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Episode 170 of the V-LOG is live!


r_Nives5
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You don't get and never will.

I'll be losing the advantage I currently have over other players, an advantage I spent millions of cyrstals acquiring. It doesn't matter if I'm going to be just as strong as before, what matters to me is my advantage will be curtailed considerably because many more players will now be on an equal footing. The protection part of my garage is currently worth the value of this new system many times over. I would like to be compenstated for that. What I don't want is someone spouting EULA at me every 5 minutes.

 

You have your answer.

you only have 25 triple modules so won't you also lose your disadvantage against players who have 40++ triple modules?

 

this disadvantage you'll have to spend another few millions of crystals to overcome is now going to become free of charge!

Edited by GuidoFawkes

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the module update is dong to be the death of small map like island, arena,deck 9?  

nooo, if everyone is protected against everything that means these maps will stop becoming spawn-die-spawn-die-spawn-die..

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nooo, if everyone is protected against everything that means these maps will stop becoming spawn-die-spawn-die-spawn-die..

don't you think these map will become boring if 3 out of 4 player got protection against you?

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don't you think these map will become boring if 3 out of 4 player got protection against you?

right now playing those maps is almost like playing firewasp... and that is boring.

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Yes Wolverine, we have seen nothing that confirms a loss of items YET.

 

Have you EVER come out ahead on a tanki update? I have not.

 

I bought Thunder and upgraded to M4 - nerfed it

I bought Hammer and upgraded it to M4 - nerfed it

I bought Rico and upgraded it to M4 - nerfed it

I bought Freeze and upgraded it to M4 - nerfed it

I bought Isida and upgraded it to M4 - nerfed it

I bought Vulcan and upgraded it to M4 - nerfed it

Are you beginning to see a patern?

 

Yet they won't nerf Hazel's pet the hated magnum noob turret because why? No one has mentioned why. No one will. We already know.

 

Any update tanki does screws the players. ANY!

You are not wrong - I have rarely come out ahead.

Even buying medic kit - I should have waited until after paint separation - Cherry not nearly as good as the module that came later. But hindsight...

 

And... the posters have finally been a bit more transparent about what they might "lose" - advantage versus others.

 

They still might end up with an advantage - too early to tell.

But it's hard to believe Tanki would give up so much revenue by just making all "newer" players as powerful as "veteran" players.

When i was shafted in the past, it was usually something that encouraged me to buy more.

- Cherry protection not as good?  Buy the newer m3 module.

- Smoky nerfed repeatedly?  Buy another turret...

- and so on.

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don't you think these map will become boring if 3 out of 4 player got protection against you?

and getting score will become slower on these maps

 i think there should be option to turn protections on/off in pro battles

Edited by masakr512
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don't you think these map will become boring if 3 out of 4 player got protection against you?

Just like XP/BP!? Same equipment, same protection level? 

All is left is boring strategy and skills?

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I know a lot has already been said about match making so I'm not trying to resurrect a dead horse. I simply want to share my thoughts. First, it's a horrible idea. It will ruin game play and if you guys think the numbers are low now, just go ahead with this update and you'll discover your bottom line will hit rock bottom. Truthfully, I was waiting for an update that would give me a reason to putting so much time in a game that doesn't deserve it. Jesus is coming back soon and honestly, I need to put more time in getting ready and being prepared.

 

In either case, Match making makes no sense. You guys have nothing better to do than continue this downward spiral. Nothing about this makes sense. Players NEED to be able to select their own maps to play. That's what makes it fun. You guys cannot address every single concern. Molts happen in every game. So what! Forcing people to play a certain way removes the play-ability the game was designed for. How many times must I go in and leave a battle in order to find the one battle I like to go in with an update like this? The thought is frustrating.

 

How will this affect the friends list? Usually, I can find a friend and click the map he's on and be taken there. But with this system, it's likely that will change too. I just shake my head because the game is a disaster.. It is a disaster. The very least, you could have allowed pro battles to be free like back in the day. You guys can't give any thing to the players if it benefits them in any way. You love money so much that you're willing to diminish the game for the few remaining fools who will praise and worship your every decision. You guys don't listen to the players and like they say on Shark Tank..."For That Reason, I'm Out". Yes, after this update I'm calling it quits. You can't complete daily missions...unless you're willing to accept this bull. 

