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Episode 170 of the V-LOG is live!


r_Nives5
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And then there is me... :rolleyes:

First of all, the most important thing to do is WAIT till this friday to see, how it's actually gonna happen. It's hard to say anything now, since we barely know what's going on. :P

Emrakul, the voice of reason :)

Nevertheless I like to take risk.... :P

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Probably just a temporary measure. I really don't recommend treating the test server version of any update as the real thing.

As for battle fund - entirely possible that it won't be shown. I mean, it's not exactly important information during gameplay and it won't matter at all, since in the end the fund will be similar at the end of any battle due to all battles having identical conditions.

 

In contrary of Maf recommendation would not buy triple module, I would by single module of turret that are not covered in your current garages.

The price of such module is more likely to happens than going down. But that's just my feeling.

Furthermore more a triple module with 3 protection cost 250k (83k per individual protection) while a single module cost 50k - savings is already 33k. 

However if you plan to micro upgrade them before the protection module update then it could be less expensive to micro-upgrade triple module as the micro upgrade cost is the same for single and triple module. In the other hand if you plan to pay for the speed up then don't do it (triple module speed up cost 3 timed more then the speed up of single module). 

 

And then there is me... :rolleyes:

First of all, the most important thing to do is WAIT till this friday to see, how it's actually gonna happen. It's hard to say anything now, since we barely know what's going on. :P

Yeah, it's better to wait.

 

We shouldn't be assuming that Tanki will break our current modules into single modules, because we don't know if that will be the case. Breaking up modules into single modules would be the lousiest and most unfair form of conversion. 

 

And if Tanki decides to convert the expensive system of today into a cheaper system and give no compensation, players that own modules would be losing in the value they get and the more modules you have the more you'd lose. The coming planned update as it was explained in the V-Log ought to be a cheaper system to be affordable for non-buyers, because non buyers would now have to work with 14 modules instead of 4 or 5.

Edited by r_Issimo2

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And if Tanki decides to convert the expensive system of today into a cheaper system and give no compensation, players that own modules would be losing in the value they get.

But like I said before in this topic, how are they losing anything if their protective potential will still remain the same after the update?

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But like I said before in this topic, how are they losing anything if their protective potential will still remain the same after the update?

Players that have spent a lot of crystals (time or money) in having many modules, they have spent all that to have a bigger advantage over others, basically they have bought advantage.

 

If Tanki just breaks up 5 m3+ modules into 14 m3+ modules, and 40 m3+ modules into 14 m3+ modules, it's basically wiping out all the advantage of the player with 40 modules had over the other player. If that happens there would have to be refunds, or give the player with 5 modules 14 m1 modules instead to maintain the advantage of the 40 module player, but this form of compensation doesn't smell good.

 

On the other hand the new system has to be cheaper, for the reason I mentioned before, and that means Tanki would need to look for revenue elsewhere, I just hope is not drones, but hull alterations maybe, and skins for all equipment too.

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Players that have spent a lot of crystals (time or money) in having many modules, they have spent all that to have a bigger advantage over others, basically they have bought advantage.

 

If Tanki just breaks up 5 m3+ modules into 14 m3+ modules, and 40 m3+ modules into 14 m3+ modules, it's basically wiping out all the advantage of the player with 40 modules had over the other player. If that happens there would have to be refunds, or give the player with 5 modules 14 m1 modules instead to maintain the advantage of the 40 module player, but this form of compensation doesn't smell good.

Well, I suggest you look at the example I posted a couple days ago, comparing this to a more relatable situation. Things like this happen all the time in real life, so unfortunately sometimes we just have to accept it and move on. Whatever you spent on modules is spent, so let's just focus on the good part of the update, i.e. the fact that you will be able to re-arrange your modules free of charge.

 

And I'll stress this again - let's not jump to conclusions yet regarding how exactly the conversion will be done.

