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If you had all the power in tanki, what would you do with it?


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I would make one day in every 5 years, that Gold dropped without limits (it dropped all the time, no rest xd) with 500x Fund and 95% sales on everything! :D

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I would make one day in every 5 years, that Gold dropped without limits (it dropped all the time, no rest xd) with 500x Fund and 95% sales on everything! :D

why sale 95% and why not 99.5%

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- Remove Overdrives

- Remove missions

- Recalculate the funds due to removal of missions

- Remove Supplies

- Remove Magnum

- Nerf Isida's healing capabilities on other Isida alies

- Buff Striker's projectile acceleration and overall speed

- More mid-sized maps with better combat centers

- Exhaust smoke

- Different engine sounds for each hull

- Remove Highways

- Add random missions to gain special items like animated paints, containers and such; only XP based.

- Increase flag limit to unlimited outside PRO battles

- Increase kill limit to unlimited outside PRO battles

- Increase time limit to unlimited outside PRO battles

- Add customizable map names accesible from the rank of Major

- Add nitro sound when speedboost supply is picked up along with blue fire effect from hull exhaust

- Add friends hub as server option

- Redesign Thunder and Smoky's explosion; more contrast, less opacity

- Add shockwave effect to visualize splash damage

- x1.5 fund in night maps

- Splash damage removed (optional) in Parkour mode

- Mine damage removed (optional) in Parkour mode

- Gravity sensitivity setting in Parkour mode

- The ability to create custom maps (map slots avaible for purchase in shop) special part in the server with custom maps from players only

 

 

Ehh something along those lines..

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Start funding tanki with oil money.

-increase gold box drop rate by 1000%

-make flying hulls that are free

-remove the Shop

-make all purchase able goods free

-modify the rules to allow hacking

-when someone takes a gold box, everyone in the battle will be given the crystals from it.

-the garages of noobs will be buffed so they can beat pros

-a great wall will be built on the border.

Edited by Boeing_787
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Leave everything as is. Priority #1 would be to make Tanki hack-proof and minimize the lag. Once that is accomplished, move on to other "festive" projects for the players. 

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I'd reduce Smoky's reload time to 0.2 seconds whilst increasing its critical chance to 100% at a moment of my choosing, just for the lols / carnage

Edited by SporkZilla

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Remove the supplies, modules and overdrive, then rebalance the game like a boss!

 

All hulls would have exactly same health at M1 and M2, not only M0, M3 and M4 as it is today. I would slightly redesign them (less grey plates) and give players an option to cover their tank with tracks used as additional armor like in WarThunder (it would be actually only aesthetical, or...).

 

Then I would nerf splash damage to 50%, nerf Magnum damage under health of light hull of same modification (under 1000 on M0, under 2000 on M4).

 

I would also make Railgun damage more predictable (to make re-old-railgun and other XP-BP players happy).

 

 

Buff freezing effect, nerf afterburn, give Isida 7 seconds of constant damage or healing (not like now when you can damage for 5 seconds and heal for 10 seconds), remove Twins splash (it is totally useless).

 

 

Add shorter 2-rocket lock-on for Striker so it can choose whether shoot 2 guided rockets or shoot 4 with longer lock-on time and risk that enemy hides.

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  • Rework maps so that we have 30-40 sufficiently large, balanced, 10v10 maps with opportunities for all types of turrets to work, in the battle list / MM rotation. Remove Brest, Highways, and Massacre. Re-add the floor to Madness.

Restore hull characteristics to their pre-rebalance values (make Wasp great again!).

Rework supplies so that you cannot enable double armor and double damage at the same time, and reduce supply duration to ~15 seconds.

Improve some of the sounds (Striker, repair kit / double armor sound, Rugby sounds). Add unique sounds for turrets firing at a distance, make engine sounds more realistic (ie change based on the speed, strain on the engine, whether tank is traversing or not, etc).

Buff Vulcan and Freeze, nerf Twins and Rico.

Remove most alterations.

Remove protection modules.

Remove Magnum.

Remove OD.

Make Tanki look as beautiful as it does in this demo (with higher quality textures and models of course).

Completely rework the economy and upgrade system.

Rework the UI.

Add flag notifications back.

Other things I can't think of right now.

Edited by ThirdOnion
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Hire more developers to work solely on player ideas. They would listen to feedback from players and adjust accordingly. You know, the minor thing that annoy a lot of players but not necessarily important enough to pay attention to.

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I'd  remove magnum as first priority. then make pro battles the only type. And of course make missions and events doable in them. The map list would be the same as it is now, none of the new maps. Old madness would be brought back. Maybe some minor balance changes for the turrets. Hulls could be made the way they were before the re-balance (all different), though my garage has been chosen based on the new system, so maybe refund all hulls except hunter m0. Mostly I am fine with the game as it is.

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I would ban everyone and laugh hysterically

 

I would fix all the issues with existing features and finish everything unfinished and then continue doing what devs are doing now (MM, Mobile, HTML5 etc.)

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Become a Wiki mod...

 

And accidentally have a multiplication error with my crystal salary :ph34r:


I'll make all normal players admins and all admins normal players

That would work well.

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Seriously though, this has got to be the stupidest topic I have ever seen.

no bro, every single topic on Tanki forum is more stupid than another

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