Jump to content
EN
Play

Forum

Is tanki dying ? Lets discuss


 Share

Recommended Posts

HTML5 is not running MM, not yet.

Doesn't anyone do any research around here. Where you were quoting me I was mentioning the HTML5 version in passing. I had been playing it earlier that day and thought that matchmaking had been implemented there due to the experience that I had. Now back to the point, I was trying to point out, where you quoted me, the fact that there have been live tests of the matchmaking system. And was pointing out that in the person's own comments he was proving that tests were taking place. To help you out further take for example this one instance that you, with a little effort, can find on tanki's own website. And I quote -

 

07.08.2017

Testing of Matchmaking System on EU servers

Tankers!

 

With tomorrow’s server restart, we’ll be implementing a test version of the Matchmaking System on all EU servers.

 

The test is intended to run for 48 hours, till 02:00 UTC on Thursday 10th. However, developers might decide to end the test earlier if it causes any kind of undesirable effect on the game.

 

- end quote

 

And that was the first of a number of them that comes up with a simple Google search.

Please do your research before attacking. If you don't it really weakens your argument. As you can see when I didn't do my own due diligence.

 

I also consider the battle button a simplified version of matchmaking that doesn't have the so called balancing algorithms installed. In an earlier post I pointed out that this is giving everyone a taste of what the matchmaking system would be like. A lack of choice in how the game will be played. My experience has been when you take away freedom to choose in a game, people don't like it and have a tendency not to play it. Hence my contention that matchmaking will be a hinderence to attracting new players.

 

Now as to matchmaking currently running on HTML5, once again, I myself may be guilty of not doing my due diligence. I may be wrong. All I can say is that when I played the HTML5 version it gave me no choice as to what I wanted to play except for the mode. Also it was very similar to the experience I had when playing the test version. So I assumed matchmaking had been implemented on it. If I was wrong then I admit I spoke wrongly. However it doesn't take away from the fact that if the matchmaking system is even more restrictive than what I experienced on the HTML5 server then tanki is definitely dead.

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

First thing you should consider is that TO and TX belongs to 2 peoples and certainly not to the developers. The developers are part of the employees that works for the owners of Alternativa Games. Alternativa has currently 2 projects  (TO and TX) that makes the company run so they can pay their employees, the materiels and taxes amongst others things.

The owners are the ones that decides and are responsible of the strategy for the company not the developers. They invested time and money, they recruited peoples and they created the game.

They might have people to repair the boat and steer it but the owner still are the captains, nothing is done without their command and they certainly do no want their boat to wreck. This is standard for any business. 

You blame the devs for everything and for no good reason and in the process ignore the simple fact of economy!? They want the company to thrives not to die, and if the company goes down they will fight against it, while you want to put it down for no good reason.

 

You make as many supposition and speculation as anybody else based on very little data. Unfortunately we will never know for sure what's really going on unless you have access to the company finances.

"sudden drop" that is so not true. There is many reasons why the number are low (and going up and down), dislike of the updates (or the game mutation/evolution) is one indeed but it is not the unique one and certainly not the main reason. If you were in a clan or in contact with many players you will see that there are more to see than your obtuse certainty.  

 

And to quote you - "You make as many supposition and speculation as anybody else based on very little data". I've been around this game much longer than you (according to your profile) so I speak from experience that you don't have in the game. And if you would peruse my previous posts, I do in many instances provide hard data.

 

Now as to being in a clan. I was in a clan, the HOT clan, til I quit playing as much as I use to. So I left to open a spot for someone else. I still play with my old clan mates and friends that I've acquired over the years. I still keep in touch with them through Discord, and I can speak with utmost certainty that those in that circle, those who left, left mainly due to being fed up with what the Dev's are doing. So that just goes to show your ignorance as to who I am and what I've done. You might want to do some look ups of my posts so at least in that area you can educate yourself about me.

 

Now as to Tanki being governed by the owners of the game, I would hope that that was true. They dictate to the Dev's and  then they're supposed to implement those decissions. However, I think it speaks volumes about the owners abilities and foresight if all they've been able to to develop in 10 years is 2 games, and that those 2 games are basically based on the same premise. I think you will find that most successful software companies have a few more projects than just 2. So if you want to absolve the Dev's of any responsibility of producing a steadily declining product, by all means aim higher, because you're right, the owners do have the final responsibility  for the product their company produces. And as any good business person knows one of the most important things to a successful business is the need to listen to their customers. So maybe I've been wrong all these years and the real reason for the bad updates that came down the pike really originated with the owners. The main premise still remains, nobody is listening to the community. And before you counter that you can't listen to everyone please go back and read some of my previous posts on this topic. I hate repeating myself. The important thing is, yes, you can't make everyone happy, but when a lot of your customers point out that something isn't a good idea and give proofs there of, any good businessman knows to listen, and that has been the problem, they just don't listen. Even when the Dev's have admitted mistakes, they rarely if ever, pull them back. So if you want to make the game relevant, I think it might be a good idea to learn what makes your target audience happy. Oh, yeah, that's right Tanki doesn't listen to people so how are they to know?

