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Episode 170 of the V-LOG is live!


r_Nives5
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it's funny how people who usually behave as though they have infinite wealth and can carelessly throw money away only realise now that they do actually care about the money they spend, and get so calculative about every bit of money they could possibly lose

Edited by GuidoFawkes
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An option would be to have the choice to convert or not to the new system.

 

For those who agree to change they would

Why would tanki ask us to agree to anything when all they have to say is... EULA, bye-bye!

 

When you registered, you agreed that developers allow themselves to change and remove any items in the game, including those you bought with real money.

And we're back to the contempt I talk about.

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I guess this is aimed at me since I posted a small calculation of a small percentage of what ive spent, Well its not about the money, I dont care about that its long been spent.

 

Anyway id rather not bother telling you the real reason as all you want is a reaction out of people to have them banned or the topics closed, just like you tried in the biggest druggers topic  :P

i honestly thought money was the real reason.. and that's why i found it funny.. :unsure:

 

but if it's not, and you don't want to tell me then fine

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I know this is from Tanki x , but this might also be coming in tanki , this is only what they have there .

 

if you notice they have a three tear system and it works only cause it came in when the game started . but in tanki its different cause we have 4 tear in the older accounts , this will be ok for new players only...

 

 

 

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Tanki X is an awful, disgusting game.

I agree , but it has been a few of there idea's have been incorporated in tanki now and I can see more on the way.

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I agree , but it has been a few of there idea's have been incorporated in tanki now and I can see more on the way.

Yes the idea is from TX, but isn't it a sensible idea? It's way better than the current system which has many, many flaws. 

 

-------------------------------------------------------------------

 

I think we just need to wait till next week to find out what will happen to our modules. It might not be as bad as some people might think. I highly doubt TO would want to kill off all their buyers, that would be a big mistake.

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No, you would get the 14 separate protections from your existing modules (I assume you have all 14). The 14 protections have infinite uses, so you can apply the same protection to different modules any number of times. But then you also get a number of empty triple module slots, to which you can assign any of the 14 protections, in any combination. The number of those triple module slots depends on the number of modules you already had before the update, so for example if you had 21, then you'd be able to make 21 custom triple modules (with the option to buy more), which you then equip and unequip (or edit, if you want) in battles. On the other hand, players who now have less modules will get less empty module slots and will have to buy more of them, otherwise they will have to manually edit each protection in their module whenever they want to change it.

Is all of this pure speculation or is it based on what they introduced already to us?

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Is all of this pure speculation or is it based on what they introduced already to us?

Neither, it's a suggestion for improvement.

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Some numbers:

 

The current system taking into account only M3 triple modules fully upgraded had about 60 modules, each module costing 450,000 crystals before discounts. If we multiple 60 x 450,00 we would get 27,000,000. Of course no one is expected to have all 60 modules in our garages.

 

Can we say that the current system is worth about 27,000,000 crystals?

 

I think the planned update will be a better system that what we have today and I believe it's very much needed. But the conversion will be very complicated, in my opinion. And many are worried about how it will happen and if it will be fair.

 

To calculate the conversion I think need to know the value of the new system in crystals.

 

However, the new system can't cost 27,000,000 (each of the 14 modules costing about 1,000,000), as that would be inaccessible to non-buyers and many buyers.

 

In the middle ranks I do well with 5 modules, I don't know about higher ranks. If it's the same case for non buyer high ranks (m3+) then we may say that non-buyers can do relatively well with 5 M3+ modules worth 2,250,000 crystals.

 

The big question now is, how much protection can a non buyer buy with 2,250,000 in the new system?

 

Another big question is how much will the new system cost and at the same time stay balanced for all players.

 

I have come up to only one conclusion so far, the new system will have to be cheap, but that will bring the issue with players that have spend a lot of crystals in many modules, how would they be compensated?

 

At least one player has about 40 M3+ triple modules, which is worth about 18,000,000 crystals. (9,000,000 at 50% discount)

 

I really don't know how the new system be prized and I'm not sure how the conversion could be done fairly. I have some ideas but i'll leave it for another post. Here I just want to introduce some idea I think we need to talk about.

 

Let's just remember that the current system is flawed, starting with the lack of Magnum protections. But maybe the reset idea would be better for current players and a new system for future players, I'm not sure.

Edited by r_Issimo2

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Hey, what will happen to kits? They have protection modules in them, so will they just be lost or converted to the new system?

