Jump to content
EN
Play

Forum

Episode 170 of the V-LOG is live!


r_Nives5
 Share

Recommended Posts

Besides the 5 min one that already exists?

Yes, for reset ideas like the one of Maf and the first one of mine. Could be a cooldown period of hours or days.

 

The reason why is to prevent players from changing the protections in their modules before joining battles to protect themselves from turrets the enemy could potentially use. Imagine a Sandbox battle where the lead player in one team has Vulcan, Rico and Fire, another player that wants to join the other team can see that in the first payer's profile and select the protections against those 3 turrets.

 

The planned idea would also be affected by this issue, but you can't use a cooldown in that system of only one mother module. The more I think about it the more I believe the planned idea is not good if you can't change protections during battle and if the system is not cheap enough to be affordable for non buyers, because now we'll be working with 14 modules instead of working with 4 or 5.

Edited by r_Issimo2

Share this post


Link to post
Share on other sites

I finally got smoky m3 then... the "rebalance".  Was not happy. At. All.

I tried - I really did - upgraded it to 16/20... but - now it mostly sits in my garage.  has lost it's luster.

M3 smoky not a good choice ?

Share this post


Link to post
Share on other sites

Who the hell sends mult in 10 min non-pro battle ??

 

 

1r7QaTt.png

 

exactly tanki devs are spending too much time in 10 min battle and ignoring mults problem in pro battle 

Edited by Viking4s
Please use spoiler when quoting image.
  • Like 1

Share this post


Link to post
Share on other sites

No full announcements about matchmaking yet? :o I hope it doesn't get delayed by another week, let alone another month or year, xd

 

Also about juggernaut, will it have different parameters based on different ranks? It should be obvious that a hull of ~10k health is way harder to be killed by a recruit than by a legend. 

Edited by Ishrak
  • Like 1

Share this post


Link to post
Share on other sites

Who the hell sends mult in 10 min non-pro battle ??

I don't think anyone does, but still I see players complaining about "mults" in almost every normal game. At least after MM is released some of those people will hopefully stop complaining, since it will be clear that the players they refer to as "mults" are actually just bad at the game and aren't purposefully trying to sabotage the team.

  • Like 2

Share this post


Link to post
Share on other sites

Yes, for reset ideas like the one of Maf and the first one of mine. Could be a cooldown period of hours or days.

 

The reason why is to prevent players from changing the protections in their modules before joining battles to protect themselves from turrets the enemy could potentially use. Imagine a Sandbox battle where the lead player in one team has Vulcan, Rico and Fire, another player that wants to join the other team can see that in the first payer's profile and select the protections against those 3 turrets.

 

The planned idea would also be affected by this issue, but you can't use a cooldown in that system of only one mother module. The more I think about it the more I believe the planned idea is not good if you can't change protections during battle and if the system is not cheap enough to be affordable for non buyers, because now we'll be working with 14 modules instead of working with 4 or 5.

When we get into MM we won't know what map we'll be playing so being able to swap protections at start of battle is absolutely necessary. There is a 5 min cooldown for each separate piece of equipment in garage - so you'd be able to change the protection module a maximum of 2 times, which seems reasonable.

 

So your concern then is with Pro-battles, as being able to see opponents, and maps like Sandbox would be in that mode.  Not sure that warrants another level of cooldown...

 

M3 smoky not a good choice ?

It's not great once you get to M3 and above where unlock level is same for all turrets. 

 

During re-balance a lot of parameters were nerfed, including re-load and critical.  It has terrible "weak damage" (10%) so it stinks at long range.  The effective range (where Smoky is as good or better than other turrets) is such a small band.

 

The close range turrets are obviously better at point blank range.  But Ricco deals damage so much faster even at medium range, and even twins and hammer can beat it at short-med range.  Don't even try to use it at longest ranges - you'll notice you just tickle the enemy.

 

So it's effective range is basically the mid-to-long band of Medium range.  And this is quite narrow.

 

I don't think anyone does, but still I see players complaining about "mults" in almost every normal game. At least after MM is released some of those people will hopefully stop complaining, since it will be clear that the players they refer to as "mults" are actually just bad at the game and aren't purposefully trying to sabotage the team.

Oh they exist - mostly at WO ranks to Major - where the accounts don't take long to rank up.  No huge loss if that account blocked for a while.