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

Doesn't anyone do any research around here. Where you were quoting me I was mentioning the HTML5 version in passing. I had been playing it earlier that day and thought that matchmaking had been implemented there due to the experience that I had. Now back to the point, I was trying to point out, where you quoted me, the fact that there have been live tests of the matchmaking system. And was pointing out that in the person's own comments he was proving that tests were taking place. To help you out further take for example this one instance that you, with a little effort, can find on tanki's own website. And I quote -

 

07.08.2017

Testing of Matchmaking System on EU servers

Tankers!

 

With tomorrow’s server restart, we’ll be implementing a test version of the Matchmaking System on all EU servers.

 

The test is intended to run for 48 hours, till 02:00 UTC on Thursday 10th. However, developers might decide to end the test earlier if it causes any kind of undesirable effect on the game.

 

- end quote

 

And that was the first of a number of them that comes up with a simple Google search.

Please do your research before attacking. If you don't it really weakens your argument. As you can see when I didn't do my own due diligence.

 

I also consider the battle button a simplified version of matchmaking that doesn't have the so called balancing algorithms installed. In an earlier post I pointed out that this is giving everyone a taste of what the matchmaking system would be like. A lack of choice in how the game will be played. My experience has been when you take away freedom to choose in a game, people don't like it and have a tendency not to play it. Hence my contention that matchmaking will be a hinderence to attracting new players.

 

Now as to matchmaking currently running on HTML5, once again, I myself may be guilty of not doing my due diligence. I may be wrong. All I can say is that when I played the HTML5 version it gave me no choice as to what I wanted to play except for the mode. Also it was very similar to the experience I had when playing the test version. So I assumed matchmaking had been implemented on it. If I was wrong then I admit I spoke wrongly. However it doesn't take away from the fact that if the matchmaking system is even more restrictive than what I experienced on the HTML5 server then tanki is definitely dead.

Read this: http://en.tankiforum.com/index.php?showtopic=366627

Share this post


Link to post
Share on other sites

And your point is? The screen shots in that post are exactly the same as I saw on the HTML5 server. So my question is - Is MM running on HTML5 or not? It had the same screens when I played it. If you say no I'll believe you, but if the screens are the same, don't you see why I might have been mistaken that MM was running on HTML5?

 

Oh by the way, I knew you couldn't resist the temptation to my reference to the fact that I might not have done enough due diligence. Thanks, I won a personal bet with myself when you jumped all over it and nothing else. :D

Edited by Dliver

Share this post


Link to post
Share on other sites

 

 

And to quote you - "You make as many supposition and speculation as anybody else based on very little data". I've been around this game much longer than you (according to your profile) so I speak from experience that you don't have in the game. And if you would peruse my previous posts, I do in many instances provide hard data.

 

Now as to being in a clan. I was in a clan, the HOT clan, til I quit playing as much as I use to. So I left to open a spot for someone else. I still play with my old clan mates and friends that I've acquired over the years. I still keep in touch with them through Discord, and I can speak with utmost certainty that those in that circle, those who left, left mainly due to being fed up with what the Dev's are doing. So that just goes to show your ignorance as to who I am and what I've done. You might want to do some look ups of my posts so at least in that area you can educate yourself about me.

 

Now as to Tanki being governed by the owners of the game, I would hope that that was true. They dictate to the Dev's and  then they're supposed to implement those decissions. However, I think it speaks volumes about the owners abilities and foresight if all they've been able to to develop in 10 years is 2 games, and that those 2 games are basically based on the same premise. I think you will find that most successful software companies have a few more projects than just 2. So if you want to absolve the Dev's of any responsibility of producing a steadily declining product, by all means aim higher, because you're right, the owners do have the final responsibility  for the product their company produces. And as any good business person knows one of the most important things to a successful business is the need to listen to their customers. So maybe I've been wrong all these years and the real reason for the bad updates that came down the pike really originated with the owners. The main premise still remains, nobody is listening to the community. And before you counter that you can't listen to everyone please go back and read some of my previous posts on this topic. I hate repeating myself. The important thing is, yes, you can't make everyone happy, but when a lot of your customers point out that something isn't a good idea and give proofs there of, any good businessman knows to listen, and that has been the problem, they just don't listen. Even when the Dev's have admitted mistakes, they rarely if ever, pull them back. So if you want to make the game relevant, I think it might be a good idea to learn what makes your target audience happy. Oh, yeah, that's right Tanki doesn't listen to people so how are they to know?

 

 

The plan for MM has been shares almost 2 years ago, the train of updates preparing its outcome has not derailed from it and is reaching its final destination eminently. This means that the owner is supporting the work of the developers. 

