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Matchmaking is coming May 29th


r_Nives5
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Pickup missions should be removed, I've lost two battles earlier because teammates are allover the map looking for boxes and I'm alone trying to prevent a score. And I hate losing after working so hard for the top 3 mission.

​I don't think they should be removed, but if players do go around looking for boxes, they'd have to actually play and contribute to their team for that mission to be completed. Collect 10 DD. Player collets them, but in order for that mission to be completed they need to finish a whole match while contributing to their team, not sitting around.

 

Edited by DRAKO523

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Right, I'm a propagandist because I actually care about somewhat balanced battles and am sick of having 10 battles in the battle list, 9 of which are Marshal+ ranks only and the only team available is the losing one.

 

MM will not be "taken away." Consider: has TO ever rolled back an update, no matter how much criticism it has received? The devs are not stupid. They were well aware of the negative publicity MM would generate, because players dislike large changes. The initial launch was full of problems, and most of the negativity was justified. With many of these issues fixed, however, the main focus of player negativity, I feel, is focused on the immediate disadvantages of MM, ie map/team choice, while the advantages are ignored. It will take some time for players to look past this and actually decide whether the advantages (much better fund distribution, battles generally start at 0-0, ranks are generally more balanced, you don't have as many stupid blowouts where one team dominates and the other leaves halfway through) are worth the disadvantages (uncomfortable wait times, no map/team choice). You for one, have played maybe max 3 battles this week, which is not enough to gauge how well the system works, especially since it was improved multiple times during the week. So you for me fall into the camp of people who impulsively complain about disadvantages. Maybe you have other accounts though. I don't know.

 

Time and time again players have said that the game is dead before the introduction of some update, and yet, the game lives on. Maf explains quite well why MM is necessary for the game here.

Removing all choice from the game and homogenizing all game play has made Tanki repetitive and moving towards boring.  You are right, MM will not be taken away because of the "Damn the Torpedos, FULL SPEED AHEAD" attitude of the devs and actual administration (I still can't believe the money people let ponytail boy get away with this farce)  That is why the devs ARE stupid...or possibly just mesmerized by the erroneous prediction of an increase in profits brought about by MM.  The fact is the game has been compromised by MM and is not as much fun to play...it can be played, and maybe even some fun gleaned from playing, but it is not nearly as much fun as it was. 

 

This is the real issue for players...it isn't as much fun as it was.  As far a the benefits that MM brings: there are NONE...ZERO...NADA!  The restructuring of the battle reward is completely separate and could have easily been implement in the old system.  The shifty devs just released it to coincide with MM to take some of the horror and sting out of MM.  As far as disadvantages go the biggest is loss of all control and choice....this was one of the very best things about Tanki...you could create battles, fiddle around with the battle criteria, choose from many many different and unique maps, join an ongoing battle on either winning or losing team, choose rank brackets even with the battle list, choose the duration of battle (sometimes you need to pick up those 2 crystals), choose the people you played with and against (at least by name), and other choices too.  MM has taken that away 100%...and you are right we will NEVER get it back.  That's why players are outraged, sad, angry, and scores of pages of complaint are being drafted.  MM is AWFUL AWFUL AWFUL.  We can still play it and most probably will...it has gotten better since it was released...but MM is still AWFUL and can not be fixed...it can only be endured.

Edited by ByeByeBye
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36GDPDb.png

 

I know I am going to be bashed from both sides but this is my FAIR assessment.

I wasn't happy after this battle. Why? Thou I did get most of the reward in the battle despite the result as I was the player with most score but that very thing made this battle DM. Yes, DM. In fact every battle is DM now. No one cares about result of the battle as long he/she can score. There is brawl for flag in CTF, no cover and defending the base anymore because everyone know that there won't be support and opponents brawl is coming his way. Same goes for RGB. What common is on other maps now that everyone wants to pick up the supplies even if its not needed because individual performance is what now matters not the result of the game. 

