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Episode 170 of the V-LOG is live!


r_Nives5
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PRO battle pass remains how it is?

​I've now trolled people, telling them that the PRO battle pass will change..And now it will just stay how it is.. Not surprised  <_< 

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This happened not even two years ago. We were then forced to accept these new modules and accept the fact that we could not upgrade existing legacy modules, eg, Tiger (smoky 50, rail 28, hammer 50) but we could buy a triple, Grizzly TJ and start again to get it to 50-50-50.

 

Why can't you upgrade your LGC modules?  I can upgrade my Cherry LGC module - but it costs disproportionately compared to new modules.

 

Ironically I wish I bought Medic Kit after the paint separation - as Shark-TD is better than Cherry.

 

PRO battle pass remains how it is?

 

I had been waiting for a revival of PRO battles from the time battle creation was removed. Now it will never happen. I think there is no reason to play Tanki anymore until something changes, which is a shame, since "Energizer" seems like a great update.

Yeah, if Pro/Custom/whatever-they-call-it battles are not free, fewer people will populate them = fewer good battles.

 

There used to be many great battles to be found - until they removed the missions.

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If these will be disappearing and millions of crystals are down the drain without refund or compensation then I'm out of this game for good.

But what if you'll be able to make any module combination after the update, including the 40 you had and many, many more?

 

PRO battle pass remains how it is?

 

I had been waiting for a revival of PRO battles from the time battle creation was removed. Now it will never happen. I think there is no reason to play Tanki anymore until something changes, which is a shame, since "Energizer" seems like a great update.

No reason to assume that it will never happen just because it didn't happen now. I will personally be pushing the idea to add two types of battles, i.e. you'd be able to play normal PRO and also free battles, which you create and join for free, but cannot earn experience/funds in.

 

Alternatively, they could make it so that you can create and join PRO battles without the pass, but in order to earn EXP and crystals you'd have to buy the pass. That seems like the easiest solution.

Yeah, if Pro/Custom/whatever-they-call-it battles are not free, fewer people will populate them = fewer good battles.

If those battles were free but didn't give any funds or EXP, there would be even less people playing them  :mellow:

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But what if you'll be able to make any module combination after the update, including the 40 you had and many, many more?

If I'm adequately compensated and treated fairly then I won't mind. If I'm treated with contempt then I'm out.

 

 

Why can't you upgrade your LGC modules?  I can upgrade my Cherry LGC module - but it costs disproportionately compared to new modules.

 

I meant max upgrade the legacy to the triple equivalent. Thought that was obvious but edited my post for clarity.

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If I'm adequately compensated and treated fairly then I won't mind. If I'm treated with contempt then I'm out.

What I'm saying is, why be upset about removal of items without compensation if you don't actually lose anything in terms of the amount of module power you have? i.e. you'll still be able to use the same modules in battle, only they will be much more compact, rather than separated into 40 different slots in your garage.

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If I'm adequately compensated and treated fairly then I won't mind. If I'm treated with contempt then I'm out.

 

 

I meant max upgrade the legacy to the triple equivalent. Thought that was obvious but edited my post for clarity.

T'was not.  

 

And Tiger cost... 175k?   Triple modules cost 250k.  

I suppose if MUs on LGC cost an even higher premium it would have been nice to get to 50/50/50...

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I'd advice everyone to wait for next week's vlog to answer these questions, and just ask everything that comes to your mind, so that it can be forwarded to developers, and hopefully have answered them all. Speculations and arguing with forum mods won't give you answers you want to hear now, and not even nives know (or can say), what exactly will happen. ;)

So, my set of questions (if repeated, sorry.):

How exactly will current modules be converted to new modules, what will happen to their microupgrades, and what will be the pricing for new modules and it's microupgrades?

What will happen to legacy modules/ 4-slot modules? If they will be converted to new modules, what modification will be they be "converted" into? (some of those modules have pretty much high % protections from certain turrets, I'm talking mostly about "M2" modules, but also about modules such as old emerald, which has only 15% or so protection from railgun, while 50% from thunder)

 

How exactly will be XT equipment converted? From what was said, that we won't loose anything, it's assumed, we will be given a turret/hull, and a skin, and the equipment will keep the MUs of the more upgraded piece, however, there was no clarification on it yet. Also, if I have a M1 wasp, and M3 wasp XT, will I be given M3 wasp, and a skin? Will we get an option to use previous modifications of equipment?

