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[Issue 76] A Quick Kit Review: Medic


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If I were to make a list of the top 5 best feelings in Tanki, there would probably be “Buying a kit.” Buying a kit is an exciting thing to do for most tankers. For one, you have waited months, planning exactly how you will buy it, if you’ll record it and how you think your first battle with it will go. If you’re a buyer, naturally this process loses some of the excitement, but for all the non-buyers out there, every crystal counts, and so it is imperative not to buy the wrong kit. For that reason, and the fact that people didn’t try to murder me with hateful remarks in the comments section for my Destroyer kit review, Today I shall be discussing the Medic kit.

 

 

 

The Components

 

 

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Isida M3

 

I’ll be completely honest with you. I kid you not when I tell you, that I woke up one day thinking “Hey! Wouldn’t it be nice to purchase the Medic kit? I already have 300,000 crystals! Let's try my luck!”, Which was a bizarre thought seeing as I hated Isida after using (read: struggling with) it at M2. Consequently, I was quite worried about this turret, even though Isida M3 users had completely crushed me. Once I purchased it and put it to use, it was amazing. Isida M3 was killing enemies left and right while helping my allies stay alive and getting most of my enemies to rage-quit. I loved it then, and I love it now. Isida also has great synergy with Viking because the balance between speed and armour is just perfect, and I managed to catch up with my enemies almost every time I acquired a target. The protection module, Shark T-D M3 was extremely helpful because I could reach enemy Twins, Vulcans and Thunders with sufficient health remaining to kill them. Naturally, red paint isn’t exactly helpful if you want to sneak up on enemies, but nothing is perfect. Additionally, Isida’s “modes” are quite helpful. Naturally, most tankers are going to rack their brains wondering of the modes I speak. If my team is being suppressed and the enemy team keeps on viciously attacking, then I’ll go into “defence” mode, which is to say I’ll stay at my base and heal my team. “Attack” mode is the infamous case of drugging Isidas who comes and hogs all the kills, and when you are have always got them, they somehow end up using an overdrive. Nonetheless, I find Isida to be notoriously hard to use. 9/10, Isida is very overpowered although it is somewhat tricky to use.

 

 

 

 

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Viking M3

 

This was the reason I wanted to purchase this kit, because of Viking M3. I badly wanted to get my hands around this bad boy, although at the same time I was worried that Viking would be too balanced for me. In the end, I decided to purchase this kit and get Viking M3, and I do not regret it to this day. Viking, although horrible for me at M1, is a fantastic m3, and I cannot stress that enough. From CP to RGB, I can use Viking anywhere and still do amazingly well, not to mention that it has excellent synergy with almost every other turret in the game. Viking M3 is excellent with Isida M3 because you can get to enemies quickly while retaining sufficient armour to outlive them. Shark T-D M3 is also an excellent protection module because the Twins, Thunder and Vulcan protection will serve you excellently against two of the most popular turrets in Tanki, and bring down the power of Twins and Thunder. I love Viking so much that in the short 5 or 6 months I’ve had it, I managed to fully micro-upgrade it sheerly because of how amazing it is. In fact, it is so awesome that words haven’t even been invented yet for how good it is. Viking is perhaps not the best hull for gold-catching purposes, but for all other purposes and intents, this steadfast and armoured hull is suitable for virtually any situation. My favourite turret to use Viking with is perhaps Magnum, but that’s just me. 10/10, having it at M4 I have nothing to complain about because Viking M4 is just so perfect. This hull is nothing short of the best hull I have ever used.

 

 

 

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Shark T-D M3

 

The most forgotten part of the kit, Shark T-D M3. Shark T-D M3 happens to be my first protection module, and a massive step up at that (from 15% to 35% against Thunder and 10% to 35% against Twins, not to mention the Vulcan protection). I felt like a god while using this protection module because my enemies could keep firing at me and barely make a dent to my armour, yet when I approached them, they succumbed to my Isida very quickly. While some might argue that this protection module is slightly mismatched with Medic and that a much better protection module to go with this kit would be something similar to Badger T-A M3, I’d beg to differ. Why? Well for the simple reason that if you can’t catch up to your enemies, you can’t take them out. Also, Twins is without a doubt one of the most annoying and powerful turrets, so having Twins protection is a significant benefit of this protection module. For the aforementioned reasons, this protection module is highly effective with Viking, and still more effective with Viking and Isida. While it is a fantastic protection module and essential to have for any user with how much use Twins and Thunder see, my small nitpick with the module is the Vulcan protection, which rarely helps me at all. 9.5/10, I do quite love this protection module. However, my nitpicks prevents me from giving it a 10/10.

 

 

 

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Cherry

 

One of the slightly better paints among kits (hey, at least it’s better than tablecloth Lumberjack.) In general, Cherry looks like patches of different tones of red, in a random kind of pattern, with some shades of purple and pink thrown in. Naturally, Cherry sees little use if you want to hide, although it can be used with Isida M3, Viking M3 and Shark T-D M3 to show-off to others that you have the Medic kit. Other than that, there’s not much to talk about in regards to Cherry as it has little impact on the performance of the kit. 8.5/10, Not the worst paint, but a good ways from the best paints.

 

 

 

Alterations

 

Since you may plan to buy this kit, I think that exploring absolutely everything it has to offer is essential. From the Hull to the Turret to the Paint to the Protection Module. Nonetheless, that doesn’t mean that one can forget about alterations. Following is some information about the alterations of Isida M3.

