Jump to content
EN
Play

Forum

Episode 171 of the V-LOG has rolled out!


r_Nives5
 Share

Recommended Posts

Hello,

I would like to know that when the XT updates roll out, what will happen to my garage. So for example, more specifically:

 

I have Mammoth XT M4, but Mammoth M1. Will I have to buy Mammoth M3 and re-Micro Upgrade it? 

Then also, for a person to Micro-Upgraded Mammoth to M4 in sale, they got it cheaper than a person who upgraded the XT to max. So, would it be better for me, to MU Mammoth M1 to M4 during the sale or just leave it totally?

Share this post


Link to post
Share on other sites

Hello,

I would like to know that when the XT updates roll out, what will happen to my garage. So for example, more specifically:

 

I have Mammoth XT M4, but Mammoth M1. Will I have to buy Mammoth M3 and re-Micro Upgrade it? 

Then also, for a person to Micro-Upgraded Mammoth to M4 in sale, they got it cheaper than a person who upgraded the XT to max. So, would it be better for me, to MU Mammoth M1 to M4 during the sale or just leave it totally?

Considering you already have an m4 Mammoth (XT), that won't be taken away. After the update you won't have to buy and MU mammoth all the way again.

Share this post


Link to post
Share on other sites

And tanki let you buy and MU them in the knowledge that you wouldn't get much use from them but the argument from helpers here is that you benefitted from them and tanki didn't make you buy them. And if you're still in any doubt, EULA.

 

I myself have over 10 fully upgraded triple modules that haven't even been used for 10 hours each, some just a couple of hours. I know how you're feeling. I don't have any confidence in any purchases now. My appetite for this game is waning more and more with each passing day. I feel truly let down. It's not just me either, many friends feel the same.

I know how you feel. That's why I left. Tanki is in it's death throws right now and Pony Tail Boy and the Dev's are flailing about trying to find anything that will stop the hemorrhaging. 

 

Sorry that you have to endure it, I know how much you loved this game.

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

Honestly i'm new to this game so my opinion does not really mater but,i think people should get used to change by now...

                                                                                                (NO OFFENSE)

You are half right... ;)  oh wait... 2/3 right :P

Share this post


Link to post
Share on other sites

There is no such thing as a LGC Quad module with Magnum protection. I ask again, how can these modules be considered OP???

Not many of them truly are OP. 

 

Mostly the ones where you get 3x50 & 1x20+ (Lumberjack, Raccoon?)     OR    4x40+ (Picasso? Africa?)

 

Probably has to do with programming them into the system - keeping track of fixed LGC protections versus (All single + variable triple)

Share this post


Link to post
Share on other sites

There is no such thing as a LGC Quad module with Magnum protection. I ask again, how can these modules be considered OP???

48% in battles with MUs off while everyone else only has 35%..

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

There is no such thing as a LGC Quad module with Magnum protection. I ask again, how can these modules be considered OP???

Maybe calling them OP is giving them too much credit, but they might give advantages in battles that newer players will never have.

Having quad modules available for purchase again wouldn't be a bad idea in my opinion though, especially considering we now have quite a few more turrets than we had when quad modules were sold in the garage.

  • Like 1

Share this post


Link to post
Share on other sites

Not many of them truly are OP. 

 

Mostly the ones where you get 3x50 & 1x20+ (Lumberjack, Raccoon?)     OR    4x40+ (Picasso? Africa?)

 

Probably has to do with programming them into the system - keeping track of fixed LGC protections versus (All single + variable triple)

The accumulate % of protection for quad is very variable. See below for 9 of them:

Rock: 154%
Africa: 151%
Lumberjack: 150%
Jade: 146%
Picasso: 143%
Raccoon: 140%
Nano: 132%
Prodigi: 132%
 

Details:

 

 

Africa
Protection from Twins: (25% → 38%)
Protection from Thunder: (25% → 38%)
Protection from Hammer: (20% → 30%)
Protection from Vulcan: (30% → 45%)
 