 

They are obvious - players on your team with score/kills/deaths at 0 / 0 / 14.  14 deaths with no kills.  Well in some cases that might be an isida that just heals but - then score would be >> 0.  it's even worse when that tanks stays on your team for the next battle - they would have had to click "continue" to stay - so I know it is deliberate.

  • Like 1

Share this post


Link to post
Share on other sites

When we get into MM we won't know what map we'll be playing so being able to swap protections at start of battle is absolutely necessary. There is a 5 min cooldown for each separate piece of equipment in garage - so you'd be able to change the protection module a maximum of 2 times, which seems reasonable.

 

So your concern then is with Pro-battles, as being able to see opponents, and maps like Sandbox would be in that mode. Not sure that warrants another level of cooldown...

The announcement of the planned update hasn't mentioned the ability to change protections during battles. If it does include that ability we'll need to be changing turrets and protections all the time. If it doesn't include that ability then we'll see that issue in PRO battles.

 

The system has to work for regular and PRO battles as well.

 

Players that only have one turret will be negatively affected either way.

 

However, a quad module system with 40% protections would make these issue less impactful because of the lesser protection but covering more turrets.

Share this post


Link to post
Share on other sites

I don't think anyone does, but still I see players complaining about "mults" in almost every normal game. At least after MM is released some of those people will hopefully stop complaining, since it will be clear that the players they refer to as "mults" are actually just bad at the game and aren't purposefully trying to sabotage the team.

Mult might mean Multiple Account but in everyday tanki speak it's synonymous with someone on your side who has no interest in trying to play to anywhere near what they're capable of for whatever reason.  They're everywhere in this game.  Everywhere.  Mission Mults are now a thing too. These guys just join your battle to take all the boxes that fall and sod anyone they're disrupting in the process. Tanki have had plenty of oportunity to fix this and haven't. This problem won't be going away with MM.

Share this post


Link to post
Share on other sites

Mult might mean Multiple Account but in everyday tanki speak it's synonymous with someone on your side who has no interest in trying to play to anywhere near what they're capable of for whatever reason.  They're everywhere in this game.  Everywhere.  Mission Mults are now a thing too. These guys just join your battle to take all the boxes that fall and sod anyone they're disrupting in the process. Tanki have had plenty of oportunity to fix this and haven't. This problem won't be going away with MM.

I personally dislike the idea of box collection missions and asked for them to be removed on multiple occasions, so I'm all with you on that one, As for just generic players, who have no interest in the objective or simply join the battle to mess around - I'm not sure what can be done about that. I guess the violations section isn't going anywhere, so you can report such players as a last resort. But ultimately such cases should be quite rare and one such player on your team shouldn't affect the overall team balance too much, since all battles are 10v10.

 

Devs want to give everyone an opportunity to play. So if, for example, it's your first time playing with the mobile version, or you broke your arm and are trying to play with one hand, they don't want you to be banned or auto-kicked for low contribution to the team. But then again, if you know you're not going to be playing to your full potential, you should join a DM battle instead...

Share this post


Link to post
Share on other sites

Mult might mean Multiple Account but in everyday tanki speak it's synonymous with someone on your side who has no interest in trying to play to anywhere near what they're capable of for whatever reason.  They're everywhere in this game.  Everywhere.  Mission Mults are now a thing too. These guys just join your battle to take all the boxes that fall and sod anyone they're disrupting in the process. Tanki have had plenty of oportunity to fix this and haven't. This problem won't be going away with MM.

You are right the casual Mult will not disappear with MM. The only way to dealt with them would be to use the vote button. If all the players in your team spot this mult, then it should be easy to get 4 additional players (in addition to you) to vote. If they don't then there is more than one mult in your team. What would help is that if the opposite team spot him too they should also vote - but i bet that no player will do it. And 100% sure that you would not either. If you do then we will progress on their diminution.

 

For the missions interruption, both team should be impacted equally, there is no reason that they all end up in your team. And for the boxes, seriously everybody now use their own supplies. If they don't then it means they don't have any in their garage and your team will lose anyway. Again there is no reason that they all end up in your team (you must be very unlucky).

 

If the boxes mission, if it causes more trouble than anything,  they should be easily replaced by other simple missions - do 10 kills or earn 25 crystals. They will take the equivalent amount of time than catching x amount of boxes. It should be a really quick fix.

