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Episode 171 of the V-LOG has rolled out!


r_Nives5
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They keep making drastic changes all the time. You are right, we don't know what is going to happen 6-8 months later and what game this game will become. May be players can call up air strikes, may be the tanks will be Transformers and can be turned into robots, may be players can buy Godzilla or Ultraman and release them to kill opponents. What I predict is that this game would be something else rather than a tank shooting game in the future. In that case, do we still spend time to keep playing ? I am in doubt now. I play this game because I feel it is the kind of game I like to play but it has been changed into something else. I am losing interest now.

Old story. Changes like these make players lose trust in the game. Even with the introduction of the new tiple modules, players that invested hundreds into upgrading the legacy modules they lost out. No surprise the numbers playing tanki have halved in just the last few years.

 

Tanki is a business no doubt about it. Introduction of microupgrades, dramatic "rebalances", premium, shortening of supplies, containers, now drones and batteries - are designed to increase investment into the game, making it more expensive to play. I recently started a new account and the amount of special bundles I get offered now is insane! In itself, I have no problem with that and if I were administration I would surely be thinking of ways to increase my revenue.

 

However, two things really annoy me.

 

1) People blinding defending tanki by pushing for the fact that money is NOT on the forefront of their mind - clearly they are choosing to ignore the obvious. You simply have to look at the track record - "tanki are changing things up", "the game needs to evolve", "new players need to be able to enjoy the game" are all secondary reasons to a primary one. I don't think its ignorance, I think its delusion. It's no surprise that most of these players are moderators. And as a former moderator myself, I won't be ashamed to admit that!

 

2) The fact that it seems Tanki is undervaluing the players. Sure, add a new feature to the game - make some changes that are fresh and improve gameplay experience. Encourage more spending by making the game more diverse and more fun - this is the way most game companies make their revenue. However, they do not do this at the expense of misleading players, including those ones that are most invested in the game. With this update, players have simply ended up investing cash into buying consumable batteries. Do you think that's compensatory?

 

Best option: do not invest into the game because you simply cannot say what will become of your items down the line! I enjoy the gameplay experience still, but not another cent in the game. The more I invest, the more I am hurt when updates like these come out.

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 Updates make the game better and better. I can't wait to finish the exams and log in to the game to see the new changes!

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Well then its a great update at least for me as I have many "legacy" modules. I don't know why other legacy module holders are complaining  :rolleyes:  

 

Anyways, thanks for explaining in detail <3

I agree with that. I'll have 8-9 42%+ protections I can use in any combination after the update. Will be good.

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you guys still don't understand anything, our problem is not about new modules it's about the refund!! we spent crystals to buy modules/mus not batteries. so why these stupid developers decided to refund us with some useless batteries?? why not refund us with crystals so we have a choice to buy batteries or spend those crystals on some useful stuff. if you're gonna say it will affect the game's economy don't forget that we are not getting some extra crystals, all we get is crystals which we had over the past years.

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you guys still don't understand anything, our problem is not about new modules it's about the refund!! we spent crystals to buy modules/mus not batteries. so why these stupid developers decided to refund us with some useless batteries?? why not refund us with crystals so we have a choice to buy batteries or spend those crystals on some useful stuff. if you're gonna say it will affect the game's economy don't forget that we are not getting some extra crystals, all we get is crystals which we had over the past years.

Indeed, crystals are essentially that which gets people ahead in the game, and hence this module update puts those with 30 modules on a level playing field with those that had 12 (roughly speaking), and they are given these new drones or whatever, but the crystals that will be made from this compensation will not match up with that spent on modules, hence this update brings people down and forces them to buy more in the future to get back their advantage

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So, just to clarify, I'm gonna have both a fire and a freeze fully MUed single module cos I had Zeus?

I'm sorry, I can't clarify/confirm that - it was not communicated by the developers.

But logic, common sense and expectation point right to that direction.

We will have to wait for clarity, hopefully next v-log.

 

what we do know is that you would be able to mix them with a third protection - so you will be able to build a triple flexible protection: Fire + freez + any-other turret protection you have in your garage.

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I've got maxed out Kodiak T-C module which contains twins + thunder & railgun protection, will I still have them at 50% for each protection?

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1) People blinding defending tanki by pushing for the fact that money is NOT on the forefront of their mind - clearly they are choosing to ignore the obvious. You simply have to look at the track record - "tanki are changing things up", "the game needs to evolve", "new players need to be able to enjoy the game" are all secondary reasons to a primary one. I don't think its ignorance, I think its delusion. It's no surprise that most of these players are moderators. And as a former moderator myself, I won't be ashamed to admit that!

It's blatantly obvious that Tanki wants to make money, it is a business after all. Because it is (or should be) so obvious, there's no reason for moderators to go around telling everyone that every decision TO makes is to make money. It makes more sense to explain how they're planning on doing that. Of course new players need to be able to enjoy the game, drawing in new customers is a common marketing strategy. Development and change are an important part of such a strategy.

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you guys still don't understand anything, our problem is not about new modules it's about the refund!! we spent crystals to buy modules/mus not batteries. so why these stupid developers decided to refund us with some useless batteries?? why not refund us with crystals so we have a choice to buy batteries or spend those crystals on some useful stuff. if you're gonna say it will affect the game's economy don't forget that we are not getting some extra crystals, all we get is crystals which we had over the past years.

Group A: Players who invested a lot into modules (incl .LGY) these players will get the same level of protections they have now, plus many batteries.

 

Group B: Players who invested moderately in protections will get teh same level of protection they have now, but zero or very few batteries.

