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Episode 170 of the V-LOG is live!


r_Nives5
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yes but people who had just 5 triple modules would also be able to do that... 

so she spent 5 times what they did on modules only to be the same as them? 

Well that's good right?! reducing the gap between buyer an non-buyer?! Making it less pay2win!?

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Well that's good right?! reducing the gap between buyer an non-buyer?! Making it less pay2win!?

and the money to refund my friend and others like her will come from your mama's bank account?  :ph34r:

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If I understand this right, each protection will be upgraded individually. Please, clear something up for me. 

 

I have Kodiak T-K M1 (Freeze, Striker, Magnum) MUed 7/10. To buy M2 module would cost 100,000 crystals, but each one bought individually for M2 is 20,000 each (Magnum isn't listed in the garage as an individual protection so I assume it would be 20,000 crystals like the rest). Right now, I can buy each one individually cheaper than the entire module. When the new module system goes into effect, will I pay 20,000 crystals for each M2? (I was planning on MUing to 10/10 and then get M2 when it becomes available at rank Maj. Gen., the same as I'm doing for my Vulcan and Titan). 

 

By the way, why is the module so much more expensive than each individual protection. Each individually would be 60,000 crystals for all three M2 (20,000 x 3 = 60,000). But the M2 module is 100,000 crystals. That's a difference of 40,000 crystals.

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Well that's good right?! reducing the gap between buyer an non-buyer?! Making it less pay2win!?

see it really do's not cause of those players with 4 modules and how many combo's they can make . leaving more room with in players . there will always be that gap in all games regardless if its tanki or even MSN games . what will still continue to happen is buyers will be always be buying the better items then players who can't afford them. its just the real world the rich get richer and the normal just survive..

Edited by Bydo

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Well that's good right?! reducing the gap between buyer an non-buyer?! Making it less pay2win!?

More like neutralized the buyer perks. Now that the playing field is going to be level for buyer and non-buyer alike, there is no longer the need to buy.

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I'm just speculating. To be honest, it does make sense to have some kind of small penalty, otherwise people will ruin the whole idea of MM balance by leaving halfway (e.g. right after completing missions) and unbalancing their team.

 

But developers never said anything about a deserter penalty for TO, so I probably shouldn't say that it may be added.  :rolleyes:

A penalty makes sense. It's the ease of leaving battles that account for a blowout match aswell.

On the other hand, no one wants to grind their way trough the end on a losing team, only to get a miserable reward.

 

Funds on losing team should be recalculated if the penalty feature comes in.

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MM has a very good chance to be better than what we have now, because what we have now is poor.

 

The re-formulation of the Battle fund is a huge opportunity for improvement. But that depends on exactly what they have done.

 

No free Pro Pass ... meh. The Pro Pass players gravitate to the same repetitive game set-ups every day. No loss if you don't own a railgun or do Parkour.

 

Module change.... Bone chilling (teaser) news. With no details all I have to go on is everything I've invested in is about to be thrown away.  My garage investments are in multiple modules, not multiple hulls or turrets. I estimate 60% to 75% of all my earnings from all my time in the game are invested in modules.  If TO throws them away that's like throwing away a year to a year and a half away.

 

This is so outrageous a proposition I expect that is what TO will do.

 

Two steps forward, five steps back? Say it ain't so, TO.

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The planned change to modules seem confusing and convoluted. 

 

I think it should be simpler, like my idea where you have 3 (or 4) modules slots where you can use and change any of the 14 single modules, even during battles. No need to create modules, just change you protection. 4 slots would be better, in my opinion, with modules having a maximum of 40 % protection each.

 

And how are you planning to convert the modules players have today to the new system? Or, will there be refunds?

 


 

Luckily I didn't get any modules in my main small account...

 

protection.png

 

:P

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They haven't said anything about kits yet. My guess is that the current modules will be replaces with single modules and price will stay the same. Don't forget that after the update single modules will become a LOT more valuable due to their versatility. If you think about it, those 14 single modules can be arranged into 2184 triple module combinations (if my maths is correct), so I wouldn't be surprised if the price for each of those single modules will actually be higher than the current price for triple modules.

Your math is correct

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The planned change to modules seem confusing and convoluted. 

 

I think it should be simpler, like my idea where you have 3 (or 4) modules slots where you can use and change any of the 14 single modules, even during battles. No need to create modules, just change you protection. 4 slots would be better, in my opinion, with modules having a maximum of 40 % protection each.

 

And how are you planning to convert the modules players have today to the new system? Or, will there be refunds?

 


 

Luckily I didn't get any modules in my main small account...

 

 

 

:P

might work for new players with 40% protection , but your forgetting about long time players who have 50% on some of them.

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might work for new players with 40% protection , but your forgetting about long time players who have 50% on some of them.

The whole system will change. Current modules can be converted in one way or another, or there could be refund.

 

I'd prefer refunds on all our modules, at least 50% refund, that way we can buy any (single) module we want. With refunds many would be able to buy modules depending on the current situation on the game balance, meaning many would buy Magnum protection, and that'll be fair.

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The whole system will change. Current modules can be converted in one way or another, or there could be refund.

 

I'd prefer refunds on all our modules, at least 50% refund, that way we can buy any (single) module we want. With refunds many would be able to buy modules depending on the current situation on the game balance, meaning many would buy Magnum protection, and that'll be fair.

I don't think any refund is economically possible. It will make sense if you get all your modules separated into single modules, so you'll be able to reassemble them again, but won't be able to get more than what you had before.

