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Episode 170 of the V-LOG is live!


r_Nives5
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at 3:24 in video, i think prices and protection percentages are visible on top right of screen.

im not getting a clear picture and my internet is not good to run the video in 1080pixel hd, so can anyone post the table of protection percentages and prices?

 

Here you go: 

e55xnrx.png

 

The cost of the master and the Micro-upgrade shown in the vlog are the same as the current module with one turret protection: Wiki Module

 and Wiki Micro-upgrades Module one

 

Be aware that he final implemented system can show very different values.

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But I would like a protection system where we can use 4 single modules of 40% that we can modify even during battles. A bit less effective resistances, but against more turrets.

 

image.png

 

One thing we may agree on is that a change is needed, or maybe not agree at all.

Yes, please allow 4-way protection modules, but to keep this from impacting balance and economy, that 4th slot can ONLY be used for mine protection. Mine protection and MUs cost 2x what protection from turrets costs.

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 .

 

 

Yes, please allow 4-way protection modules, but to keep this from impacting balance and economy, that 4th slot can ONLY be used for mine protection. Mine protection and MUs cost 2x what protection from turrets costs.

its  more to do with what Maf said about the 4 tear might be removed .which is more not fair to those who have them . we want them to stay cause were the lucky ones who earned them. from the time they came out . I understand for the new players having only 3 tear. they purchased after they were removed and nothing can be done about it. we just want to KEEP our 4 tear systems at the 50 % marks . also it will be hard to base the % amounts due to if you add them all up some could total over 100 % giving them god mode . so where would the % be cut off at ? making our own modules is not a problem its also based on what modules we have  in our garage . some might not have high amounts of protection on one item or more and then higher with others . where will the line be drawn at ? or even have the turret modules in there garages . such as more protection on rail but no protection for isida . players will now have to purchase these modules in order to have them in there garage ? or I'm I off base and we get all modules but % is based on what we owned before ??

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The problem in charging crystals for PRO pass means playable PRO battles are scarce in general. Currently the majority of PRO battles are either parkour, XP/BP, or some 999 minute grindfest. There are very few PRO battles with normal settings. By making PRO pass free, more players would play PRO battles and thus there would be more standard matches on non-battle list maps. Unfortunately, that is clearly not happening and PRO battles are going to remain the cesspool that they are. Tanki has over 70 maps, but with the current state of the game, less than half of those maps are regularly played on. 

Less than half give far too much credit.  Less than 10% of all maps are used for over 90% of all Pro battles, is my estimation.

 

At this point I agree, but I am betting MM will motivate players to buy pro-passes.  Why not?  Wonderfully, Tanki did away with contiguous mission chains so you can choose to do a mission or not.  If you want to get away from the mindless semi-skilled non-pro forced entry battle MM will constantly create, go for the pro-pass. 

 

When players realize they are not really expensive stretched over a month long period, I'm hoping they will buy and create decent battles...I may be too optimistic.  If this does not happen I foresee a very sharp drop in players by August when the novelty of the new mode wears off and the MM tedium begins...like 15000 players at peak times.

I agree the may be more motivation to buy a Pro pass. That might play out.

 

I disagree about where to find the "mindless" battles.  Those are fond in the Pro section.   Pro players refuse to challenge themselves. The Pro section offers astronomical amounts of variation. But all you see are the same battles on the same exact maps every day. Most of them are small  size battle son small maps.  XP stuff reduces the vest array or potential threats to one build. These are trivial scenarios compared to the normal section.

 

3rdO is right. In order for people to want the Pro pass there has to be evidence the Pro section will offer interesting games. If you are not into Parkour or BP. SSo far the evidence says expect to see Poly CP and nothing but Poly CP. But maybe just maybe that will change.

 

Since they spoke of conversion, this isn't going to happen. How the conversion will be executed exactly, we'll find out next week.  

I agree that outcome is unlikely but one way to "convert" to the new system is to just wipe out the old one. So I rule out nothing at ths point.

 

=========================

 

Bottom line: There is an MU sale tomorrow. I am not going to spend any Cry to MU modules. Why spend anythng on modules if that investment might buy you nothing under the new system>

 

TO your tming aka lack of full disclosure this weekend is yet another manifestation of you amateurissm. TO needs to buy a "Pro" pass.

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as we all know the maps in regular battles are garbage and nothing but repeats daily leaving less room to enjoy battles . Where as Pro battles , the battles we create are great this gives players more enjoyment for battles.

 

we all have complained about these repeat battles , this is why some of us have chosen not to do missions now . why do them in boring maps . let us enjoy maps we like to battle in bring back the create battles in regular battles ..

 

please hear our wishes ...

Edited by Bydo

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Cooper - what about 4 protections like I have now.

Details about how everything will be converted to the new system will be told in next week's V-LOG. Everything before that will be pure speculation.

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Finally a update i cant wait for it to happen.

thank you tanki we all have been waiting for this to happen its the bigest update to ever happen in tanki. 