There is no concept of team in team battles anymore (mostly). Most battles are unFAIR. Not to mention no fun at all. 

 

  • Reduce the ratio of looser team a little bit. There should be a difference between them else no one will play for the team.
  • 10 minutes is too short to understand even our own teammates let alone the opponents.
  • Now there is no room to communicate with friends let alone making new one, which destroys the concept of community in the game. So let the continue button work. Don't let the battle start until both teams are full according to your so called MMS but let the Tanker stay in the map if they want to. This way they will be able to play on their desired map a little more if they get it by chance. And they can form new friendships too.
Edited by Xer0ne
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As far a the benefits that MM brings: there are NONE...ZERO...NADA!  The restructuring of the battle reward is completely separate and could have easily been implement in the old system.  The shifty devs just released it to coincide with MM to take some of the horror and sting out of MM.  As far as disadvantages go the biggest is loss of all control and choice....this was one of the very best things about Tanki...you could create battles, fiddle around with the battle criteria, choose from many many different and unique maps, join an ongoing battle on either winning or losing team, choose rank brackets even with the battle list, choose the duration of battle (sometimes you need to pick up those 2 crystals), choose the people you played with and against (at least by name), and other choices too.  MM has taken that away 100%...and you are right we will NEVER get it back.  That's why players are outraged, sad, angry, and scores of pages of complaint are being drafted.  MM is AWFUL AWFUL AWFUL.  We can still play it and most probably will...it has gotten better since it was released...but MM is still AWFUL and can not be fixed...it can only be endured.

The problem with this choice is that it results in lopsided blowouts all the time. People will always join the winning team and for me, the game was very frustrating to play. This is where MM has an advantage. There are still blowouts, but they happen less often and are not because everyone joins one side. I like choice, and Tanki has plenty of interesting maps which sadly are not in the rotation, but for me unfun and unfair battles kind of negate any benefits of choice.

 

As for more complex settings, that is what PRO battles are for. I am disappointed that the devs have decided not to make PRO pass free though, and even more disappointed that they gave us a really lame reason for doing so.

 

   You waste your time with that guy.

You have beef with me because I explained, accurately, why there were low rankers in Legend battles? And then you also leaked salt all over the place because a mod liked that post? And I'm a tool apparently.

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Tanki is ruining the game for the last time. they are gonna have to do something good real fast to come back from this. lets look at just a few things that have led to this disaster. Its started (among other things) with no longer being able to do missions in pro battles. That caused a bit of a ruckus! How about more recently the repair kit? or no more thirty second golds? Ruining the friends list? Really tanki, what are you trying to achieve?

Add:

(1) remove the crystal drops from battles

(2) serveral so-called "re-balances" that change the ratios between weapons and hulls

Soon to come:

(3) the "re-balance" of protection modules: many players with protections less than 35% in the old modules will loose protection against certain weapons

(4) like Tanki-X they will introduce penalties in Match Making for leaving battles prematurely

etc.

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This stupid MMS won't be removed from game. They said this very clearly in the last V-LOG. If you want missions and rewards go and swallow the MSS. If you want fun and diversity, go to PRO battles. It's up to you if or how do you want to spend your money in Tanki. This is the arrogance and the ignorance of the developers. Oh, sorry! I forgot, "we must do this for the game economy"...

 

They will fix "in the future" few technical problems but this crap called MMS will remain in the game. We can write 1000 more pages here that MMS is not good. Nothing will change.

 

I think is the time that after 5 days you should all wake up and think seriously if worth it to continue playing Tanki. And is not all about this MMS. Look towards to the next 'cool' updates which are waiting after the corner...

 

So, have fun with your friends, how Nives said. If you can find them, of course!

 

Probably the theme of "The Game" next week will be: "Guess where are your friends?" The winner will get a container full of batteries for the drones.

 

Enjoy the game!

