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Matchmaking is coming May 29th


r_Nives5
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guys does anyone not notice that the mission chains are not being completed bcuz of matchmaking...

i have tried for 2 days almost. what do i do??

That is probably the point.  They want to lower free rewards to drive sales.

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The game is more stable now and waiting times for the battles I fought were less than 2 minutes.

 

I played TDM and CTF.

 

A lot of work is need to balance battles, but let's give them a chance. I'm pretty sure Devs want a better game too so it can at least retain players.

It is patently obvious that devs do not want a better game...at least in terms of player enjoyment.  They want a game that they HOPE in the future will generate more revenue via new mobile players...lotza luck with that Tanki.  The only reason they can get away with this is there is no other choice for players other than just quitting.  MM sucks and always will suck whether we get used to it or not.  You can function perfectly well with one arm, one eye, no teeth, and four toes missing, but that doesn't mean it is good.  We can play Tanki, but MM is AWFUL and that can not get fixed.

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Thanks for your time but I need CM n admins to explain this n what the need and reason to do this? They might be sleeping now, I'll wait :)

In the announcement it was said that they might make some adjustments to how the fund is calculated.

Apart from that, @Issimo brought up a good point. Battle score is not the same as experience points. It's very well possible that your experience gained in both battles is similar to eachother.

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In the announcement it was said that they might make some adjustments to how the fund is calculated.

Apart from that, @Issimo brought up a good point. Battle score is not the same as experience points. It's very well possible that your experience gained in both battles is similar to eachother.

These logic

  • No exp on cap if 2 players cp 1 point
  • and this new reward system 

 

  beyond my imagination.

Edited by The_Pakistani

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Click on

RWLchp6FTzebcsg3uEoJ3w.png

to play in non-pro battles to complete your missions in desired mode(s)

I think they should rename that button as Lobby, and rename Battle List as PRO Battles.

 

 

Thanks for your time but I need CM n admins to explain this n what the need and reason to do this? They might be sleeping now, I'll wait :)

Sure, but if you only look at the rewards of both battles and don't look at the score numbers, you'll see that the rewards on both are pretty similar. You can ask them in the Community HQ, Nives is more likely to answer there.

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Went to a dozen battles his evening. Not a single one was what I wanted to play on. When I go to PRO, they're all the old maps. And you think I'm going to spend (more) money??? Laughable.  

Edited by Spurger

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We'll see about that.

i  think its easy for u but not for warranty officers

In the announcement it was said that they might make some adjustments to how the fund is calculated.

Apart from that, @Issimo brought up a good point. Battle score is not the same as experience points. It's very well possible that your experience gained in both battles is similar to eachother.

BUT I FEEL THAT IT IS BEST FOR U BUT NOT FOR LIKE MY RANK PLAYERS

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So yeah, funds distribution is very good. You can't deny that. I did my best in a very bad team, and I got a good reward for it :)

You know this won't last don't you? It's classic tanki. Introduce something unpopular and give something extra to begin with to soften the blow - when the noise dies down, remove or lessen the sweetner.

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this silly joke was tried a year ago, can you stop it?

A year ago was stated very well that it was a ​Test NOT ​the official MMS, they have improved a lot of things from the last time it was tested.

​And if you do go down the road to world of Tanks take all the luck you can master  :P.

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Worst Update of Tanki online Ever... I mean just wait for tanki make battle for you and end results are just you lose every battle...Morover I don't know what happens to mission chains when in battle, for eg: if someone is having mission for earning exp, then the showed exp is less than the exp really gained... I mean Tanki is getting worst day by day by these updates in which only druggers and buyers can play...Tanki will lose its dignity if it continues to change the game like this!

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for eg: if someone is having mission for earning exp, then the showed exp is less than the exp really gained.

​Hi, I'm not sure if you noticed this isn't a bug, it was actually stated in the V-log and in this announcement that your score and XP are too different things, this gives you more time to earn crystals before you rank up to the next rank, this is very useful for some people that enjoy the low ranks then being higher ranked and getting destroyed by "drugging legends" from my opinion I like and also dislike this update for the same reason I'm always use to having the Battle score the same amount of XP I earned, but now that has changed and I like it because it gives me more time to earn crystals instead of XP I earned in battles so I don't have to rank up so fast and have a chance to upgrade my equipment..But I see your point and I agree with it, it's a bummer on some levels ;p

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What if, instead of complaining, we started a new thread suggesting what the devs should do.

Where have you been? Have you been living under a rock? Since when does anyone act on our suggestions? You must be new here.

 

Finally got a chance to test the system properly. Seems to be working somewhat fine, actually.

Fawning: Attempting to win favour from influential people by flattery

 

Honestly, I have no idea what game you're playing to say this is working "somewhat fine". Fawn level 10.

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I think we have some problem of balancement in matchmaking. see my pics here : https://prnt.sc/jowaae. In this game we had very low rank player: http://ratings.tanki...user/kredi2003/

he is m1 full. Why he is in game with hight rank player? In the other side there aren't player as him, thn the game was unbalanced.

Have a nice day. Mr. Antonio Salerno ;) 

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These logic

  • No exp on cap if 2 players cp 1 point
  • and this new reward system 

 

  beyond my imagination.

The first one might very well be a bug (I hope it is), the second one can definitely be a bit confusing indeed. It will take some time discovering how the scoring system works exactly.

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The long waits between battles have a purpose.  There is no reason for such long waits but the pillocks who created MM know that many players will stay in battle rather than leave a losing team when faced with the prospect of another long wait to join a different battle.

 

The long waits in queue are just a tactic used on players by manipulative devs to coercively motivate players to stay the course of battles.

