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stop forcing me to drug battles ok


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the problems with drug battles is that not everyone has drugs and this causes battles to become imbalanced between teams. I really doubt matchmaking will be able to solve this.. sure they could balance out the ranks and garages but.. what about the drugs?

I think that no drug battles should be the standard feature for non pro battles but some mod told me that it can't be possible because the devs need us to drug so they get money.

a mod told me that we can't have different kinds of non pro battles otherwise there won't be enough players to fill up battles... so what I'm suggesting will be a different kind of non pro battle we can ask the matchmaking system to send us to only if there are a lot of players to fill up the drug battles. meaning that if there's a lot of players online then we can use this, if not then okay fine drug battle it is.

now what I'm about to suggest is something that has been removed.. but slightly different.

i read somewhere from the wiki that you used to have to pay in order to maintain your tracks, turret and hull. for every meter your tank moved.. for every shot you fired and every shot that hit you..

I suggest that for non pro battles, instead being activating drugs... what about we lose a double armour for every certain amount of damage we take.. we lose a double damage for a certain amount of shots fired... and we use a notro for every certain amount of distance we move/turn our turret... and we lose a repair kit each time we respawn. of cause the amount would be different for different hulls and turrets..

of course, no isida would waste double damage healing teammates so... make it such that isida healing doesn't require any double damage

now this amount should be set such that the amount of drugs used would not be less than the amount used in the average non pro battle.


If someone doesn't have enough drugs to maintain his equipment then he won't be able to join that battle.


I think battles like this would be fairer as opposed to now whereby even if you have drugs... there's still the chance you could end up with teammates with no drugs against a full druger enemy team.

 

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Declined

 

No-supply battles simply aren't suitable for normal gameplay. To make a no-supply battle interesting, there need to be skilled, coordinated teams, who can apply skill, coordination and strategy in order to get an advantage. In teams with a bunch of random players this lack of coordination has to be compensated by use of supplies, otherwise all battles (RGB, CTF and ASL) would end with 0 score. Also, this will inevitably result in players complaining that their supplies disappear for no reason.

 

There's a good reason why paying for tank maintenance was never kept as a permanent feature.

 

Matchmaking should also balance players by the amount of supplies they use, so supply disbalance shouldn't be an issue. And if you don't have enough supplies - play less, complete mission chains to get more, or buy them with crystals/money.

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the problems with drug battles is that not everyone has drugs and this causes battles to become imbalanced between teams. I really doubt matchmaking will be able to solve this.. sure they could balance out the ranks and garages but.. what about the drugs?

 

I think that no drug battles should be the standard feature for non pro battles but some mod told me that it can't be possible because the devs need us to drug so they get money.

 

a mod told me that we can't have different kinds of non pro battles otherwise there won't be enough players to fill up battles... so what I'm suggesting will be a different kind of non pro battle we can ask the matchmaking system to send us to only if there are a lot of players to fill up the drug battles. meaning that if there's a lot of players online then we can use this, if not then okay fine drug battle it is.

 

now what I'm about to suggest is something that has been removed.. but slightly different.

 

 

i read somewhere from the wiki that you used to have to pay in order to maintain your tracks, turret and hull. for every meter your tank moved.. for every shot you fired and every shot that hit you..

 

I suggest that for non pro battles, instead being activating drugs... what about we lose a double armour for every certain amount of damage we take.. we lose a double damage for a certain amount of shots fired... and we use a notro for every certain amount of distance we move/turn our turret... and we lose a repair kit each time we respawn. of cause the amount would be different for different hulls and turrets..

 

 

 

of course, no isida would waste double damage healing teammates so... make it such that isida healing doesn't require any double damage

 

now this amount should be set such that the amount of drugs used would not be less than the amount used in the average non pro battle.

 

If someone doesn't have enough drugs to maintain his equipment then he won't be able to join that battle.

 

I think battles like this would be fairer as opposed to now whereby even if you have drugs... there's still the chance you could end up with teammates with no drugs against a full druger enemy team.

 

 

This would become pay to win - or even - "pay-to-play".

The lowest rank players in a battle are more likely to die - thus "sacrifice" more RKs. They would run out the quickest, and then what?  Buy more RKs?  Just to keep playing?

 

Weaker players need more shots to destroy enemies. So they use up more supplies faster and get further behind.  Digging deeper this would favor high-damage turrets that need fewer shots to make a kill.  How would smoky fare in this system?

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This would become pay to win - or even - "pay-to-play".

The lowest rank players in a battle are more likely to die - thus "sacrifice" more RKs. They would run out the quickest, and then what?  Buy more RKs?  Just to keep playing?

 

Weaker players need more shots to destroy enemies. So they use up more supplies faster and get further behind.  Digging deeper this would favor high-damage turrets that need fewer shots to make a kill.  How would smoky fare in this system?

as i said, the number of shots varies for different turrets.