Lumberjack
Protection from Firebird: (30% → 45%)
Protection from Isida: (30% → 45%)
Protection from Freeze: (30% → 45%)
Protection from Vulcan: (10% → 15%)
 
Picasso
Protection from Railgun: (25% → 38%)
Protection from Thunder: (20% → 30%)
Protection from Freeze: (20% → 30%)
Protection from Shaft: (30% → 45%)
 
Raccoon
Protection from Railgun: (20% → 30%)
Protection from Isida: (18% → 27%)
Protection from Hammer: (30% → 45%)
Protection from Vulcan: (25% → 38%)
 
Rock
Protection from Twins: (48% → 50%)
Protection from Isida: (30% → 50%)
Protection from Freeze: (15% → 39%)
Protection from Hammer: (10% → 15%)
 
Nano
Protection from Smoky: (20% → 30%)
Protection from Firebird: (10% → 15%)
Protection from Ricochet: (28% → 42%)
Protection from Hammer: (30% → 45%)
 
Prodigi
Protection from Firebird: (5% → 10%)
Protection from Railgun: (46% → 50%)
Protection from Thunder: (22% → 43%)
Protection from Shaft: (15% → 29%)
 
Taiga
Protection from Firebird: (20% → 30%)
Protection from Twins: (15% → 23%)
Protection from Isida: (30% → 45%)
Protection from Ricochet: (20% → 30%)
 
Jade
Protection from Smoky: (25% → 50%)
Protection from Thunder: (12% → 23%)
Protection from Shaft: (45% → 50%)

Protection from Hammer: (15% → 23%)

 

 

Nowadays every triples modules provides 3 x 50% (150%). So no advantages over other players.

  • Like 1

Share this post


Link to post
Share on other sites

The accumulate % of protection for quad is very variable. See below for 9 of them:

Rock: 154%
Africa: 151%
Lumberjack: 150%
Jade: 146%
Picasso: 143%
Raccoon: 140%
Nano: 132%
Prodigi: 132%
 

Details:

 

 

Africa
Protection from Twins: (25% → 38%)
Protection from Thunder: (25% → 38%)
Protection from Hammer: (20% → 30%)
Protection from Vulcan: (30% → 45%)
 
Lumberjack
Protection from Firebird: (30% → 45%)
Protection from Isida: (30% → 45%)
Protection from Freeze: (30% → 45%)
Protection from Vulcan: (10% → 15%)
 
Picasso
Protection from Railgun: (25% → 38%)
Protection from Thunder: (20% → 30%)
Protection from Freeze: (20% → 30%)
Protection from Shaft: (30% → 45%)
 
Raccoon
Protection from Railgun: (20% → 30%)
Protection from Isida: (18% → 27%)
Protection from Hammer: (30% → 45%)
Protection from Vulcan: (25% → 38%)
 
Rock
Protection from Twins: (48% → 50%)
Protection from Isida: (30% → 50%)
Protection from Freeze: (15% → 39%)
Protection from Hammer: (10% → 15%)
 
Nano
Protection from Smoky: (20% → 30%)
Protection from Firebird: (10% → 15%)
Protection from Ricochet: (28% → 42%)
Protection from Hammer: (30% → 45%)
 
Prodigi
Protection from Firebird: (5% → 10%)
Protection from Railgun: (46% → 50%)
Protection from Thunder: (22% → 43%)
Protection from Shaft: (15% → 29%)
 
Taiga
Protection from Firebird: (20% → 30%)
Protection from Twins: (15% → 23%)
Protection from Isida: (30% → 45%)
Protection from Ricochet: (20% → 30%)
 
Jade
Protection from Smoky: (25% → 50%)
Protection from Thunder: (12% → 23%)
Protection from Shaft: (45% → 50%)

Protection from Hammer: (15% → 23%)

 

 

Nowadays every triples modules provides 3 x 50% (150%). So no advantages over other players.

Forgot that those quads could not reach 50%.

 

With there being 13 turrets now, having 4 decent protections can be considered an advantage - as it covers almost 1/3 of all turrets you might have to fight.