 

About juggernaut:

I expect, that it won't be always with 10k HP and M4 stats, across all ranks. How will be the stats of the tank chosen? According to rank of the player? According to the equipment modification used in the battle? Also, protection modules will protect you from juggernaut? It's a striker with 2 railguns, so will be striker and railgun protection applied, or it's a separate turret, and there will be no protection from it at all? What about "spectrum modules"? :ph34r:

 

If PRO pass will stay, does it mean, that in private battles we will still be earning experience as usual, and fund will grow aswell? If not, they why? If the decision is made to elliminate powerleveling in private battles, then that shouldn't be a problem. Why? Battle mods will have way less battles to watch out for, now they need to keep an eye on all Non-PRO battles, but after the update, they will have more time to concentrate on all the PRO battles, and should be able to take care of anyone powerleveling or multing way faster. I don't really care myself about this one, but it shouldn't be such a massive economy-impacting problem, after all, non-pro battles bring you way more goodies, especially if the matchmaking will work. Cause if it doesn't... <_ :rolleyes:>

 

I tried to put in everything I had in mind, maybe there is still something more - just ask, if you have any question :)

 

 

What I'm saying is, why be upset about removal of items without compensation if you don't actually lose anything in terms of the amount of module power you have? i.e. you'll still be able to use the same modules in battle, only they will be much more compact, rather than separated into 40 different slots in your garage.

 

That's true, he will be able to use any combination, but... that guy who just bought 3 modules and microupgraded them will have it too, while he spent X times amount of crystals less. It's not about "nice, I can use any combo", but it's about comparison with other players. Before the update, he would probably destroy that other player every single time - because he had the protection, but now they would be equal? In short, in the new system they would be weaker than before.

Honestly, I really hope, that the new modules will be enourmously expensive, and that the conversion to new modules will be done according to the sum of crystals spent on purchasing and microupgrading the previous modules. In other words a "refund" with instant purchase of the new modules, and auto-microupgrading them. And by expensive I mean 500k for M3 module, and 2 million for it's microupgrade :X Something so that even the player with most M4 modules owned in whole tanki won't have the new modules maxed out after the conversion. :D Or a need to unlock the module slot for exponentially rising price, that would be also interesting.

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 Speculations and arguing with forum mods won't give you answers you want to hear now

Shoo, we're having a civilised discussion  :lol:

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What I'm saying is, why be upset about removal of items without compensation if you don't actually lose anything in terms of the amount of module power you have? i.e. you'll still be able to use the same modules in battle, only they will be much more compact, rather than separated into 40 different slots in your garage.

But we don't know for sure if we can create modules during battles.

 

@AbsoluteZero playing in Noise:

 

- Before joining battle opens garage.

 

- Creates as many combinations as possible that include Magnum protection.

 

- Then joins the red team

 

- What?!!

 

jk

Edited by r_Issimo2

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But we don't know for sure if we can create modules during battles.

That's why I think that it will be a system where you buy empty module slots and assign a combo of protections to them, rather than having just one module and switching protections all the time.

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What I'm saying is, why be upset about removal of items without compensation if you don't actually lose anything in terms of the amount of module power you have? i.e. you'll still be able to use the same modules in battle, only they will be much more compact, rather than separated into 40 different slots in your garage.

It's more the time, effort and crystals put into acquiring what I have. The value of my protections right now will be worth much more than the maxed out value of the new system. As I say, if I'm not adequately compensated for the difference then I won't be playing any more and tanki will lose my future business. I know I'm just one person and tanki won't miss me but that's all part and parcel of that contempt I'm talking about isn't it.

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With MM we can't pick maps and can possibly be placed in ongoing battle.

So someone placed in map they don't like or someone placed in "doomed" situation should be penalized?

 

With MM being implemented the possibility of the mercy timer coming into effect will be nil.

So... who wants to sit there for another 5-7 minutes as a punching bag?

That situation is way worse than a blow-out that ends quickly when enough people leave.

I agree, that makes sense.

 

What kind of penalty where you thinking of?

I thought of a 'battles forfeited' statistic for everyone to view on someone's profile.

 

Perhaps a penalty wouldn't be neccesary when loyal players get awarded instead.

 

 

----

 

The game shouldn't tamper with Legacy modules, they're called Legacy modules for a reason.

Edited by splitterpoint

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It's more the time, effort and crystals put into acquiring what I have. The value of my protections right now will be worth much more than the maxed out value of the new system. As I say, if I'm not adequately compensated for the difference then I won't be playing any more and tanki will lose my future business. I know I'm just one person and tanki won't miss me but that's all part and parcel of that contempt I'm talking about isn't it.

The conversion or refund should be fair, I agree, but it will be very hard to do a perfect conversion or refund.

