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suggestion for returning flags


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The person who kills the enemy tank that has the flag can disable an ally's ability to return flag for a few seconds.

 

For example if I am in Brest and I kill an enemy with the flag, I will be the person who can return the flag for a few seconds.

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Declined

 

The only way this would be useful is to stop the flag being returned to the base when there's still enemies there, but that's an advanced tactic that very few players actually use, so it's pointless to implement it officially. However, you seem to be suggesting this because you don't like how your teammates get EXP and credit for returning the flag after you killed the flag carrier, which, frankly, is rather selfish. CTF is a team effort and everyone does their part to bring the team to victory, whether it it carrying the flag, killing enemies or returning. It's bad attitude to play CTF purely for your personal benefit.

 

Besides, imagine a situation where you're chasing the enemy with your flag and your teammate (say, a Shaft) kills them from far away. They won't have time to get there and return the flag, whereas you're already right there, yet if your idea is implemented, you won't be able to return the flag and there's a good chance that another enemy will kill you and pick up the flag again before you are able to return it. Not a good idea.

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However, you seem to be suggesting this because you don't like how your teammates get EXP and credit for returning the flag after you killed the flag carrier, which, frankly, is rather selfish. CTF is a team effort and everyone does their part to bring the team to victory, whether it it carrying the flag, killing enemies or returning. It's bad attitude to play CTF purely for your personal benefit. ... Not a good idea.

Well, the more the game is 'P2W', the more selfish players will be.

Everyone rushes to get as many crystals as possible and build up a decent tank (nearly as strong as buyer's), and this is why fair distribution is a must in order to fix this. I agree this is not a good idea as well, but a balance shall be. I am no more playing Tanki Online as much, so I can't say it isn't balanced, so I'll just suggest to watch about in how many situations players rush for it because it gives a big amount of score (and score exchanges to crystals at the end of the battle).

 

Gold/Black box is the best-earning thing in Tanki, the second are those that give the most score and et cetera.

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Well, the more the game is 'P2W', the more selfish players will be.

Everyone rushes to get as many crystals as possible and build up a decent tank (nearly as strong as buyer's), and this is why fair distribution is a must in order to fix this. I agree this is not a good idea as well, but a balance shall be. I am no more playing Tanki Online as much, so I can't say it isn't balanced, so I'll just suggest to watch about in how many situations players rush for it because it gives a big amount of score (and score exchanges to crystals at the end of the battle).

 

Gold/Black box is the best-earning thing in Tanki, the second are those that give the most score and et cetera.

The best earning thing in tanki is mission chains, then daily missions, then battle fund, then gold boxes.

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