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Episode 170 of the V-LOG is live!


r_Nives5
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I'm only interested in the future and preferably a brite one. Whatever Simon says, ... well he is long gone...

sir I get you.  to me I have seen so many things be changed over the years , I will wait it out and believe it when its done.

 

Benefactor

I think were all in the same tank wondering about it. seeing that most of us have modules that have 50% fully upgraded what will happen to the others which have modules with 35% → 50% and others with 25% → 35% . will these be added in as one module or ?? seeing it would be over 50% protection . it would end up being like god mode with very little kills done in battles ..

Edited by Bydo

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What would happen to the modules we have already owned? Will they be kept the same as they are or we can use the components (resistances) from them to create the new modules?

 

For the Pro Pass, I prefer it is free with no battle funds (crystals), even no exp (yes, I prefer no exp as well) and no gold box; I can play with full fun anytime I want. Just a personal opinion. 

On the other hand, some of us prefer no-supply battles.  Not being able to advance (and collect crystals) for time spent in pro-battles would be unfair.

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Disappointed about PRO pass, but it's no big deal, just don't mess with PRO battles. Custom modules will make up for it. Don't know what to say about MM and Juggernaut, I'd rather wait.

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We all have some double/triple protection modules that we invested lots of crystals on buying and micro-upgrading them, will they just be deleted from our account or will they be split into several single modules?

i got the same Question!

-------

 

between its nice to hear those coming updates :wub:

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On the other hand, some of us prefer no-supply battles.  Not being able to advance (and collect crystals) for time spent in pro-battles would be unfair.

I understand different players have different needs. How about this: there will be 2 kinds of Pro Pass;  1) free pass- can only play/create Pro Battle with no battle fund, even also no exp and gold box (other battle feathers are okay, according to the creator setting e.g. supplies, MU, etc).  2) paid pass - can play and create any Pro Battle. Simply speaking free Pro pass does not let you earn crystals in Pro battles while paid pass does.

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i have Fire XT m4 - Fire m2 with few MU's and Hornet XT with few MU's - Hornet m3 with few MU's.

so what's gonna happen after the update?

am i going to lose all of my MU's and end up with a useless skin?

I'm almost 100% certain that the MUs will be combined, so you will end up with Fire M4, which you can choose to put an XT skin on. And if you have Hornet XT with no MUs and Hornet M3 with 3/20, you will get a Hornet M3 3/20 with an optional XT skin.

 

The XT skin can be equipped or removed in the garage.

 

They did it in Tanki X . so why would they not. and I believe in a past v-log they said something about DM battles but forgot now on all of what was said will watch this long weekend and fill u in on it which one and when .

Tanki X has a completely different approach at this point. There is absolutely no reason to assume that whatever has been done in TX will be also done in TO. I am 100% sure that DM battles will stay, not to mention that another DM mode (Juggernaut) is coming soon.

 

MatchMaking = Just plain AWFUL

 

What a tragedy.  I had hoped MM would still be at least a few months away.  No choice, no control, jam packed maps all the time, waiting in queue, being sent to the losing team more often than starting a match, playing against players many ranks above you....just awful.

 

I will update my prediction.  I now believe Tanki will start to see less than 20,000 players at peak play times.  I will guess that by August 2018, after the novelty of MM and the new mode wears off, Tanki will see 15,000  to 18,000 players at peak times.

 

So very very sad to see this game degraded and degraded.  Now the coup de gras.  I just ca't imagine why the money people are letting ponytail boy get away with this insanity. 

You're basing your opinion heavily on the matchmaking test that happened last summer. What we had back then wasn't matchmaking - it was just an initial test of a system in its early stage. I strongly recommend that you test the upcoming matchmaking without negative expectations, since devs promised that there won't be issues like playing against high ranks, being sent to the losing team with little time left, waiting for a long time, etc.

 

Only 14 triple modules kidding me? 

You misunderstood. There will be 14 single protections, which you can arrange into any combination of three protections, making a custom module. Whether or not you will be able to have multiple custom modules at the same time is currently unknown.

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I understand different players have different needs. How about this: there will be 2 kinds of Pro Pass;  1) free pass- can only play/create Pro Battle with no battle fund, even also no exp and gold box (other battle feathers are okay, according to the creator setting e.g. supplies, MU, etc).  2) paid pass - can play and create any Pro Battle. Simply speaking free Pro pass does not let you earn crystals in Pro battles while paid pass does.

Seems fair.

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I understand different players have different needs. How about this: there will be 2 kinds of Pro Pass;  1) free pass- can only play/create Pro Battle with no battle fund, even also no exp and gold box (other battle feathers are okay, according to the creator setting e.g. supplies, MU, etc).  2) paid pass - can play and create any Pro Battle. Simply speaking free Pro pass does not let you earn crystals in Pro battles while paid pass does.