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Well, I suggest you look at the example I posted a couple days ago, comparing this to a more relatable situation. Things like this happen all the time in real life, so unfortunately sometimes we just have to accept it and move on. Whatever you spent on modules is spent, so let's just focus on the good part of the update, i.e. the fact that you will be able to re-arrange your modules free of charge.

 

And I'll stress this again - let's not jump to conclusions yet regarding how exactly the conversion will be done.

Here Tanki can choose to do better by minimizing the loss of those that invested a lot, one way would be to make them keep an advantage in the new system.

 

But the new system has other issues, if expensive it would be unaffordable for non-buyers and if cheap it would require other economic changes.

 

Don't count in modules to be broken up for another reason, those Legends that have 5 m3+ modules (encompassing all 13 turrets) will be done with modules and Tanki would get nothing from them for the module system.

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Don't count in modules to be broken up for another reason, those Legends that have 5 m3+ modules (encompassing all 13 turrets) will be done with modules and Tanki would get nothing from them for the module system.

But Legends with 5 modules against all turrets probably wouldn't buy many more modules regardless. I think there will still be plenty of sales of modules and their MUs with the new system, since not everyone is Legend and not even legends necessarily have all M4 modules.

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It's not clear whether you should stack up on modules now, but I would recommend buying some if you are missing protections. For example, you could buy a Striker-Freeze-Magnum module if none of your current modules have high protection from those turrets. But I don't know whether or not it will actually be more cost-effective in the end.

Actually buying single modules is more cost efficient than double or triple modules if everything will be converted into single modules. A triple module M3 costs 250k while 3 single M3 modules cost together only 150k.

 

But before buying anything I highly recommend waiting for the next V-LOG to come out and hopefully we'll get our questions answered there.

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Tanki should take it's time about the module system change, there's no need to rush.

There could be better solutions/ideas that work better for everyone.

Edited by r_Issimo2

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I have to double down on preserving existing modules. Specifically the 4-way LGC Modules.

 

I own Lumberjack LGC, which predates the current module system from when I bought Lumberjack paint with protections. I have nearly MUd it all the way and am at the point where every step costs me 100k crystals. That is a huge crystal investment.

 

Unlike many 4-way modules, Lumberjack is very useful, Fire, Freeze, and Isida, with a helping of Vulcan on the side.

 

If that module just goes poof, I and many other players will be beyond furious.

.

Edited by austen_pierce

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Players that have spent a lot of crystals (time or money) in having many modules, they have spent all that to have a bigger advantage over others, basically they have bought advantage.

 

 

 

If Tanki just breaks up 5 m3+ modules into 14 m3+ modules, and 40 m3+ modules into 14 m3+ modules, it's basically wiping out all the advantage of the player with 40 modules had over the other player. If that happens there would have to be refunds, or give the player with 5 modules 14 m1 modules instead to maintain the advantage of the 40 module player, but this form of compensation doesn't smell good.

 

On the other hand the new system has to be cheaper, for the reason I mentioned before, and that means Tanki would need to look for revenue elsewhere, I just hope is not drones, but hull alterations maybe, and skins for all equipment too.

 

 

And this is what many of the complainers are being coy about...

 

They keep saying they want refund because they don't want to lose what they paid for.

Well what did they pay for?

If they had 14 protections at 50% each they are likely to get that in new system, but in a more flexible format.

 

We seen have nothing that confirms a loss of items will occur, but the demands for refunds are loud.

 

So once again - what are they losing?  The unmentioned advantage they paid to get by having more combinations than competition.

 

Mind you as time goes by those enemies all accumulate more combinations as well - so the value of that "advantage" has a built-in depreciation.

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And this is what many of the complainers are being coy about...

 

They keep saying they want refund because they don't want to lose what they paid for.

Well what did they pay for?

If they had 14 protections at 50% each they are likely to get that in new system, but in a more flexible format.

 

We seen have nothing that confirms a loss of items will occur, but the demands for refunds are loud.

 

So once again - what are they losing?  The unmentioned advantage they paid to get by having more combinations than competition.