 

the maintenance feature is nothing new so..

 

and i never bought drugs and i know i'll have more than enough

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as i said, the number of shots varies for different turrets.

 

the maintenance feature is nothing new so..

 

and i never bought drugs and i know i'll have more than enough

Well, it's great you feel you have enough supplies to handle this.  What about many of the other players?

 

Your balance-solution is to remove everyone that does not have a large supply of drugs? :o

 

How would reducing the number of players online by up to half help out the game?

They want more players, not less.

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i don't see whats so bad about this really.. you already have to use drugs in pro battles. if you don't you're a mult.

for this if you don't have the drugs you don't play at all so no mults..

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i don't see whats so bad about this really.. you already have to use drugs in pro battles. if you don't you're a mult.

 

for this if you don't have the drugs you don't play at all so no mults..

Don't you mean "non-pro" battles?

 

And it's up to us how to use them... dying and a repair kit disappears?   I can die a lot (refuse to use an RK) and still contribute.

How many flag-runners you think there would be if this was implemented?  All CTF battles would end 0-0.

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Don't you mean "non-pro" battles?

 

And it's up to us how to use them... dying and a repair kit disappears?   I can die a lot (refuse to use an RK) and still contribute.

How many flag-runners you think there would be if this was implemented?  All CTF battles would end 0-0.

yes, non pro.

 

 

don't nearly all flag runners use drugs? wait not just flag runners, doesn't anyone with drugs uses them? and these days almost everyone has drugs

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yes, non pro.

 

 

don't nearly all flag runners use drugs? wait not just flag runners, doesn't anyone with drugs uses them? and these days almost everyone has drugs

I meant that flag-runners die more often than most.  same with Isidas.

 

If you automatically deduct an RK from their garage for dying they are paying way more than others. Opposite is campers - who are not putting themselves in harms way.

 

At least a flag-runner can decide to use an RK when success is imminent.  I don't use one if i know I'm don't even have a chance.  Take the death and try again...

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I meant that flag-runners die more often than most.  same with Isidas.

 

If you automatically deduct an RK from their garage for dying they are paying way more than others. Opposite is campers - who are not putting themselves in harms way.

 

At least a flag-runner can decide to use an RK when success is imminent.  I don't use one if i know I'm don't even have a chance.  Take the death and try again...

well it has been announced that after matchmaking you will be awarded with battle points for capturing flags which will get you more crystals at the end. so this should solve the problem.

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well it has been announced that after matchmaking you will be awarded with battle points for capturing flags which will get you more crystals at the end. so this should solve the problem.

Like I said, CTF battles would end 0-0 and kiss Isidas goodbye.

 

You might feel like you have plenty of RKs right now, but after playing a year under your suggested system I don't think you will feel that way.

My understanding is you play as a "camper" a lot in battles - Shaft and Magnum.  Of course you have a lot of RKs as you don't need to use them as often when camping.

 

I prefer "no-supply" battles, but I would quit playing the game if choice on when to activate a supply was removed.

Pretty sure I'm not alone.

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Like I said, CTF battles would end 0-0 and kiss Isidas goodbye.

 

You might feel like you have plenty of RKs right now, but after playing a year under your suggested system I don't think you will feel that way.

My understanding is you play as a "camper" a lot in battles - Shaft and Magnum.  Of course you have a lot of RKs as you don't need to use them as often when camping.

 

I prefer "no-supply" battles, but I would quit playing the game if choice on when to activate a supply was removed.

Pretty sure I'm not alone.

I camp most of the time in drug battles.. but in no drug battles i don't have to.

 

aren't isida hordes the meta of no drug battles? no one using double damage on them means they have time to heal one another before getting killed. In what i suggested, isidas healing doesn't consume any double damage.. so isidas are the way to get exp without using drugs.. furthermore isida hordes can steal the flag and get more exp+help the team win+get battle points

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It's up to you whether you want to play or not, developers do not enforce you to pay for them in order to play or participate in random battles, you only pay so you can show your support to them.. that's it, you either player silently among players or don't play at all.

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I camp most of the time in drug battles.. but in no drug battles i don't have to.

 

aren't isida hordes the meta of no drug battles? no one using double damage on them means they have time to heal one another before getting killed. In what i suggested, isidas healing doesn't consume any double damage.. so isidas are the way to get exp without using drugs.. furthermore isida hordes can steal the flag and get more exp+help the team win+get battle points

Every time an Isida dies you would take an RK from their garage.  Aside from flag carriers, isidas are the #1 target.

No DA and no RK means they will die. They will die often.

 

So why would anyone play an isida if their garage soon had no RKs - actually under your suggestion they could not play. No RK = no play.

