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Matchmaking is coming May 29th


r_Nives5
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What huge differences between ranks do you mean? Going up a rank is worth about 2500 pts. A top-performer's rating in a given rank is about the same as an average rating for one rank above. This is my rough take based on minimal occasional looks at rating numbers. Anyway I do not see anything about the rating number that would preclude use in the MM calculations. If anything the opposite is true.

 

I do not understand why people still conlain about 'drugging'. It was an issue when wankers had an over-supply while non-buyers didn't. But now both groups have ample supplies. DD/DA all cancels out. So mostly the effect is the tanks zip around the map faster.

 

I too have had short waits. Just now I would enter a new game the moment I clicked Continue. Games were most often qwll balanced by ranks. That is a Quick Battle option. But even specific modes took only about 40s tops. Finding a game is mos def certainly easier now under MM. Refinements are still needed of course.

 

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The new Brest map still sucks. There are more tank types now but the mpa still sucls with the loss of all the central obsticles.

A thing about quicker tanks, I think the maps need to be optimized to reflect how quick M3 and M4s are. At the M0 level, it is rare to have a titan attempt to invade your base w/o signed consent from your team unless on tiny maps, at M4, you will always have to deal with heavy hulls encroaching on yer land.

 

re: rank. I still believe (and will until disabused from it) that the less ranks in a battle the better. I just fought a battle, Captain - FieldMarshal, where my team was humiliated by a no name captain with M2.3s, but tough as his drugging tank was (I had 0 rk the entire battle so I was forced to sit out a 7 second reload while his team Tupac'ed me), when our M3 Fieldmarshals got him in their sights he was toasted well done in an instant. Even though he won, I doubt he had much fun, and if I had had a full team the battle would have been different. (its a poor bozo who blames his team, btu we were out numbered and outranked :()

 

Agree on the drugs thing, even though my main has only 40 and my friends' low account has 800 from containers

 

I think Brest if pretty ok, Massacre is ridiculous in TDM, the blue side is sure to lose. I am disappointed how my multi-year experience with Massacre has turned out. I used to like it, the idea of a "natural terrain" map was pretty novel, but up in the m3/4 level it sucks: you have to commute under heavy fire of ridge campers to get to the ridge to fight them, and then you take fire from any entrenched defenders. It is one of very few maps where I will concede that if you don't gain the upper hand quickly, your chances of Flawless Victory are slim.

 

MM is certainly better than it was on the 29 and 30th, but it still need the much needed GUI fixes. TX has it down right in this regard, and it is beyond why TO can't just ape them. Is there really a interservice-like rivalry between the two?

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I think I’ve finally put my finger on it.

 

Matchmaking is frustrating mission-oriented players. MM can send players into battles where completing a given mission is challenging. For example, collect supply boxes in battles where the given supply is only dropped in high traffic areas or dropped in only one or two locations. I’ve been there, and it’s not a happy experience, especially when you have limited time to play.

 

But... with the chore of missions behind you (or ignored completely), MM has much improved non-Pro gameplay. I’ve now played enough to be able to say with confidence that if you do well you will be rewarded in crystals.

 

More I’m a minute - gotta run

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I cant believe that Tanki tried to do this AGAIN.  It was awful the first time and it's awful now.  PLEASE TURN IT OFF


PLEASE TURN IT OFF.  PLEASE.

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I think I’ve finally put my finger on it.

 

Matchmaking is frustrating mission-oriented players. MM can send players into battles where completing a given mission is challenging. For example, collect supply boxes in battles where the given supply is only dropped in high traffic areas or dropped in only one or two locations. I’ve been there, and it’s not a happy experience, especially when you have limited time to play.

 

But... with the chore of missions behind you (or ignored completely), MM has much improved non-Pro gameplay. I’ve now played enough to be able to say with confidence that if you do well you will be rewarded in crystals.

 

More I’m a minute - gotta run

I think MMS was a good idea, but this "thing" they released is broken and unusable. Rank limits are broken, group system is broken, (recruits fighting legends isn't a bug???) wait times are broken. Everything is just broken.

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(continued)

 

Playing Matchmaking without worrying about missions is a pleasant experience, night and day improvement over the slaughter fest that Standard battles used to be.

 

I’m worried that many player can’t see beyond their mission woes to the benefits, which MM + new fund calculation have brought to Standard battles. (I have seen a few positive posts above, but still too much hate, more than this deserves).

 

Suggestion - Make missions more generic; like ‘play an entire battle’. Why? Missions were designed as a replacement for daily gift. Their purpose was to make players earn their reward. MM also forces players into battle. Together these are redundant and overly complicates a player’s initial daily experience with the game. This is why so many players have come to view missions as a chore. Using my example, a full length Standard battle should satisfy TO’s theoretical requirement of play required for a daily reward. Don’t make it more complicated than that. Then players can truly enjoy the game.