 

Mind you as time goes by those enemies all accumulate more combinations as well - so the value of that "advantage" has a built-in depreciation.

That is exactly what I was thinking. People just love to assume or over-react so much without understanding the system properly. It drains the energy just by reading some of the comments hence why I just lost the track. 

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And this is what many of the complainers are being coy about...

 

They keep saying they want refund because they don't want to lose what they paid for.

Well what did they pay for?

If they had 14 protections at 50% each they are likely to get that in new system, but in a more flexible format.

 

We seen have nothing that confirms a loss of items will occur, but the demands for refunds are loud.

 

So once again - what are they losing?  The unmentioned advantage they paid to get by having more combinations than competition.

 

Mind you as time goes by those enemies all accumulate more combinations as well - so the value of that "advantage" has a built-in depreciation.

let's hope we still do keep our protection and yea I hear you about spending money on items that some got in crystals and then others payed cash for them . what ever it is we will find out soon enough. not all will have more combinations due to if they only bought say the 3 tear system and only say 2 then what ever is in those 2 packages would be what they have for protection . but if they bought more then 2 say they bought so many singles and doubles with a few triples packages then they would have more to select from. this is how I see is happening . so best advise is to buy now the selected packages and then you might have more to select on your protection modules..hope this makes sense.. this is what happened with the paints when they changed over. players bought paints with the four tear system before they changed and got lucky to have them.

Edited by Bydo

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let's hope we still do keep our protection and yea I hear you about spending money on items that some got in crystals and then others payed cash for them . what ever it is we will find out soon enough. not all will have more combinations due to if they only bought say the 3 tear system and only say 2 then what ever is in those 2 packages would be what they have for protection . but if they bought more then 2 say they bought so many singles and doubles with a few triples packages then they would have more to select from. this is how I see is happening . so best advise is to buy now the selected packages and then you might have more to select on your protection modules..hope this makes sense.. this is what happened with the paints when they changed over. players bought paints with the four tear system before they changed and got lucky to have them.

I think you are saying players who bought lots of single or double-protection modules will get a better deal with new system?

 

Not sure - I suppose it is possible - but we don't know how any of those will be converted.

 

One thing we know is at m3, singles cost more (per protection) than triples do.

 

One other hypothesis was that lets say some spent lots of crystal and has 7 triples.

While player 2 bought 1 triple and 11 other singles.

Player 1 might have 7 flexible triple-modules to populate however they see fit. While player 2 has 1 triple module to populate how he/she sees fit and would have to buy extra empty-triples to create more versions.

 

This is just one example where the player who bought mostly singles is still far behind.

 

That aside, how many players buy that many single-protection modules?

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Tanki should be better about putting out full information all at once to avoid the need for all of us to speculate.  Time and again it is the same story.  They should have had an article which clearly detailed how it will work to go along with the vlog.  

 

The timing of this announcement probably sucks for me too.  I just bought 4 modules in the previous sale and MU'ed them quite a bit to the tune of about 800k crystals.  I already had 12 M3 (12-13 MUs each) modules covering all turrets and mines but needed different combinations.  If this goes how I expect, I will have wasted all those crystals.

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I guess single protections would be allowed to mu'ed.

So if u have a firebird m3 module and a firebird m2 module the m3 module will remain in garage but now as a single module and with the current level of micro-upgrade.

 

So no worries fellas I guess only problem will be with 2 protections of same kind one m3 other m2, so Tanki will refund the cost of the m2 with current micro-upgrade level.

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I guess single protections would be allowed to mu'ed.

So if u have a firebird m3 module and a firebird m2 module the m3 module will remain in garage but now as a single module and with the current level of micro-upgrade.

 

So no worries fellas I guess only problem will be with 2 protections of same kind one m3 other m2, so Tanki will refund the cost of the m2 with current micro-upgrade level.

We don't know how the conversion will happen, some are saying that our modules will be broken up, but I don't think that will be the case.

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But like I said before in this topic, how are they losing anything if their protective potential will still remain the same after the update?

You don't get and never will.