The work done is not to make everyone happy, I'm afraid you are mistaking here; it's to make a game. The in and out of the game are what the creator decided. You may under the impression that you have an input in the process by suggestion (I&S), feeding back, raising alarm, crying wolf or just complain but this will be of little influence when it comes to MM or the Juggernaut or mobile platform development. You could only win on little/minutes aspect of the game. 

The new game Tanki 3.0 is to appeal to a certain type of players, you might have been happy with Tanki 2.0 and you would probably not be about Tanki 3.0. Yes, number will decline as Tanki 2.0 players leaves, but new T 3.0 players will come and hopefully stay.

Share this post


Link to post
Share on other sites

And your point is? The screen shots in that post are exactly the same as I saw on the HTML5 server. So my question is - Is MM running on HTML5 or not? It had the same screens when I played it. If you say no I'll believe you, but if the screens are the same, don't you see why I might have been mistaken that MM was running on HTML5?

 

Oh by the way, I knew you couldn't resist the temptation to my reference to the fact that I might not have done enough due diligence. Thanks, I won a personal bet with myself when you jumped all over it and nothing else. :D

If you meant the test server - then yeah they did tested it there (test still going on) before the release in the game. But that doesn't  mean that we will play MM only on HTML 5. That wouldn't make sense if the players on the client were not playing with MM.

Btw I played yesterday on the HTML5 test server and the buffer window wasn't there however I did start every battle from the start and no pro-battle or normal battle were available from the pro-battle lobby. They were many bugs so I can't comment further than that.

 

When temptation is given, temptation will be taken (and I just did a quick read). Good for you, if that's make you happy. :)

 

  • Like 1

Share this post


Link to post
Share on other sites

 

The plan for MM has been shares almost 2 years ago, the train of updates preparing it's outcome has not derailed from it and its reaching its final destination eminently. This means that the owner is supporting the work of the developers.
The work done is not to make everyone happy, I'm afraid you are mistaking here; it's to make a game. The in and out of the game are what the creator decided. You may under the impression that you have an input in the process by suggestion (I&S), feeding back, raising alarm, crying wolf or just complain but this will be of little influence when it come to MM or the Juggernaut or mobile platform development. You could only win on little/minutes aspect of the game.
The new game Tanki 3.0 is to appeal to a certain type of players, you might have been happy with Tanki 2.0 and you would probably not be about Tanki 3.0. Yes, number will decline as Tanki 2.0 players leaves, but new T 3.0 players will come and hopefully stay.


Oh, I know no one pays attention to me. In fact your post explains exactly why the game is failing if your attitude is reflective of the owners and Dev's. In fact I'm glad I came across you here in the forums, because with this one post by you, you have proven every argument I have made over the years. Thank you very much! :D

 

Yes the owners are doing a lot of hoping, because they've got nothing else to fall back on. They better do it soon though. Peak numbers are 25,000 and dropping. By the way when I started playing this game there was over 100,000 + during peak times. It just goes to show that the owners and Dev's aren't very good at retaining people. I really don't think that will change with 3.0

 


If you meant the test server - then yeah they did tested it there (test still going on) before the release in the game. But that doesn't mean that we will play MM only on HTML 5. That wouldn't make sens if the players on the client were not playing with MM.
Btw I played yesterday on the HTML5 test server and the buffer window wasn't there however I did start every battle from the start and no pro-battle or normal battle were available from the pro-battle lobby. They were many bugs so I can't comment further than that.

 

When temptation is given, temptation will be taken (and I just did a quick read). Good for you, if that's make you happy. :)

 

Thanks for the clarification. I was hoping I didn't imagine it. I really do try to be accurate in my posts.

  • Like 1

Share this post


Link to post
Share on other sites

Oh, I know no one pays attention to me. In fact your post explains exactly why the game is failing if your attitude is reflective of the owners and Dev's. In fact I'm glad I came across you here in the forums, because with this one post by you, you have proven every argument I have made over the years. Thank you very much!  :D

 

Yes the owners are doing a lot of hoping, because they've got nothing else to fall back on. They better do it soon though. Peak numbers are 25,000 and dropping. By the way when I started playing this game there was over 100,000 + during peak times. It just goes to show that the owners and Dev's aren't very good at retaining people. I really don't think that will change with 3.0

If you think that Tanki can reach 43 millions daily player like Fornite or other big production, well, hum... Tanki is a niche product, was and will stay.

So 20k or 100K, well...  :rolleyes: doesn't make mush difference compared to 43 millions.

At least I'm a realistic person.  :P

Share this post


Link to post
Share on other sites

Thanks Viking4s for the lively discussion, so  now I'll bring it to an end. We may have our differences but I really did enjoy talking to you.

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

no never :D

as every game will , it will die too :) 

they may make new versions of this game but as you know , almost %50 of this game won't play the new version so they need to get new players from all over the world if they make something like that )

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...