 

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Broadband Emitters

 

This alteration optimises your turret for close ranged combat by increasing your angle cone by 200% while decreasing your range by 30%. While this alteration makes for a decent pairing with Hornet due to the low stability and quick speed, I imagine that Viking will suffer pretty badly with it. The reason? Well, think about it. Viking isn’t the fastest hull, but it is relatively challenging to knock the aim of a Viking user. This decrease in range and increase in cone angle means that it will be significantly harder to catch up with allies or enemies to heal or destroy them. Additionally, the 200% cone angle will say that you accidentally lock on to the wrong target. Nevertheless, this alteration might be of use in small maps such as Island where quick enemies aren’t so difficult to deal with. This alteration isn’t that great if you plan to use it with Viking, and as such should only be considered for collection purposes.

 

 

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Support Nanobots

 

Think of Iron Man's latest suit in Infinity war, without any repulsors or weapons, but with a repair beam which can repair just about anything, and you have Medic kit with this alteration. This alteration will boost your healing capabilities to levels where you can practically heal teammates through death. The downside is that you lose 50% of your damage, which is the reason behind why this alteration isn’t worthwhile. If you were to confront an M4 mammoth with 50% protection against Isida and double armour, your Isida would deal a measly 63 damage at best. You would have to attack a Mammoth such as that for at least a minute to destroy them, and that is if you don’t get killed by then. Nevertheless, if you aren’t much for capturing flags, this alteration will most certainly allow you to stay with your team and collect heaps of XP. This alteration is not very useful because it nerfs Isida far too much and renders it useless as a weapon.

 


Personal Experience

 

The first match I used this kit in, was a CTF in Esplanade. At first, I did face some difficulty using Isida again because it had been so long since I used Isida, but once I got back into the rhythm of it still, I was rocking the battlefield. I was practically invincible against Thunder M2 users who repeatedly tried to take me down, and those Twins M2 players also caused me mild irritation. After my hiatus from Viking and Isida at the M1 stage, this was the first time I used Viking with Isida.  Now, my new and improved Isida had no problem taking out enemies (although I did entirely miss the self-healing that used to be there before) and I finally felt like I wasn’t going to die with one shot as I tanked multiple hits from turrets such as Railgun and Twins. By the time I was done with the match, most of my enemies had run away screaming obscenities not really, but help me out here. I’m trying to get hired as Tanki’s salesman, and I have to impress Mr Nives, my boss.

 

My latest attempt at using the kit was met with similar amounts of success. Since there was another Isida almost invariably with me, I died only about thrice. Since I was in Aleksandrovsk a relatively large map, I had to use the element of surprise. Hiding behind walls and buildings and sneaking up on my enemies managed to get me loads of kills. I also reached my patients all of the time, and managed to nurse them back to health (unless they died. I suck? Oh really? Well why don’t you try to heal destroyed tanks.). There was a gold, and I won't discuss that further, but during the gold, I managed to capture the winning flag and earn myself well over 1000 crystals. There were lots of Vulcans, but they barely managed to scratch me in comparison to the 452 damage I was dishing out. In general, it was, and the performance of the kit was stellar.

 


Conclusion

 

Medic kit is fantastic, and there’s no denying that. If I were to compile a list of turrets people make a fuss about, Isida would be second after Magnum. Why? Well, because Isida is almost undefeatable on drugs. Nevertheless, I highly suggest that before you splash out on this kit, you test Isida m0 with Viking M0 on a low-level account, because Isida isn’t everyone’s cup of tea and there’s nothing worse than buying a kit which doesn’t work well with your playing style. Would I recommend you to purchase Medic kit? Absolutely. It is fantastic and well worth a purchase, but Isida may be a let-down unless you like to play with Isida or are good at using Isida. This kit is a must-have because it provides arguably the best hull, Viking, and an excellent and relevant protection module in the form of Shark T-D M3.

 

 

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More pictures desperately needed.

 

But it's a nice effort. Nice start!

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Good guide!

 

But I beg you, break up the text! That and some pictures would make this top notch.

 

You might wanna consider the idea of paragraphs.

 

More pictures desperately needed.

 

But it's a nice effort. Nice start!

 

It was alright. Those text walls are in serious need of demolition, it's quite hard on the eyes. 

So the common thing I noticed is that nobody seems to like my walls of text and more in-game pictures are wanted. Alright then, I'll incorporate that into a kit review next time. Thanks for your suggestions

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Legend Kitttttttt

Plese 

Or paladin ?

I would write a review for either of those, but I don't have those kits. With the upcomming update with protection modules, I'll create those protection modules which the kits have and use the combos. Unfortunately, I can't purchase the kits anymore. Sorry to disappoint you.

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This must have been written before the change to the protection modules. Speaking of which, how are kits going to be affected by that change? I'm past the point where I can buy any kits, but I'm still curious about it.

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This must have been written before the change to the protection modules. Speaking of which, how are kits going to be affected by that change? I'm past the point where I can buy any kits, but I'm still curious about it.

Well, yes, I wrote this before the protection module seperation. From now on, a kit buyer gets protection from the 1 turret the kit has. For example, Legend kit has M3 Railgun, so the given protection is Falcon M3, which protects users against Railgun

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I would write a review for either of those, but I don't have those kits. With the upcomming update with protection modules, I'll create those protection modules which the kits have and use the combos. Unfortunately, I can't purchase the kits anymore. Sorry to disappoint you.

Oh NP

But now kits have only 1 module and that is going to affect the article

maybe add a triple module suggestion paragraph also

Like for a Twins user equip short range prot , Fire,Freeze,Isida etc

Like the old module suggetion now you have to suggest 3 individual modules 

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