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Episode 170 of the V-LOG is live!


r_Nives5
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And if anyone wants to complain about pay2win, the current system is exactly as P2W as the one we suggest. (Now you need to pay for the protection variations, and in our suggested system, you'd have to pay for 50% protection from ALL of them, meaning, you could have a relatively versatile range of protections for affordable price). ;)

With the system I'm suggesting it's not P2W at all. It's simply more convenient to have more custom presets, as it will take less clicks to switch them out during battle.

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waiting for the xt-skin update for ages 

if you can , you might want to buy it now instead of later. due to they might be sold in containers which will be random items to receive. just wait and see

well now you no longer can buy XT items in garage even if we wanted too , they closed it

 

dP3bNcY.png

Edited by Bydo

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well now you no longer can buy XT items in garage even if we wanted too , they closed it

It was always for premium accounts only, so nothing changed there. If you want to buy XTs, then indeed it might be worth doing it now, so I recommend trying to get a mission with 3-hour Premium reward (or buying a day of premium), so that you can buy the items.

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It was always for premium accounts only, so nothing changed there. If you want to buy XTs, then indeed it might be worth doing it now, so I recommend trying to get a mission with 3-hour Premium reward (or buying a day of premium), so that you can buy the items.

yea me bad ..lol I just got it and paid for the one day pass .. so i have it just before my 5 year anniversary ...

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Reset and Conversion to Quad Modules with 40% Idea

 

Quad.png

 

Here's one idea for a new system that I think addresses all our concerns with today's system and the issues with the planned update.
 
It's like the reset idea of GuidoFawkes but also a conversion to quad modules with 40% from each protection.
 
How to reset and convert?
 
All our triple and quad modules would be replaced with blank quad modules, and we would get a refund for single and double modules. (50%)
 
One M3+ module with 50% protections would be converted to one M3 quad module with 37.5 protection each (likely rounded up to 38%).
 
We wouldn't be able to edit, order or select protections for our modules during battles. We would only be able to change modules.
 
The conversion will be easier and fairer, a player that has 40 M3+ triple modules today will get 40 M3 quad modules almost fully upgraded; a player that has 4 triple modules would get 4 quad modules.
 
If we want more quad modules we buy them as blank and we upgrade those modules individually as usual.
Edited by r_Issimo2
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Merged here for now. Feel free to repost again in the news topic once the update is released.

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Merged here for now. Feel free to repost again in the news topic once the update is released.

Come on, when the update it's released it will be too late for an idea like this. Maybe I'm the only one who doesn't understand what ideas and suggestions mean in the Ideas and Suggestions section.  :unsure:

Edited by r_Issimo2

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Come on, when the update it's released it will be too late for an idea like this. Maybe I'm the only one who doesn't understand what ideas and suggestions mean in the Ideas and Suggestions section.  :unsure:

Even now it's too late to post suggestions for the upcoming release, but the system can always be changed afterwards. Either way, in here your idea is actually more likely to reach developers.
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Even now it's too late to post suggestions for the upcoming release, but the system can always be changed afterwards. Either way, in here your idea is actually more likely to reach developers.

Yes, but in it's own topic you can keep working on it with feedbacks and debate the idea with others without confusing players that want to see on topic discussion about the V-Log. Anyway, no big issue, because I think the idea is good and clear enough.

 

I like the planned update but the conversion will be problematic, and if it's not cheap enough for the system to be affordable to non buyers we'll see a huge imbalance between buyers and non buyers. But if it's cheap those who spent a lot in the current system will want a big compensation. And if it's cheap where will Tanki take back it's crystals? A drone system which will also be expensive for non-buyers maybe?

 

All this means that the planned update is not good after all, we need to point that out to devs, and that's why I'm suggesting what I'm suggesting.

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Issimo

 

sorry this can work for  players with 3 tear , the ones with 4 tear some of us have 50% off items and even 45% .

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Hello!

 

As MM is soon going to be released, i got an idea.

When you click play, you (and 19 more players) will enter 1 battle. All battles have same stuff.

My idea is to make non pro battles with no drugs in them (pick up boxes are ok).

 

So, these are "Rules" about it:

-before clicking play, you will have a option "join no-supply match".

-to join no-supply matches, you will need a pass (like PRO battle pass, you will have to buy that pass in garage for X crystals -> up on devs to decide about price).

-once you buy this pass, you won't keep it forever. it is going to last for only X days (up on devs)

-no-supply matches will have negative things:

            -rarer gold boxes in it (or only those dropped by players / no GB at all)

            -decreased battle funds - 3/4 of normal BF, or 2/3, (up on devs to decide).

-no-supply matches will have good things too:

            -battles will be good for those players who dont have much drugs.

            -it will be easier for higher ranked players to make kills for Crazy weekend - just look at top 10. all are under

 

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-

I like this idea, well, except for those quad modules. I think a tripple protection is just enough, however, if you can choose your own protection combination... Hmm, worth thinking. Both ways, if you could get a quad module which would exactly fit the battle, it would be almost like a spectrum protection. Well, if there is over 2k tripple combos from 14 protections, then imagine the number of "good" quad combos :wacko: Good luck searching 5 minutes for the protection you want, while the battle lasts 10 minutes. That's why I don't expect the concept with a number of modules, but only one tripple module with exchangable protections (as it will be).

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The ability to swap is the 3 most useful protections for every battle will probably be more useful more often than having a 4x module with set protections.  Yes 4 > 3. But how many matches are the biggest enemy threats using the exactly 4 weapons that module shields?  The answer has to be less than 100%.  In the new system tanks can pick the 3 most-useful protections 100% of the time. 