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So you want them to be just deleted or what? I want my modules to be split into single modules so I get to keep all the protections I had, it's much better than just losing it all  :huh:

My idea is that there should be a refund in crystals for everything from single to quad modules. Breaking up would not be fair and many will be unsatisfied because a player with 5 modules would have the same single modules as a player that has 40. And players that have no protections can buy 14 single modules cheap before the update to get the same results. Refunds would have to be 50% of real value.

 

Converting from old to new without refunds would have to leave players that have 40 m3+s or so with 14 M3+ modules, and those that have 5 M3+ would get maybe 14 M1s or M2s, otherwise those that invested in many modules, many buyers, will be very upset. On the other hand being downgraded to M1s or M2s would leave these players very weak.

 

In other words, because the planned system will likely be economically cheaper, players that invested a larger amount will get to keep a good amount of crystals even after they get the new modules.

 

If we don't keep our current modules I want a refund in cash. Another ridiculous pile of garbage from tanki.

The current system is a mess and Tanki needs a simpler system for Tanki Mobile, looks like the planned system will be simpler.

 

its  more to do with what Maf said about the 4 tear might be removed .which is more not fair to those who have them . we want them to stay cause were the lucky ones who earned them. from the time they came out . I understand for the new players having only 3 tear. they purchased after they were removed and nothing can be done about it. we just want to KEEP our 4 tear systems at the 50 % marks . also it will be hard to base the % amounts due to if you add them all up some could total over 100 % giving them god mode . so where would the % be cut off at ? making our own modules is not a problem its also based on what modules we have  in our garage . some might not have high amounts of protection on one item or more and then higher with others . where will the line be drawn at ? or even have the turret modules in there garages . such as more protection on rail but no protection for isida . players will now have to purchase these modules in order to have them in there garage ? or I'm I off base and we get all modules but % is based on what we owned before ??

That could be another solution, to make today's system a Legacy 2. But since the new system will likely be cheaper, and it should be cheaper because non-buyers will now have to work with 14 modules instead of 4 or 5 triple modules, many players that invested in the Legacy systems will feel cheated. 

Finally a update i cant wait for it to happen.

thank you tanki we all have been waiting for this to happen its the bigest update to ever happen in tanki. 

But you only have two single modules. lol

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If they released this concept, a player would have been able to have 50% against everything(which will never be possible). Revenue for the developers would start growing 100x times faster in the first days after the update but in 4 months the game would die.

I think you misunderstood. My idea was to sell multiple slots, but still allowing only one of them to be equipped at a time. The only advantage of this system is that if you bought, say, 5 triple module slots and all 14 protections, you'd be able to then make 5 custom presets and quickly switch them out in battles, just like with the old module system. So you could, for example, have one preset be Shaft-Railgun-Magnum and another with Isida, Rico, Twins. That way depending on the map you can quickly go to the garage and select a different preset with one click, whereas players with just one slot would have to manually change their protections one by one, which would take longer and is less convenient.

 

Players, who don't have many modules at the moment would only get one or two empty presets and would have to spend millions of crystals to buy the rest, but players (buyers, if you will) with dozens of modules would instantly get 10+ presets for free, making gameplay much more convenient for them. That would be a fair conversion, in my opinion.

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I'd like to see a reduction of the overall protection as well.. 50% render a lot of turrets practically useless.

 

 

My idea was to sell ... you'd be able to then make 5 custom presets

That's simply brilliant (and I hope that's the reason why they did not go for multiple presets right from the start).

Of course I would like to have that feature for free.. but as more alternative ways of income Tanki can make possible, the less they will depend on drugs and such (Assumption -> from the non-free pro-battle-pass we can see, how much they still have to rely on drug revenue at the moment)

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Of course I would like to have that feature for free.. but as more alternative ways of income Tanki can make possible, the less they will depend on drugs and such 

They kinda did that in Tanki X already. You get 2 tank combo presets for free, and you can buy more for X-crystals (basically real money).

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I fail to see how Tanki will compensate players with this sort of garage fairly, Its just another slap in the face for players who have invested time and money into playing this game. OK I get it that tanki is not interested in players like me who have nothing else to spend my money on and are more interested int he players who have crappy garages, I guess they don't realize that those with crappy garages barely spend any money in this game and are now alienating those who have!

Well said ,  when most of us actually have played longer then they have in tanki and started way back before all these changes have taken place. so some of them will never know how this game has changed over the years.

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SO the value of just my new modules roughly comes to €2869. 

Did you actually buy ALL those modules with money? And did you buy the modules and their upgrades for their full price with no discounts? And did you take into account special offers, such as Shop discounts, bundles and bonus cards? Devs know for a fact that players use their free-earned crystals to buy equipment and take advantage of sales, so the actual value of in-game equipment is much lower than what you'd get if you simply convert the base price into money. Not to mention that "value" is a questionable word here, since in-game items aren't physical objects and don't really have actual value, but that's another discussion.

 

In the end it boils down to the basic idea of buying items in an online game. When you registered, you agreed that developers allow themselves to change and remove any items in the game, including those you bought with real money. Your account officially does not actually belong to you, so they can do whatever they want with items in it. Of course they will try to make sure that you get what you paid for and don't get disappointed, but when it comes to controlling the game's economy and making progress with new updates, it's understandable that they would prioritise on the game as a whole, rather than being fair to absolutely all players.