 

But that really only leaves Africa and Lumberjack, with Jade as a close 3rd (50/50/23/23 is debatable vs 3x50)

  • Like 2

Share this post


Link to post
Share on other sites

Sorry that you have to endure it, I know how much you loved this game.

The game has always been mediocre, it's the friends and the rivalries that made it enjoyable. You're right! Too many changes too fast and a total disregard from tanki have turned this game from something we used to enjoy to something that now has to be endured. Sad but true.

  • Like 2

Share this post


Link to post
Share on other sites

 

Nowadays every triples modules provides 3 x 50% (150%). So no advantages over other players.

Debatable, you could argue that it's better to be protected against more turrets in the battle at a lower percentage. Maybe someone can run some calculations on the matter.  :ph34r:

Share this post


Link to post
Share on other sites

Debatable, you could argue that it's better to be protected against more turrets in the battle at a lower percentage. Maybe someone can run some calculations on the matter. :ph34r:

It's going to be difficult to crush such numbers it's all depends of the battle configuration.

Thing is if the 4th turret is actually in the battle, you could have an advantage. If it attacks you and he is not a noob that will also count. How many time this will actually happens? In all the other case your overall protection percentage will be diminished by the weakest of your quads protection while 3 other turret can also attacks you. Your protection is lower on the other 3 turrets compare to a new triple module.

Quad would be an advantages if the overall protection accumulation is 4 x 50% = 200%.

 

Also none of the legacy module covers Striker nor Magnum.

The game has always been mediocre, it's the friends and the rivalries that made it enjoyable. You're right! Too many changes too fast and a total disregard from tanki have turned this game from something we used to enjoy to something that now has to be endured. Sad but true.

The concept was never that appealing and it was never the intention of TO to be huge. Old timer dreamed about the old 140K players records, but what is it compared to the 4.3 millions of Fortnite?!
  • Like 1

Share this post


Link to post
Share on other sites

Debatable, you could argue that it's better to be protected against more turrets in the battle at a lower percentage. Maybe someone can run some calculations on the matter.  :ph34r:

either way legacy modules still have their advantages..

 

if it's better to be protected against more turrets then quad modules have the advantage

 

if it's better to be protected with higher percentages then... prodigy protects 46% from railgun in battles with MUs turned off... needle protects against a farting 48% against smoky. rock protects 48% against twins

Edited by GuidoFawkes
  • Like 1

Share this post


Link to post
Share on other sites

^I had forgotten about Striker, but that’s a very good point. No Quad module exists with Striker or Magnum protection.

 

I also appreciate the research done on max protection of the various Quad modules. My guy was telling me that even with the right turrets on the enemy team (itself rare), the lower top percentages in LGC modules kept their utility in check. Combined with the lack of Magnum/Striker protection, these modules actually have a disadvantage in most current battles.

 

Still, I want to keep mine. It comes down to pride in ownerships. Sure I spent a ton of crystals but those aren’t coming back, and I don’t care. The bottom line is that I am proud to own my LGC Lumberjack module. I earned it as a free player by grinding and saving up for the old Redneck kit. That was an accomplishment that I am proud of.

 

I start to feel like I am wasting my time asking (begging?) for LGC Quad Modules to stay in the game, but I insist that there’s no balance or economic reason to remove them.

 

Worse, doing so hurts your players feelings. It’s not about the crystals. It’s about my feelings. Tanki is about to take away something I am proud to own.

 

No good will come from this.

Share this post


Link to post
Share on other sites

It's going to be difficult to crush such numbers it's all depends of the battle configuration.

Thing is if the 4th turret is actually in the battle, you could have an advantage. If it attacks you and he is not a noob that will also count. How many time this will actually happens?  In all the other case  your overall protection percentage will be diminished by the weakest of your quads protection while 3 other turret can also attacks you. Your protection is lower on the other 3 turrets compare to a new triple module.

Quad would be an advantages if the overall protection accumulation is 4 x 50% = 200%.

 

Also non of the legacy module covers Striker nor Magnum.

 

 

true only 3 tear modules have it.