Edited by Sign.Of.The.Cross
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This stupid MMS won't be removed from game. They said this very clearly in the last V-LOG. If you want missions and rewards go and swallow the MSS. If you want fun and diversity, go to PRO battles. It's up to you if or how do you want to spend your money in Tanki. This is the arrogance and the ignorance of the developers. Oh, sorry! I forgot, "we must do this for the game economy"...

 

They will fix "in the future" few technical problems but this crap called MMS will remain in the game. We can write 1000 more pages here that MMS is not good. Nothing will change.

 

I think is the time that after 5 days you should all wake up and think seriously if worth it to continue playing Tanki. And is not all about this MMS. Look towards to the next 'cool' updates which are waiting after the corner...

 

So, have fun with your friends, how Nives said. If you can find them, of course!

 

Probably the theme of "The Game" next week will be: "Guess where are your friends?" The winner will get a container full of batteries for the drones.

 

Enjoy the game!

You Rock Dude.Can't remember how many curse words said during watching the V-Log. 

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​I don't think they should be removed, but if players do go around looking for boxes, they'd have to actually play and contribute to their team for that mission to be completed. Collect 10 DD. Player collets them, but in order for that mission to be completed they need to finish a whole match while contributing to their team, not sitting around.

How much contribution? I think they'll contribute a little, complete mission and then mult, which would be worse than the original problem. Some don't care about winning now since rewards are close to even for winners and losers. I fought some camping Magnums yesterday that appeared to be more focused on getting good K/D than winning, and campers benefit from collect box missions, they usually camp close to drop zones. 

 

Week 10 chain rewards could give some missioners more rewards than what they get from battle rewards. Because of that there are more incentives to complete missions than to win battles.

 

There could be missions like "Destroy 10 tanks in CTF".

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Pathetic Matchmaking System as no fair battles are here...

 

What you want tanki devs? PAY to WIN? or FAIR BATTLES?

 

literally whats the point of a First Lieutenant with a Colonnel when all are captain or lieutenanats?

 

Is it your so called matchmaking??

 

Pathetic Update and Really I'm fed up of being this.... This is only for buyer who are like having full micro upgraded tanks.. and its even difficult at smaller ranks and you guyz are making weird rank distributions....

 

C'mon at least there was some fair battles in past as there was rank limit....

 

You said its grouping?

Really what's the point of grouping in DM battles?

 

Is it also that some noob small ranker made a group with a higher rank ? huh <_< -_-

 

 

If this keeps on going... Congratulations you will increase your players ratio (in your dreams) as many are already fed up of these noob updates...

Oh sorry they are loving it accordingly to you all.... and I also am doubtful that No feedback goes up to devs and u guyz only listen to maybe some buyers or youtubers who just say what benfits them and then devs do what they find economical :(

 

Actually you don't want anyone to like this game... it's like when someone got adjusted a bit. you guyz launch a new pathetic weird update and then everyone have to rage.

 

sorry for my behaviour but this matchmaking is going weird.. idk the problem is with its selection algorithm or the devs,,,, >:-(

 

Literally this tanki is going insane and just pay to win...

 

I hope you all will get what you want when you will be left with only youtubers  or some buyers in this game..

 

Congrats for this awesome SO CALLED FAIR System!

Edited by Shami
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Wasn't matchmaking supposed to improve this.

 

 

Is this how the Fund distribution works now?

Just 1 point victory and the reward is completely way to less.

The winning team still gets a small bonus, but it's not as big as it used to be. You have a good point though, that only 1 measly point already results in this difference.

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We need a detailed information on how the Score System works, and since it's less related to EXP, we may be gaining more EXP with less score and less rewards, on the other hand, less EXP with better score and rewards. The new system needs to be more transparent.

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How much contribution? I think they'll contribute a little.

​The mission wouldn't be completed at all without them contributing to their team until they finish the entire round, so if they contribute a little they wouldn't complete the mission until they prove their active enough for it. I'm pretty sure this was spoken about a few months ago before MM, and how it would be planned out when doing the pick up box missions.

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You have a good point though, that only 1 measly point already results in this difference.

