
If we are going to have MM make it happen now.  This half-way stuff is the worst of both worlds.
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After testing the battles, 10 minutes is not the main problem, 5/5/50 is the main problem just like LilWillie mentioned above. The battles usually end when 5 flags are being captured in 3-4 minutes. 

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I do not know if TO player participation is dropping but it does seem to be dropping among US players. Very few games are available in US evening hours. But there are enough to spread out those available into several small 2v2 or 3v3 maps. Often there is only one full game per mode. And if that map is. say, Highways and you do not use Shaft .... well rotsa ruck. And the chances of that map actually being Gighways is large.  Shaft players will join it and join it all during the 24 hour server restart cycle. This is why I wan MM to go live.  

 

Three full games are better than 8 marginal games. 

 

Highways, Silence, and Brest will not be kept open all 24 hours by Shafts and Magnums seeking out these maps all day long.

 

Playing on Highways, Silence, and Brest will become worth playing again because the MM system will not stack both teams with only shafts and magnums.

 

The Pro Pass will go away. This allows a chance, a chance to find interesting games in that section. (That are not BP/XP/Parkour.)

 

I know the first MM rollout was very bad. But that was due to the way MM was implemented not due to the basic concept of MM. I assume the implementation will be improved. So let's get on with it.

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Custom battles should have less battle options that today's PRO battles so we can have better battles there, rather than 1 vs 1 date battles. Friendly fire and Autobalance should only be in Parkour and for Clan Battles.

 

PS: I'm kidding with the date battles.

From where did you get the info about less options in custom battles than today? I only know that pro battles won't get more customizations.

 

MM will not. It will not look at equipment at all.  You can change equipment during battle.  So there is not point to comparing it.  A Legend with m0 stuff left over in the Garage could get into matches with Corporals, switch to m4 gear, and cackle madly as the flames dance to his tune.

 

You know that Rating thing no one ever mentions on this forum? ... There's a hint in that for people wondering how MM will work.

I am not so sure about the equipment aspect. Vlog 143 talked about the balanced distribution, but it was not as clear about it as I had it in my mind.

 

After testing the battles, 10 minutes is not the main problem, 5/5/50 is the main problem just like LilWillie mentioned above. The battles usually end when 5 flags are being captured in 3-4 minutes. 

I agree. Also the change lets it look like that the intended main termination of a battle should be by 5/5/50 and not by reaching the maximum time of 10 minutes.

 

 

My main hope for the matchmaking is that there will be a mechanism, which let's you adapt your equipment to the random map you entered at the start of a battle.

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I am not so sure about the equipment aspect. Vlog 143 talked about the balanced distribution, but it was not as clear about it as I had it in my mind.

 

My main hope for the matchmaking is that there will be a mechanism, which let's you adapt your equipment to the random map you entered at the start of a battle.

I am sure. There is no way to balance by m-level because the same player can have m0 and m4 gear in the same garage. Every comment I heard pointed at a system that balances by the Rating number.  Add all the ratings numbers for all members of each team and the two sums wil be as close as the MM system can get them w/in a short time window.

 

There will be away to adapt: your garage. MM will give a little benefit to players with more than 1-2 hulls and turrets. Players like me will be a little less flexible.  (That's OK with me.)

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I am sure. There is no way to balance by m-level because the same player can have m0 and m4 gear in the same garage. Every comment I heard pointed at a system that balances by the Rating number.  Add all the ratings numbers for all members of each team and the two sums wil be as close as the MM system can get them w/in a short time window.

Yes, it will be handled via a rating (but not by the efficiency rating). Yet I don't see, that there is no possibility left to take equipment into account. One could take it as a weighting factor on top of the other statistics. I.e. you could

  • weight the strength of the current combo with the highest weight.
  • take the levels of other equipment in the garage into account as well but with less weight.
  • give more weight to those guns/hulls that were played longer or consider that guns with M3 as more likely to be used as M0es because deliberate multing ideally shouldn't be happening (or treated otherwise)
  • make the weight dependent on xp per hour for each gun/hull
  • give a higher rating if the player has more choices on the highest m level
  • uprate those bought guns in the garage that tends to have a better performance in the resp. map

If there is a will, there is a way ;)

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My missions ideas are:

 

Easy:

 

Earn small amount of Crystals in battles and in Game Modes.

Capture a small number of Flags in CTF and in ASL

Score a small number of Goals in RGB

Capture a small number of points in CP

Destroy a small number of enemies in DM and in TDM

 

Medium:

 

Earn a fair amount of EXP in battles and in Game Modes.

Destroy a fair number of enemies in battles and in Game Modes.

 

Hard:

 

Earn a good amount of EXP in battles and in Game Modes.

Destroy a good number of enemies in battles and in Game Modes.

Finish to 3 (maybe)

 

From where did you get the info about less options in custom battles than today? I only know that pro battles won't get more customizations.

It's just my opinion.

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Yes, it will be handled via a rating (but not by the efficiency rating). Yet I don't see, that there is no possibility left to take equipment into account. One could take it as a weighting factor on top of the other statistics. I.e. you could

  • weight the strength of the current combo with the highest weight.
  • take the levels of other equipment in the garage into account as well but with less weight.
  • give more weight to those guns/hulls that were played longer or consider that guns with M3 as more likely to be used as M0es because deliberate multing ideally shouldn't be happening (or treated otherwise)
  • make the weight dependent on xp per hour for each gun/hull
  • give a higher rating if the player has more choices on the highest m level
  • uprate those bought guns in the garage that tends to have a better performance in the resp. map

If there is a will, there is a way ;)

It is possible but not plausible. Doing all thjs would require mane many database querries. That will et up bandwidth / cause lag through the game and it would drag out the MM calculations. TNSTAAFL

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