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I think MMS was a good idea, but this "thing" they released is broken and unusable. Rank limits are broken, group system is broken, (recruits fighting legends isn't a bug???) wait times are broken. Everything is just broken.

TO did make a terrible first impression. However, with the recent maintenance they quite a few issues and it's a lot better now. Groups definitely need to be fixed, but they did say in the v-log that they'll work on them.

 

On a less positive note, I used to periodically get drops from 60 to 30 FPS for no reason. They usually lasted a few seconds and went back to normal. With MM, these drops are more frequent and last longer, it's quite annoying.

Edited by ThirdOnion
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On a less positive note, I used to periodically get drops from 60 to 30 FPS for no reason. They usually lasted a few seconds and went back to normal. With MM, these drops are more frequent and last longer, it's quite annoying.

yes, I have noticed that rather than happening int he first few minutes of the first battle I play each day, I tend to get one every other battle, and it is annoying. Could just be my potato computer suffering a stroke after a decade of hard use, but if you have it then so do others, probably.

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yes, I have noticed that rather than happening int he first few minutes of the first battle I play each day, I tend to get one every other battle, and it is annoying. Could just be my potato computer suffering a stroke after a decade of hard use, but if you have it then so do others, probably.

It is normal to lag after big updates! Lags after updates used to be much worse! Now, we only get fps drops.

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I have six accounts with Tanki Online, and have paid money into each to develop my tanks (Stonehenge, by the way, is one of my lowest ranking tanks).

If drones turn out as stupid as I'm expecting them to be, it'll be the final straw, and I'll abandon all my accounts to play another game.  MM stinks.  I don't normally complain, but seriously, it's appalling.

Edited by Stonehenge
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The sooner we realize that TO doesn't care about their customers and customer feedback, that they're never going to take MMS away, and that ThirdOnion and those like him\her\it are nothing more than propagandists, then the better off we'll be. In short, leave the game and leave it far behind you. Go find something else to play.

Edited by Spurger

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Pickup missions should be removed, I've lost two battles earlier because teammates are allover the map looking for boxes and I'm alone trying to prevent a score. And I hate losing after working so hard for the top 3 mission.

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Why do I always get added to a losing team in matchmaking battles?

This is what the new system does.

I have six accounts with Tanki Online, and have paid money into each to develop my tanks (Stonehenge, by the way, is one of my lowest ranking tanks).

 

If drones turn out as stupid as I'm expecting them to be, it'll be the final straw, and I'll abandon all my accounts to play another game.  MM stinks.  I don't normally complain, but seriously, it's appalling.

Drones won't be stupid. They are very smart to milk your money. Is your credit card ready?

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Suggestion - Make missions more generic; like ‘play an entire battle’. Why? Missions were designed as a replacement for daily gift. Their purpose was to make players earn their reward. MM also forces players into battle. Together these are redundant and overly complicates a player’s initial daily experience with the game. This is why so many players have come to view missions as a chore. Using my example, a full length Standard battle should satisfy TO’s theoretical requirement of play required for a daily reward. Don’t make it more complicated than that. Then players can truly enjoy the game.

I applaud his idea and truly hope devs will take note and implement it.  Tanki did a wonderful thing by unchaining us from the mission chain, now take it a step further and think of ways to make missions easier and more pleasant to play but still require players to engage in standard battles exactly like your idea: complete a battle in CTF, or play 10 minutes in CP, etc.

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I am amazed at human resiliency and what people will put up with.  Tanki trashed the game with over a years worth of crap updates and then the final horror, MatchMaking.  After less than a week many posters on the forum and this thread are starting to be mollified and warming to MatchMaking.  The fact is MatchMaking is garbage.  It is the only way we can play Tanki and complete missions to generate sufficient income to keep playing Tanki (or send in $ to only play in ProBattles).  So, we have to deal with it, but that doesn't mean we necessarily need to like it.  MatchMaking is an terribly inferior system and will always be an inferior system only put in place to manipulate us.  

 

I will continue to play (not as much or as often), but that does not mean I approve of MM.  I deal with MM because there is no other choice other than leaving Tanki completely.  MM has removed almost all choice from Tanki.

Edited by ByeByeBye
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Don't know I am considered a weak player by tanki and sent in a weak team or what? Keep getting stupid team


Fighting 1 vs 8 and look they won with less score. Half of team pause when I am going to win.......


And where is decent reward for topper of loooooooooser team?


1vSN70HcQ_GjZtgBPFZ3nA.png


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The sooner we realize that TO doesn't care about their customers and customer feedback, that they're never going to take MMS away, and that ThirdOnion and those like him\her\it are nothing more than propagandists, then the better off we'll be.