I'll be losing the advantage I currently have over other players, an advantage I spent millions of cyrstals acquiring. It doesn't matter if I'm going to be just as strong as before, what matters to me is my advantage will be curtailed considerably because many more players will now be on an equal footing. The protection part of my garage is currently worth the value of this new system many times over. I would like to be compenstated for that. What I don't want is someone spouting EULA at me every 5 minutes.

 

You have your answer.

Edited by AbsoluteZero
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Quad Module Idea

 

newquad.png

 

 

This idea consists of 1 module with 4 blank protections slots for you to select any protection you want for each slot.
 
Each slot/protection will have a maximum of 40% resistance. You can adjust protection resistances anyway you want within the limits.
 
The M0 module will have 40 Micro Upgrade steps; the M1 another 40; M2 another 40; and M3 the same; for a total of 160 steps. Each Micro Upgrade step is equivalent to 1% protection.
 
You get the M0 Module for free at Recruit with 4 empty protection slots all with 0% protection. You get the other Module modifications for free at different ranks.
 
You can Micro Upgrade the M0 Module to 40%; the M1 to 80%; the M2 to 120%; and the M3 to 160%.
 
Step one would be the cheapest, 10 or 100 crystals, and step 160 would be the most expensive.
 
You can't buy modifications only Micro Upgrade.
 
You can change the percentage values of each slot, for example, if you have 40% total you can have those 40% in one slot/protection, or divide it 20-20 into two slot/protection, or divide it 10-10-10-10, or anyway you want.
 
Conversion:
 
This system could have the same value as the current system, thus making the conversion easier. Or devs could make it cheaper.
 
Tanki would value the current system at M3 level with it's 60 triple modules then use that as the basis to map the value of all the set of modules players have in their garage, including other modifications, Legacy, Single and Doubles.
 
Since the current system has about 60 Triple Modules, a player that has 60 M3+ Modules would get a fully Micro Upgraded Module with 160 steps, in other words that player would have 4 slot/protections with 40% each.
 
Those that don't have any modules would get 0 steps.
 
Devs could decide to use a lower standard than the 60 Triple Modules.
 
 
PS: All this is just my suggestion.
Edited by r_Issimo2
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Each protection would have a maximum of 40% resistance.

A player who would have access to having four 40% protections at once would be overpowered, that's a fact.

 

According to your suggestion, the last steps of module would be extremely expensive meaning the update would directly make this game P2W.

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But like I said before in this topic, how are they losing anything if their protective potential will still remain the same after the update?

Because the protective potential of others increases and hence their potential damage decreases.  It isn't rocket science

But Legends with 5 modules against all turrets probably wouldn't buy many more modules regardless. I think there will still be plenty of sales of modules and their MUs with the new system, since not everyone is Legend and not even legends necessarily have all M4 modules.

Gosh your ignorance astounds me honestly.  The average eSports player has 10 new modules.  I have 18, and members of TeamP who always play CP mode have over 30.

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I think you are saying players who bought lots of single or double-protection modules will get a better deal with new system?

 

Not sure - I suppose it is possible - but we don't know how any of those will be converted.

 

One thing we know is at m3, singles cost more (per protection) than triples do.

 

One other hypothesis was that lets say some spent lots of crystal and has 7 triples.

While player 2 bought 1 triple and 11 other singles.

Player 1 might have 7 flexible triple-modules to populate however they see fit. While player 2 has 1 triple module to populate how he/she sees fit and would have to buy extra empty-triples to create more versions.

 

This is just one example where the player who bought mostly singles is still far behind.

 

That aside, how many players buy that many single-protection modules?

basically what I'm saying is if you do not own a 3 slot module/s then get one , so that when this changes you will be able to do the 3 tear system. cause it might cost more then it is now. seeing that paints went up in prices and players were caught off guard for it. . not sure if this will be continued to stay in garage for m3 it might end up in shop also just look at the kits when they changed over. so its better to be prepared then be left out in the cold with nothing.

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