 

In the new system if you are a very good player that means the other team finds you a real PITA.  So that enemy team will gravitate to choosing protections for your turret.  Players who are not that good will either find the enemy un-shielded against their turret. So it is sort of a self-handicapping system.

 

Unless of course the noob uses the same turret as the ace.  Then they will be in a miserable situation.

 

All of which in turn means the days of single-turret garages are drawing to a close. (Like all but one of mine.)  Look for future games to consist of a war of garage-re-equips in a string of reactions and counter-reactions.

 

Better worse the same? I don't know.

 

I do think Issmo is right that tO will have to thread the needle on their conversion methodology. Confidence is low.

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But how many matches are the biggest enemy threats using the exactly 4 weapons that module shields?

If we are talking about fixed protections like old LGC modules (let's say africa) - honestly, at least one of the protections from these old 4-slot modules is always useless. However, some of these modules had a OP protections combination, back in the day raccoon was one of the best modules, because

-amazing protection from hammer, one of very common and great turrets

-isida was simply OP, nothing else to say, the protection was weaker, but still good

-vulcan was even more annoying

-that "small" protection (upgraded 30% isn't small anymore) from railgun can't be overlooked, it saved a viking from DD rail oneshot ;)

That was a lucky one, however, on the other hand, picasso wasn't that good (I know, very long time ago the situation was different). Yes, it has good protections, but you hardly see exactly those 4 in a single battle. Mostly, these 4-slot modules weren't that effective, as the new ones, providing wider variety of protections, and with 50% after fully microupraded :o

 

However, I'm quite sure in each battle you will find 4 common turrets you'd like to get protected from, let's say magnum, rail, and maybe there are 2 annoying isidas, or a camping shaft (or two), you could choose anything.

 

Variety > high %

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Its lagging like hell on test server

Funds will not be shown now? and we got very tiny share of funds on pizza account less than a recruit , winning team with 350 score got 97 reward :D
tYqptBWoRNSzrhqJUVQvEw.png

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We have seen in the last V-LOG about new Modules .

I think we need some of the important information about it 

 

1). We should keep buying old modules now? 
2). What will happen to our modules?

 

Well, I am planning to buy 4 modules (m3) in the next sale, but now I need answers to my questions, and please explain more about modules in the next episode

Edited by Jolteon
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Topic merged

 

It's not clear whether you should stack up on modules now, but I would recommend buying some if you are missing protections. For example, you could buy a Striker-Freeze-Magnum module if none of your current modules have high protection from those turrets. But I don't know whether or not it will actually be more cost-effective in the end.

 

As for what will happen to current modules - it will be explained in this week's V-log.

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Its lagging like hell on test server

Funds will not be shown now? and we got very tiny share of funds on pizza account less than a recruit , winning team with 350 score got 97 reward 

Probably just a temporary measure. I really don't recommend treating the test server version of any update as the real thing.

As for battle fund - entirely possible that it won't be shown. I mean, it's not exactly important information during gameplay and it won't matter at all, since in the end the fund will be similar at the end of any battle due to all battles having identical conditions.

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Probably just a temporary measure. I really don't recommend treating the test server version of any update as the real thing.

As for battle fund - entirely possible that it won't be shown. I mean, it's not exactly important information during gameplay and it won't matter at all, since in the end the fund will be similar at the end of any battle due to all battles having identical conditions.

I don't have any issue they show funds or not but the growth and share of funds was very shocking. Lets see what they are actually going to implement in MM.

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It's not clear whether you should stack up on modules now, but I would recommend buying some if you are missing protections. For example, you could buy a Striker-Freeze-Magnum module if none of your current modules have high protection from those turrets. But I don't know whether or not it will actually be more cost-effective in the end.

As for what will happen to current modules - it will be explained in this week's V-log.

 

We have seen in the last V-LOG about new Modules .

I think we need some of the important information about it 

1). We should keep buying old modules now? 

2). What will happen to our modules?

Well, I am planning to buy 4 modules (m3) in the next sale, but now I need answers to my questions, and please explain more about modules in the next episode

In contrary of Maf recommendation would not buy triple module, I would by single module of turret that are not covered in your current garages.

The price of such module is more likely to happens than going down. But that's just my feeling.

Furthermore more a triple module with 3 protection cost 250k (83k per individual protection) while a single module cost 50k - savings is already 33k. 

However if you plan to micro upgrade them before the protection module update then it could be less expensive to micro-upgrade triple module as the micro upgrade cost is the same for single and triple module. In the other hand if you plan to pay for the speed up then don't do it (triple module speed up cost 3 timed more then the speed up of single module). 

 

 

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In contrary of Maf recommendation would not buy triple module, I would by single module of turret that are not covered in your current garages.

The price of such module is more likely to happens than going down. But that's just my feeling.

Furthermore more a triple module with 3 protection cost 250k (83k per individual protection) while a single module cost 50k - savings is already 33k. 

However if you plan to micro upgrade them before the protection module update then it could be less expensive to micro-upgrade triple module as the micro upgrade cost is the same for single and triple module. In the other hand if you plan to pay for the speed up then don't do it (triple module speed up cost 3 timed more then the speed up of single module). 

 

 

And then there is me... :rolleyes:

First of all, the most important thing to do is WAIT till this friday to see, how it's actually gonna happen. It's hard to say anything now, since we barely know what's going on. :P

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And then there is me... :rolleyes:

First of all, the most important thing to do is WAIT till this friday to see, how it's actually gonna happen. It's hard to say anything now, since we barely know what's going on. :P

Yeah, if you haven't bought anything yet, then there's no rush. Wait until more details are released and then decide whether to buy now or after the update.

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