 

How would your account be balanced to Mafs account for example?

 

You have about 40 M4s and let's say Maf has 5 M4s. If Tanki decides to break modules into single modules you would have about 120 M4 single modules and Maf would have about 15, that sound fair, but the problem will be with players buying many cheap single modules ahead of the update.

 

Now it Tanki wants to convert all our protections into 14 single modules you could have 14 M4 single modules, but Maf would have to be downgraded to 14 M1 single modules or something in that range. Sorry Maf.  :P

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The conversion or refund should be fair, I agree, but it will be very hard to do a perfect conversion or refund.

 

How would your account be balanced to Mafs account for example?

 

You have about 40 M4s and let's say Maf has 5 M4s. If Tanki decides to break modules into single modules you would have about 120 M4 single modules and Maf would have about 15, that sound fair, but the problem will be with players buying many cheap single modules ahead of the update.

 

Now it Tanki wants to convert all our protections into 14 single modules you could have 14 M4 single modules, but Maf would have to be downgraded to 14 M1 single modules or something in that range. Sorry Maf.  :P

single modules will be converted into modules with only single slots to put single protections as said in the vlog

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single modules will be converted into modules with only single slots to put single protections as said in the vlog

That would be a mess, we'll have all our modules then only do dragging and dropping between triple modules, or between double modules. Now imagine doing all that in your cellphone.

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The other question I have is

 

what is going to happen to all those players who purchased XT items and now have them fully upgraded . we know the XT will be changed to just basic skins , looking like paints sort of . but what about all the upgrades they have done to them over the years. see the last CM said they would be working on something for these players.

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Based on what the V-log shows, it seems that there will be only one set of three empty slots on your tank, and you will be able to equip any protections onto it, whether it's just one or any combination of two or three from the separate protections that you own. So while it's definitely an advantage to be able to make any combination of protections and easily switch out one protection for another (e.g. Thunder-Rail-Hammer to Thunder-Rail-Magnum), seems like owners of many modules may be disappointed, since in order to switch modules they will have to change three protections separately, rather than simply equipping a different module, which may have been faster.

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what is going to happen to all those players who purchased XT items and now have them fully upgraded . we know the XT will be changed to just basic skins , looking like paints sort of . but what about all the upgrades they have done to them over the years. see the last CM said they would be working on something for these players.

XT tank gets merged with normal tank and the upgrade level of the final tank is set to whatever the highest of the two upgrades was. if you combine a 5/20 M3 XT with a 13/20 M3, you get a 13/20 M3 with XT skin. If you had a 20/20 M3 XT and a 0/10 M0, you end up with 20/20 M3 with optional XT skin. If both items are M4, then you end up with just one M4 item with an optional XT skin.

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We will get no refund. Tanki is the only game where 2+2=2

 

My suggestion is to introduce the new system, yet allow players to keep their existing modules. This would limit the rage to about what happened during the disintegration. Taking away player modules, especially the crystal hungry LGC modules will, I fear, mushroom cloud the player base unlike this game has ever witnessed. :blink:

 

I am glad Tanki told us about this in advance so that we can have a healthy debate (my drama above notwithstanding) :ph34r:

 

Everything else in my head has already been said before I got here.

 

.

Edited by austen_pierce
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Based on what the V-log shows, it seems that there will be only one set of three empty slots on your tank, and you will be able to equip any protections onto it, whether it's just one or any combination of two or three from the separate protections that you own. So while it's definitely an advantage to be able to make any combination of protections and easily switch out one protection for another (e.g. Thunder-Rail-Hammer to Thunder-Rail-Magnum), seems like owners of many modules may be disappointed, since in order to switch modules they will have to change three protections separately, rather than simply equipping a different module, which may have been faster.

that is so wrong on so many levels . we worked hard for them , just to have the company take it away . with nothing to show for it

XT tank gets merged with normal tank and the upgrade level of the final tank is set to whatever the highest of the two upgrades was. if you combine a 5/20 M3 XT with a 13/20 M3, you get a 13/20 M3 with XT skin. If you had a 20/20 M3 XT and a 0/10 M0, you end up with 20/20 M3 with optional XT skin. If both items are M4, then you end up with just one M4 item with an optional XT skin.

again wrong on so many levels taking things from our garage and now players who have 4 tear protect will be stripped down to 3 tear . I don't get why they do this to us. if they had planned on this long time ago then why not tell us in the start . most ould have left the game and stopped putting money into it.. bad way of doing business

Edited by Bydo

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Sounds good, I like the module update. :D I guess LGC modules will stay? Because they seem too difficult to merge into the new system.

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