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Matchmaking and Funds Distribution in Test Servers.


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Hey guys.

The test servers are now open and the much anticipated MMS is now open for testing.

I must say I am quite impressed by the matchmaking system's performance in test server. We heard a lot of players complaining that matchmaking will take away match choice, and will dump us in half empty teams, but I am pleased that the battles were quite balanced and full as well (although due to ping issues players left the battle in middle).

 

I spent 2 hours closely checking Matchmaking in all formats and I am glad that it did not disappoint me. Although in a few battles one team was dominant in the first few minutes.

 

I came across 1 issue in the system that is the battle sometimes already starts even before 2-3 players are only in the map (I guess itmay be cause of connection problems because most of the times I was able to join battle within 20-30 s).

 

Another issue is the continue button when the battle ends, it choses a random format, which I think is not good, say I just played an OSA CTF, so when I click on continue, it randomly takes me into DESERT RGB. This needs a small change, as I think it'd be better if we can play the same format again, so when I press continue it should take me to a random CTF map only.

 

And here is the best part.

As the devs promised the distribution of battle funds have changed; in a positive way.

Rather then explaining I would like to show you how it would work now.

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So what do you guys think?

Edited by LUCIFER1_the_dark
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I like the funds change , now i can  be the first one on losing team and play without being feared of getting 20 crys

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Looks promising; atleast being spawn killed all over will not result in miserable reward aswell.

Talking about spawn killing, perhaps the losing team won't leave the battle prematurely at all!

 

Yeah I think this'll definitely decrease blowouts.

There's also less motivation for campers, which is good considering the Magnums.. but good defence needs to be rewarded aswell.

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Wow a big change in the funds distribution  :o

 

Another issue is the continue button when the battle ends, it choses a random format, which I think is not good, say I just played an OSA CTF, so when I click on continue, it randomly takes me into DESERT RGB. This needs a small change, as I think it'd be better if we can play the same format again, so when I press continue it should take me to a random CTF map only.

If there is still a continue button, in my opinion it should depend on what you clicked on when you entered the matchmaking battles. So if you clicked on CTF, the continue button should only bring you to CTF battles and if you selected "Quick battle", it should draw a battle of a random team game mode.

Edited by Tani_S
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Game economy will die with these funds  :lol:  :mellow:

Don't expect these funds to be implemented in the game. Remember that this is the test server.

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Looks promising; atleast being spawn killed all over will not result in miserable reward aswell.

Talking about spawn killing, perhaps the losing team won't leave the battle prematurely at all!

 

Yeah I think this'll definitely decrease blowouts.

There's also less motivation for campers, which is good considering the Magnums.. but good defence needs to be rewarded aswell.

If you are getting spawn-killed you won't be getting that score (455) unless the spawn-killing happens in last couple minutes of battle.

 

So people will still jump out if at midway they are getting stomped.

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Wow a big change in the funds distribution  :o

 

If there is still a continue button, in my opinion it should depend on what you clicked on when you entered the matchmaking battles. So if you clicked on CTF, the continue button should only bring you to CTF battles and if you selected "Quick battle", it should draw a battle a battle of a random team game mode.

Exactly.

i don't see how that battle was balanced

Actually there was a player who dropped like 10 golds so for most of the time players where busy fighting for golds. But yeah, nothing is perfect.

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Don't expect these funds to be implemented in the game. Remember that this is the test server.

To some extent it may be possible, because when you add the scores you get a total of around 4k, since the battle was cp and was 10 mins long the battle fund based on the battle and the scores of players would have been around 3k.

 

So not exactly the same funds but if you subtract around 80-90 crystals from each player's score, it still would be quite better than the current way of fund distribution.

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I am not expecting that madam! I know you economy will die by doing so :)

It's not 'my' economy, but good that you're not expecting that to happen..;p

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Actually there was a player who dropped like 10 golds so for most of the time players where busy fighting for golds. But yeah, nothing is perfect.

lolllll what kind of fools would fight for golds in a test server.

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This seems like a much better way of doing it. Previously they hardly gave losers crystals because ppl might not care about winning and just work on k/d, but now, in order to get a good reward, you have to help your team win by capping CP or flags

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the MM barely even works now , the test servers can't even handle that system, it takes forever to find a battle and after it does it barely even works , I tried entering battles of different modes but nothing seems to work , I tried both the flash and the HTML5 versions

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The system is pure cr*p in the game's main servers , the battles are no where near being balanced , it takes forever to find a battle and then places you in some losing team . if that's the way it's gonna be then I'm probably not gonna last here for long

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