 

Some players from Group A cannot claim they will not have an advantage over Group B players. That is dishonest. Their advantage will just be in a different form.  But it does exist.

 

Batteries will not be "useless" any more than RK's are "useless" today. Stamping one's feet and pouting does not change reality.

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Some players from Group A cannot claim they will not have an advantage over Group B players. That is dishonest. Their advantage will just be in a different form.  But it does exist.

That advantage in different form will be temporary(until player is out of batteries).

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​Didn't we say this in 2015 when the repair kit got nerfed? How about 2016? And 2017  :lol: 

not for me

the repair update was perfect for me 

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I'm sorry, I can't clarify/confirm that - it was not communicated by the developers.

But logic, common sense and expectation point right to that direction.

We will have to wait for clarity, hopefully next v-log.

 

what we do know is that you would be able to mix them with a third protection - so you will be able to build a triple flexible protection: Fire + freez + any-other turret protection you have in your garage.

Until it's confirmed, criticism is therefore fair

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Group A: Players who invested a lot into modules (incl .LGY) these players will get the same level of protections they have now, plus many batteries.

 

Group B: Players who invested moderately in protections will get teh same level of protection they have now, but zero or very few batteries.

 

Some players from Group A cannot claim they will not have an advantage over Group B players. That is dishonest. Their advantage will just be in a different form.  But it does exist.

 

Batteries will not be "useless" any more than RK's are "useless" today. Stamping one's feet and pouting does not change reality.

 

 

 

batteries might be useful for you and few others but not for me.

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Group A: Players who invested a lot into modules (incl .LGY) these players will get the same level of protections they have now, plus many batteries.

 

Group B: Players who invested moderately in protections will get teh same level of protection they have now, but zero or very few batteries.

 

Some players from Group A cannot claim they will not have an advantage over Group B players. That is dishonest. Their advantage will just be in a different form.  But it does exist.

 

Batteries will not be "useless" any more than RK's are "useless" today. Stamping one's feet and pouting does not change reality.

You don't understand maths m8.

 

Indeed, crystals are essentially that which gets people ahead in the game, and hence this module update puts those with 30 modules on a level playing field with those that had 12 (roughly speaking), and they are given these new drones or whatever, but the crystals that will be made from this compensation will not match up with that spent on modules, hence this update brings people down and forces them to buy more in the future to get back their advantage

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batteries might be useful for you and few others but not for me.

You/We do not know that yet. There would be plenty of them with different enhancer abilities, you might find one that fit your playing style or give you an edge in your weak areas or bring something new. 

The battery system seems a bit restrictive though.

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You keep the highest protection from each turret. So if the 22% is your highest Thunder protection, then that's what you'll have after the update. If you also have any Thunder modules with smaller protection, they will be turned into batteries.

The v-log didn't say this 

Screenshot_6.jpg

Screenshot_8.jpg

 

_______________

 

I think Devs specially those mods who blindly support this kind of useless updates fails to understand the value of having different modules. Different module mean a player can have advantage of big garage(which he achieve by hardwork/money and time) over a player with limited garage. Tell me why would anyone play in maps likes island/deck9/sandbox/hill/arena when 3/3 or 3/4 player got protection from you?

Edited by KILL_BILL_CHAUHAN
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The v-log didn't say this

In that case the end result might be even better than what I predicted, which is good news.
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It's blatantly obvious that Tanki wants to make money, it is a business after all. Because it is (or should be) so obvious, there's no reason for moderators to go around telling everyone that every decision TO makes is to make money. It makes more sense to explain how they're planning on doing that. Of course new players need to be able to enjoy the game, drawing in new customers is a common marketing strategy. Development and change are an important part of such a strategy.

Thanks for this - my point exactly (1). Now please convince your colleagues to also be honest, rather than try to perpetrate Tanki as a game who IS making such updates for the interests of "balance" and "change" per se.

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The v-log didn't say this 

 

Screenshot_6.jpg

Screenshot_8.jpg

 

 

_______________

 

I think Devs specially those mods who blindly support this kind of useless updates fails to understand the value of having different modules. Different module mean a player can have advantage of big garage (which he achieve by hardwork/money and time) over a player with limited garage. Tell me why would anyone play in maps likes island/deck9/sandbox/hill/arena when 3/3 or 3/4 player got protection from you?

Simplification of modules is a good thing, 100 modules to scan to find what you need, and that a small amount compared to the 1886 possibilities ~ 5%.

The new system offer more versatility and less need to invest crystal in protection modules. Now with only 14 single modules you can make 2184 triple module combination - no gap left _ 100% of the protection landscape covered.  On this point everybody get the benefit.

It also put every body on the same page - triples module for everybody and max up to 50%. It also terminate the limitation of some legacy module max was 15 for forester.

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Simplification of modules is a good thing, 100 modules to scan to find what you need, and that a small amount compared to the 1886 possibilities ~ 5%.

The new system offer more versatility and less need to invest crystal in protection modules. Now with only 14 single modules you can make 2184 triple module combination - no gap left _ 100% of the protection landscape covered.  On this point everybody get the benefit.

It also put every body on the same page - triples module for everybody and max up to 50%. It also terminate the limitation of some legacy module max was 15 for forester.

This is exactly my problem the new system will allow more player to have 50% protection from everything in less time and crystals and this will kill small capacity maps. 

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I've got maxed out Kodiak T-C module which contains twins + thunder & railgun protection, will I still have them at 50% for each protection?

Yes, you will get 3 modules for Twins, Thunder and Rail with 50%.

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