 

Long waits will not go away or "get fixed".  Increase the losing teams payout, shorten battle duration so the pain isn't so great, and long waits in queue all to motivate players to stay and complete each battle.  

 

MM is awful and will always be awful whether we get used to it, can work around it's disadvantages, or just swallow what Tanki feeds us.

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I think we have some problem of balancement in matchmaking. see my pics here : https://prnt.sc/jowaae. In this game we had very low rank player: http://ratings.tanki...user/kredi2003/

 

he is m1 full. Why he is in game with hight rank player? In the other side there aren't player as him, thn the game was unbalanced.

 

Have a nice day. Mr. Antonio Salerno ;) 

Topic merged.

 

Thank you for reporting this. The player was able to join your battle because s/he was part of a battle group with high ranked players. Currently, there's no rank limit on battle groups yet, which causes some team balance issues.

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SYSEIK is right, 

 

• MM MUST be optional.

 

• MM can be mandatory for low rank players and new players, say from Recruit to Warrant Officer 1, because players below that rank are not good at selecting battles.

 

>> Simple ways to improve regular battles (can be applied to MM as well)

 

Note: These are just rough ideas.

 

1. EQUIPMENT RESTRICTION: 

  

   • If in a battle, the best possible equipment is M2, the player who wants to join, MUST have at least an M1.

  

   • Fully upgraded M0 equipment would also qualify as M1.

  

   • ONLY ISIDA should be free to use, even if M0, for it's healing capabilities, and would be easy to identify as saboteurs.

  

   • If a player has shop-purchased equipment before the available rank, it should not be allowed to use if the equipment is more than           half micro upgraded, in the current rank to lower rank battles.

 

2. LET PLAYERS SELECT MAPS FOR BATTLESAnd program MM to work with more popular maps before calling it a good update -.-

 

3. IMPROVE REWARDS FOR LOSING TEAMSSo that people won't just run away as soon as the enemy team starts winning.

 

4. LEGENDS VS LEGENDS: All players above Legend rank (Legend 3 imo), usually have a fully upgraded combo, a lot of protection modules and crazy no. of supplies. They're too powerful for lower ranks, they must battle each other only. (With the exception of Legend 1 and 2 imo)

 

5. GROUPS VS GROUPS: Players who play in groups are, use your common sense, much powerful as they're much much more coordinated than random players in any team. It would be reasonable to put teams made up from groups of 2 vs other groups of 2, same with 3 and 4 player groups, against each other. Will be much easier from a programming point of view as well.

 

6. LIMITED NO OF ISIDAS PER TEAM: Isidas, due to their special healing capability, when are more in number in any team, make the team VERY powerful. Each team must have equal or limited no. of Isida players to maintain balance.

 

7. FULLY UPGRADED EQUIPMENT INDICATORS: Players having fully upgraded equipment, should have any sort of mark, or a red filled bar in the equipment view button (R or V by default). These indicators must be on battle lists too, so they can be viewed before entering the battle.

 

8. EQUIPMENT BALANCED TEAMS:

 

    Say, a team can have 8 players. 

 

    2 of those players should be preferred for players with better or fully upgraded equipment,

    2 of those players must be equipped with Isida, as healers, and should be equal no. of healers in both teams.

    4 of those players could be having any other allowed equipment and would be fine.

    

    This way, both teams would be equally powerful and there'd be far less no. of takeovers and players leaving battles.

 

Again, these are quick thought, rough ideas.

 

Bottom line still is, forcing MM is unnecessary, it'll destroy Tanki as we know it. The game won't feel like itself anymore and will eventually die.

 

Devs, just this one time, LISTEN to what players feel about the "update" and if they say it shouldn't be forced on, DON'T force it.

 

Note - The moment you start unnecessary penalties for leaving battles, Tanki is as good as dead from that moment on.

Edited by Captin_XLAB
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Pro tip

             If you wanna chat while joining a battle? 1st click in chat tab then press play  :lol:  B) enjoy!

 

IALSLHMSSqWT-GCovwpnMw.png

Edited by The_Pakistani
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so i just went through the last 20 pages and checked the profiles of all the cry babies... guess what i found in common in most of them? just guess...

 

turns out 90% of the people complaining are shaft/railgun/magnum campers! :lol: :lol:  :lol:  most common turret is railgun, closely followed by shaft... 90% of these shafts use titan/mammoth... while for railgun users if they use wasp/hornetthe most it's because they play xp/bp... subtract away their xp/bp time on wasp/hornet(indicated by time on their zero module)  from the time they use on wasp hornet and you'll find that outside of xp/bp they usually use viking or titan with railgun...

 

and 90% of these people have high k/d

 

 

These liars are just some kids crying they can't join winning teams  on sniper/shaft maps so they can increase their k/d...

 

 

seriously, check the profile of the next few people who complain... chances are that most of them are campers who play for k/d... and we all hate these kind of cowards, don't we??

you do realize how dumb you sound ,do you ? In war there are also snipers and campers with assault rifle,grenades,nukes etc,thats how battle works.i never heard anybody called them cowards.

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I've been reading most of these posts and the only positive feedback that players are reporting is with regards to the new battle fund distribution algorithm. I wanted to call out that MM as a system is in no way related to the change in the fund distribution. If you want to support the new fund distribution system, go ahead. However, do not be fooled into thinking that is what MM is. Though these were rolled out together, Tanki could have very well kept the older non-MM battles but changed the battle fund calculation and the distribution to be the same as what we have now. MM is what happens BEFORE the battle and fund distribution is what happens DURING the battle - No coupling between them. And I know Tanki might've advertised it as "Fair battles through MM made better fund distribution possible", but this is absolutely not the case.

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