This is actually a sensible idea. You don't even need a "free pass". Just allow players to create battles for free like in the old times, only those battles won't have funds or experience, while PRO battles will have funds and experience just like now.

 

The reason a lot of people were looking forward to the PRO pass being removed is so that they could join events, parkour battles, rank-ups, clan trainings etc. without having to buy a PRO pass, which was especially inconvenient if they play only a few times a month. So having this ability would be great.

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With the MM, does this mean that I may be put into a DM whether I want to or not? I don't care for DM and play it only for missions.

 

What if I find myself in a battle type I don't feel like playing (DM, for example), can I log out of the battle right away? Do I have to wait a period of time before I can log out of it? 

 

If I log out of a battle before it's over, how long do I have to wait until I can try another battle without going back into the one I just left?

 

When the MM was being tested, players were complaining that they were sent back into battle they just left. I remember one player saying that he was sent to a battle and he was the only one there. He waited a while and no one showed up so he logged out of it. He hit the button again and found himself right back into the same empty battle. 

 

Other players were complaining that they were consistently being sent to losing teams that had no hope of recovery. 

 

Another player said that he found he was battling other players that way outranked him. His rank was at the bottom of the rank range. 

 

My rank range goes up to Lt. General with my rank at the very bottom. I can battle Major and get away with it, but above that i'm either cannon fodder or unable to a kill even with DD, I'll burn up (I use Vulcan/Titan both fully MUed M1s). Will I find myself in these types of battles?

 

Do these problems still exist?  

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What about legacy modules? I have many of them fully microupgraded. Only 14 triple modules kidding me? I have wasted millions of crystals for my fully upgraded modules which will be erased. 50% against each turret I had for long time.

The 14 singles modules are the 14 single protections currently available, which you can add, now with this new set up, to one magic triple protections module with 3 empty slots, making it a customised module.

This flexible module can be changed at any time during the battle (be aware of the self destruct process and the 5 minutes cooldown), furthermore you would be able to add the mine protection module!

There is 13 turrets and 13 protection modules.

There a 14th one which is the protection against mine (a.k.a. spider protection module).

 

For the legacy modules and the 4 protection legacy module no communication yet.

Now we can speculate that, the single module will be pull out from the existing module. 

  

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With the MM, does this mean that I may be put into a DM whether I want to or not? I don't care for DM and play it only for missions.

 

No. To access MM battles you will have to select one of the buttons in the main lobby menu (if you use the battle list lobby, then click on the "Battle!" button to view the main lobby). You will notice that the buttons are separated by game modes, so you have to specifically click on "Deathmatch" to be sent to a DM battle.

 

What if I find myself in a battle type I don't feel like playing (DM, for example), can I log out of the battle right away? Do I have to wait a period of time before I can log out of it? 

That shouldn't happen due to reasons explained above, but if you do accidentally join the wrong game mode, you should be able to instantly leave with no penalties.

 

If I log out of a battle before it's over, how long do I have to wait until I can try another battle without going back into the one I just left?

At the moment it seems like you will instantly be able to join another battle. Perhaps eventually developers will add some kind of "deserter" penalty, but so far they have never mentioned anything about that for Tanki Online.

 

When the MM was being tested, players were complaining that they were sent back into battle they just left. I remember one player saying that he was sent to a battle and he was the only one there. He waited a while and no one showed up so he logged out of it. He hit the button again and found himself right back into the same empty battle. 

 

Other players were complaining that they were consistently being sent to losing teams that had no hope of recovery. 

 

Another player said that he found he was battling other players that way outranked him. His rank was at the bottom of the rank range. 

 

My rank range goes up to Lt. General with my rank at the very bottom. I can battle Major and get away with it, but above that i'm either cannon fodder or unable to a kill even with DD, I'll burn up (I use Vulcan/Titan both fully MUed M1s). Will I find myself in these types of battles?

 

Do these problems still exist?  

That test back in August 2017 was far from actual matchmaking. It simply put players into random battles, ignoring their rank, skill level, etc. There was no "matchmaking" at all. This time the system should work properly and the issues should be resolved.

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The 14 singles modules are the 14 single protections currently available, which you can add, now with this new set up, to one magic triple protections module with 3 empty slots, making it a customised module.

This flexible module can be changed at any time during the battle (be aware of the self destruct process and the 5 minutes cooldown), furthermore you would be able to add the mine protection module!

There is 13 turrets and 13 protection modules.

 

There a 14th one which is the protection against mine (a.k.a. spider protection module).

 

For the legacy modules and the 4 protection legacy module no communication yet.

Now we can speculate that, the single module will be pull out from the existing module. 

  

what about my mega buyer friend with 26 m4 triple modules?

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One of the biggest updates in the history of tanki online...