Exactly!

Plus the blue team had 4 of the 5 points, the system should consider that fact, and predict the outcomes to balance the rewards.

Most of the MMO games do that, thus making the reward more fairer.

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I played some more on several accounts and I am pleasantly surprised. It's really nice not having to play against Legends all the time and having every other battle be a blowout.

I think it's the goal of tanki developers to try and get some long-standing legends to quit the game anyway.  The inevitability is, the longer players play, the more powerful they become. Should they buy the items on offer, buy the upgrades and then join a clan full of players like themselves, we find the game full of gangs roaming battles looking for victims. Then there are those insecure, needy clans that feel the need to join forces because they want to be able to crush everyone at all times. Hence matchmaking, 4 group slots to join standard battles and the removal of all the modules players have painstakingly acquired at great expense.

 

But there is always Pro battles right? We all know there is nothing professional about these types of battles.  My experience there is this is where players go to learn how to sabotage or use the latest cheat engine. If you're happy to watch tanks drive through you, over you and literally disappear in front of you, then this is the place for you. But then we can record them right? Sure we can but there is only so much lag excuses players can tolerate.

 

So that leaves only one reasonable recourse.  Quit the game.  Unless tanki devs do something remarkable with drones and the conversion of our garages, 2018 will be the year I leave. It's not just me either because many legend friends have already cut their playing hours down drastically and it's only a matter of time for them too.

 

Tanki want a reset of sorts. That much is obvious. Shame it's at the expense of their loyal players. But EULA right!

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Someone keeps complaining about box missions...I'm not sure who.  Anyway, the box missions are just as fair as any other mission since each side could and most likely will have box hunters...parity.  It's kinda the same with people with xp missions...they go for kills, not necessarily the flag caps, goals or even points...kills count makes their mission.   Crystal mission folk tend to go for the cap, goals, points and let the rest of the team fight the hoards.  Basically all the missions can impact the game-play adversely.  At least the box missions can sometimes be done quickly or through the course of several games.  Keep 'em...box missions are OK.

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Someone keeps complaining about box missions...I'm not sure who.  Anyway, the box missions are just as fair as any other mission since each side could and most likely will have box hunters...parity.

Maybe on average between red/blue they will have parity. But in a one-off single game, one side will be disadvantaged more than the other. They should be removed. Mission mults make people quit the game.

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[...]

 

So i'm curious Nives. After some 111 pages and growing, why are you quiet? I see that you are responding to other pages on other forums but not this one. As a community manager, at the very least, you should be persuading the community on why matchmaking makes sense or even get us to understand why matchmaking will "liven" the game. You should be addressing these issues and not stay quiet. The mods are only responding to factual questions. If that is so, creating this discussion achieves no purpose but allowing us to rant and vent. I don't see engagement with the community, people who have stayed loyal to the game, people who have paid for the game etc. The only thing that i got was from the vlog - that matchmaking are "the rules". That's real lame. Cos matchmaking was created by your team of developers. They were never the "rules".

Edited by brainhoo
Kindly refrain from quoting all the first post
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1) I hate the matchmaking system, can't choose teammates, can't choose map

 

2) These shortcomings aside, the system sucks.

 

GvCcOJg.jpg

 

 

For the last 5 minutes or so of this game, we played 5 vs 8.

And if I hadn't been put into this battle, around the 5 minute mark, it would have stayed 4 vs 8.

 

This has happened to me about 10 times now.

I get my team into a winning position, suddenly people from my team leave (I'm not angry with them, real life events are more important, its okay to quit a game midway), but your matchmaker does not put people in my team, and I end up losing that match or blowing up too many supplies to maintain the lead.

 

In the previous system, atleast I could invite friends into the battle to stop the takeover, but now I'm powerless.

 

Now you can't even put average tankers in my team, and we have to battle 5 vs 8 for half the battle.

 

Very annoyed.