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250,000 is the of M3 module and 450,000 more for M4. I have 9 protection module (excluding legacy module) I spend a lot on MU them and I hope tanki should not add another stupid update.

 

Also I want new MU price to be very high so that I don't see everyone with 50% protection around. 

Edited by KILL_BILL_CHAUHAN
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You can only use one 50% Railgun protection at a time, which you will still be able to do after the update. So again, why would you need a compensation if you don't lose anything?

fair enough he can use only one 50% protection but there are others who don't have 50% railgun protection but have 2 module with 45% protection what will they get? 

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Also I want new MU price to be very high so that I don't see everyone with 50% protection around. buyers can rule the world again

Edited by GuidoFawkes

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it's not about buyers, even a non buyer legend with lots of exp and crystals can made a very strong garage.

and it's fair like that... if we were to do what you said, make 50% super expensive then only buyers would be able to afford them..

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and it's fair like that... if we were to do what you said, make 50% super expensive then only buyers would be able to afford them..

yes anyone can afford them and if you think I am a buyer then my friend you are wrong. After a certain stage after you buy all m3 your only task in tanki is Micro upgrading then you will see there is no difference between buyer and non buyer. 

Edited by KILL_BILL_CHAUHAN

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fair enough he can use only one 50% protection but there are others who don't have 50% railgun protection but have 2 module with 45% protection what will they get?

 

Probably one module with 45%

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I have come up to only one conclusion so far, the new system will have to be cheap, but that will bring the issue with players that have spend a lot of crystals in many modules, how would they be compensated?

Or to make the relatively cheap at start, and later on let the prices rise exponentially, so that players will be able to buy 35% protection from many turrets, however, microupgrading to 50% will be almost impossible - meaning only the most hardcore players and biggest buyers will have full 50% protection from everything. On the other hand, the last 5-10% pretection doesn't make much of a difference, right?

 

Or don't fix prices for each of the modules, and let them get more expensive, as you buy more of them. So for example, first M3 single modules costs 50k, second 100k, third 150k etc. If you want a protection from few turrets, you have it. But if you want protection from everything, you must pay, just like it's now. This would work also for M0/M1/M2 modifications, since, if my first idea was applied, you can set module price to 500k, and MU to 2 million, but then, M2 module's MUs will HAVE to cost 500k (total MU cost of a modification is equal to cost of the next modification), and I'm not sure if it's as easy for M2 player to earn 500k, as it is for legend player to earn 2 millions, in other words, if we can call it balanced.

 

Both ways, we got just 5 more days to survive, ehm, wait.

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what about the crystals he/she spend on other module?  

not only that ..but are they going to be able to be bought with crystals in the garage for decent prices.. or will they be over priced just like the paints were when they returned them to the garage with out protection. also will they be sold only in shop ? too many questions that we need Hazel or someone who can give us straight answers and not guessing .

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what about the crystals he/she spend on other module?


Pretty sure what's spent is spent. But maybe devs will compensate in some way.

 

 

Or don't fix prices for each of the modules, and let them get more expensive, as you buy more of them. So for example, first M3 single modules costs 50k, second 100k, third 150k etc. If you want a protection from few turrets, you have it. But if you want protection from everything, you must pay, just like it's now.


Yeah that's kinda what I was suggesting.

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Weren't you suggesting just expensive extra "presets"? :X

Similar concept, i.e. the first few items have a fairly affordable price so that normal players can buy them, but buying more of that item increases the price of the next purchase exponentially, effective turning it into a buyer-only item.

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Ive got 50% protection from everything. Why should I have to pay again for it

If you look again at my concept, you'll see it's made specifically for players like you, who have tens of modules. :P

You may want to read also the post I was quoting, which was talking about "...crystals a system is worth..." - if you want to "fairly" convert a system into a new one, each of them should have similar or same values, or.... make the new one even more expensive.

 

 

Similar concept, i.e. the first few items have a fairly affordable price so that normal players can buy them, but buying more of that item increases the price of the next purchase exponentially, effective turning it into a buyer-only item.

+

And if anyone wants to complain about pay2win, the current system is exactly as P2W as the one we suggest. (Now you need to pay for the protection variations, and in our suggested system, you'd have to pay for 50% protection from ALL of them, meaning, you could have a relatively versatile range of protections for affordable price). ;)

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