 

What was wrong with completing missions like in times past? Back in the day, players completed it in the "free" pro battles. But again, you guys sit around thinking about how much more you can squeeze players without giving anything back. 

 

The module change is a joke. People put a lot of time and money updating modules. It's one thing if you compensate people for these crystals but you guys are not going to do that. You will continue to take and demand more cash from players. This is fraud in a technical sense. You guys are Russian thugs because you know you can continue to "steal" from players without so much as a lawsuit from another country.

 

I like some things but the things that matter are no longer there. At some point, when will you listen to the players? What is wrong with allowing players to create battles without having to earn thousands of crystals? What's wrong with listening to the players? (Don't say you do)

 

No matter how you try to justify "why" you keep with these thoughtless updates....you cannot ignore the low numbers lol. They tell the truth! The game is on its way out and I believe you all know it. This game had such a high number of players back in the day. I signed in one day years ago and found well over 100,000 players! What the heck happened? Now, 20 plus thousand is a struggle. Well, the answer is simple...updates like this.

 

I really liked this game. I don't anymore. Players you all have the power but the few idiots who keep saying it's a good update were born yesterday and don't understand. Yet, out of 1 million people who vote "NO" against an update like this one, the one fool that says they like it is the one fool you guys listen too. I could say more but there's better use of my time. 

 

Anyway, I have premium until mid June and I'll sign in to get those crumbs. After it runs out...I'm done. To all my friends I want you to know it's been a pleasure.

Edited by Maf
Violations removed.
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Topic merged

 

A few things for you to keep in mind:

  • Map selection is important, but it's something that could definitely be sacrificed in favour of more balanced and dynamic battles. if you want to play on specific maps, there's always PRO battles. And who knows, maybe eventually devs will add a way to select maps in matchmaking?
  • It's true that you won't be able to join friends mid-game, but you can always make a group with them and join battles together.
  • Missions were removed from PRO battles to make it impossible to exploit them. This then allowed developers to permanently double the weekly chain rewards and add containers to them.
  • We don't know exactly how the module change will happen. At least wait for this week's V-log to give more details.
  • PRO battles can't be free because they allow players to easily earn EXP and crystals without spending supplies, and this affects the game's economy.
  • It's true that many of these changes are bad for the current players, but the game needs to move on and adapt to the new generation of games, for whom the "old tanki" is no longer interesting. Unfortunately we, the old players, just have to adapt to the new changes as well, or leave the game.
  • Devs don't implement updates because a "one fool says they like it". They know that most players hate the update, but they also know that it's necessary to help the game stay alive.
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 The average eSports player has 10 new modules.  I have 18, and members of TeamP who always play CP mode have over 30.

The average eSports player - maybe. But the average normal player is not an eSports player and would not have that many modules.

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Topic merged

 

A few things for you to keep in mind:

  • Map selection is important, but it's something that could definitely be sacrificed in favour of more balanced and dynamic battles. if you want to play on specific maps, there's always PRO battles. And who knows, maybe eventually devs will add a way to select maps in matchmaking?
  • It's true that you won't be able to join friends mid-game, but you can always make a group with them and join battles together.
  • Missions were removed from PRO battles to make it impossible to exploit them. This then allowed developers to permanently double the weekly chain rewards and add containers to them.
  • We don't know exactly how the module change will happen. At least wait for this week's V-log to give more details.
  • PRO battles can't be free because they allow players to easily earn EXP and crystals without spending supplies, and this affects the game's economy.
  • It's true that many of these changes are bad for the current players, but the game needs to move on and adapt to the new generation of games, for whom the "old tanki" is no longer interesting. Unfortunately we, the old players, just have to adapt to the new changes as well, or leave the game.
  • Devs don't implement updates because a "one fool says they like it". They know that most players hate the update, but they also know that it's necessary to help the game stay alive.

 

sir interesting post . now for MM system most games are now heading too or are like this now. I'm not agreeing with why they want to keep up with the Jone's when most players will agree with you that MM will destroy this game . they are not paying attention to Tanki x these days seeing lots of regular tanki players have left that game sense MM came into effect. sure some still go on it but not like it was  when it first came out. Tf2 even lost players cause of it but have seen a small increase over time. I would rather them fix there system then add things to a over burden system which gives us re-enter battles or not allow us to log in , removing blocked players in open chat and so many other issues...