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and the money to refund my friend and others like her will come from your mama's bank account?  :ph34r:

If your friend is not losing any protection modules (had 14 covered, will still have 14 covered) what exactly would the compensation be for?

 

When speed-up costs were lowered tankers who paid for more expensive speedups were not compensated.

 

This is not a store where "price-matching" is used if you bought before a sale...

 

A penalty makes sense. It's the ease of leaving battles that account for a blowout match aswell.

On the other hand, no one wants to grind their way trough the end on a losing team, only to get a miserable reward.

 

Funds on losing team should be recalculated if the penalty feature comes in.

With MM we can't pick maps and can possibly be placed in ongoing battle.

So someone placed in map they don't like or someone placed in "doomed" situation should be penalized?

 

With MM being implemented the possibility of the mercy timer coming into effect will be nil.

So... who wants to sit there for another 5-7 minutes as a punching bag?

That situation is way worse than a blow-out that ends quickly when enough people leave.

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I don't think any refund is economically possible. It will make sense if you get all your modules separated into single modules, so you'll be able to reassemble them again, but won't be able to get more than what you had before.

Next you guys gonna shift modules to shop to boost your so-called economy? 

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If I understand this correctly, if you have the same XT and normal versions of an item, they will merge into one and you can choose to use either skin in the garage? What would happen if they were at different upgrade steps? This would have a big impact on parkourists if their m0 Wasps got merged with XTs.

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if some of you remember back when they changed paints with modules to what they are now. there was no refund . we ended up having it split into two sections , can't remember if we lost some protection on the kits to modules ? lets see what goes on would like someone who can answer our questions with the answers we seek..

Edited by Bydo

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I don't think any refund is economically possible. It will make sense if you get all your modules separated into single modules, so you'll be able to reassemble them again, but won't be able to get more than what you had before.

A refund is economically possible and it would not affect economic balance because, I think, each (single) module will be as expensive as a hull or turret and we would need 14 to spend our refund in.

 

Your conversion idea is not good because many have modules that overlap with protections, for example in my big account I have two modules with Rail, two with Thunder and two with Isida, all with about 28% protection; will I get 56% protection from those modules? Of course not.

 

#refundsplease

Edited by r_Issimo2

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Maybe I misunderstood what they are planning...

 

If I have 5 diff 3-module protections that cover 12 turrets, then after update...

 

Will I have:

12 single modules?

1 triple module template?

I can combine any of my 12 modules into that template?

And... going forward switch out protections in that module as needed?

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Maybe I misunderstood what they are planning...

 

If I have 5 diff 3-module protections that cover 12 turrets, then after update...

 

Will I have:

12 single modules?

1 triple module template?

I can combine any of my 12 modules into that template?

And... going forward switch out protections in that module as needed?

That seems to be it.

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That was quite a packed Vlog! Looking forward to the next instalment of news on the <<Energiser>> project :ph34r:.


Also, will the current modules that we've already bought just disappear?

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and the money to refund my friend and others like her will come from your mama's bank account?  :ph34r:

The money she spent was to get faster and higher, a fast track pass to get more of the game and I'm sure she did make good use of this privilege and that she did enjoyed every bit of it by going further than anybody else. However, she didn't need to buy 26 Modules. She should have spend it in a more smart way instead of useless/redundant modules. But that's not me to judge how money is spent, right.

 

Everything as an obsolescence, for example you spend money on a brand new car, after a time the value of the car goes down and then after more time the car dies - you have to buy a new one. What about the money you spent on fuel and tyres changes? You can't get it back.

Same with a gameboy console, it becomes obsolete with the launch of a new model - no more new game and then the battery wear off - you can't use it anymore. You have to buy the new model. What about all the money you spent on the cartridges?  You can't get it back.

You spend money on a movie hoping to pass a good time and then you realise that you are watching "Face off" or "Movie 43". I'm sure you are going to ask for a refund, well you can't and the time you spend is lost and will stay in your memories as a very bad experience.

 

Now, with tanki, do you rather have a new tanki and start from recruit and re-buy everything or have some improvement of the game without added cost? In the later, you had a good time playing it and in the improved proposed protection module you will have the same experience - no loss. 

 

The examples are endless. I can't believe you prefer a pay2win game! Buyer will always buy, it would be better for the game that they buy shiny paint and we have less blown out battles. It's a win-win situation.

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Maybe I misunderstood what they are planning...

 

If I have 5 diff 3-module protections that cover 12 turrets, then after update...

 

Will I have:

12 single modules?

1 triple module template?

I can combine any of my 12 modules into that template?

And... going forward switch out protections in that module as needed?

Maybe the idea is that you can create modules out of your 12 protections, meaning you can create 4 triple modules out of your 12 protections.

 

The problem is with players that have overlapping protections against turrets, will they get 2 or more protections for Thunder if they have more that 1 module with Thunder protection for example?

 

That seems unfair to those that invested in many modules.

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Maybe the idea is that you can create modules out of your 12 protections, meaning you can create 4 triple modules out of your 12 protections.

 

The problem is with players that have overlapping protections against turrets, will they get 2 or more protections for Thunder if they have more that 1 module with Thunder protection for example?

 

That seems unfair to those that invested in many modules.

Yes - I have redundancies - magnum in at least 2 modules, rail in at least 2 modules...

 

If we get ONE adjustable triple-module that can be modified as needed (not permanent) this this will be the best thing.

 

Or if we get 5 triple-modules (based on my example) that we can re-combine, that will be ok - as you could then get something not available in garage/shop (looking at you Rail+Magnum)

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