Share this post


Link to post
Share on other sites

^I had forgotten about Striker, but that’s a very good point. No Quad module exists with Striker or Magnum protection.

 

I also appreciate the research done on max protection of the various Quad modules. My guy was telling me that even with the right turrets on the enemy team (itself rare), the lower top percentages in LGC modules kept their utility in check. Combined with the lack of Magnum/Striker protection, these modules actually have a disadvantage in most current battles.

 

Still, I want to keep mine. It comes down to pride in ownerships. Sure I spent a ton of crystals but those aren’t coming back, and I don’t care. The bottom line is that I am proud to own my LGC Lumberjack module. I earned it as a free player by grinding and saving up for the old Redneck kit. That was an accomplishment that I am proud of.

 

I start to feel like I am wasting my time asking (begging?) for LGC Quad Modules to stay in the game, but I insist that there’s no balance or economic reason to remove them.

 

Worse, doing so hurts your players feelings. It’s not about the crystals. It’s about my feelings. Tanki is about to take away something I am proud to own.

 

No good will come from this.

I think you can blame the development of the game going towards Mobile which requires simplifications and harmonisation. With 14 modules it's easier to scan than the 100 modules long list.

It is also a sort of reset to put everybody on the same page and also, to me, patching the paint separation operation which was either rushed or blocked by fear of players reaction if removing the legacy module. Now with a drop from 90-100k players to 20-30k players, you can imagine that the relatively low number of players with quadruple module (with an overall protection over or equal to 150%) do not weigh much compared to the prospect of new players.

So yes no economic reason or balance, more about a technical reasons and harmonisation, plus addition of flexibility. 

The emotional part is unfortunately not taken into account.

  • Like 4

Share this post


Link to post
Share on other sites

I think you can blame the development of the game going towards Mobile which requires simplifications and harmonisation. With 14 modules it's easier to scan than the 100 modules long list.

[...]

So yes no economic reason or balance, more about a technical reasons and harmonisation, plus addition of flexibility. 

The emotional part is unfortunately not taken into account.

I think it's mainly for simplification, but not because of mobile: today most average phones have a higher display resolution then an average laptop. Modules made sense back when the paints indicated the protections and since those are gone the modules made no more sense from the player point of view.

 

So I do very much like the idea of the protection separation, and I think that it's one of the most useful change for most of the players (if it stays affordable).

 

 

But I also do see the downsides.

While I assume that owners of a decent garage will face only a very small change of their overall in-battle-power, the remaining in-material loss is still huge for some of them. Especially those players that have spent a LOT (time, money, both) in order to reach something special.. would now feel ripped off. No matter if they knew the EULA or not: knowing that you might loose something, does not reduce much of the impression of a loss when it finally happens.

 

Tanki offers a refund in batteries.. which is actually way more then I'd have expected. Of course they can't give crystals.. this would mean far less monetary income in the next weeks -> especially critical with Tanki birthday and expected sales at the doorstep.

 

But Tanki seems to miss that those batteries are free available items > something non-special.

Therefore the trade feels off for many, as they loose something special and get refunded by something regular.

 

Sorry for that.

  • Like 1

Share this post


Link to post
Share on other sites

The concept was never that appealing and it was never the intention of TO to be huge. Old timer dreamed about the old 140K players records, but what is it compared to the 4.3 millions of Fortnite?!

I wonder for how long Tanki had those 140k or 120k numbers... People always seem to look back as it was a normal and constant condition back then, but in general player counts in games are always on the move, either it's growing or declining.
  • Like 3

Share this post


Link to post
Share on other sites

I wonder for how long Tanki had those 140k or 120k numbers... People always seem to look back as it was a normal and constant condition back then, but in general player counts in games are always on the move, either it's growing or declining.