 

also as the baby boomers age we will be loosing interest in these games in due time and in the future games  like this will be gone. seeing more advance games will be out and I have no clue if tanki will be able to keep up to the new technology  on games it might be too far out of there price range due to the fact there will be less playing MM system..

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Who the hell sends mult in 10 min non-pro battle ??

 

1r7QaTt.png

Edited by Musa
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A player who would have access to having four 40% protections at once would be overpowered, that's a fact.

 

According to your suggestion, the last steps of module would be extremely expensive meaning the update would directly make this game P2W.

The total protection is about the same, today's M3+ have 150% total protection, my idea is for 160%. But the same idea can be used to make it a Triple module system, 

 

I said 'most expensive' just as a comparison with the lower MU steps. Devs can decide the overall value of the system or adjust it later. My idea is for non buyers to be able to afford from 80 to 120 % in a reasonable time, which would be enough to have 2 - 3 40% protections. If you think about it Legends that today have 4 or 5 M3 modules are not protecting themselves from 3 turrets all the time because the combinations they have doesn't allow them. 

Edited by r_Issimo2

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The total protection is about the same, today's M3+ have 150% total protection, my idea is for 160%. But the same idea can be used to make it a Triple module system, 

Total protection is not the metric here. One can have 100% against one turret and 50% against another to get 150% total, but this would be OP.

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Look these funds, if it gonna be like this good bye from me in advance

 

wOzqJ0voTLmg7FACWJl8Gg.png

 

Maybe Tanki wants our main source of income to be the 4 containers of Mission Chains, then missions themselves, and battles would be to complete missions and maybe have some fun even if you lose. But the problem I see then is with Crystal Missions, those would be harder to complete.

Total protection is not the metric here. One can have 100% against one turret and 50% against another to get 150% total, but this would be OP.

Each protection will be limited to 50% in the planned update, and in my module idea to 40%.

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Who the hell sends mult in 10 min non-pro battle ??

 

 

Happens - see it more in lower to mid ranks than upper ranks.

 

many a battle initially looks even in numbers, but when you look at score and kills/deaths it's obvious one or two tanks is NOT fighting for your team.

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hi,

 

i have more than 15 fully upgraded modules what will happen to them ? and what about the m4 xt hulls and turrets since i have fully mued rail and viking xt as well as normal ones ? how this going to work ? 

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Each protection will be limited to 50% in the planned update, and in my module idea to 40%.

That's not the point, the point is that having protection against 4 turrets is OP even if it is limited to 40%. 40% is still a big deal, and 4 turrets can easily be half of the enemy team.

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Maybe Tanki wants our main source of income to be the 4 containers of Mission Chains, then missions themselves, and battles would be to complete missions and maybe have some fun even if you lose. But the problem I see then is with Crystal Missions, those would be harder to complete.

Each protection will be limited to 50% in the planned update, and in my module idea to 40%.

I will not be playing then.

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I will not be playing then.

Those rewards are low, but don't worry, maybe they are testing a simplified version of rewards for better analysis. For example, the could test the same rewards with low rank accounts.

That's not the point, the point is that having protection against 4 turrets is OP even if it is limited to 40%. 40% is still a big deal, and 4 turrets can easily be half of the enemy team.

I don't think so. The opposite number of 40 in terms of percentage is 60, and 60% damage is a good amount more than 50%. Also keep in mind that everyone would be affected the same.

Edited by r_Issimo2

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40% is too low.. when used with m4 mammoth it won't be enough to survive 1 shot from m4 shaft with heavy capacitors and double damage

I'm pretty sure they can address that in a balance update to balance turrets and alterations, which I think is also coming soon.

 

But you bring a good point, that's that devs use simple 50% to simplify the balance making process. If that is the case and 40% would be hard to manage in balance making then my idea can be converted to a Triple system.

Edited by r_Issimo2

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40% is too low.. when used with m4 mammoth it won't be enough to survive 1 shot from m4 shaft with heavy capacitors and double damage

So everyone with < 41% protection from shaft should just give up?

 

How does a Shaft - even an M4 with Assault emitters do 4000 damage? Isn't that 3000 dmg + 25%?   (3000 + 750) < 4000...

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