Right, I'm a propagandist because I actually care about somewhat balanced battles and am sick of having 10 battles in the battle list, 9 of which are Marshal+ ranks only and the only team available is the losing one.

 

MM will not be "taken away." Consider: has TO ever rolled back an update, no matter how much criticism it has received? The devs are not stupid. They were well aware of the negative publicity MM would generate, because players dislike large changes. The initial launch was full of problems, and most of the negativity was justified. With many of these issues fixed, however, the main focus of player negativity, I feel, is focused on the immediate disadvantages of MM, ie map/team choice, while the advantages are ignored. It will take some time for players to look past this and actually decide whether the advantages (much better fund distribution, battles generally start at 0-0, ranks are generally more balanced, you don't have as many stupid blowouts where one team dominates and the other leaves halfway through) are worth the disadvantages (uncomfortable wait times, no map/team choice). You for one, have played maybe max 3 battles this week, which is not enough to gauge how well the system works, especially since it was improved multiple times during the week. So you for me fall into the camp of people who impulsively complain about disadvantages. Maybe you have other accounts though. I don't know.

 

Time and time again players have said that the game is dead before the introduction of some update, and yet, the game lives on. Maf explains quite well why MM is necessary for the game here.

Edited by ThirdOnion
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So not many positive things to say about Matchmaker if anything at all.

I had to wait 5 minutes twice in succession to get into a DM game today and then when i joined the game had already started!

When you join you have no idea who you are playing or on what map, some may find this fun i do not.

My suggestion is to make Matchmaker a personal choice you know that thing we have in a free world and democratic society. Have a check box in your personal settings that allows yo to turn it on or off.

I like the old system better because

1) i could choose a map i wanted to play on.

2) I could see which maps friends were playing on.

3) i didnt have to wait at all ever to play a battle.

 

In my opinion the quality of battles hasn,t improved which is more important to me than chasing crystals which i could buy easily anyway.

 

 

 

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Right, I'm a propagandist because I actually care about somewhat balanced battles and am sick of having 10 battles in the battle list, 9 of which are Marshal+ ranks only and the only team available is the losing one.

 

MM will not be "taken away." Consider: has TO ever rolled back an update, no matter how much criticism it has received? The devs are not stupid. They were well aware of the negative publicity MM would generate, because players dislike large changes. The initial launch was full of problems, and most of the negativity was justified. With many of these issues fixed, however, the main focus of player negativity, I feel, is focused on the immediate disadvantages of MM, ie map/team choice, while the advantages are ignored. It will take some time for players to look past this and actually decide whether the advantages (much better fund distribution, battles generally start at 0-0, ranks are generally more balanced, you don't have as many stupid blowouts where one team dominates and the other leaves halfway through) are worth the disadvantages (uncomfortable wait times, no map/team choice). You for one, have played maybe max 3 battles this week, which is not enough to gauge how well the system works, especially since it was improved multiple times during the week. So you for me fall into the camp of people who impulsively complain about disadvantages. Maybe you have other accounts though. I don't know.

 

Time and time again players have said that the game is dead before the introduction of some update, and yet, the game lives on. Maf explains quite well why MM is necessary for the game here.

I've been here for over 5 years and so I've learned a thing or two. And yes, I have multiply accounts and have tested MMS enough to know what I like and don't like. I've also read enough of your posts to see how you operate. You must be so full of yourself that you think others can't see it. You partially quote, you always make yourself appear to be helpful, you build straw man arguments, you infer that people have said things that they didn't, etc.   

 

As I said, you're a propagandist. A tool. You're so ingratiating it's sickening. You can't be trusted because it's obvious you'd never take a stand for anything. Even in this post you're right back at it ,towing the party line - all the while ignoring the real issues at hand. But yet there you go, quivelling that our complaints are based solely on its initial launch. How very Communist. 

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So instead of an actual reply, I get some snark and personal attacks in return. You really like to say I ignore the issues at hand - yet I have not seen a single post of yours detailing any one of these issues. It's just the usual "TO is dead and stupid" sort of thing. Carry on.

Edited by ThirdOnion

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So instead of an actual reply, I get some snark and personal attacks in return. You really like to say I ignore the issues at hand - yet I have not seen a single post of yours detailing any one of these issues. It's just the usual "TO is dead and stupid" sort of thing. Carry on.

And you wonder why I call you a propagandist. Silly boy, girl, whatever you are...

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And you wonder why I call you a propagandist. Silly boy, girl, whatever you are...

Aaaand here we are, nothing is being accomplished besides flaming. Best to end it here a second time, I think.

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You have not fixed "ammo not working after lag" problem. It means now you cant even exit and come back to battle due to this matchmaking system.

 

You just make this game more.

 

Do something useful. Go play with barbis

 

 

 

 

PS. my apologies for any typing errors

Edited by Viking4s
kindly refrain from using profanities even masked

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