I started in 2012, it was around the 110,000 range back then and stayed pretty consistent til 2014 (say 90,000 to 110,000 daily) if my memory serves me right. You really didn't see the precipitous fall in numbers till the separation of paints and protections. I think that was the turning point of the game. Then it's been one unpopular update after another til today where it can't break 30,000 and has a rough time getting to 27,000. I'm not saying everything the Dev's have done has been bad, but overall they have made one unpopular update after another that has caused a certain percentage of players to leave after each of those updates. Whether out of boredom, because they applied a bandage rather than a true solution, or because the individuals got pissed off. Either way Pony Tail Boy and the Dev's  have been doing a terrible job at attracting new players and retaining old ones for any significant time. Even with this update, we see bling over substance. It's another overall unpopular update that will cause even more to leave. All those drones are going to do is add more clutter to the battle field. Also many are not happy with having their choice of maps taken away from them when playing in matchmaking mode. So I would expect the numbers to continue to fall til the mobile game starts. You'll have an uptick then in players. Then it will fall again, probably finally dying at that point..

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

The ability to select your protection simplifies the protection system to the user and that's also good for the game, but for the same reason the system should be expensive. The system being expensive means the possibility for a more fair conversion, and also means less need for a drone system, because we'll need to spend more in the protection system.

 

Many are happy with the idea of their modules been broken up into the new single modules, I think they'll be disappointed when the update is implemented.

Share this post


Link to post
Share on other sites

For the @Devs a question. I have Thunder M3 8/20 and I have Thunder M3 XT 15/20. I will get one Thunder but do I get 20/20 upgraded Thunder and then 3 batteries?? Because of 8 and 15 is 23, so more than 20/20. Or do you look at the amount/reward/number of the price I spend on it?

Edited by Electra

Share this post


Link to post
Share on other sites

For the @Devs a question. I have Thunder M3 8/20 and I have Thunder M3 XT 15/20. I will get one Thunder but do I get 20/20 upgraded Thunder and then 3 batteries?? Because of 8 and 15 is 23, so more than 20/20. Or do you look at the amount/reward/number of the price I spend on it?

If I can answer. You'll get the 15/20 plus the 8/20 but likely not step by step, I think it'd be based on value, meaning how much the 8 steps are worth. Pay attention to next V-Log, hopefully they answer more questions.

 

EDIT: Now let's say the 8/20 is worth 2.5 more steps for your 15/20, in that case you'd get 17/20 and the 0.5 would be converted to batteries. That's how I understood the V-LOG.

Edited by r_Issimo2
  • Like 3

Share this post


Link to post
Share on other sites

I love the drones, I really do, but could you PLEASE also give us bands of little guerrilla fighters with bazookas and air strikes on demand with napalm or the h-bomb? I think that would take the game to the next level. Please? Pretty please with whipped cream on top?

Share this post


Link to post
Share on other sites

I won't lose out so much with this update but there will be many who will be furious.

 

Updates like these aren't new and really make you lose trust in the game. How can one invest in this game? Garages aren't weakened for anyone but there is real-worth loss and players who spent so much lose their advantage. Batteries is hardly compensation - its a supply!

 

"You don't lose out" - oh but you do, as that advantage is stripped away. Are you sure M4 players don't lose out if everyone else gets M4 for free? "It's more compensation than we expected!" - hardly the point. Giving out free supplies is a slap in the face. "Tanki are doing it for balance" - in which case you accepting the fact that Tanki have misled their players by allowing them to invest in items that will later become redundant. Business doesn't work like that - you don't sell items to one group of people only to subsequently give them out for free. "The game economy will crash" - are you sure you have thought this through? I don't think you can really call there being an economy - players don't buy or sell with each other. Tell me, what difference will it make to the rest of the players if those crystals were refunded? After all, they were all bought there in the first place! The simple reason is more likely to be that these players will be buying less crystals soon.

 

Plenty of reasons for why Tanki might be doing this change, including for profit, but none are real justification. And as always, its the loyal customers that lose out most.

 

Tanki IS going downhill - numbers are constantly declining and it is noticable in-game. The game is becoming more and more expensive to play. May be a component of natural decline as with any game but I know many (including myself) who are being driven off because of a lack of care for us players from the development team.

 

It is a shame to come back to see this. Feeling very let down.

Edited by Pathfinder
  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...