  • Like 1

Share this post


Link to post
Share on other sites

You are right the casual Mult will not disappear with MM. The only way to dealt with them would be to use the vote button. If all the players in your team spot this mult, then it should be easy to get 4 additional players (in addition to you) to vote. If they don't then there is more than one mult in your team. What would help is that if the opposite team spot him too they should also vote - but i bet that no player will do it. And 100% sure that you would not either. If you do then we will progress on their diminution.

I have no interest in playing a rigged game. I /vote players on the opposite side constantly, as do my clanmates. Further, I have removed those from my friend list that think being on mult duty will impress me. It doesn't.  100% sure? Says more about you than me.

 

Nearly forgot to mention too that neither I or my clanmates will not even join the opposite side to let others in. I see this go on all the time too and nothing gets done about it. Games can be ruined in less than a minute.

Edited by AbsoluteZero
  • Like 3

Share this post


Link to post
Share on other sites

M3 smoky is still very good just not like it was before the nerf. Especially with the critical hit. Plus the alterations for it suck most badly. Smoky needs an alteration like Rico and Twins have.

I am a glutton for punishment. I use Smoky full time on one account and 90% Smoky / 10% Shaft on another. I use the Assault Ammo alt (+impact) almost always. I use the PTS alt occasionally on the full time Smoky when I want to reach out and touch somebody at longer ranges. For the other account obviously I can use shaft instead for long range..  What I never use anymore is Smoky without one alteration or the other up.

 

So IMO Smoky is probably the best example in all TO of what an alt "should" be. It makes the turret different, but not in a different class. (If you follow my drift.) 

 

I think Smoky will suffer under the new  system. Smoky is still a force when you're "in the zone". But if you are having a good run with Smoky the enemies can pop in anti-Smoky modules to counter you. today Smoky benefits from most players have modules designed against the ore common and/or OP turrets. Today when you have a hot hand Smoky can thrive. Tomorrow will geting a hot hand just get your foes to pop in the anti-Smoky module? 

 

I think the low-use / UP-ish turrets will possibly be even less-used / more UP-ish.  Do well using one of those and the enemy sends you out of t4he zone with a 50% resistance. 

 

OTOH all crystal balls are cloudy. It will be 2-3 months before the bulk of the player population has learned to use the new system. Only thing we know is the change will be profound.

Share this post


Link to post
Share on other sites

5 out of 10 minutes are going to be spent here?

But... the timer shows 97 seconds waiting time...?

  • Like 2

Share this post


Link to post
Share on other sites

Multing does happen, yesterday there was a wasp/isida in my team doing nothing, not for two minutes and then being removed for inactivity, I saw that mult since I joined at minute 7 until the end.

 

Today in ASL, I saw a mult hiding somewhere with one of the flags. Supply mission mults exist too, I can't believe I have to explain this, you know they are only doing pick up supply missions when for example they just got Overdrive from someone but continue looking and grabbing supply drops and not fighting.

 

Some multings are easy, just open another tab for your alt, low rank account is best, then plant it in the other team, when others see a low rank in that team many will prefer to join your team, mostly noobs will be joining that team, and It's okay if your alt is removed from battle due to inactivity, the damage is already done. This I haven't witnessed, because that would mean watching the multer do that in person. Cheaters are smart in what they do, I'm pretty sure many of them do this, so I don't think I'm giving them new ideas.

 

MM could help, but if Tanki doesn't balance battles and remove Overdrive, battles will be the same as today, players will be quiting losing teams and for good reasons, while Tanki keeps sending more players to the losing team.

 

Returning to 5 flags and 5 scores would help the suffering by ending those one sided battles soon.

Share this post


Link to post
Share on other sites

But... the timer shows 97 seconds waiting time...?

Yeah it took 32 secs for me after refresh.

-------------------------------------------------------

Yesterday's rewards on test

wOzqJ0voTLmg7FACWJl8Gg.png

Today's rewards

6_rXaoG5TRiEHacTlF7guw.png

Edited by The_Pakistani

Share this post


Link to post
Share on other sites

Matchmaking cannot get here a moment too soon. But even that will not be enough to stop this lunacy Magnum situation.

 

I just finished missions and decided to just look for a could few good games.  Thus began a string of 6-7 straight games where Magnum Force dominated that game and forced me to conclude no fun was to be had there. 

 

Just quit a Bridges CTF game that started full., But other team capped a flag AND seemed everywhere on defense at the same time.  People on my team were already bailing out. When I dropped I noticed all five remaining teamates were Magnums.