Edited by Mad

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That shouldn't happen due to reasons explained above, but if you do accidentally join the wrong game mode, you should be able to instantly leave with no penalties. Although it is possible that developers will add some kind of "deserter" penalty at some point, to prevent people leaving early and unbalancing their team.

 

At the moment it seems like you will instantly be able to join another battle, but again - there's a small possibility that penalties for leaving will be added later. Although there is no information about that yet.

 

What??? :o

 

And the answers kept saying "we won't be like Tanki-X..."

 

- shorter battles

- MM with no battle-list (for normal)

- containers

 

- and now possibly a penalty for leaving a battle?  :angry:   - that's a Tanki-X "specialty"

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- and now possibly a penalty for leaving a battle?  :angry:   - that's a Tanki-X "specialty"

I'm just speculating. To be honest, it does make sense to have some kind of small penalty, otherwise people will ruin the whole idea of MM balance by leaving halfway (e.g. right after completing missions) and unbalancing their team.

 

But developers never said anything about a deserter penalty for TO, so I probably shouldn't say that it may be added.  :rolleyes:

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  what about my mega buyer friend with 26 m4 triple modules?

We can speculate:

- that they will be kept.

- that an additional customised module will appears in his garage and the right side.

- that the system will pick up all the individual turret protection and kept the one with the highest protection.

- that the ones that are already bought would be available for the triple module and with 50% (as he is M4).

- that if do not have any of the fire protection in his 26 m4 module would have to be bought and upgraded if he want to use them.

But at this stage it is pure speculation. 

 

I'm pretty sure that with time you will see it is easier to build your customise module rather than search among the 26 he owns. 

Also it would be cheaper to buy individual protection because you would avoid the redundancy provided with the current system.

Also this was a request from a majority of players after the paint deconstruction update.

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We can speculate:

- that they will be kept.

- that an additional customised module will appears in his garage and the right side.

- that the system will pick up all the individual turret protection and kept the one with the highest protection.

- that the ones that are already bought would be available for the triple module and with 50% (as he is M4).

- that if do not have any of the fire protection in his 26 m4 module would have to be bought and upgraded if he want to use them.

But at this stage it is pure speculation. 

But with time you will see it is easier to build your customise module rather than search among the 26 he owns. 

Also it would be cheaper to buy individual protection because you would avoid the redundancy provided with the current system.

she already has 50% protection from every turret over and over and over... unless they refund all modules I don't see how she can be compensated.. 

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Wait a minute, what will the kits be like now since a protection module is irrelevant? Lower prices on the kits?

maybe modules will be replaced with drones  :ph34r:

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she already has 50% protection from every turret over and over and over... unless they refund all modules I don't see how she can be compensated.. 

Well she is in good position then because she will have everything already 50% - she will be deadlier as she can adapt to any triple protection system. Before there were some gap with the fixed system, now you can have a magnum-railgun-thunder for example.

You can also make a special base breaker protection module or special camper killer module by adding the mine protection.

 

There is more benefit than drawbacks with this update. She already wasted crystals on duplicate protection... now no need to spend more on new triple protection module as she can create new protection for free (only for her).

 

I can understand that campers wont be happy as their mines will be less effective now :D

 

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Wait a minute, what will the kits be like now since a protection module is irrelevant? Lower prices on the kits?

They haven't said anything about kits yet. My guess is that the current modules will be replaces with single modules and price will stay the same. Don't forget that after the update single modules will become a LOT more valuable due to their versatility. If you think about it, those 14 single modules can be arranged into 2184 triple module combinations (if my maths is correct), so I wouldn't be surprised if the price for each of those single modules will actually be higher than the current price for triple modules.

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Well she is in good position then because she will have everything already 50% - she will be deadlier as she can adapt to any triple protection system. Before there were some gap with the fixed system, now you can have a magnum-railgun-thunder for example.

You can also make a special base breaker protection module or special camper killer module by adding the mine protection.

 

There is more benefit than drawbacks with this update. She already wasted crystals on duplicate protection... now no need to spend and you can create new protection fro free (only for her).

 

I can understand that campers wont be happy as their mines will be less effective now :D

 

yes but people who had just 5 triple modules would also be able to do that... 

 

so she spent 5 times what they did on modules only to be the same as them? 

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yes but people who had just 5 triple modules would also be able to do that... 

 

so she spent 5 times what they did on modules only to be the same as them? 

Good point, but I have a feeling that there will be an advantage to having many more modules. For example, maybe the 5 modules will turn into 15 single modules and 26 will turn into 78 singles, so the player with 15 will only be able to make 5 custom modules, while your friend will be able to make 26. I think that's actually the most likely outcome of this update, i.e. you will be able to have multiple identical single protections and use them to make many triple modules.

 

So in order to make all 2184 combinations you will have to buy 6552 single modules  :ph34r:

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