 

Anyway, at this point I would refrain from blaming devs for not caring about the players and treating buyers unfairly, since we have no idea how the conversion will actually take place. Furthermore, in the end you should still end up with the same protective potential that you had before, just with a different interface.

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Maf

I can say for sure that I have paid for crystals to upgrade my items over the years that I have been here.and I also did them on non sale events . 

  for others I can't say

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How about a real life example. Imagine the following situation:

 

You and your neighbour both like to order delivery from a nearby restaurant. A month ago you decided to pay for a pretty expensive lifetime membership in that restaurant, which gives you 2x faster delivery time and other bonuses, while your neighbour continued using the less convenient free delivery option. But then, a couple months later the restaurant decides to make their service more available to their customers, so they give every customer free lifetime membership, which gives them all of the same bonuses. You won't get a refund for what you paid, but your neighbour got the same bonuses for free.

 

It is indeed frustrating, seeing others get the same items/services when they paid much less than you, but it happens all the time and you just have to accept that. Giving a refund to everyone who bought the expensive membership won't be economically possible for the restaurant, but them not doing it has nothing to do with the company disrespecting their customers. In the end, you still got to enjoy the benefits of the membership for some time, while your neighbour didn't.

 

In this case you could hope that Tanki gives you some additional bonus/advantage because you had more modules, but even if they don't do that, I don't see what the problem is, since you will still be able to use the same protections you had before.


I have multiple modules with railgun protection at 50% so how can we possibly be compensated after we had to purchase the same protections in various combinations.

You can only use one 50% Railgun protection at a time, which you will still be able to do after the update. So again, why would you need a compensation if you don't lose anything?

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Because I have had to purchase it many times over to get protection from other turrets

Fair enough. Let's just wait and see how developers decided to go about converting our modules. There ARE ways to make the conversion fair to everyone, for example the option I proposed yesterday.

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from what I understood from your idea you are saying that we would have to buy modules, but we have already bought those modules, spent 1000's upgrading them, Why should we have to do it all again?

No, you would get the 14 separate protections from your existing modules (I assume you have all 14). The 14 protections have infinite uses, so you can apply the same protection to different modules any number of times. But then you also get a number of empty triple module slots, to which you can assign any of the 14 protections, in any combination. The number of those triple module slots depends on the number of modules you already had before the update, so for example if you had 21, then you'd be able to make 21 custom triple modules (with the option to buy more), which you then equip and unequip (or edit, if you want) in battles. On the other hand, players who now have less modules will get less empty module slots and will have to buy more of them, otherwise they will have to manually edit each protection in their module whenever they want to change it.

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An option would be to have the choice to convert or not to the new system.

 

For those who agree to change they would take the flexible triple module with the 13 turrets + 1 mine protections system.

 

For those who decide to stay with the 100 modules, nothing changes they stay as they are now. They would only be able to buy the triple/double/single and would not have access to the flexible module.

 

Any new player will start with the new system.

 

 

Will the stream of the cm contuine ? Of it stopped ?

Yes it is still on and will carry on in parallel with the v-log until Nives says otherwise.

 

Watch episode Friday 3 from yesterday here: [Friday Raw] Community Streams

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They haven't said anything about kits yet. My guess is that the current modules will be replaces with single modules and price will stay the same. Don't forget that after the update single modules will become a LOT more valuable due to their versatility. If you think about it, those 14 single modules can be arranged into 2184 triple module combinations (if my maths is correct), so I wouldn't be surprised if the price for each of those single modules will actually be higher than the current price for triple modules.

You will have 2184 option with 3 triple modules and additionally 182 if you choose to do double module only and of course you can choose to have only the single nodule 14. So in total you will have 2380 possibilities versus the 100 currently available.

 

What about e-sport and the 35% max protection in light format?

If you have 2 modules with smoky protection one with 35% and one with 42% - and if the plan is to keep the highest one if 42% prevail then you can't use this module for this e-sport format.

 

---

Will Juggernaut survive the touch of the Mammoth Overdrive or the nuclear bomb explosion from the Wasp's Overdrive.  :D

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You will have 2184 option with 3 triple modules and additionally 182 if you choose to do double module only and of course you can choose to have only the single nodule 14. So in total you will have 2380 possibilities versus the 100 currently available.

 

What about e-sport and the 35% max protection in light format?

If you have 2 modules with smoky protection one with 35% and one with 42% - and if the plan is to keep the highest one if 42% prevail then you can't use this module for this e-sport format.

 

---

Will Juggernaut survive the touch of the Mammoth Overdrive or the nuclear bomb explosion from the Wasp's Overdrive.  :D

some of us have 4 systems so what your basing it on is only 3 . so yours is maybe the future . we don't want to loose the 4 system for the ones who have paid money / crystals for them over the years ..

 

your idea of letting us choose to keep old system  , might not work with the MM system this is why they wanted to change it .

 

if they were going to give us a choice then why even have this conversation about changing it . so lets hope they keep the 4 tear system and also the new system. giving older players 4 choices and new players 3 choices just like we have it now on selected modules.

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