 

Played an ASL game on Highland last night. I spawned saw magnum teammate, again, another ... the first six team a mates I saw were all magnums. I know were were taking magnum firre from the enemy too.. But I did not count them I left. 

 

I hope MM will reduce some of this but I doubt it. There is a reason so many players use Magnum - It's a broken design and players are exploiting that.

 

After all this time we can only conclude TO wants the entire player base to convert to either Isida or Magnum..

 

======================

 

Though on the new protections system.  I see Issmo's concern for a new system that does not just start out all maxxed out for everyone. Nor one that is practical only for buyer players.

 

An interesting system might be possible if equipping more than one type reduced the effectiveness of each installed protection.

 

There's any number of ways to finesse this. 

 

The impact coule be designed to be tiny at low ranks and significant at teh upper ranks.  Protections could b e Primary/secondary/tertiary so at least one protection would be robust.  But not as robust as just going with one module equipped.

 

Ranking up or MU steps could apply to reducing these various multiple protections. The conversion process could consider mutlimple modules to be 'MU steps' in the new syetem. So deep investors would get some return on all that module work.

 

But that level of complexity seems to be outside teh design philospphy.  The power-ups are simple 2x damage or armor so the protections will probably be simple too.  And that leave's Issmo's concern open.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

 

Thus began a string of 6-7 straight games where Magnum Force dominated

 

I see what you did there... ;)

 

"Nothing wrong with shooting as long as the right people get shot!"

 

 

Devs want to give everyone an opportunity to play. So if, for example, it's your first time playing with the mobile version, or you broke your arm and are trying to play with one hand, they don't want you to be banned or auto-kicked for low contribution to the team. But then again, if you know you're not going to be playing to your full potential, you should join a DM battle instead...

Mobile or broken arm?  Why would i want my team handi-capped by that?

 

Ah... at least you added a caveate about DM.  Also add pro-battles with friends who likely have a little more sympathy.

 

Enough imbalances in the battles already...

Edited by wolverine848
  • Like 1

Share this post


Link to post
Share on other sites

What happens to legacy modules? I have some with 4 protections.
What happens to people who have fully upgraded XT item and regular m3?
Will it be possible for free players to organize save the gold? Or it will become buyer exclussive minigame? As the golds are changing, idk.

Share this post


Link to post
Share on other sites

What happens to legacy modules? I have some with 4 protections. no idea, wait for next vlog

What happens to people who have fully upgraded XT item and regular m3? they will have M4 and can change it from XT to regular and back anytime they want to.

Will it be possible for free players to organize save the gold? Or it will become buyer exclussive minigame? As the golds are changing, idk. wat.

the only thing that changes about gold boxes is the drop rate in normal battles will be same for all ranks

Share this post


Link to post
Share on other sites

Maybe some were his favorites? :ph34r:

 

I finally got smoky m3 then... the "rebalance".  Was not happy. At. All.

I tried - I really did - upgraded it to 16/20... but - now it mostly sits in my garage.  has lost it's luster.

Hah. Have you heard the old beast thunder? And there is reason i say old... Cause now its like throwing a paper plane. I have thunder m3 12/20 and im literaly doing no damage. Its like 400 per shot. Some m2 guys, who spend money on this, obviously non-pay2win game, can do more damage! Even m0 guys do!

So yeh... If you spend enough money you dont need to invest time in upgrading MU's, just play with m0 and deal more damage. 

 

I looked at stats just now, yep :D m0 thunder on drugs deal more damage than my 12/20 m3 thunder :D

Share this post


Link to post
Share on other sites

 

What happens to people who have fully upgraded XT item and regular m3? they will have M4 and can change it from XT to regular and back anytime they want to.

Will it be possible for free players to organize save the gold? Or it will become buyer exclussive minigame? As the golds are changing, idk. wat.

the only thing that changes about gold boxes is the drop rate in normal battles will be same for all ranks

So you are telling me, there will be people who loose 95 days of upgrading+455 900 crystals when this update rolls out?

You know how people play fire/wasp till they reach certain battle fund and they know gold will drop? Thats called free2play save the gold. If this system changes, you get insanely unlucky, then maybe your event may fail and people wont even bother to attend them in future? Buyer can setit up by a press of a button, while free players have to work for it. Now they will have to work for it and hope they will get lucky.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...