 

So it would be isida horde - or no isidas at all.  I'm not happy with those options.  Are you? 

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Every time an Isida dies you would take an RK from their garage.  Aside from flag carriers, isidas are the #1 target.

No DA and no RK means they will die. They will die often.

 

So why would anyone play an isida if their garage soon had no RKs - actually under your suggestion they could not play. No RK = no play.

 

So it would be isida horde - or no isidas at all.  I'm not happy with those options.  Are you? 

well.. I wouldn't say I want that but... it's still better than drug battles..? not the same for you..?

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well.. I wouldn't say I want that but... it's still better than drug battles..? not the same for you..?

No it's not better, you make things worse, unbalanced and unnecessary complicated. Drug battle are normal battle. 

The idea to make the game a different game is not an idea it's an attempt to run from the current gameplay. Instead of running have a look at the pro-battle pass, because it is exactly the solution for you. Pro-battle are for those who want something else, and by magic you can make battle with no drugs.

 

Every players will tell you that dev are not listening, but paradoxically they still submit ideas (just in case maybe). I would say that they are not far from the reality. 2000 idea per years for 9 years, you can tell that everything has been looked at: the good, the bad and the ugly. Still the game is owned by 2 peoples, and if they decided to change the color of the flag they will ask the developer to do it. 

 

Enough tweak have been made on the drugs system on TO to make it a robust and stable gameplay - nothing as drastic and strange as your suggestion would change the state of current affair. There are a lot of interesting ideas but they are not all for TO.

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No it's not better, you make things worse, unbalanced and unnecessary complicated. Drug battle are normal battle. 

The idea to make the game a different game is not an idea it's an attempt to run from the current gameplay. Instead of running have a look at the pro-battle pass, because it is exactly the solution for you. Pro-battle are for those who want something else, and by magic you can make battle with no drugs.

 

Every players will tell you that dev are not listening, but paradoxically they still submit ideas (just in case maybe). I would say that they are not far from the reality. 2000 idea per years for 9 years, you can tell that everything has been looked at: the good, the bad and the ugly. Still the game is owned by 2 peoples, and if they decided to change the color of the flag they will ask the developer to do it. 

 

Enough tweak have been made on the drugs system on TO to make it a robust and stable gameplay - nothing as drastic and strange as your suggestion would change the state of current affair. There are a lot of interesting ideas but they are not all for TO.

pro pass is like 5K and i can't do missions so... i'll be spending more crystals than i can earn.. this means the equipment i have now will remain the same until i reach legend

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pro pass is like 5K and i can't do missions so... i'll be spending more crystals than i can earn.. this means the equipment i have now will remain the same until i reach legend

You have not bought it for a while because at your rank it is not 5k.

If you don't do missions then there is little left for you to be competitive in this game. It's a competitive game it is not a stroll in the park. Now some mission can be done just by playing normally and with the latest update you don't loose any progress. 

As any MMO with story-line you need to do activities that provide subsidence (e.g. supplies and crystals) to progress in the game. This is the current state of this game, it could have been different but it is not - if it had been invented this year they might have done thing differently. Who knows...

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pro pass is like 5K and i can't do missions so... i'll be spending more crystals than i can earn.. this means the equipment i have now will remain the same until i reach legend

I find it hard to believe that. Even without missions, simply playing XP/BP or normal PRO battles for 2-3 hours is more than enough time to earn 5000. And you only need to pay 5000 per MONTH. So that's just 2-3 hours of gameplay per month dedicated to earning back what you spent on the PRO pass.

 

And if you just do one simple mission per day in non-PRO battles (like collect 2 repair kits), then after a while you'll be getting over 5000 crystals in your weekly reward, allowing you to earn back the price of the pass (and earn extra) by simply doing 7 measly missions per month.

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In general, drugs are really imbalanced right now, like in Tanki X you can re-use the supplies. Drugs could be re-named to supplies if Tanki Online decides to have us have unlimited quantities.


I find it hard to believe that. Even without missions, simply playing XP/BP or normal PRO battles for 2-3 hours is more than enough time to earn 5000k. And you only need to pay 5000 per MONTH. So that's just 2-3 hours of gameplay per month dedicated to earning back what you spent on the PRO pass.

 

And if you just do one simple mission per day in non-PRO battles (like collect 2 repair kits), then after a while you'll be getting over 5000 crystals in your weekly reward, allowing you to earn back the price of the pass (and earn extra) by simply doing 7 measly missions per month.

I agree

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I was lazy to read all that comments

What i think of the heading

 

The devs gave us x3 rewards to Mission chain for over 6 months

And introduced containers , and made war & gave everyone  containers

 

So a player who do the weekly mission will have good amount of Supplies to drug

Even i have over 1.5k off all supplies except RK

mines are over 10k

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