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ThirdOnion (great name incidentally) keeps saying how he doesn't see as many blowouts.  Maybe in the upper ranks that is true, but down here with the lowly, it is almost always a blowout due to players leaving a game and MM squirting in new meat for the grinder.  I get tossed into blowout games on the losing side way more than getting to start a new game.  Then, even when I do get into a new fresh battle, because I have no choice or control in terms of team, I have a 50% chance that even that new battle will turn into a blowout.

 

I see more blowouts with MM than the battle list.  The difference is that the battle list blowouts usually ended in a few minutes whereas MM keeps the losers supplied with unhappy, unmotivated players...they know they are going to lose when half the game is finished and they are getting trounced score wise.  I have never lost as much as I do with MM...that is one of the reasons I don't like MM AT ALL.  I like winning...I play to win and with MM, I lose more than I win...because of the problem of being pushed into a half finished, sure lose game or rank brackets being too wide.

 

MatchMaking STINKS and can NEVER be fixed.  We either endure it and try to get some fun out of it or quit.  The numbers of player in August will tell the tale...that is if Tanki doesn't take that "Players on Line' down.  If they do that means MM is a bigger bit of butchery than even we thought.


Maybe on average between red/blue they will have parity. But in a one-off single game, one side will be disadvantaged more than the other. They should be removed. Mission mults make people quit the game.

What's a one off single game?  A pro  battle?  i don't get it?  All the battles are 8 vs 8 now.

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1) I hate the matchmaking system, can't choose teammates, can't choose map

2) These shortcomings aside, the system sucks.

 

GvCcOJg.jpg

 

For the last 5 minutes or so of this game, we played 5 vs 8.

And if I hadn't been put into this battle, around the 5 minute mark, it would have stayed 4 vs 8.

This has happened to me about 10 times now.

I get my team into a winning position, suddenly people from my team leave (I'm not angry with them, real life events are more important, its okay to quit a game midway), but your matchmaker does not put people in my team, and I end up losing that match or blowing up too many supplies to maintain the lead.

 

In the previous system, atleast I could invite friends into the battle to stop the takeover, but now I'm powerless.

Now you can't even put average tankers in my team, and we have to battle 5 vs 8 for half the battle.

 

Very annoyed.

You are obviously a pro player playing with new/fresh noobs at the best of their game. Did you seriously expected them to play like experienced players and have them understand the game mechanics? to do take overs? Even understand what they have to do? 

The screenshot shows newbies that are still trying to understand how to use the tank control. :D  

I do remember those difficult times. :ph34r:

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Someone keeps complaining about box missions...I'm not sure who.  Anyway, the box missions are just as fair as any other mission since each side could and most likely will have box hunters...parity.  It's kinda the same with people with xp missions...they go for kills, not necessarily the flag caps, goals or even points...kills count makes their mission.   Crystal mission folk tend to go for the cap, goals, points and let the rest of the team fight the hoards.  Basically all the missions can impact the game-play adversely.  At least the box missions can sometimes be done quickly or through the course of several games.  Keep 'em...box missions are OK.

Boxes missions are not the best. They distract the player from the battles objectives. Less boxes on the battlefield is not a problem as druggers uses from their garage, as the noob waste them most of the time and as for the rest they claim to be pro so let them show us how pro they are with less boxes. The problem is that those players don't play the game, they don't participate to the battle during the collect. 

Furthermore these mission are easy and can be replaced by other type of mission as easy and that involve the players in the fight.

 

They can be replaced by any easy missions, take the lowest of earn EXP (50), earn crystals (50), kills 10 noobs,....

Boxes missions do not bring anything good to the gameplay - they are unnecessary.

 

Saying that if I have a boxes mission I will still do them and focus on that mission, because I tried not to and I did finished the other 2 missions and not the Boxes mission! How ironic.

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bull updates, i had today recruit as teammate in warrant officer 3!!  U always ruining this game with your stupid P2W ideas. R.I.P. tanki

Edited by CooperO
Kindly refrain from using profanity and insults.

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